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path:
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libavutil
/
hwcontext_d3d11va.c
Commit message (
Expand
)
Author
Age
Files
Lines
*
hwcontext_d3d11va: add mutiple supported DXGI formats
Tong Wu
2023-02-22
1
-0
/
+7
*
avutil/hwcontext_d3d11va: add support for rgbaf16 pixel format
Timo Rothenpieler
2022-08-13
1
-0
/
+1
*
avutil/hwcontext_d3d11va: add BGRA/RGBA10 formats support
Timo Rothenpieler
2022-07-18
1
-0
/
+2
*
avutil/hwcontext_d3d11va: update hwctx flags from input texture
Timo Rothenpieler
2022-07-18
1
-0
/
+4
*
avutil/hwcontext_d3d11va: fix texture_infos writes on non-fixed-size pools
Timo Rothenpieler
2022-07-18
1
-1
/
+12
*
avutil/hwcontext_d3d11va: fix mixed declaration and code
Timo Rothenpieler
2022-07-18
1
-1
/
+2
*
avutil/hwcontext_d3d11va: pass the format value from outside for staging texture
Tong Wu
2022-05-23
1
-3
/
+4
*
Replace all occurences of av_mallocz_array() by av_calloc()
Andreas Rheinhardt
2021-09-20
1
-1
/
+1
*
libavutil/hwcontext_d3d11va: adding more texture information to the D3D11 hwc...
Artem Galin
2021-09-08
1
-5
/
+19
*
avutil/buffer: Switch AVBuffer API to size_t
Andreas Rheinhardt
2021-04-27
1
-1
/
+1
*
avutil: use the buffer_size_t typedef where required
James Almer
2021-03-10
1
-1
/
+1
*
avutil/hwcontext_d3d11va: Use secure dlopen.
Matt Oliver
2020-02-15
1
-2
/
+3
*
lavu/hwcontext_d3d: Cast src pointers calling av_image_copy*().
Carl Eugen Hoyos
2019-04-19
1
-2
/
+2
*
avutil/hwcontext_d3d11va: fix type arguments passed to IDXGIAdapter2_GetDesc()
James Almer
2018-07-25
1
-1
/
+1
*
Merge commit '8f144d9e3d5cb2ca92e5bdf7cc9f72effa1bd2ce'
James Almer
2018-04-13
1
-8
/
+1
|
\
|
*
Drop Windows XP support remnants
Diego Biurrun
2018-04-09
1
-8
/
+1
|
*
d3d11va: Check WINAPI_FAMILY instead of HAVE_LOADLIBRARY
Martin Storsjö
2017-07-05
1
-3
/
+3
|
*
hwcontext_d3d11va: add option to enable debug mode
wm4
2017-06-27
1
-0
/
+32
|
*
dxva: support DXGI_FORMAT_420_OPAQUE decoding
wm4
2017-06-27
1
-2
/
+10
|
*
hwcontext_d3d11va: allocate staging texture lazily
wm4
2017-06-27
1
-12
/
+34
|
*
hwcontext_d3d11va: fix crash on frames_init failure
wm4
2017-06-27
1
-0
/
+2
|
*
d3d11va: Link directly to dxgi.dll and d3d11.dll functions if LoadLibrary is ...
Martin Storsjö
2017-06-18
1
-33
/
+47
|
*
lavu: add new D3D11 pixfmt and hwcontext
wm4
2017-06-08
1
-0
/
+490
*
hwcontext_d3d11: Fix crash with valid adapter but no device
Mark Thompson
2018-03-28
1
-3
/
+5
*
hwcontext_d3d11va: implement av_hwdevice_get_hwframe_constraints()
wm4
2018-01-16
1
-0
/
+33
*
hwcontext_d3d11va: properly reset values after release/close
Jan Ekström
2017-11-25
1
-5
/
+16
*
hwcontext_d3d11: Log adapter details on device creation
Mark Thompson
2017-11-25
1
-1
/
+8
*
avutil/hwcontext_d3d11va: Fix leak when wrapping texture in AVD3D11FrameDescr...
Greg Wessels
2017-11-07
1
-0
/
+1
*
d3d11va: Check WINAPI_FAMILY instead of HAVE_LOADLIBRARY
Martin Storsjö
2017-08-10
1
-3
/
+3
*
hwcontext_d3d11va: use correct license header
Hendrik Leppkes
2017-06-28
1
-4
/
+4
*
hwcontext_d3d11va: add option to enable debug mode
wm4
2017-06-27
1
-0
/
+32
*
dxva: support DXGI_FORMAT_420_OPAQUE decoding
wm4
2017-06-27
1
-2
/
+10
*
hwcontext_d3d11va: allocate staging texture lazily
wm4
2017-06-27
1
-12
/
+34
*
hwcontext_d3d11va: fix crash on frames_init failure
wm4
2017-06-27
1
-0
/
+2
*
d3d11va: Link directly to dxgi.dll and d3d11.dll functions if LoadLibrary is ...
Martin Storsjö
2017-06-27
1
-33
/
+47
*
lavu: add new D3D11 pixfmt and hwcontext
wm4
2017-06-27
1
-0
/
+490