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{ Parsed from SpriteKit.framework SpriteKitBase.h }
{$ifdef TYPES}
type
SKColor = NSColor;
SKColorPtr = ^SKColor;
{$endif}
{$ifdef TYPES}
type
vector_float3 = single;
vector_float3Ptr = ^vector_float3;
{$endif}
{$ifndef CGVECTOR_DEFINED}
{$ifdef TYPES}
const
CGVECTOR_DEFINED = 1;
type
CGVector = record
dx: CGFloat;
dy: CGFloat;
end;
type
CGVectorPtr = ^CGVector;
{$endif}
{$endif}
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