{ Parsed from SpriteKit.framework SpriteKitBase.h } {$ifdef TYPES} type SKColor = NSColor; SKColorPtr = ^SKColor; {$endif} {$ifdef TYPES} type vector_float3 = single; vector_float3Ptr = ^vector_float3; {$endif} {$ifndef CGVECTOR_DEFINED} {$ifdef TYPES} const CGVECTOR_DEFINED = 1; type CGVector = record dx: CGFloat; dy: CGFloat; end; type CGVectorPtr = ^CGVector; {$endif} {$endif}