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authorerwincoumans <erwin.coumans@gmail.com>2015-04-15 10:58:54 -0700
committererwincoumans <erwin.coumans@gmail.com>2015-04-15 10:58:54 -0700
commit3a997a0ee72e9840c772b15634ae435c6a257897 (patch)
tree77f62b2096b7bac9e3faa5b6524fd4e8e033eafc
parent4100db0c7057d7dd62cf8f12472286b0928e48dc (diff)
parentf30c736fc76e8f25c12f6c27c7e97c45c00bd69a (diff)
downloadbullet3-old_demos.tar.gz
Merge pull request #350 from erwincoumans/masterold_demos
maintain backward compatibility using BT_ENABLE_GYROPSCOPIC_FORCE = BT_ENABLE_GYROSCOPIC_FORCE_IMPLICIT_BODY
-rw-r--r--Demos/ForkLiftDemo/ForkLiftPhysicsSetup.cpp503
-rw-r--r--Demos/ForkLiftDemo/ForkLiftPhysicsSetup.h50
-rw-r--r--Demos/GyroscopicDemo/GyroscopicDemo.cpp2
-rw-r--r--Demos/GyroscopicDemo/GyroscopicSetup.cpp19
-rw-r--r--Demos3/AllBullet2Demos/BulletDemoEntries.h3
-rw-r--r--Demos3/AllBullet2Demos/CMakeLists.txt2
-rw-r--r--Demos3/AllBullet2Demos/premake4.lua2
-rw-r--r--btgui/Bullet3AppSupport/Bullet2RigidBodyDemo.cpp9
-rw-r--r--btgui/Bullet3AppSupport/CommonPhysicsSetup.h5
-rw-r--r--btgui/OpenGLWindow/SimpleOpenGL3App.cpp4
-rw-r--r--src/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.cpp15
-rw-r--r--src/BulletDynamics/Dynamics/btRigidBody.cpp106
-rw-r--r--src/BulletDynamics/Dynamics/btRigidBody.h18
-rw-r--r--src/LinearMath/btMatrix3x3.h21
14 files changed, 631 insertions, 128 deletions
diff --git a/Demos/ForkLiftDemo/ForkLiftPhysicsSetup.cpp b/Demos/ForkLiftDemo/ForkLiftPhysicsSetup.cpp
new file mode 100644
index 000000000..edb556828
--- /dev/null
+++ b/Demos/ForkLiftDemo/ForkLiftPhysicsSetup.cpp
@@ -0,0 +1,503 @@
+#include "ForkLiftPhysicsSetup.h"
+#include "BulletDynamics/MLCPSolvers/btDantzigSolver.h"
+#include "BulletDynamics/MLCPSolvers/btSolveProjectedGaussSeidel.h"
+#include "BulletDynamics/MLCPSolvers/btMLCPSolver.h"
+#include "OpenGLWindow/CommonRenderInterface.h"
+
+btScalar maxMotorImpulse = 1400.f;
+btScalar loadMass = 350.f;//
+#ifdef FORCE_ZAXIS_UP
+ int rightIndex = 0;
+ int upIndex = 2;
+ int forwardIndex = 1;
+ btVector3 wheelDirectionCS0(0,0,-1);
+ btVector3 wheelAxleCS(1,0,0);
+#else
+ int rightIndex = 0;
+ int upIndex = 1;
+ int forwardIndex = 2;
+ btVector3 wheelDirectionCS0(0,-1,0);
+ btVector3 wheelAxleCS(-1,0,0);
+#endif
+
+float defaultBreakingForce = 10.f;
+float gBreakingForce = 100.f;
+float gEngineForce = 0.f;
+float gVehicleSteering = 0.f;
+float steeringIncrement = 0.04f;
+float steeringClamp = 0.3f;
+float wheelRadius = 0.5f;
+float wheelWidth = 0.4f;
+btScalar suspensionRestLength(0.6);
+#define CUBE_HALF_EXTENTS 1
+float suspensionStiffness = 20.f;
+float suspensionDamping = 2.3f;
+float suspensionCompression = 4.4f;
+float rollInfluence = 0.1f;//1.0f;
+float wheelFriction = 1000;//BT_LARGE_FLOAT;
+
+
+struct ForkLiftInternalData
+{
+ btRigidBody* m_carChassis;
+
+//----------------------------
+ btRigidBody* m_liftBody;
+ btVector3 m_liftStartPos;
+ btHingeConstraint* m_liftHinge;
+ btRigidBody* m_forkBody;
+ btVector3 m_forkStartPos;
+ btSliderConstraint* m_forkSlider;
+ btRigidBody* m_loadBody;
+ btVector3 m_loadStartPos;
+ bool m_useDefaultCamera;
+ class btTriangleIndexVertexArray* m_indexVertexArrays;
+ btVector3* m_vertices;
+ btRaycastVehicle::btVehicleTuning m_tuning;
+ btVehicleRaycaster* m_vehicleRayCaster;
+ btRaycastVehicle* m_vehicle;
+ btCollisionShape* m_wheelShape;
+ float m_cameraHeight;
+ float m_minCameraDistance;
+ float m_maxCameraDistance;
+ btAlignedObjectArray<btCollisionShape*> m_collisionShapes;
+ class btBroadphaseInterface* m_overlappingPairCache;
+ class btCollisionDispatcher* m_dispatcher;
+ class btConstraintSolver* m_constraintSolver;
+ class btDefaultCollisionConfiguration* m_collisionConfiguration;
+ class btDiscreteDynamicsWorld* m_dynamicsWorld;
+
+ int m_wheelInstances[4];
+
+ bool useMCLPSolver;
+
+ ForkLiftInternalData()
+ :m_carChassis(0),
+ m_liftBody(0),
+ m_forkBody(0),
+ m_loadBody(0),
+ m_indexVertexArrays(0),
+ m_vertices(0),
+ m_cameraHeight(4.f),
+ m_minCameraDistance(3.f),
+ m_maxCameraDistance(10.f),
+ m_overlappingPairCache(0),
+ m_dispatcher(0),
+ m_constraintSolver(0),
+ m_collisionConfiguration(0),
+ m_dynamicsWorld(0),
+ useMCLPSolver(false)
+ {
+ m_vehicle = 0;
+ m_wheelShape = 0;
+ m_useDefaultCamera = false;
+ }
+};
+
+ForkLiftPhysicsSetup::ForkLiftPhysicsSetup()
+{
+ m_data = new ForkLiftInternalData;
+}
+
+ForkLiftPhysicsSetup::~ForkLiftPhysicsSetup()
+{
+ delete m_data;
+}
+
+
+void ForkLiftPhysicsSetup::initPhysics(GraphicsPhysicsBridge& gfxBridge)
+{
+
+
+#ifdef FORCE_ZAXIS_UP
+ m_cameraUp = btVector3(0,0,1);
+ m_forwardAxis = 1;
+#endif
+
+ btCollisionShape* groundShape = new btBoxShape(btVector3(50,3,50));
+ m_data->m_collisionShapes.push_back(groundShape);
+ m_data->m_collisionConfiguration = new btDefaultCollisionConfiguration();
+ m_data->m_dispatcher = new btCollisionDispatcher(m_data->m_collisionConfiguration);
+ btVector3 worldMin(-1000,-1000,-1000);
+ btVector3 worldMax(1000,1000,1000);
+ m_data->m_overlappingPairCache = new btAxisSweep3(worldMin,worldMax);
+ if (m_data->useMCLPSolver)
+ {
+ btDantzigSolver* mlcp = new btDantzigSolver();
+ //btSolveProjectedGaussSeidel* mlcp = new btSolveProjectedGaussSeidel;
+ btMLCPSolver* sol = new btMLCPSolver(mlcp);
+ m_data->m_constraintSolver = sol;
+ } else
+ {
+ m_data->m_constraintSolver = new btSequentialImpulseConstraintSolver();
+ }
+ m_data->m_dynamicsWorld = new btDiscreteDynamicsWorld(m_data->m_dispatcher,m_data->m_overlappingPairCache,m_data->m_constraintSolver,m_data->m_collisionConfiguration);
+ if (m_data->useMCLPSolver)
+ {
+ m_data->m_dynamicsWorld ->getSolverInfo().m_minimumSolverBatchSize = 1;//for direct solver it is better to have a small A matrix
+ } else
+ {
+ m_data->m_dynamicsWorld ->getSolverInfo().m_minimumSolverBatchSize = 128;//for direct solver, it is better to solve multiple objects together, small batches have high overhead
+ }
+#ifdef FORCE_ZAXIS_UP
+ m_dynamicsWorld->setGravity(btVector3(0,0,-10));
+#endif
+
+ //m_dynamicsWorld->setGravity(btVector3(0,0,0));
+btTransform tr;
+tr.setIdentity();
+tr.setOrigin(btVector3(0,-3,0));
+
+//either use heightfield or triangle mesh
+
+
+ //create ground object
+ localCreateRigidBody(0,tr,groundShape);
+
+#ifdef FORCE_ZAXIS_UP
+// indexRightAxis = 0;
+// indexUpAxis = 2;
+// indexForwardAxis = 1;
+ btCollisionShape* chassisShape = new btBoxShape(btVector3(1.f,2.f, 0.5f));
+ btCompoundShape* compound = new btCompoundShape();
+ btTransform localTrans;
+ localTrans.setIdentity();
+ //localTrans effectively shifts the center of mass with respect to the chassis
+ localTrans.setOrigin(btVector3(0,0,1));
+#else
+ btCollisionShape* chassisShape = new btBoxShape(btVector3(1.f,0.5f,2.f));
+ m_data->m_collisionShapes.push_back(chassisShape);
+
+ btCompoundShape* compound = new btCompoundShape();
+ m_data->m_collisionShapes.push_back(compound);
+ btTransform localTrans;
+ localTrans.setIdentity();
+ //localTrans effectively shifts the center of mass with respect to the chassis
+ localTrans.setOrigin(btVector3(0,1,0));
+#endif
+
+ compound->addChildShape(localTrans,chassisShape);
+
+ {
+ btCollisionShape* suppShape = new btBoxShape(btVector3(0.5f,0.1f,0.5f));
+ btTransform suppLocalTrans;
+ suppLocalTrans.setIdentity();
+ //localTrans effectively shifts the center of mass with respect to the chassis
+ suppLocalTrans.setOrigin(btVector3(0,1.0,2.5));
+ compound->addChildShape(suppLocalTrans, suppShape);
+ }
+
+ tr.setOrigin(btVector3(0,0.f,0));
+
+ m_data->m_carChassis = localCreateRigidBody(800,tr,compound);//chassisShape);
+ //m_carChassis->setDamping(0.2,0.2);
+
+ m_data->m_wheelShape = new btCylinderShapeX(btVector3(wheelWidth,wheelRadius,wheelRadius));
+ gfxBridge.createCollisionShapeGraphicsObject(m_data->m_wheelShape);
+ int wheelGraphicsIndex = m_data->m_wheelShape->getUserIndex();
+
+ const float position[4]={0,10,10,0};
+ const float quaternion[4]={0,0,0,1};
+ const float color[4]={0,1,0,1};
+ const float scaling[4] = {1,1,1,1};
+
+ for (int i=0;i<4;i++)
+ {
+ m_data->m_wheelInstances[i] = gfxBridge.registerGraphicsInstance(wheelGraphicsIndex, position, quaternion, color, scaling);
+ }
+
+
+ {
+ btCollisionShape* liftShape = new btBoxShape(btVector3(0.5f,2.0f,0.05f));
+ m_data->m_collisionShapes.push_back(liftShape);
+ btTransform liftTrans;
+ m_data->m_liftStartPos = btVector3(0.0f, 2.5f, 3.05f);
+ liftTrans.setIdentity();
+ liftTrans.setOrigin(m_data->m_liftStartPos);
+ m_data->m_liftBody = localCreateRigidBody(10,liftTrans, liftShape);
+
+ btTransform localA, localB;
+ localA.setIdentity();
+ localB.setIdentity();
+ localA.getBasis().setEulerZYX(0, SIMD_HALF_PI, 0);
+ localA.setOrigin(btVector3(0.0, 1.0, 3.05));
+ localB.getBasis().setEulerZYX(0, SIMD_HALF_PI, 0);
+ localB.setOrigin(btVector3(0.0, -1.5, -0.05));
+ m_data->m_liftHinge = new btHingeConstraint(*m_data->m_carChassis,*m_data->m_liftBody, localA, localB);
+// m_liftHinge->setLimit(-LIFT_EPS, LIFT_EPS);
+ m_data->m_liftHinge->setLimit(0.0f, 0.0f);
+ m_data->m_dynamicsWorld->addConstraint(m_data->m_liftHinge, true);
+
+ btCollisionShape* forkShapeA = new btBoxShape(btVector3(1.0f,0.1f,0.1f));
+ m_data->m_collisionShapes.push_back(forkShapeA);
+ btCompoundShape* forkCompound = new btCompoundShape();
+ m_data->m_collisionShapes.push_back(forkCompound);
+ btTransform forkLocalTrans;
+ forkLocalTrans.setIdentity();
+ forkCompound->addChildShape(forkLocalTrans, forkShapeA);
+
+ btCollisionShape* forkShapeB = new btBoxShape(btVector3(0.1f,0.02f,0.6f));
+ m_data->m_collisionShapes.push_back(forkShapeB);
+ forkLocalTrans.setIdentity();
+ forkLocalTrans.setOrigin(btVector3(-0.9f, -0.08f, 0.7f));
+ forkCompound->addChildShape(forkLocalTrans, forkShapeB);
+
+ btCollisionShape* forkShapeC = new btBoxShape(btVector3(0.1f,0.02f,0.6f));
+ m_data->m_collisionShapes.push_back(forkShapeC);
+ forkLocalTrans.setIdentity();
+ forkLocalTrans.setOrigin(btVector3(0.9f, -0.08f, 0.7f));
+ forkCompound->addChildShape(forkLocalTrans, forkShapeC);
+
+ btTransform forkTrans;
+ m_data->m_forkStartPos = btVector3(0.0f, 0.6f, 3.2f);
+ forkTrans.setIdentity();
+ forkTrans.setOrigin(m_data->m_forkStartPos);
+ m_data->m_forkBody = localCreateRigidBody(5, forkTrans, forkCompound);
+
+ localA.setIdentity();
+ localB.setIdentity();
+ localA.getBasis().setEulerZYX(0, 0, SIMD_HALF_PI);
+ localA.setOrigin(btVector3(0.0f, -1.9f, 0.05f));
+ localB.getBasis().setEulerZYX(0, 0, SIMD_HALF_PI);
+ localB.setOrigin(btVector3(0.0, 0.0, -0.1));
+ m_data->m_forkSlider = new btSliderConstraint(*m_data->m_liftBody, *m_data->m_forkBody, localA, localB, true);
+ m_data->m_forkSlider->setLowerLinLimit(0.1f);
+ m_data->m_forkSlider->setUpperLinLimit(0.1f);
+// m_forkSlider->setLowerAngLimit(-LIFT_EPS);
+// m_forkSlider->setUpperAngLimit(LIFT_EPS);
+ m_data->m_forkSlider->setLowerAngLimit(0.0f);
+ m_data->m_forkSlider->setUpperAngLimit(0.0f);
+ m_data->m_dynamicsWorld->addConstraint(m_data->m_forkSlider, true);
+
+
+ btCompoundShape* loadCompound = new btCompoundShape();
+ m_data->m_collisionShapes.push_back(loadCompound);
+ btCollisionShape* loadShapeA = new btBoxShape(btVector3(2.0f,0.5f,0.5f));
+ m_data->m_collisionShapes.push_back(loadShapeA);
+ btTransform loadTrans;
+ loadTrans.setIdentity();
+ loadCompound->addChildShape(loadTrans, loadShapeA);
+ btCollisionShape* loadShapeB = new btBoxShape(btVector3(0.1f,1.0f,1.0f));
+ m_data->m_collisionShapes.push_back(loadShapeB);
+ loadTrans.setIdentity();
+ loadTrans.setOrigin(btVector3(2.1f, 0.0f, 0.0f));
+ loadCompound->addChildShape(loadTrans, loadShapeB);
+ btCollisionShape* loadShapeC = new btBoxShape(btVector3(0.1f,1.0f,1.0f));
+ m_data->m_collisionShapes.push_back(loadShapeC);
+ loadTrans.setIdentity();
+ loadTrans.setOrigin(btVector3(-2.1f, 0.0f, 0.0f));
+ loadCompound->addChildShape(loadTrans, loadShapeC);
+ loadTrans.setIdentity();
+ m_data->m_loadStartPos = btVector3(0.0f, 3.5f, 7.0f);
+ loadTrans.setOrigin(m_data->m_loadStartPos);
+ m_data->m_loadBody = localCreateRigidBody(loadMass, loadTrans, loadCompound);
+ }
+
+
+
+
+
+ /// create vehicle
+ {
+
+ m_data->m_vehicleRayCaster = new btDefaultVehicleRaycaster(m_data->m_dynamicsWorld);
+ m_data->m_vehicle = new btRaycastVehicle(m_data->m_tuning,m_data->m_carChassis,m_data->m_vehicleRayCaster);
+
+ ///never deactivate the vehicle
+ m_data->m_carChassis->setActivationState(DISABLE_DEACTIVATION);
+
+ m_data->m_dynamicsWorld->addVehicle(m_data->m_vehicle);
+
+ float connectionHeight = 1.2f;
+
+
+ bool isFrontWheel=true;
+
+ //choose coordinate system
+ m_data->m_vehicle->setCoordinateSystem(rightIndex,upIndex,forwardIndex);
+
+#ifdef FORCE_ZAXIS_UP
+ btVector3 connectionPointCS0(CUBE_HALF_EXTENTS-(0.3*wheelWidth),2*CUBE_HALF_EXTENTS-wheelRadius, connectionHeight);
+#else
+ btVector3 connectionPointCS0(CUBE_HALF_EXTENTS-(0.3*wheelWidth),connectionHeight,2*CUBE_HALF_EXTENTS-wheelRadius);
+#endif
+
+ m_data->m_vehicle->addWheel(connectionPointCS0,wheelDirectionCS0,wheelAxleCS,suspensionRestLength,wheelRadius,m_data->m_tuning,isFrontWheel);
+#ifdef FORCE_ZAXIS_UP
+ connectionPointCS0 = btVector3(-CUBE_HALF_EXTENTS+(0.3*wheelWidth),2*CUBE_HALF_EXTENTS-wheelRadius, connectionHeight);
+#else
+ connectionPointCS0 = btVector3(-CUBE_HALF_EXTENTS+(0.3*wheelWidth),connectionHeight,2*CUBE_HALF_EXTENTS-wheelRadius);
+#endif
+
+ m_data->m_vehicle->addWheel(connectionPointCS0,wheelDirectionCS0,wheelAxleCS,suspensionRestLength,wheelRadius,m_data->m_tuning,isFrontWheel);
+#ifdef FORCE_ZAXIS_UP
+ connectionPointCS0 = btVector3(-CUBE_HALF_EXTENTS+(0.3*wheelWidth),-2*CUBE_HALF_EXTENTS+wheelRadius, connectionHeight);
+#else
+ connectionPointCS0 = btVector3(-CUBE_HALF_EXTENTS+(0.3*wheelWidth),connectionHeight,-2*CUBE_HALF_EXTENTS+wheelRadius);
+#endif //FORCE_ZAXIS_UP
+ isFrontWheel = false;
+ m_data->m_vehicle->addWheel(connectionPointCS0,wheelDirectionCS0,wheelAxleCS,suspensionRestLength,wheelRadius,m_data->m_tuning,isFrontWheel);
+#ifdef FORCE_ZAXIS_UP
+ connectionPointCS0 = btVector3(CUBE_HALF_EXTENTS-(0.3*wheelWidth),-2*CUBE_HALF_EXTENTS+wheelRadius, connectionHeight);
+#else
+ connectionPointCS0 = btVector3(CUBE_HALF_EXTENTS-(0.3*wheelWidth),connectionHeight,-2*CUBE_HALF_EXTENTS+wheelRadius);
+#endif
+ m_data->m_vehicle->addWheel(connectionPointCS0,wheelDirectionCS0,wheelAxleCS,suspensionRestLength,wheelRadius,m_data->m_tuning,isFrontWheel);
+
+ for (int i=0;i<m_data->m_vehicle->getNumWheels();i++)
+ {
+ btWheelInfo& wheel = m_data->m_vehicle->getWheelInfo(i);
+ wheel.m_suspensionStiffness = suspensionStiffness;
+ wheel.m_wheelsDampingRelaxation = suspensionDamping;
+ wheel.m_wheelsDampingCompression = suspensionCompression;
+ wheel.m_frictionSlip = wheelFriction;
+ wheel.m_rollInfluence = rollInfluence;
+ }
+ }
+
+ resetForklift();
+ gfxBridge.autogenerateGraphicsObjects(m_data->m_dynamicsWorld);
+
+// setCameraDistance(26.f);
+}
+
+void ForkLiftPhysicsSetup::resetForklift()
+{
+ gVehicleSteering = 0.f;
+ gBreakingForce = defaultBreakingForce;
+ gEngineForce = 0.f;
+
+ m_data->m_carChassis->setCenterOfMassTransform(btTransform::getIdentity());
+ m_data->m_carChassis->setLinearVelocity(btVector3(0,0,0));
+ m_data->m_carChassis->setAngularVelocity(btVector3(0,0,0));
+ m_data->m_dynamicsWorld->getBroadphase()->getOverlappingPairCache()->cleanProxyFromPairs(m_data->m_carChassis->getBroadphaseHandle(),m_data->m_dynamicsWorld->getDispatcher());
+ if (m_data->m_vehicle)
+ {
+ m_data->m_vehicle->resetSuspension();
+ for (int i=0;i<m_data->m_vehicle->getNumWheels();i++)
+ {
+ //synchronize the wheels with the (interpolated) chassis worldtransform
+ m_data->m_vehicle->updateWheelTransform(i,true);
+ }
+ }
+ btTransform liftTrans;
+ liftTrans.setIdentity();
+ liftTrans.setOrigin(m_data->m_liftStartPos);
+ m_data->m_liftBody->activate();
+ m_data->m_liftBody->setCenterOfMassTransform(liftTrans);
+ m_data->m_liftBody->setLinearVelocity(btVector3(0,0,0));
+ m_data->m_liftBody->setAngularVelocity(btVector3(0,0,0));
+
+ btTransform forkTrans;
+ forkTrans.setIdentity();
+ forkTrans.setOrigin(m_data->m_forkStartPos);
+ m_data->m_forkBody->activate();
+ m_data->m_forkBody->setCenterOfMassTransform(forkTrans);
+ m_data->m_forkBody->setLinearVelocity(btVector3(0,0,0));
+ m_data->m_forkBody->setAngularVelocity(btVector3(0,0,0));
+
+// m_liftHinge->setLimit(-LIFT_EPS, LIFT_EPS);
+ m_data->m_liftHinge->setLimit(0.0f, 0.0f);
+ m_data->m_liftHinge->enableAngularMotor(false, 0, 0);
+
+
+ m_data->m_forkSlider->setLowerLinLimit(0.1f);
+ m_data->m_forkSlider->setUpperLinLimit(0.1f);
+ m_data->m_forkSlider->setPoweredLinMotor(false);
+
+ btTransform loadTrans;
+ loadTrans.setIdentity();
+ loadTrans.setOrigin(m_data->m_loadStartPos);
+ m_data->m_loadBody->activate();
+ m_data->m_loadBody->setCenterOfMassTransform(loadTrans);
+ m_data->m_loadBody->setLinearVelocity(btVector3(0,0,0));
+ m_data->m_loadBody->setAngularVelocity(btVector3(0,0,0));
+
+}
+
+btRigidBody* ForkLiftPhysicsSetup::localCreateRigidBody(btScalar mass, const btTransform& startTransform, btCollisionShape* shape)
+{
+ btAssert((!shape || shape->getShapeType() != INVALID_SHAPE_PROXYTYPE));
+
+ //rigidbody is dynamic if and only if mass is non zero, otherwise static
+ bool isDynamic = (mass != 0.f);
+
+ btVector3 localInertia(0,0,0);
+ if (isDynamic)
+ shape->calculateLocalInertia(mass,localInertia);
+
+ //using motionstate is recommended, it provides interpolation capabilities, and only synchronizes 'active' objects
+
+//#define USE_MOTIONSTATE 1
+#ifdef USE_MOTIONSTATE
+ btDefaultMotionState* myMotionState = new btDefaultMotionState(startTransform);
+
+ btRigidBody::btRigidBodyConstructionInfo cInfo(mass,myMotionState,shape,localInertia);
+
+ btRigidBody* body = new btRigidBody(cInfo);
+ body->setContactProcessingThreshold(BT_LARGE_FLOAT);//m_defaultContactProcessingThreshold);
+
+#else
+ btRigidBody* body = new btRigidBody(mass,0,shape,localInertia);
+ body->setWorldTransform(startTransform);
+#endif//
+
+ m_data->m_dynamicsWorld->addRigidBody(body);
+ return body;
+}
+
+void ForkLiftPhysicsSetup::exitPhysics()
+{
+}
+void ForkLiftPhysicsSetup::stepSimulation(float deltaTime)
+{
+ m_data->m_dynamicsWorld->stepSimulation(deltaTime);
+}
+void ForkLiftPhysicsSetup::debugDraw(int debugDrawFlags)
+{
+}
+bool ForkLiftPhysicsSetup::pickBody(const btVector3& rayFromWorld, const btVector3& rayToWorld)
+{
+ return false;
+}
+bool ForkLiftPhysicsSetup::movePickedBody(const btVector3& rayFromWorld, const btVector3& rayToWorld)
+{
+ return false;
+}
+void ForkLiftPhysicsSetup::removePickingConstraint()
+{
+}
+void ForkLiftPhysicsSetup::syncPhysicsToGraphics(GraphicsPhysicsBridge& gfxBridge)
+{
+ gfxBridge.syncPhysicsToGraphics(m_data->m_dynamicsWorld);
+ //sync wheels
+
+ for (int i=0;i<m_data->m_vehicle->getNumWheels();i++)
+ {
+ //synchronize the wheels with the (interpolated) chassis worldtransform
+ m_data->m_vehicle->updateWheelTransform(i,true);
+
+ CommonRenderInterface* renderer = gfxBridge.getRenderInterface();
+ if (renderer)
+ {
+ btTransform tr = m_data->m_vehicle->getWheelInfo(i).m_worldTransform;
+ btVector3 pos=tr.getOrigin();
+ btQuaternion orn = tr.getRotation();
+ renderer->writeSingleInstanceTransformToCPU(pos,orn,m_data->m_wheelInstances[i]);
+ }
+ }
+
+}
+
+void ForkLiftPhysicsSetup::renderScene(GraphicsPhysicsBridge& gfxBridge)
+{
+ gfxBridge.drawText3D("hi!",0,10,10,2);
+}
+
+void ForkLiftPhysicsSetup::lockLiftHinge()
+{
+}
+
+void ForkLiftPhysicsSetup::lockForkSlider()
+{
+}
diff --git a/Demos/ForkLiftDemo/ForkLiftPhysicsSetup.h b/Demos/ForkLiftDemo/ForkLiftPhysicsSetup.h
new file mode 100644
index 000000000..89e932668
--- /dev/null
+++ b/Demos/ForkLiftDemo/ForkLiftPhysicsSetup.h
@@ -0,0 +1,50 @@
+#ifndef FORK_LIFT_PHYSICS_SETUP_H
+#define FORK_LIFT_PHYSICS_SETUP_H
+
+class btRigidBody;
+class btCollisionShape;
+class btBroadphaseInterface;
+class btConstraintSolver;
+class btCollisionDispatcher;
+class btDefaultCollisionConfiguration;
+class btDiscreteDynamicsWorld;
+class btTransform;
+class btVector3;
+class btBoxShape;
+
+#include "LinearMath/btVector3.h"
+#include "LinearMath/btAlignedObjectArray.h"
+#include "Bullet3AppSupport/CommonRigidBodySetup.h"
+
+class ForkLiftPhysicsSetup : public CommonPhysicsSetup
+{
+
+protected:
+
+ struct ForkLiftInternalData* m_data;
+
+public:
+
+ ForkLiftPhysicsSetup();
+ virtual ~ForkLiftPhysicsSetup();
+
+ virtual void initPhysics(GraphicsPhysicsBridge& gfxBridge);
+
+
+ virtual void exitPhysics();
+ virtual void stepSimulation(float deltaTime);
+ virtual void debugDraw(int debugDrawFlags);
+ virtual bool pickBody(const btVector3& rayFromWorld, const btVector3& rayToWorld);
+ virtual bool movePickedBody(const btVector3& rayFromWorld, const btVector3& rayToWorld);
+ virtual void removePickingConstraint();
+ virtual void syncPhysicsToGraphics(GraphicsPhysicsBridge& gfxBridge);
+ virtual void renderScene(GraphicsPhysicsBridge& gfxBridge);
+
+ void resetForklift();
+ void lockLiftHinge();
+ void lockForkSlider();
+ class btRigidBody* localCreateRigidBody(btScalar mass, const btTransform& startTrans, btCollisionShape* shape);
+
+};
+
+#endif //FORK_LIFT_PHYSICS_SETUP_H
diff --git a/Demos/GyroscopicDemo/GyroscopicDemo.cpp b/Demos/GyroscopicDemo/GyroscopicDemo.cpp
index 31b399686..cc1a926c5 100644
--- a/Demos/GyroscopicDemo/GyroscopicDemo.cpp
+++ b/Demos/GyroscopicDemo/GyroscopicDemo.cpp
@@ -107,7 +107,7 @@ void GyroscopicDemo::initPhysics()
m_dynamicsWorld->addRigidBody(body);
if (gyro[i])
{
- body->setFlags(BT_ENABLE_GYROPSCOPIC_FORCE);
+ body->setFlags(BT_ENABLE_GYROSCOPIC_FORCE_IMPLICIT_BODY);
} else
{
body->setFlags(0);
diff --git a/Demos/GyroscopicDemo/GyroscopicSetup.cpp b/Demos/GyroscopicDemo/GyroscopicSetup.cpp
index c443bc2d5..3b3b497dd 100644
--- a/Demos/GyroscopicDemo/GyroscopicSetup.cpp
+++ b/Demos/GyroscopicDemo/GyroscopicSetup.cpp
@@ -1,19 +1,17 @@
#include "GyroscopicSetup.h"
-static int gyroflags[5] = {
+static int gyroflags[4] = {
0,//none, no gyroscopic term
BT_ENABLE_GYROSCOPIC_FORCE_EXPLICIT,
- BT_ENABLE_GYROSCOPIC_FORCE_IMPLICIT_EWERT,
- BT_ENABLE_GYROSCOPIC_FORCE_IMPLICIT_CATTO,
- BT_ENABLE_GYROSCOPIC_FORCE_IMPLICIT_COOPER,
+ BT_ENABLE_GYROSCOPIC_FORCE_IMPLICIT_WORLD,
+ BT_ENABLE_GYROSCOPIC_FORCE_IMPLICIT_BODY
};
-static const char* gyroNames[5] = {
+static const char* gyroNames[4] = {
"No Coriolis",
"Explicit",
- "Ewert",
- "Catto",
- "Cooper",
+ "Implicit (World)",
+ "Implicit (Body)"
};
@@ -25,16 +23,15 @@ void GyroscopicSetup::initPhysics(GraphicsPhysicsBridge& gfxBridge)
gfxBridge.createPhysicsDebugDrawer(m_dynamicsWorld);
- btVector3 positions[5] = {
+ btVector3 positions[4] = {
btVector3( -10, 8,4),
btVector3( -5, 8,4),
btVector3( 0, 8,4),
btVector3( 5, 8,4),
- btVector3( 10, 8,4),
};
- for (int i = 0; i<5; i++)
+ for (int i = 0; i<4; i++)
{
btCylinderShapeZ* pin = new btCylinderShapeZ(btVector3(0.1,0.1, 0.2));
btBoxShape* box = new btBoxShape(btVector3(1,0.1,0.1));
diff --git a/Demos3/AllBullet2Demos/BulletDemoEntries.h b/Demos3/AllBullet2Demos/BulletDemoEntries.h
index 581c60d42..c7198ae55 100644
--- a/Demos3/AllBullet2Demos/BulletDemoEntries.h
+++ b/Demos3/AllBullet2Demos/BulletDemoEntries.h
@@ -16,6 +16,7 @@
#include "../bullet2/RagdollDemo/RagdollDemo.h"
#include "../bullet2/LuaDemo/LuaPhysicsSetup.h"
#include "../bullet2/ChainDemo/ChainDemo.h"
+#include "../../Demos/ForkLiftDemo/ForkLiftPhysicsSetup.h"
#include "../../Demos/CcdPhysicsDemo/CcdPhysicsSetup.h"
#include "../../Demos/GyroscopicDemo/GyroscopicSetup.h"
#include "../bullet2/ConstraintDemo/ConstraintPhysicsSetup.h"
@@ -57,6 +58,7 @@ MYCREATEFUNC2(LuaDemoCreateFunc,LuaPhysicsSetup);
MYCREATEFUNC(Serialize);
MYCREATEFUNC(CcdPhysics);
MYCREATEFUNC(Gyroscopic);
+MYCREATEFUNC(ForkLiftPhysics);
MYCREATEFUNC(KinematicObject);
MYCREATEFUNC(ConstraintPhysics);
MYCREATEFUNC(Dof6Spring2);
@@ -96,6 +98,7 @@ static BulletDemoEntry allDemos[]=
{0,"API Demos", 0},
{1,"Raytracer",RaytracerPhysicsCreateFunc},
{1,"BasicDemo",BasicDemo::MyCreateFunc},
+ {1,"ForkLift",ForkLiftPhysicsCreateFunc},
{ 1, "CcdDemo", CcdPhysicsCreateFunc },
{ 1, "Gyroscopic", GyroscopicCreateFunc },
{ 1, "Kinematic", KinematicObjectCreateFunc },
diff --git a/Demos3/AllBullet2Demos/CMakeLists.txt b/Demos3/AllBullet2Demos/CMakeLists.txt
index a846a092e..5e3a7c5b9 100644
--- a/Demos3/AllBullet2Demos/CMakeLists.txt
+++ b/Demos3/AllBullet2Demos/CMakeLists.txt
@@ -18,6 +18,8 @@ SET(App_AllBullet2Demos_SRCS
../../Demos/Raytracer/RaytracerSetup.h
../../Demos/GyroscopicDemo/GyroscopicSetup.cpp
../../Demos/GyroscopicDemo/GyroscopicSetup.h
+ ../../Demos/ForkLiftDemo/ForkLiftPhysicsSetup.cpp
+ ../../Demos/ForkLiftDemo/ForkLiftPhysicsSetup.h
../../Demos/SerializeDemo/SerializeSetup.cpp
../../Extras/Serialize/BulletFileLoader/bChunk.cpp
../../Extras/Serialize/BulletFileLoader/bDNA.cpp
diff --git a/Demos3/AllBullet2Demos/premake4.lua b/Demos3/AllBullet2Demos/premake4.lua
index 17e17f8ac..4626235b5 100644
--- a/Demos3/AllBullet2Demos/premake4.lua
+++ b/Demos3/AllBullet2Demos/premake4.lua
@@ -53,6 +53,8 @@
"../FiniteElementMethod/FiniteElementDemo.cpp",
"../../Demos/BasicDemo/BasicDemoPhysicsSetup.cpp",
"../../Demos/BasicDemo/BasicDemoPhysicsSetup.h",
+ "../../Demos/ForkLiftDemo/ForkLiftPhysicsSetup.cpp",
+ "../../Demos/ForkLiftDemo/ForkLiftPhysicsSetup.h",
"../../Demos/CcdPhysicsDemo/CcdPhysicsSetup.cpp",
"../../Demos/CcdPhysicsDemo/CcdPhysicsSetup.h",
"../../Demos/Raytracer/RaytracerSetup.cpp",
diff --git a/btgui/Bullet3AppSupport/Bullet2RigidBodyDemo.cpp b/btgui/Bullet3AppSupport/Bullet2RigidBodyDemo.cpp
index 13dcc7817..33d25ed03 100644
--- a/btgui/Bullet3AppSupport/Bullet2RigidBodyDemo.cpp
+++ b/btgui/Bullet3AppSupport/Bullet2RigidBodyDemo.cpp
@@ -30,6 +30,12 @@ struct MyGraphicsPhysicsBridge : public GraphicsPhysicsBridge
:m_glApp(glApp), m_debugDraw(0), m_curColor(0)
{
}
+
+ virtual struct CommonRenderInterface* getRenderInterface()
+ {
+ return m_glApp->m_renderer;
+ }
+
virtual void createRigidBodyGraphicsObject(btRigidBody* body, const btVector3& color)
{
createCollisionObjectGraphicsObject(body,color);
@@ -319,9 +325,10 @@ void Bullet2RigidBodyDemo::renderScene()
MyGraphicsPhysicsBridge glBridge(m_glApp);
m_physicsSetup->syncPhysicsToGraphics(glBridge);
-
m_glApp->m_renderer->renderScene();
+ m_physicsSetup->renderScene(glBridge);
+
}
void Bullet2RigidBodyDemo::physicsDebugDraw(int debugDrawFlags)
diff --git a/btgui/Bullet3AppSupport/CommonPhysicsSetup.h b/btgui/Bullet3AppSupport/CommonPhysicsSetup.h
index b1146e2a4..616e352de 100644
--- a/btgui/Bullet3AppSupport/CommonPhysicsSetup.h
+++ b/btgui/Bullet3AppSupport/CommonPhysicsSetup.h
@@ -48,6 +48,10 @@ struct GraphicsPhysicsBridge
return 0;
}
+ virtual struct CommonRenderInterface* getRenderInterface()
+ {
+ return 0;
+ }
virtual void setUpAxis(int axis)
{
}
@@ -77,6 +81,7 @@ public:
virtual void debugDraw(int debugDrawFlags)=0;
+ virtual void renderScene(GraphicsPhysicsBridge& gfxBridge){};
virtual bool pickBody(const btVector3& rayFromWorld, const btVector3& rayToWorld) = 0;
virtual bool movePickedBody(const btVector3& rayFromWorld, const btVector3& rayToWorld)=0;
diff --git a/btgui/OpenGLWindow/SimpleOpenGL3App.cpp b/btgui/OpenGLWindow/SimpleOpenGL3App.cpp
index 814e65196..e8df27f5e 100644
--- a/btgui/OpenGLWindow/SimpleOpenGL3App.cpp
+++ b/btgui/OpenGLWindow/SimpleOpenGL3App.cpp
@@ -255,7 +255,7 @@ void SimpleOpenGL3App::drawText3D( const char* txt, float worldPosX, float world
//float extraSpacing = 0.;
float startX = posX;
- float startY = posY-g_DefaultLargeFont->m_CharHeight;
+ float startY = posY-g_DefaultLargeFont->m_CharHeight*size1;
while (txt[pos])
@@ -263,7 +263,7 @@ void SimpleOpenGL3App::drawText3D( const char* txt, float worldPosX, float world
int c = txt[pos];
//r.h = g_DefaultNormalFont->m_CharHeight;
//r.w = g_DefaultNormalFont->m_CharWidth[c]+extraSpacing;
- float endX = startX+g_DefaultLargeFont->m_CharWidth[c];
+ float endX = startX+g_DefaultLargeFont->m_CharWidth[c]*size1;
float endY = posY;
diff --git a/src/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.cpp b/src/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.cpp
index b80b6632b..8da572bf7 100644
--- a/src/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.cpp
+++ b/src/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.cpp
@@ -1271,22 +1271,17 @@ btScalar btSequentialImpulseConstraintSolver::solveGroupCacheFriendlySetup(btCol
btVector3 gyroForce (0,0,0);
if (body->getFlags()&BT_ENABLE_GYROSCOPIC_FORCE_EXPLICIT)
{
- gyroForce = body->computeGyroscopicForce(infoGlobal.m_maxGyroscopicForce);
+ gyroForce = body->computeGyroscopicForceExplicit(infoGlobal.m_maxGyroscopicForce);
solverBody.m_externalTorqueImpulse -= gyroForce*body->getInvInertiaTensorWorld()*infoGlobal.m_timeStep;
}
- if (body->getFlags()&BT_ENABLE_GYROSCOPIC_FORCE_IMPLICIT_EWERT)
+ if (body->getFlags()&BT_ENABLE_GYROSCOPIC_FORCE_IMPLICIT_WORLD)
{
- gyroForce = body->computeGyroscopicImpulseImplicit_Ewert(infoGlobal.m_timeStep);
+ gyroForce = body->computeGyroscopicImpulseImplicit_World(infoGlobal.m_timeStep);
solverBody.m_externalTorqueImpulse += gyroForce;
}
- if (body->getFlags()&BT_ENABLE_GYROSCOPIC_FORCE_IMPLICIT_COOPER)
+ if (body->getFlags()&BT_ENABLE_GYROSCOPIC_FORCE_IMPLICIT_BODY)
{
- gyroForce = body->computeGyroscopicImpulseImplicit_Cooper(infoGlobal.m_timeStep);
- solverBody.m_externalTorqueImpulse += gyroForce;
- }
- if (body->getFlags()&BT_ENABLE_GYROSCOPIC_FORCE_IMPLICIT_CATTO)
- {
- gyroForce = body->computeGyroscopicImpulseImplicit_Catto(infoGlobal.m_timeStep);
+ gyroForce = body->computeGyroscopicImpulseImplicit_Body(infoGlobal.m_timeStep);
solverBody.m_externalTorqueImpulse += gyroForce;
}
diff --git a/src/BulletDynamics/Dynamics/btRigidBody.cpp b/src/BulletDynamics/Dynamics/btRigidBody.cpp
index 5df324fe7..8bc3c1ca5 100644
--- a/src/BulletDynamics/Dynamics/btRigidBody.cpp
+++ b/src/BulletDynamics/Dynamics/btRigidBody.cpp
@@ -87,7 +87,7 @@ void btRigidBody::setupRigidBody(const btRigidBody::btRigidBodyConstructionInfo&
setMassProps(constructionInfo.m_mass, constructionInfo.m_localInertia);
updateInertiaTensor();
- m_rigidbodyFlags = BT_ENABLE_GYROSCOPIC_FORCE_IMPLICIT_EWERT;
+ m_rigidbodyFlags = BT_ENABLE_GYROSCOPIC_FORCE_IMPLICIT_BODY;
m_deltaLinearVelocity.setZero();
@@ -289,7 +289,7 @@ inline btMatrix3x3 evalEulerEqnDeriv(const btVector3& w1, const btVector3& w0, c
return dfw1;
}
-btVector3 btRigidBody::computeGyroscopicForce(btScalar maxGyroscopicForce) const
+btVector3 btRigidBody::computeGyroscopicForceExplicit(btScalar maxGyroscopicForce) const
{
btVector3 inertiaLocal = getLocalInertia();
btMatrix3x3 inertiaTensorWorld = getWorldTransform().getBasis().scaled(inertiaLocal) * getWorldTransform().getBasis().transpose();
@@ -311,7 +311,7 @@ void btSetCrossMatrixMinus(btMatrix3x3& res, const btVector3& a)
+a_1, -a_0, 0);
}
-btVector3 btRigidBody::computeGyroscopicImpulseImplicit_Catto(btScalar step) const
+btVector3 btRigidBody::computeGyroscopicImpulseImplicit_Body(btScalar step) const
{
btVector3 idl = getLocalInertia();
btVector3 omega1 = getAngularVelocity();
@@ -338,8 +338,9 @@ btVector3 btRigidBody::computeGyroscopicImpulseImplicit_Catto(btScalar step) con
// Jacobian
btMatrix3x3 J = Ib + (skew0*Ib - skew1)*step;
- btMatrix3x3 Jinv = J.inverse();
- btVector3 omega_div = Jinv*f;
+// btMatrix3x3 Jinv = J.inverse();
+// btVector3 omega_div = Jinv*f;
+ btVector3 omega_div = J.solve33(f);
// Single Newton-Raphson update
omegab = omegab - omega_div;//Solve33(J, f);
@@ -351,94 +352,7 @@ btVector3 btRigidBody::computeGyroscopicImpulseImplicit_Catto(btScalar step) con
-btVector3 btRigidBody::computeGyroscopicImpulseImplicit_Cooper(btScalar step) const
-{
-#if 0
- dReal h = callContext->m_stepperCallContext->m_stepSize; // Step size
- dVector3 L; // Compute angular momentum
- dMultiply0_331(L, I, b->avel);
-#endif
-
- btVector3 inertiaLocal = getLocalInertia();
- btMatrix3x3 inertiaTensorWorld = getWorldTransform().getBasis().scaled(inertiaLocal) * getWorldTransform().getBasis().transpose();
- btVector3 L = inertiaTensorWorld*getAngularVelocity();
-
- btMatrix3x3 Itild(0, 0, 0, 0, 0, 0, 0, 0, 0);
-
-#if 0
- for (int ii = 0; ii<12; ++ii) {
- Itild[ii] = Itild[ii] * h + I[ii];
- }
-#endif
-
- btSetCrossMatrixMinus(Itild, L*step);
- Itild += inertiaTensorWorld;
-
-
-#if 0
-// Compute a new effective 'inertia tensor'
-// for the implicit step: the cross-product
-// matrix of the angular momentum plus the
-// old tensor scaled by the timestep.
-// Itild may not be symmetric pos-definite,
-// but we can still use it to compute implicit
-// gyroscopic torques.
-dMatrix3 Itild = { 0 };
-dSetCrossMatrixMinus(Itild, L, 4);
-for (int ii = 0; ii<12; ++ii) {
- Itild[ii] = Itild[ii] * h + I[ii];
-}
-#endif
-
- L *= step;
- //Itild may not be symmetric pos-definite
- btMatrix3x3 itInv = Itild.inverse();
- Itild = inertiaTensorWorld * itInv;
- btMatrix3x3 ident(1,0,0,0,1,0,0,0,1);
- Itild -= ident;
-
-
-
-
-#if 0
-// Scale momentum by inverse time to get
-// a sort of "torque"
-dScaleVector3(L, dRecip(h));
-// Invert the pseudo-tensor
-dMatrix3 itInv;
-// This is a closed-form inversion.
-// It's probably not numerically stable
-// when dealing with small masses with
-// a large asymmetry.
-// An LU decomposition might be better.
-if (dInvertMatrix3(itInv, Itild) != 0) {
- // "Divide" the original tensor
- // by the pseudo-tensor (on the right)
- dMultiply0_333(Itild, I, itInv);
- // Subtract an identity matrix
- Itild[0] -= 1; Itild[5] -= 1; Itild[10] -= 1;
-
- // This new inertia matrix rotates the
- // momentum to get a new set of torques
- // that will work correctly when applied
- // to the old inertia matrix as explicit
- // torques with a semi-implicit update
- // step.
- dVector3 tau0;
- dMultiply0_331(tau0, Itild, L);
-
- // Add the gyro torques to the torque
- // accumulator
- for (int ii = 0; ii<3; ++ii) {
- b->tacc[ii] += tau0[ii];
- }
-#endif
- btVector3 tau0 = Itild * L;
-// printf("tau0 = %f,%f,%f\n",tau0.x(),tau0.y(),tau0.z());
- return tau0;
-}
-
-btVector3 btRigidBody::computeGyroscopicImpulseImplicit_Ewert(btScalar step) const
+btVector3 btRigidBody::computeGyroscopicImpulseImplicit_World(btScalar step) const
{
// use full newton-euler equations. common practice to drop the wxIw term. want it for better tumbling behavior.
// calculate using implicit euler step so it's stable.
@@ -462,10 +376,10 @@ btVector3 btRigidBody::computeGyroscopicImpulseImplicit_Ewert(btScalar step) con
const btVector3 fw = evalEulerEqn(w1, w0, btVector3(0, 0, 0), step, I);
const btMatrix3x3 dfw = evalEulerEqnDeriv(w1, w0, step, I);
- const btMatrix3x3 dfw_inv = dfw.inverse();
btVector3 dw;
-
- dw = dfw_inv*fw;
+ dw = dfw.solve33(fw);
+ //const btMatrix3x3 dfw_inv = dfw.inverse();
+ //dw = dfw_inv*fw;
w1 -= dw;
}
diff --git a/src/BulletDynamics/Dynamics/btRigidBody.h b/src/BulletDynamics/Dynamics/btRigidBody.h
index ae6c8fd4a..1d177db80 100644
--- a/src/BulletDynamics/Dynamics/btRigidBody.h
+++ b/src/BulletDynamics/Dynamics/btRigidBody.h
@@ -42,11 +42,12 @@ enum btRigidBodyFlags
{
BT_DISABLE_WORLD_GRAVITY = 1,
///BT_ENABLE_GYROPSCOPIC_FORCE flags is enabled by default in Bullet 2.83 and onwards.
+ ///and it BT_ENABLE_GYROPSCOPIC_FORCE becomes equivalent to BT_ENABLE_GYROSCOPIC_FORCE_IMPLICIT_BODY
///See Demos/GyroscopicDemo and computeGyroscopicImpulseImplicit
BT_ENABLE_GYROSCOPIC_FORCE_EXPLICIT = 2,
- BT_ENABLE_GYROSCOPIC_FORCE_IMPLICIT_COOPER=4,
- BT_ENABLE_GYROSCOPIC_FORCE_IMPLICIT_EWERT=8,
- BT_ENABLE_GYROSCOPIC_FORCE_IMPLICIT_CATTO=16,
+ BT_ENABLE_GYROSCOPIC_FORCE_IMPLICIT_WORLD=4,
+ BT_ENABLE_GYROSCOPIC_FORCE_IMPLICIT_BODY=8,
+ BT_ENABLE_GYROPSCOPIC_FORCE = BT_ENABLE_GYROSCOPIC_FORCE_IMPLICIT_BODY,
};
@@ -534,11 +535,14 @@ public:
- btVector3 computeGyroscopicImpulseImplicit_Ewert(btScalar dt) const;
- btVector3 computeGyroscopicImpulseImplicit_Cooper(btScalar step) const;
- btVector3 computeGyroscopicImpulseImplicit_Catto(btScalar step) const;
+ ///perform implicit force computation in world space
+ btVector3 computeGyroscopicImpulseImplicit_World(btScalar dt) const;
+
+ ///perform implicit force computation in body space (inertial frame)
+ btVector3 computeGyroscopicImpulseImplicit_Body(btScalar step) const;
- btVector3 computeGyroscopicForce(btScalar maxGyroscopicForce) const;//explicit version is best avoided, it gains energy
+ ///explicit version is best avoided, it gains energy
+ btVector3 computeGyroscopicForceExplicit(btScalar maxGyroscopicForce) const;
btVector3 getLocalInertia() const;
///////////////////////////////////////////////
diff --git a/src/LinearMath/btMatrix3x3.h b/src/LinearMath/btMatrix3x3.h
index 14fe704f8..41dea6948 100644
--- a/src/LinearMath/btMatrix3x3.h
+++ b/src/LinearMath/btMatrix3x3.h
@@ -610,6 +610,27 @@ public:
/**@brief Return the inverse of the matrix */
btMatrix3x3 inverse() const;
+ /// Solve A * x = b, where b is a column vector. This is more efficient
+ /// than computing the inverse in one-shot cases.
+ ///Solve33 is from Box2d, thanks to Erin Catto,
+ btVector3 solve33(const btVector3& b) const
+ {
+ btVector3 col1 = getColumn(0);
+ btVector3 col2 = getColumn(1);
+ btVector3 col3 = getColumn(2);
+
+ btScalar det = btDot(col1, btCross(col2, col3));
+ if (btFabs(det)>SIMD_EPSILON)
+ {
+ det = 1.0f / det;
+ }
+ btVector3 x;
+ x[0] = det * btDot(b, btCross(col2, col3));
+ x[1] = det * btDot(col1, btCross(b, col3));
+ x[2] = det * btDot(col1, btCross(col2, b));
+ return x;
+ }
+
btMatrix3x3 transposeTimes(const btMatrix3x3& m) const;
btMatrix3x3 timesTranspose(const btMatrix3x3& m) const;