/*************************************************************************** * * Copyright 2010,2011 BMW Car IT GmbH * * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * ****************************************************************************/ #include "ShaderCreateCommand.h" #include "ICommandExecutor.h" #include "Scene.h" #include "Log.h" #include "RendererList.h" ExecutionResult ShaderCreateCommand::execute(ICommandExecutor* executor) { Scene& scene = *(executor->getScene()); ExecutionResult result = ExecutionFailed; Shader* shader = NULL; RendererListIterator iter = executor->getRendererList()->begin(); RendererListIterator iterEnd = executor->getRendererList()->end(); for (; iter != iterEnd; ++iter) { IRenderer* renderer = *iter; if (renderer) { shader = renderer->createShader(&m_vertName, &m_fragName); break; } } if (shader) { // insert shader to shader map int id = shader->getId(); LOG_DEBUG("CreateShaderCommand", "Shader with shader id : " << id << " successfully created"); ShaderMap &shaderMap = scene.m_shaderMap; shaderMap[id] = shader; *m_returnID = id; result = ExecutionSuccess; } return result; } const std::string ShaderCreateCommand::getVertName() const { return m_vertName; } const std::string ShaderCreateCommand::getFragName() const { return m_fragName; } const std::string ShaderCreateCommand::getString() { std::stringstream description; description << "ShaderCreateCommand(" << "vertName=" << m_vertName << ", fragName=" << m_fragName << ")"; return description.str(); }