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path: root/libavutil/hwcontext_d3d11va.c
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* avutil/hwcontext_d3d11va: fix type arguments passed to IDXGIAdapter2_GetDesc()James Almer2018-07-251-1/+1
* Merge commit '8f144d9e3d5cb2ca92e5bdf7cc9f72effa1bd2ce'James Almer2018-04-131-8/+1
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| * Drop Windows XP support remnantsDiego Biurrun2018-04-091-8/+1
| * d3d11va: Check WINAPI_FAMILY instead of HAVE_LOADLIBRARYMartin Storsjö2017-07-051-3/+3
| * hwcontext_d3d11va: add option to enable debug modewm42017-06-271-0/+32
| * dxva: support DXGI_FORMAT_420_OPAQUE decodingwm42017-06-271-2/+10
| * hwcontext_d3d11va: allocate staging texture lazilywm42017-06-271-12/+34
| * hwcontext_d3d11va: fix crash on frames_init failurewm42017-06-271-0/+2
| * d3d11va: Link directly to dxgi.dll and d3d11.dll functions if LoadLibrary is ...Martin Storsjö2017-06-181-33/+47
| * lavu: add new D3D11 pixfmt and hwcontextwm42017-06-081-0/+490
* hwcontext_d3d11: Fix crash with valid adapter but no deviceMark Thompson2018-03-281-3/+5
* hwcontext_d3d11va: implement av_hwdevice_get_hwframe_constraints()wm42018-01-161-0/+33
* hwcontext_d3d11va: properly reset values after release/closeJan Ekström2017-11-251-5/+16
* hwcontext_d3d11: Log adapter details on device creationMark Thompson2017-11-251-1/+8
* avutil/hwcontext_d3d11va: Fix leak when wrapping texture in AVD3D11FrameDescr...Greg Wessels2017-11-071-0/+1
* d3d11va: Check WINAPI_FAMILY instead of HAVE_LOADLIBRARYMartin Storsjö2017-08-101-3/+3
* hwcontext_d3d11va: use correct license headerHendrik Leppkes2017-06-281-4/+4
* hwcontext_d3d11va: add option to enable debug modewm42017-06-271-0/+32
* dxva: support DXGI_FORMAT_420_OPAQUE decodingwm42017-06-271-2/+10
* hwcontext_d3d11va: allocate staging texture lazilywm42017-06-271-12/+34
* hwcontext_d3d11va: fix crash on frames_init failurewm42017-06-271-0/+2
* d3d11va: Link directly to dxgi.dll and d3d11.dll functions if LoadLibrary is ...Martin Storsjö2017-06-271-33/+47
* lavu: add new D3D11 pixfmt and hwcontextwm42017-06-271-0/+490