1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
|
/*
* Copyright (C) 2016 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "GamepadData.h"
#if ENABLE(GAMEPAD)
#include "ArgumentCoders.h"
#include <wtf/text/StringBuilder.h>
namespace WebKit {
GamepadData::GamepadData(unsigned index, const Vector<double>& axisValues, const Vector<double>& buttonValues, double lastUpdateTime)
: m_index(index)
, m_axisValues(axisValues)
, m_buttonValues(buttonValues)
, m_lastUpdateTime(lastUpdateTime)
{
}
GamepadData::GamepadData(unsigned index, const String& id, const Vector<double>& axisValues, const Vector<double>& buttonValues, double lastUpdateTime)
: m_index(index)
, m_id(id)
, m_axisValues(axisValues)
, m_buttonValues(buttonValues)
, m_lastUpdateTime(lastUpdateTime)
{
}
void GamepadData::encode(IPC::Encoder& encoder) const
{
encoder << m_isNull;
if (m_isNull)
return;
encoder << m_index << m_id << m_axisValues << m_buttonValues << m_lastUpdateTime;
}
bool GamepadData::decode(IPC::Decoder& decoder, GamepadData& data)
{
if (!decoder.decode(data.m_isNull))
return false;
if (data.m_isNull)
return true;
if (!decoder.decode(data.m_index))
return false;
if (!decoder.decode(data.m_id))
return false;
if (!decoder.decode(data.m_axisValues))
return false;
if (!decoder.decode(data.m_buttonValues))
return false;
if (!decoder.decode(data.m_lastUpdateTime))
return false;
return true;
}
#if !LOG_DISABLED
String GamepadData::loggingString() const
{
StringBuilder builder;
builder.appendNumber(m_axisValues.size());
builder.appendLiteral(" axes, ");
builder.appendNumber(m_buttonValues.size());
builder.appendLiteral(" buttons\n");
for (size_t i = 0; i < m_axisValues.size(); ++i) {
builder.appendLiteral(" Axis ");
builder.appendNumber(i);
builder.appendLiteral(": ");
builder.appendNumber(m_axisValues[i]);
}
builder.append('\n');
for (size_t i = 0; i < m_buttonValues.size(); ++i) {
builder.appendLiteral(" Button ");
builder.appendNumber(i);
builder.appendLiteral(": ");
builder.appendNumber(m_buttonValues[i]);
}
return builder.toString();
}
#endif
} // namespace WebKit
#endif // ENABLE(GAMEPAD)
|