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/*
* Cogl
*
* A Low-Level GPU Graphics and Utilities API
*
* Copyright (C) 2011 Intel Corporation.
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use, copy,
* modify, merge, publish, distribute, sublicense, and/or sell copies
* of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* Authors:
* Robert Bragg <robert@linux.intel.com>
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "cogl-renderer-private.h"
#include "cogl-win32-renderer.h"
CoglFilterReturn
cogl_win32_renderer_handle_event (CoglRenderer *renderer,
MSG *event)
{
return _cogl_renderer_handle_native_event (renderer, event);
}
void
cogl_win32_renderer_add_filter (CoglRenderer *renderer,
CoglWin32FilterFunc func,
void *data)
{
_cogl_renderer_add_native_filter (renderer,
(CoglNativeFilterFunc)func, data);
}
void
cogl_win32_renderer_remove_filter (CoglRenderer *renderer,
CoglWin32FilterFunc func,
void *data)
{
_cogl_renderer_remove_native_filter (renderer,
(CoglNativeFilterFunc)func, data);
}
void
cogl_win32_renderer_set_event_retrieval_enabled (CoglRenderer *renderer,
CoglBool enable)
{
_COGL_RETURN_IF_FAIL (cogl_is_renderer (renderer));
/* NB: Renderers are considered immutable once connected */
_COGL_RETURN_IF_FAIL (!renderer->connected);
renderer->win32_enable_event_retrieval = enable;
}
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