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path: root/LayerManagerBase/src/ShaderProgramFactory.cpp
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/***************************************************************************
*
* Copyright 2010,2011 BMW Car IT GmbH
*
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
*        http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
****************************************************************************/

#include <ShaderProgramFactory.h>

// pointer to shader program creator function
PfnShaderProgramCreator ShaderProgramFactory::m_creatorFunctionPointer = 0;

ShaderProgram* ShaderProgramFactory::createProgram(const string& vertFileName, const string& fragFileName)
{
    ShaderProgram* shaderProgram = 0;

    if (m_creatorFunctionPointer)
    {
        shaderProgram = m_creatorFunctionPointer(vertFileName, fragFileName);
    }

    return shaderProgram;
}

void ShaderProgramFactory::setCreatorFunc(PfnShaderProgramCreator creatorFunc)
{
    m_creatorFunctionPointer = creatorFunc;
}