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/***************************************************************************
*
* Copyright 2010,2011 BMW Car IT GmbH
* Copyright (C) 2012 DENSO CORPORATION and Robert Bosch Car Multimedia Gmbh
*
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
****************************************************************************/
#include "ScreenSetRenderOrderCommand.h"
#include "ICommandExecutor.h"
#include "Scene.h"
#include "Log.h"
ScreenSetRenderOrderCommand::~ScreenSetRenderOrderCommand()
{
delete[] m_array;
}
ExecutionResult ScreenSetRenderOrderCommand::execute(ICommandExecutor* executor)
{
Scene& scene = *(executor->getScene());
ExecutionResult result = ExecutionFailed;
// check for doubles
for (unsigned int i = 0; i < m_length; i++)
{
for (unsigned int c = i + 1; c < m_length; c++)
{
if (m_array[i] == m_array[c])
{
// doubles not allowed here
return ExecutionFailed;
}
}
}
// taken out because other software currently expects partial execution of command,
// i.e. the layers that exist are added to the render order
// // check that all layers to be added exist
// for (unsigned int i=0;i<length;i++){
// Layer* l = layerlist.getLayer(array[i]);
// if (NULL==l)
// return false;
// } // TODO insert again later
if (scene.getCurrentRenderOrder(m_screenID).size() != 0)
{
IRenderer* renderer = *((executor->getRendererList())->begin());
renderer->forceCompositionWindowSystem();
result = ExecutionSuccessRedraw;
}
scene.getCurrentRenderOrder(m_screenID).clear();
LOG_DEBUG("ScreenSetRenderOrderCommand", "Length to set: " << m_length);
if (m_length == 0)
{
result = ExecutionSuccessRedraw;
}
for (unsigned int i = 0; i < m_length; i++)
{
LOG_DEBUG("ScreenSetRenderOrderCommand", "Trying to add layer: " << m_array[i] << " to current render order");
Layer* layer = scene.getLayer(m_array[i]);
if (layer)
{
LOG_DEBUG("ScreenSetRenderOrderCommand", "Adding Layer: " << m_array[i] << " to current render order");
layer->setContainingScreenId(m_screenID);
scene.getCurrentRenderOrder(m_screenID).push_back(layer);
result = ExecutionSuccessRedraw;
}
}
return result;
}
const std::string ScreenSetRenderOrderCommand::getString()
{
std::stringstream description;
description << "ScreenSetRenderOrderCommand("
<< "m_screenID=" << m_screenID << "(0x" << std::hex << m_screenID << ")" << std::dec
<< ", m_array=[";
for (unsigned int i = 0; i < m_length; ++i)
{
description << m_array[i] << ",";
}
description << "], m_length=" << m_length
<< ")";
return description.str();
}
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