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/* Copyright 2014 The Chromium OS Authors. All rights reserved.
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "console.h"
#include "ec_commands.h"
#include "lightbar.h"
#include "host_command.h"
#include "test_util.h"
#include "timer.h"
#include "util.h"
static int get_seq(void)
{
int rv;
struct ec_params_lightbar params;
struct ec_response_lightbar resp;
/* Get the state */
memset(&resp, 0, sizeof(resp));
params.cmd = LIGHTBAR_CMD_GET_SEQ;
rv = test_send_host_command(EC_CMD_LIGHTBAR_CMD, 0,
¶ms, sizeof(params),
&resp, sizeof(resp));
if (rv != EC_RES_SUCCESS) {
ccprintf("%s:%s(): rv = %d\n", __FILE__, __func__, rv);
return -1;
}
return resp.get_seq.num;
}
static int set_seq(int s)
{
int rv;
struct ec_params_lightbar params;
struct ec_response_lightbar resp;
/* Get the state */
memset(&resp, 0, sizeof(resp));
params.cmd = LIGHTBAR_CMD_SEQ;
params.seq.num = s;
rv = test_send_host_command(EC_CMD_LIGHTBAR_CMD, 0,
¶ms, sizeof(params),
&resp, sizeof(resp));
if (rv != EC_RES_SUCCESS) {
ccprintf("%s:%s(): rv = %d\n", __FILE__, __func__, rv);
return -1;
}
return EC_RES_SUCCESS;
}
static int test_double_oneshots(void)
{
/* Start in S0 */
TEST_ASSERT(set_seq(LIGHTBAR_S0) == EC_RES_SUCCESS);
usleep(SECOND);
TEST_ASSERT(get_seq() == LIGHTBAR_S0);
/* Invoke the oneshot */
TEST_ASSERT(set_seq(LIGHTBAR_TAP) == EC_RES_SUCCESS);
usleep(SECOND);
TEST_ASSERT(get_seq() == LIGHTBAR_TAP);
/* Switch to a different oneshot while that one's running */
TEST_ASSERT(set_seq(LIGHTBAR_KONAMI) == EC_RES_SUCCESS);
usleep(SECOND);
TEST_ASSERT(get_seq() == LIGHTBAR_KONAMI);
/* Afterwards, it should go back to the original normal state */
usleep(30 * SECOND);
TEST_ASSERT(get_seq() == LIGHTBAR_S0);
/* Same test, but with a bunch more oneshots. */
TEST_ASSERT(set_seq(LIGHTBAR_S0) == EC_RES_SUCCESS);
usleep(SECOND);
TEST_ASSERT(get_seq() == LIGHTBAR_S0);
TEST_ASSERT(set_seq(LIGHTBAR_TAP) == EC_RES_SUCCESS);
usleep(SECOND);
TEST_ASSERT(get_seq() == LIGHTBAR_TAP);
TEST_ASSERT(set_seq(LIGHTBAR_KONAMI) == EC_RES_SUCCESS);
usleep(SECOND);
TEST_ASSERT(get_seq() == LIGHTBAR_KONAMI);
TEST_ASSERT(set_seq(LIGHTBAR_TAP) == EC_RES_SUCCESS);
usleep(SECOND);
TEST_ASSERT(get_seq() == LIGHTBAR_TAP);
TEST_ASSERT(set_seq(LIGHTBAR_KONAMI) == EC_RES_SUCCESS);
usleep(SECOND);
TEST_ASSERT(get_seq() == LIGHTBAR_KONAMI);
TEST_ASSERT(set_seq(LIGHTBAR_TAP) == EC_RES_SUCCESS);
usleep(SECOND);
TEST_ASSERT(get_seq() == LIGHTBAR_TAP);
/* It should still go back to the original normal state */
usleep(30 * SECOND);
TEST_ASSERT(get_seq() == LIGHTBAR_S0);
/* But if the interruption is a normal state, that should stick. */
TEST_ASSERT(set_seq(LIGHTBAR_S0) == EC_RES_SUCCESS);
usleep(SECOND);
TEST_ASSERT(get_seq() == LIGHTBAR_S0);
TEST_ASSERT(set_seq(LIGHTBAR_TAP) == EC_RES_SUCCESS);
usleep(SECOND);
TEST_ASSERT(get_seq() == LIGHTBAR_TAP);
TEST_ASSERT(set_seq(LIGHTBAR_KONAMI) == EC_RES_SUCCESS);
usleep(SECOND);
TEST_ASSERT(get_seq() == LIGHTBAR_KONAMI);
/* Here's a normal sequence */
TEST_ASSERT(set_seq(LIGHTBAR_S3) == EC_RES_SUCCESS);
usleep(SECOND);
TEST_ASSERT(get_seq() == LIGHTBAR_S3);
/* And another one-shot */
TEST_ASSERT(set_seq(LIGHTBAR_TAP) == EC_RES_SUCCESS);
usleep(SECOND);
TEST_ASSERT(get_seq() == LIGHTBAR_TAP);
TEST_ASSERT(set_seq(LIGHTBAR_KONAMI) == EC_RES_SUCCESS);
usleep(SECOND);
TEST_ASSERT(get_seq() == LIGHTBAR_KONAMI);
TEST_ASSERT(set_seq(LIGHTBAR_TAP) == EC_RES_SUCCESS);
usleep(SECOND);
TEST_ASSERT(get_seq() == LIGHTBAR_TAP);
/* It should go back to the new normal sequence */
usleep(30 * SECOND);
TEST_ASSERT(get_seq() == LIGHTBAR_S3);
return EC_SUCCESS;
}
static int test_oneshots_norm_msg(void)
{
/* Revert to the next state when interrupted with a normal message. */
enum lightbar_sequence seqs[] = {
LIGHTBAR_KONAMI,
LIGHTBAR_TAP,
};
int i;
for (i = 0; i < ARRAY_SIZE(seqs); i++) {
/* Start in S0 */
TEST_ASSERT(set_seq(LIGHTBAR_S0) == EC_RES_SUCCESS);
usleep(SECOND);
/* Invoke the oneshot */
TEST_ASSERT(set_seq(seqs[i]) == EC_RES_SUCCESS);
usleep(SECOND);
/* Interrupt with S0S3 */
TEST_ASSERT(set_seq(LIGHTBAR_S0S3) == EC_RES_SUCCESS);
usleep(SECOND);
/* It should be back right away */
TEST_ASSERT(get_seq() == LIGHTBAR_S0S3);
/* And transition on to the correct value */
usleep(30 * SECOND);
TEST_ASSERT(get_seq() == LIGHTBAR_S3);
}
return EC_SUCCESS;
}
static int test_stop_timeout(void)
{
int i;
for (i = 0; i < LIGHTBAR_NUM_SEQUENCES; i++) {
/* Start in S0 */
TEST_ASSERT(set_seq(LIGHTBAR_S0) == EC_RES_SUCCESS);
usleep(SECOND);
/* Tell it to stop */
TEST_ASSERT(set_seq(LIGHTBAR_STOP) == EC_RES_SUCCESS);
usleep(SECOND);
TEST_ASSERT(get_seq() == LIGHTBAR_STOP);
/* Try to interrupt it */
TEST_ASSERT(set_seq(i) == EC_RES_SUCCESS);
usleep(SECOND);
/* What happened? */
if (i == LIGHTBAR_RUN ||
i == LIGHTBAR_S0S3 || i == LIGHTBAR_S3 ||
i == LIGHTBAR_S3S5 || i == LIGHTBAR_S5)
/* RUN or shutdown sequences should stop it */
TEST_ASSERT(get_seq() == LIGHTBAR_S0);
else
/* All other sequences should be ignored */
TEST_ASSERT(get_seq() == LIGHTBAR_STOP);
/* Let it RUN again for the next iteration */
TEST_ASSERT(set_seq(LIGHTBAR_RUN) == EC_RES_SUCCESS);
usleep(SECOND);
}
TEST_ASSERT(set_seq(LIGHTBAR_S0) == EC_RES_SUCCESS);
return EC_SUCCESS;
}
static int test_oneshots_timeout(void)
{
/* These should revert to the previous state after running */
enum lightbar_sequence seqs[] = {
LIGHTBAR_RUN,
LIGHTBAR_KONAMI,
LIGHTBAR_TAP,
};
int i;
for (i = 0; i < ARRAY_SIZE(seqs); i++) {
TEST_ASSERT(set_seq(LIGHTBAR_S0) == EC_RES_SUCCESS);
usleep(SECOND);
TEST_ASSERT(set_seq(seqs[i]) == EC_RES_SUCCESS);
/* Assume the oneshot sequence takes at least a second (except
* for LIGHTBAR_RUN, which returns immediately) */
if (seqs[i] != LIGHTBAR_RUN) {
usleep(SECOND);
TEST_ASSERT(get_seq() == seqs[i]);
}
usleep(30 * SECOND);
TEST_ASSERT(get_seq() == LIGHTBAR_S0);
}
return EC_SUCCESS;
}
static int test_transition_states(void)
{
/* S5S3 */
TEST_ASSERT(set_seq(LIGHTBAR_S5S3) == EC_RES_SUCCESS);
usleep(10 * SECOND);
TEST_ASSERT(get_seq() == LIGHTBAR_S3);
/* S3S0 */
TEST_ASSERT(set_seq(LIGHTBAR_S3S0) == EC_RES_SUCCESS);
usleep(10 * SECOND);
TEST_ASSERT(get_seq() == LIGHTBAR_S0);
/* S0S3 */
TEST_ASSERT(set_seq(LIGHTBAR_S0S3) == EC_RES_SUCCESS);
usleep(10 * SECOND);
TEST_ASSERT(get_seq() == LIGHTBAR_S3);
/* S3S5 */
TEST_ASSERT(set_seq(LIGHTBAR_S3S5) == EC_RES_SUCCESS);
usleep(10 * SECOND);
TEST_ASSERT(get_seq() == LIGHTBAR_S5);
return EC_SUCCESS;
}
static int test_stable_states(void)
{
int i;
/* Wait for the lightbar task to initialize */
msleep(500);
/* It should come up in S5 */
TEST_ASSERT(get_seq() == LIGHTBAR_S5);
/* It should stay there */
for (i = 0; i < 30; i++) {
usleep(SECOND);
TEST_ASSERT(get_seq() == LIGHTBAR_S5);
}
/* S3 is sticky, too */
TEST_ASSERT(set_seq(LIGHTBAR_S3) == EC_RES_SUCCESS);
for (i = 0; i < 30; i++) {
usleep(SECOND);
TEST_ASSERT(get_seq() == LIGHTBAR_S3);
}
/* And S0 */
TEST_ASSERT(set_seq(LIGHTBAR_S0) == EC_RES_SUCCESS);
for (i = 0; i < 30; i++) {
usleep(SECOND);
TEST_ASSERT(get_seq() == LIGHTBAR_S0);
}
return EC_SUCCESS;
}
void run_test(void)
{
RUN_TEST(test_stable_states);
RUN_TEST(test_transition_states);
RUN_TEST(test_oneshots_timeout);
RUN_TEST(test_stop_timeout);
RUN_TEST(test_oneshots_norm_msg);
RUN_TEST(test_double_oneshots);
test_print_result();
}
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