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author | Yilun Lin <yllin@google.com> | 2018-09-08 00:31:36 +0800 |
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committer | chrome-bot <chrome-bot@chromium.org> | 2018-09-13 06:13:51 -0700 |
commit | cb49a07fd350d9b513b019f755730d298bf719e7 (patch) | |
tree | 49057db244ea0b103c1026e4b9aea2ce5037af1e /board/meep | |
parent | c857c83cca204ab23e5d355ac1751b3cd7d95fb8 (diff) | |
download | chrome-ec-cb49a07fd350d9b513b019f755730d298bf719e7.tar.gz |
type: Rename matrix_3x3_t to mat33_fp_t
Naming of many vector types and matrix types are not clear enough.
For example, we have:
vector_3_t, which is a vector of three int.
vec3_t, which is a vector of three float.
size4_t, which is a vector of four size_t.
mat33_t, which is a 3x3 matrix of float.
matrix_3x3_t, which is a 3x3 matrix of fixed point.
Besides, we have types like int8_t, uint16_t types.
To clearly distinguished types, the CL propose to,
For vector types, naming should be `$type + 'v' + $num + '_t'`:
vector_3_t becomes intv3_t
vec3_t becomes floatv3_t
vector 4 of uint16_t becomes uint16v4_t (which doesn't exist yet)
For matrix types, naming should be `mat$N$N_` + $type + '_t', where $N is the
matrix size:
matrix_3x3_t becomes mat33_fp_t # fp: fixed point
mat33_t becomes mat33_float_t
TEST=make buildall -j
BUG=b:114662791
Change-Id: I51d88d44252184e4b7b3564236833b0b892edc39
Signed-off-by: Yilun Lin <yllin@google.com>
Reviewed-on: https://chromium-review.googlesource.com/1215449
Commit-Ready: Yilun Lin <yllin@chromium.org>
Tested-by: Yilun Lin <yllin@chromium.org>
Reviewed-by: Nicolas Boichat <drinkcat@chromium.org>
Diffstat (limited to 'board/meep')
-rw-r--r-- | board/meep/board.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/board/meep/board.c b/board/meep/board.c index 83fe05a50f..725e8b186b 100644 --- a/board/meep/board.c +++ b/board/meep/board.c @@ -122,7 +122,7 @@ static struct mutex g_lid_mutex; static struct mutex g_base_mutex; /* Matrix to rotate accelrator into standard reference frame */ -const matrix_3x3_t base_standard_ref = { +const mat33_fp_t base_standard_ref = { { 0, FLOAT_TO_FP(-1), 0}, { FLOAT_TO_FP(1), 0, 0}, { 0, 0, FLOAT_TO_FP(1)} |