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author | Max Bachmann <oss@maxbachmann.de> | 2023-03-09 22:09:12 +0100 |
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committer | GitHub <noreply@github.com> | 2023-03-09 21:09:12 +0000 |
commit | c6858d1e7f4cd3184d5ddea4025ad5dfc7596546 (patch) | |
tree | 6c5261397eca871567bb29b31cfe02c92f6d3b58 /Python/dynload_win.c | |
parent | ca066bdbed85094a9c4d9930823ce3587807db48 (diff) | |
download | cpython-git-c6858d1e7f4cd3184d5ddea4025ad5dfc7596546.tar.gz |
gh-102255: Improve build support for Windows API partitions (GH-102256)
Add `MS_WINDOWS_DESKTOP`, `MS_WINDOWS_APPS`, `MS_WINDOWS_SYSTEM` and `MS_WINDOWS_GAMES` preprocessor definitions to allow switching off functionality missing from particular API partitions ("partitions" are used in Windows to identify overlapping subsets of APIs).
CPython only officially supports `MS_WINDOWS_DESKTOP` and `MS_WINDOWS_SYSTEM` (APPS is included by normal desktop builds, but APPS without DESKTOP is not covered). Other configurations are a convenience for people building their own runtimes.
`MS_WINDOWS_GAMES` is for the Xbox subset of the Windows API, which is also available on client OS, but is restricted compared to `MS_WINDOWS_DESKTOP`. These restrictions may change over time, as they relate to the build headers rather than the OS support, and so we assume that Xbox builds will use the latest available version of the GDK.
Diffstat (limited to 'Python/dynload_win.c')
-rw-r--r-- | Python/dynload_win.c | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/Python/dynload_win.c b/Python/dynload_win.c index 7bd04d573d..acab05e2c6 100644 --- a/Python/dynload_win.c +++ b/Python/dynload_win.c @@ -163,6 +163,7 @@ static char *GetPythonImport (HINSTANCE hModule) return NULL; } +#ifdef Py_ENABLE_SHARED /* Load python3.dll before loading any extension module that might refer to it. That way, we can be sure that always the python3.dll corresponding to this python DLL is loaded, not a python3.dll that might be on the path @@ -216,6 +217,7 @@ _Py_CheckPython3(void) return hPython3 != NULL; #undef MAXPATHLEN } +#endif /* Py_ENABLE_SHARED */ dl_funcptr _PyImport_FindSharedFuncptrWindows(const char *prefix, const char *shortname, @@ -224,7 +226,9 @@ dl_funcptr _PyImport_FindSharedFuncptrWindows(const char *prefix, dl_funcptr p; char funcname[258], *import_python; +#ifdef Py_ENABLE_SHARED _Py_CheckPython3(); +#endif /* Py_ENABLE_SHARED */ wchar_t *wpathname = PyUnicode_AsWideCharString(pathname, NULL); if (wpathname == NULL) @@ -234,10 +238,12 @@ dl_funcptr _PyImport_FindSharedFuncptrWindows(const char *prefix, { HINSTANCE hDLL = NULL; +#ifdef MS_WINDOWS_DESKTOP unsigned int old_mode; /* Don't display a message box when Python can't load a DLL */ old_mode = SetErrorMode(SEM_FAILCRITICALERRORS); +#endif /* bpo-36085: We use LoadLibraryEx with restricted search paths to avoid DLL preloading attacks and enable use of the @@ -250,8 +256,10 @@ dl_funcptr _PyImport_FindSharedFuncptrWindows(const char *prefix, Py_END_ALLOW_THREADS PyMem_Free(wpathname); +#ifdef MS_WINDOWS_DESKTOP /* restore old error mode settings */ SetErrorMode(old_mode); +#endif if (hDLL==NULL){ PyObject *message; |