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author | Hill Ma <maahiuzeon@gmail.com> | 2022-08-07 11:46:02 -0700 |
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committer | Hill Ma <maahiuzeon@gmail.com> | 2022-08-07 11:46:02 -0700 |
commit | dfdb6e2db96f9b220883af2fc8a3fd53c617bc99 (patch) | |
tree | 8298d2e728bf6a34e8cc8c246e5c8348d9c26570 | |
parent | a1d96646c8ca28b99b2581dcfc4d74cc3b4de018 (diff) | |
download | bullet3-dfdb6e2db96f9b220883af2fc8a3fd53c617bc99.tar.gz |
Use OpenGL 3.3 core profile in eglCreateContext().
- Similar attributes are already used in GLFWOpenGLWindow.cpp.
- This could avoid setting environment variables when using old Mesa where OpenGL compatibility profile is limited to 3.1.
-rw-r--r-- | examples/OpenGLWindow/EGLOpenGLWindow.cpp | 14 |
1 files changed, 13 insertions, 1 deletions
diff --git a/examples/OpenGLWindow/EGLOpenGLWindow.cpp b/examples/OpenGLWindow/EGLOpenGLWindow.cpp index 52fc66c7f..a10f98082 100644 --- a/examples/OpenGLWindow/EGLOpenGLWindow.cpp +++ b/examples/OpenGLWindow/EGLOpenGLWindow.cpp @@ -248,8 +248,20 @@ void EGLOpenGLWindow::createWindow(const b3gWindowConstructionInfo& ci) exit(EXIT_FAILURE); } + EGLint egl_context_attribs[] = { + EGL_CONTEXT_MAJOR_VERSION, + 3, + EGL_CONTEXT_MINOR_VERSION, + 3, + EGL_CONTEXT_OPENGL_PROFILE_MASK, + EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT, + EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE, + EGL_TRUE, + EGL_NONE, + }; + m_data->egl_context = eglCreateContext( - m_data->egl_display, m_data->egl_config, EGL_NO_CONTEXT, NULL); + m_data->egl_display, m_data->egl_config, EGL_NO_CONTEXT, egl_context_attribs); if (!m_data->egl_context) { fprintf(stderr, "Unable to create EGL context (eglError: %d)\n", eglGetError()); |