/*************************************************************************** * * Copyright 2010,2011 BMW Car IT GmbH * Copyright (C) 2012 DENSO CORPORATION and Robert Bosch Car Multimedia Gmbh * * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * ****************************************************************************/ #include "ScreenSetRenderOrderCommand.h" #include "ICommandExecutor.h" #include "Scene.h" #include "Log.h" ScreenSetRenderOrderCommand::~ScreenSetRenderOrderCommand() { delete[] m_array; } ExecutionResult ScreenSetRenderOrderCommand::execute(ICommandExecutor* executor) { Scene& scene = *(executor->getScene()); ExecutionResult result = ExecutionFailed; // check for doubles for (unsigned int i = 0; i < m_length; i++) { for (unsigned int c = i + 1; c < m_length; c++) { if (m_array[i] == m_array[c]) { // doubles not allowed here return ExecutionFailed; } } } // taken out because other software currently expects partial execution of command, // i.e. the layers that exist are added to the render order // // check that all layers to be added exist // for (unsigned int i=0;igetRendererList())->begin()); renderer->forceCompositionWindowSystem(); result = ExecutionSuccessRedraw; } scene.getCurrentRenderOrder(m_screenID).clear(); LOG_DEBUG("ScreenSetRenderOrderCommand", "Length to set: " << m_length); if (m_length == 0) { result = ExecutionSuccessRedraw; } for (unsigned int i = 0; i < m_length; i++) { LOG_DEBUG("ScreenSetRenderOrderCommand", "Trying to add layer: " << m_array[i] << " to current render order"); Layer* layer = scene.getLayer(m_array[i]); if (layer) { LOG_DEBUG("ScreenSetRenderOrderCommand", "Adding Layer: " << m_array[i] << " to current render order"); layer->setContainingScreenId(m_screenID); scene.getCurrentRenderOrder(m_screenID).push_back(layer); result = ExecutionSuccessRedraw; } } return result; } const std::string ScreenSetRenderOrderCommand::getString() { std::stringstream description; description << "ScreenSetRenderOrderCommand(" << "m_screenID=" << m_screenID << "(0x" << std::hex << m_screenID << ")" << std::dec << ", m_array=["; for (unsigned int i = 0; i < m_length; ++i) { description << m_array[i] << ","; } description << "], m_length=" << m_length << ")"; return description.str(); }