/*************************************************************************** * * Copyright 2010,2011 BMW Car IT GmbH * * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * ****************************************************************************/ #include "LayerSetVisibilityCommand.h" #include "ICommandExecutor.h" #include "Scene.h" #include "Log.h" ExecutionResult LayerSetVisibilityCommand::execute(ICommandExecutor* executor) { Scene& scene = *(executor->getScene()); ExecutionResult result = ExecutionFailed; Layer* layer = scene.getLayer(m_idtoSet); if (layer) { LOG_DEBUG("LayerSetVisibilityCommand", "setting visibility: " << m_visibility << " of id " << m_idtoSet); if (layer->setVisibility(m_visibility)) { executor->addClientNotification(layer, ILM_NOTIFICATION_VISIBILITY); result = ExecutionSuccessRedraw; } else { result = ExecutionSuccess; } } return result; } const std::string LayerSetVisibilityCommand::getString() { std::stringstream description; description << "LayerSetVisibilityCommand(" << "idtoSet=" << m_idtoSet << "(0x" << std::hex << m_idtoSet << ")" << std::dec << ", visibility=" << m_visibility << ")"; return description.str(); }