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author | Yilun Lin <yllin@google.com> | 2018-09-08 00:08:36 +0800 |
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committer | chrome-bot <chrome-bot@chromium.org> | 2018-09-13 06:13:48 -0700 |
commit | 4c1de11ed14cff24335b370f022bee598cd20ee8 (patch) | |
tree | 39c3e847a3b7ee03488048ca1190bd1762c2712d /common/vec3.c | |
parent | c4a842a78c778e7c15cd3f78ae354e4d21a85ae9 (diff) | |
download | chrome-ec-4c1de11ed14cff24335b370f022bee598cd20ee8.tar.gz |
type: Rename vec3_t to floatv3_t.
Naming of many vector types and matrix types are not clear enough.
For example, we have:
vector_3_t, which is a vector of three int.
vec3_t, which is a vector of three float.
size4_t, which is a vector of four size_t.
mat33_t, which is a 3x3 matrix of float.
matrix_3x3_t, which is a 3x3 matrix of fixed point.
Besides, we have types like int8_t, uint16_t types.
To clearly distinguished types, the CL propose to,
For vector types, naming should be `$type + 'v' + $num + '_t'`:
vector_3_t becomes intv3_t
vec3_t becomes floatv3_t
vector 4 of uint16_t becomes uint16v4_t (which doesn't exist yet)
For matrix types, naming should be `mat$N$N_` + $type + '_t', where $N is the
matrix size:
matrix_3x3_t becomes mat33_fp_t # fp: fixed point
mat33_t becomes mat33_float_t
TEST=make buildall -j
BUG=b:114662791
Change-Id: I8cac6a7c0abe3d462326291b76b1ed44ce6c9a9c
Signed-off-by: Yilun Lin <yllin@google.com>
Reviewed-on: https://chromium-review.googlesource.com/1215443
Commit-Ready: Yilun Lin <yllin@chromium.org>
Tested-by: Yilun Lin <yllin@chromium.org>
Reviewed-by: Nicolas Boichat <drinkcat@chromium.org>
Diffstat (limited to 'common/vec3.c')
-rw-r--r-- | common/vec3.c | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/common/vec3.c b/common/vec3.c index 12c33179c2..4c157467c1 100644 --- a/common/vec3.c +++ b/common/vec3.c @@ -9,25 +9,25 @@ #include "vec3.h" #include "util.h" -void vec3_scalar_mul(vec3_t v, float c) +void floatv3_scalar_mul(floatv3_t v, float c) { v[X] *= c; v[Y] *= c; v[Z] *= c; } -float vec3_dot(const vec3_t v, const vec3_t w) +float floatv3_dot(const floatv3_t v, const floatv3_t w) { return v[X] * w[X] + v[Y] * w[Y] + v[Z] * w[Z]; } -float vec3_norm_squared(const vec3_t v) +float floatv3_norm_squared(const floatv3_t v) { - return vec3_dot(v, v); + return floatv3_dot(v, v); } -float vec3_norm(const vec3_t v) +float floatv3_norm(const floatv3_t v) { - return sqrtf(vec3_norm_squared(v)); + return sqrtf(floatv3_norm_squared(v)); } |