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/***************************************************************************
*
* Copyright 2010,2011 BMW Car IT GmbH
*
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
****************************************************************************/
#include "LayerSetVisibilityCommand.h"
#include "ICommandExecutor.h"
#include "Scene.h"
#include "Log.h"
ExecutionResult LayerSetVisibilityCommand::execute(ICommandExecutor* executor)
{
Scene& scene = *(executor->getScene());
ExecutionResult result = ExecutionFailed;
Layer* layer = scene.getLayer(m_idtoSet);
if (layer)
{
LOG_DEBUG("LayerSetVisibilityCommand", "setting visibility: " << m_visibility << " of id " << m_idtoSet);
if (layer->setVisibility(m_visibility))
{
executor->addClientNotification(layer, ILM_NOTIFICATION_VISIBILITY);
result = ExecutionSuccessRedraw;
}
else
{
result = ExecutionSuccess;
}
}
return result;
}
const std::string LayerSetVisibilityCommand::getString()
{
std::stringstream description;
description << "LayerSetVisibilityCommand("
<< "idtoSet=" << m_idtoSet << "(0x" << std::hex << m_idtoSet << ")" << std::dec
<< ", visibility=" << m_visibility
<< ")";
return description.str();
}
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