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authorerwincoumans <erwin.coumans@gmail.com>2022-02-18 16:14:53 -0800
committerGitHub <noreply@github.com>2022-02-18 16:14:53 -0800
commit22ef34bb691ab1d0a676f25b08d07fbd5864ac72 (patch)
tree078469bf5418745fbc330c05e4ae5e3cf7b7ff84
parent2cad239c000814d12d62b2e8c2882f47b2a7a612 (diff)
downloadbullet3-revert-3979-deformableForces.tar.gz
Revert "Add deformable contact forces info"revert-3979-deformableForces
-rw-r--r--examples/SharedMemory/PhysicsServerCommandProcessor.cpp121
-rw-r--r--src/BulletSoftBody/btDeformableContactConstraint.cpp5
-rw-r--r--src/BulletSoftBody/btSoftBody.h10
3 files changed, 39 insertions, 97 deletions
diff --git a/examples/SharedMemory/PhysicsServerCommandProcessor.cpp b/examples/SharedMemory/PhysicsServerCommandProcessor.cpp
index e949f3e1f..0d826af41 100644
--- a/examples/SharedMemory/PhysicsServerCommandProcessor.cpp
+++ b/examples/SharedMemory/PhysicsServerCommandProcessor.cpp
@@ -8073,26 +8073,21 @@ bool PhysicsServerCommandProcessor::processRequestDeformableContactpointHelper(c
{
return false;
}
+ int numSoftbodyContact = 0;
+ for (int i = deformWorld->getSoftBodyArray().size() - 1; i >= 0; i--)
+ {
+ numSoftbodyContact += deformWorld->getSoftBodyArray()[i]->m_faceRigidContacts.size();
+ }
+ int num_contact_points = m_data->m_cachedContactPoints.size();
+ m_data->m_cachedContactPoints.reserve(num_contact_points + numSoftbodyContact);
for (int i = deformWorld->getSoftBodyArray().size() - 1; i >= 0; i--)
{
btSoftBody* psb = deformWorld->getSoftBodyArray()[i];
- btAlignedObjectArray<b3ContactPointData> distinctContactPoints;
- btAlignedObjectArray<btSoftBody::Node*> nodesInContact;
for (int c = 0; c < psb->m_faceRigidContacts.size(); c++)
{
- const btSoftBody::DeformableFaceRigidContact* contact = &psb->m_faceRigidContacts[c];
- // calculate normal and tangent impulse
- btVector3 impulse = contact->m_cti.m_impulse;
- btVector3 impulseNormal = impulse.dot(contact->m_cti.m_normal) * contact->m_cti.m_normal;
- btVector3 impulseTangent = impulse - impulseNormal;
- // get node in contact
- int contactNodeIdx = contact->m_bary.maxAxis();
- btSoftBody::Node* node = contact->m_face->m_n[contactNodeIdx];
- // check if node is already in the list
- int idx = nodesInContact.findLinearSearch2(node);
-
- //apply the filter, if the user provides it
+ const btSoftBody::DeformableFaceRigidContact* contact = &psb->m_faceRigidContacts[i];
+ //convert rigidbody contact
int linkIndexA = -1;
int linkIndexB = -1;
int objectIndexA = psb->getUserIndex2();
@@ -8109,6 +8104,8 @@ bool PhysicsServerCommandProcessor::processRequestDeformableContactpointHelper(c
linkIndexB = mblB->m_link;
objectIndexB = mblB->m_multiBody->getUserIndex2();
}
+
+ //apply the filter, if the user provides it
bool swap = false;
if (clientCmd.m_requestContactPointArguments.m_objectAIndexFilter >= 0)
{
@@ -8154,87 +8151,37 @@ bool PhysicsServerCommandProcessor::processRequestDeformableContactpointHelper(c
{
continue;
}
-
- if (idx < 0)
+ b3ContactPointData pt;
+ pt.m_bodyUniqueIdA = objectIndexA;
+ pt.m_bodyUniqueIdB = objectIndexB;
+ pt.m_contactDistance = contact->m_cti.m_offset;
+ pt.m_contactFlags = 0;
+ pt.m_linkIndexA = linkIndexA;
+ pt.m_linkIndexB = linkIndexB;
+ for (int j = 0; j < 3; j++)
{
- // add new node and contact point
- nodesInContact.push_back(node);
- b3ContactPointData pt;
- pt.m_bodyUniqueIdA = objectIndexA;
- pt.m_bodyUniqueIdB = objectIndexB;
- pt.m_contactDistance = -contact->m_cti.m_offset;
- pt.m_contactFlags = 0;
- pt.m_linkIndexA = linkIndexA;
- pt.m_linkIndexB = linkIndexB;
- for (int j = 0; j < 3; j++)
+ if (swap)
{
- if (swap)
- {
- pt.m_contactNormalOnBInWS[j] = -contact->m_cti.m_normal[j];
- pt.m_positionOnAInWS[j] = node->m_x[j] - pt.m_contactDistance * pt.m_contactNormalOnBInWS[j]; // not really precise because of margins in btSoftBody.cpp:line 2912
- // node is force application point, therefore node position is contact point (not contact->m_contactPoint, because not equal to node)
- pt.m_positionOnBInWS[j] = node->m_x[j];
- }
- else
- {
- pt.m_contactNormalOnBInWS[j] = contact->m_cti.m_normal[j];
- // node is force application point, therefore node position is contact point (not contact->m_contactPoint, because not equal to node)
- pt.m_positionOnAInWS[j] = node->m_x[j];
- pt.m_positionOnBInWS[j] = node->m_x[j] - pt.m_contactDistance * pt.m_contactNormalOnBInWS[j]; // not really precise because of margins in btSoftBody.cpp:line 2912
- }
+ pt.m_contactNormalOnBInWS[j] = -contact->m_cti.m_normal[j];
+ pt.m_positionOnAInWS[j] = contact->m_cti.m_normal[j];
+ pt.m_positionOnBInWS[j] = -contact->m_cti.m_normal[j];
}
- pt.m_normalForce = (impulseNormal / m_data->m_physicsDeltaTime).norm();
- pt.m_linearFrictionForce1 = (impulseTangent.dot(contact->t1) * contact->t1 / m_data->m_physicsDeltaTime).norm();
- pt.m_linearFrictionForce2 = (impulseTangent.dot(contact->t2) * contact->t2 / m_data->m_physicsDeltaTime).norm();
- for (int j = 0; j < 3; j++)
+ else
{
- pt.m_linearFrictionDirection1[j] = contact->t1[j];
- pt.m_linearFrictionDirection2[j] = contact->t2[j];
+ pt.m_contactNormalOnBInWS[j] = contact->m_cti.m_normal[j];
+ pt.m_positionOnAInWS[j] = -contact->m_cti.m_normal[j];
+ pt.m_positionOnBInWS[j] = contact->m_cti.m_normal[j];
}
- distinctContactPoints.push_back(pt);
}
- else
+ pt.m_normalForce = 1;
+ pt.m_linearFrictionForce1 = 0;
+ pt.m_linearFrictionForce2 = 0;
+ for (int j = 0; j < 3; j++)
{
- // add values to existing contact point
- b3ContactPointData* pt = &distinctContactPoints[idx];
- // current normal force of node
- btVector3 normalForce = btVector3(btScalar(pt->m_contactNormalOnBInWS[0]),
- btScalar(pt->m_contactNormalOnBInWS[1]),
- btScalar(pt->m_contactNormalOnBInWS[2])) * pt->m_normalForce;
- // add normal force of additional node contact
- btScalar swapFactor = swap ? -1.0 : 1.0;
- normalForce += swapFactor * contact->m_cti.m_normal * (impulseNormal / m_data->m_physicsDeltaTime).norm();
- // get magnitude of normal force
- pt->m_normalForce = normalForce.norm();
- // get direction of normal force
- if (!normalForce.fuzzyZero())
- {
- // normalize for unit vectors if above numerical threshold
- normalForce.normalize();
- for (int j = 0; j < 3; j++)
- {
- pt->m_contactNormalOnBInWS[j] = normalForce[j];
- }
- }
-
- // add magnitudes of tangential forces in existing directions
- btVector3 linearFrictionDirection1 = btVector3(btScalar(pt->m_linearFrictionDirection1[0]),
- btScalar(pt->m_linearFrictionDirection1[1]),
- btScalar(pt->m_linearFrictionDirection1[2]));
- btVector3 linearFrictionDirection2 = btVector3(btScalar(pt->m_linearFrictionDirection2[0]),
- btScalar(pt->m_linearFrictionDirection2[1]),
- btScalar(pt->m_linearFrictionDirection2[2]));
- pt->m_linearFrictionForce1 = (impulseTangent.dot(linearFrictionDirection1) * linearFrictionDirection1 / m_data->m_physicsDeltaTime).norm();
- pt->m_linearFrictionForce2 = (impulseTangent.dot(linearFrictionDirection2) * linearFrictionDirection2 / m_data->m_physicsDeltaTime).norm();
+ pt.m_linearFrictionDirection1[j] = 0;
+ pt.m_linearFrictionDirection2[j] = 0;
}
- }
-
- int num_contact_points = m_data->m_cachedContactPoints.size() + distinctContactPoints.size();
- m_data->m_cachedContactPoints.reserve(num_contact_points);
- // add points to contact points cache
- for (int p = 0; p < distinctContactPoints.size(); p++)
- {
- m_data->m_cachedContactPoints.push_back(distinctContactPoints[p]);
+ m_data->m_cachedContactPoints.push_back(pt);
}
}
#endif
diff --git a/src/BulletSoftBody/btDeformableContactConstraint.cpp b/src/BulletSoftBody/btDeformableContactConstraint.cpp
index 9c8e72f50..09398d79a 100644
--- a/src/BulletSoftBody/btDeformableContactConstraint.cpp
+++ b/src/BulletSoftBody/btDeformableContactConstraint.cpp
@@ -268,7 +268,7 @@ btScalar btDeformableRigidContactConstraint::solveConstraint(const btContactSolv
{
dn += m_penetration * infoGlobal.m_deformable_erp / infoGlobal.m_timeStep;
}
- // dn is the normal component of velocity difference. Approximates the residual. // todo xuchenhan@: this prob needs to be scaled by dt
+ // dn is the normal component of velocity diffrerence. Approximates the residual. // todo xuchenhan@: this prob needs to be scaled by dt
btVector3 impulse = m_contact->m_c0 * (vr + m_total_normal_dv * infoGlobal.m_deformable_cfm + ((m_penetration > 0) ? m_penetration / infoGlobal.m_timeStep * cti.m_normal : btVector3(0, 0, 0)));
if (!infoGlobal.m_splitImpulse)
{
@@ -487,9 +487,6 @@ void btDeformableFaceRigidContactConstraint::applyImpulse(const btVector3& impul
btVector3 dv = impulse * contact->m_c2;
btSoftBody::Face* face = contact->m_face;
- // save applied impulse
- contact->m_cti.m_impulse = impulse;
-
btVector3& v0 = face->m_n[0]->m_v;
btVector3& v1 = face->m_n[1]->m_v;
btVector3& v2 = face->m_n[2]->m_v;
diff --git a/src/BulletSoftBody/btSoftBody.h b/src/BulletSoftBody/btSoftBody.h
index cee3ae0f2..d5b01faf3 100644
--- a/src/BulletSoftBody/btSoftBody.h
+++ b/src/BulletSoftBody/btSoftBody.h
@@ -223,12 +223,10 @@ public:
/* sCti is Softbody contact info */
struct sCti
{
- const btCollisionObject* m_colObj; /* Rigid body */
- btVector3 m_normal; /* Outward normal */
- mutable btVector3 m_impulse; /* Applied impulse */
- btScalar m_offset; /* Offset from origin */
+ const btCollisionObject* m_colObj; /* Rigid body */
+ btVector3 m_normal; /* Outward normal */
+ btScalar m_offset; /* Offset from origin */
btVector3 m_bary; /* Barycentric weights for faces */
- sCti() : m_impulse(0, 0, 0) {}
};
/* sMedium */
@@ -894,7 +892,7 @@ public:
int node1) const;
bool checkLink(const Node* node0,
const Node* node1) const;
- /* Check for existing face */
+ /* Check for existring face */
bool checkFace(int node0,
int node1,
int node2) const;