summaryrefslogtreecommitdiff
path: root/PC/winsound.c
blob: fd04e1e55b5fc8343b2ce4cb562010ea19eb8823 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
/* Author: Toby Dickenson <htrd90@zepler.org>
 *
 * Copyright (c) 1999 Toby Dickenson
 *
 * Permission to use this software in any way is granted without
 * fee, provided that the copyright notice above appears in all
 * copies. This software is provided "as is" without any warranty.
 */

/* Modified by Guido van Rossum */
/* Beep added by Mark Hammond */
/* Win9X Beep and platform identification added by Uncle Timmy */

/* Example:

   import winsound
   import time

   # Play wav file
   winsound.PlaySound('c:/windows/media/Chord.wav', winsound.SND_FILENAME)

   # Play sound from control panel settings
   winsound.PlaySound('SystemQuestion', winsound.SND_ALIAS)

   # Play wav file from memory
   data=open('c:/windows/media/Chimes.wav',"rb").read()
   winsound.PlaySound(data, winsound.SND_MEMORY)

   # Start playing the first bit of wav file asynchronously
   winsound.PlaySound('c:/windows/media/Chord.wav',
                   winsound.SND_FILENAME|winsound.SND_ASYNC)
   # But don't let it go for too long...
   time.sleep(0.1)
   # ...Before stopping it
   winsound.PlaySound(None, 0)
*/

#include <Python.h>
#include <windows.h>
#include <mmsystem.h>

PyDoc_STRVAR(sound_module_doc,
"PlaySound(sound, flags) - play a sound\n"
"SND_FILENAME - sound is a wav file name\n"
"SND_ALIAS - sound is a registry sound association name\n"
"SND_LOOP - Play the sound repeatedly; must also specify SND_ASYNC\n"
"SND_MEMORY - sound is a memory image of a wav file\n"
"SND_PURGE - stop all instances of the specified sound\n"
"SND_ASYNC - PlaySound returns immediately\n"
"SND_NODEFAULT - Do not play a default beep if the sound can not be found\n"
"SND_NOSTOP - Do not interrupt any sounds currently playing\n"  // Raising RuntimeError if needed
"SND_NOWAIT - Return immediately if the sound driver is busy\n" // Without any errors
"\n"
"Beep(frequency, duration) - Make a beep through the PC speaker.\n"
"MessageBeep(type) - Call Windows MessageBeep.");

/*[clinic input]
module winsound
[clinic start generated code]*/
/*[clinic end generated code: output=da39a3ee5e6b4b0d input=a18401142d97b8d5]*/

#include "clinic/winsound.c.h"

/*[clinic input]
winsound.PlaySound

    sound: object
        The sound to play; a filename, data, or None.
    flags: int
        Flag values, ored together.  See module documentation.

A wrapper around the Windows PlaySound API.
[clinic start generated code]*/

static PyObject *
winsound_PlaySound_impl(PyObject *module, PyObject *sound, int flags)
/*[clinic end generated code: output=49a0fd16a372ebeb input=c63e1f2d848da2f2]*/
{
    int ok;
    wchar_t *wsound;
    Py_buffer view = {NULL, NULL};

    if (sound == Py_None) {
        wsound = NULL;
    } else if (flags & SND_MEMORY) {
        if (flags & SND_ASYNC) {
            /* Sidestep reference counting headache; unfortunately this also
                prevent SND_LOOP from memory. */
            PyErr_SetString(PyExc_RuntimeError,
                            "Cannot play asynchronously from memory");
            return NULL;
        }
        if (PyObject_GetBuffer(sound, &view, PyBUF_SIMPLE) < 0) {
            return NULL;
        }
        wsound = (wchar_t *)view.buf;
    } else {
        if (!PyUnicode_Check(sound)) {
            PyErr_Format(PyExc_TypeError,
                         "'sound' must be str or None, not '%s'",
                         Py_TYPE(sound)->tp_name);
            return NULL;
        }
        wsound = PyUnicode_AsWideCharString(sound, NULL);
        if (wsound == NULL) {
            return NULL;
        }
    }


    Py_BEGIN_ALLOW_THREADS
    ok = PlaySoundW(wsound, NULL, flags);
    Py_END_ALLOW_THREADS
    if (view.obj) {
        PyBuffer_Release(&view);
    } else if (sound != Py_None) {
        PyMem_Free(wsound);
    }
    if (!ok) {
        PyErr_SetString(PyExc_RuntimeError, "Failed to play sound");
        return NULL;
    }
    Py_RETURN_NONE;
}

/*[clinic input]
winsound.Beep

    frequency: int
        Frequency of the sound in hertz.
        Must be in the range 37 through 32,767.
    duration: int
        How long the sound should play, in milliseconds.

A wrapper around the Windows Beep API.
[clinic start generated code]*/

static PyObject *
winsound_Beep_impl(PyObject *module, int frequency, int duration)
/*[clinic end generated code: output=f32382e52ee9b2fb input=40e360cfa00a5cf0]*/
{
    BOOL ok;

    if (frequency < 37 || frequency > 32767) {
        PyErr_SetString(PyExc_ValueError,
                        "frequency must be in 37 thru 32767");
        return NULL;
    }

    Py_BEGIN_ALLOW_THREADS
    ok = Beep(frequency, duration);
    Py_END_ALLOW_THREADS
    if (!ok) {
        PyErr_SetString(PyExc_RuntimeError,"Failed to beep");
        return NULL;
    }

    Py_RETURN_NONE;
}

/*[clinic input]
winsound.MessageBeep

    type: int(c_default="MB_OK") = MB_OK

Call Windows MessageBeep(x).

x defaults to MB_OK.
[clinic start generated code]*/

static PyObject *
winsound_MessageBeep_impl(PyObject *module, int type)
/*[clinic end generated code: output=120875455121121f input=db185f741ae21401]*/
{
    BOOL ok;

    Py_BEGIN_ALLOW_THREADS
    ok = MessageBeep(type);
    Py_END_ALLOW_THREADS

    if (!ok) {
        PyErr_SetExcFromWindowsErr(PyExc_RuntimeError, 0);
        return NULL;
    }

    Py_RETURN_NONE;
}

static struct PyMethodDef sound_methods[] =
{
    WINSOUND_PLAYSOUND_METHODDEF
    WINSOUND_BEEP_METHODDEF
    WINSOUND_MESSAGEBEEP_METHODDEF
    {NULL,  NULL}
};

static void
add_define(PyObject *dict, const char *key, long value)
{
    PyObject *k = PyUnicode_FromString(key);
    PyObject *v = PyLong_FromLong(value);
    if (v && k) {
        PyDict_SetItem(dict, k, v);
    }
    Py_XDECREF(k);
    Py_XDECREF(v);
}

#define ADD_DEFINE(tok) add_define(dict,#tok,tok)


static struct PyModuleDef winsoundmodule = {
    PyModuleDef_HEAD_INIT,
    "winsound",
    sound_module_doc,
    -1,
    sound_methods,
    NULL,
    NULL,
    NULL,
    NULL
};

PyMODINIT_FUNC
PyInit_winsound(void)
{
    PyObject *dict;
    PyObject *module = PyModule_Create(&winsoundmodule);
    if (module == NULL)
        return NULL;
    dict = PyModule_GetDict(module);

    ADD_DEFINE(SND_ASYNC);
    ADD_DEFINE(SND_NODEFAULT);
    ADD_DEFINE(SND_NOSTOP);
    ADD_DEFINE(SND_NOWAIT);
    ADD_DEFINE(SND_ALIAS);
    ADD_DEFINE(SND_FILENAME);
    ADD_DEFINE(SND_MEMORY);
    ADD_DEFINE(SND_PURGE);
    ADD_DEFINE(SND_LOOP);
    ADD_DEFINE(SND_APPLICATION);

    ADD_DEFINE(MB_OK);
    ADD_DEFINE(MB_ICONASTERISK);
    ADD_DEFINE(MB_ICONEXCLAMATION);
    ADD_DEFINE(MB_ICONHAND);
    ADD_DEFINE(MB_ICONQUESTION);
    return module;
}