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/***************************************************************************
*
* Copyright 2010,2011 BMW Car IT GmbH
*
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
****************************************************************************/
#include "ShaderCreateCommand.h"
#include "ICommandExecutor.h"
#include "Scene.h"
#include "Log.h"
#include "RendererList.h"
ExecutionResult ShaderCreateCommand::execute(ICommandExecutor* executor)
{
Scene& scene = *(executor->getScene());
ExecutionResult result = ExecutionFailed;
Shader* shader = NULL;
RendererListIterator iter = executor->getRendererList()->begin();
RendererListIterator iterEnd = executor->getRendererList()->end();
for (; iter != iterEnd; ++iter)
{
IRenderer* renderer = *iter;
if (renderer)
{
shader = renderer->createShader(&m_vertName, &m_fragName);
break;
}
}
if (shader)
{
// insert shader to shader map
int id = shader->getId();
LOG_DEBUG("CreateShaderCommand", "Shader with shader id : " << id << " successfully created");
ShaderMap &shaderMap = scene.m_shaderMap;
shaderMap[id] = shader;
*m_returnID = id;
result = ExecutionSuccess;
}
return result;
}
const std::string ShaderCreateCommand::getVertName() const
{
return m_vertName;
}
const std::string ShaderCreateCommand::getFragName() const
{
return m_fragName;
}
const std::string ShaderCreateCommand::getString()
{
std::stringstream description;
description << "ShaderCreateCommand("
<< "vertName=" << m_vertName
<< ", fragName=" << m_fragName
<< ")";
return description.str();
}
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