/* * Copyright (C) 2016 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF * THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #include "GamepadData.h" #if ENABLE(GAMEPAD) #include "ArgumentCoders.h" #include namespace WebKit { GamepadData::GamepadData(unsigned index, const Vector& axisValues, const Vector& buttonValues, double lastUpdateTime) : m_index(index) , m_axisValues(axisValues) , m_buttonValues(buttonValues) , m_lastUpdateTime(lastUpdateTime) { } GamepadData::GamepadData(unsigned index, const String& id, const Vector& axisValues, const Vector& buttonValues, double lastUpdateTime) : m_index(index) , m_id(id) , m_axisValues(axisValues) , m_buttonValues(buttonValues) , m_lastUpdateTime(lastUpdateTime) { } void GamepadData::encode(IPC::Encoder& encoder) const { encoder << m_isNull; if (m_isNull) return; encoder << m_index << m_id << m_axisValues << m_buttonValues << m_lastUpdateTime; } bool GamepadData::decode(IPC::Decoder& decoder, GamepadData& data) { if (!decoder.decode(data.m_isNull)) return false; if (data.m_isNull) return true; if (!decoder.decode(data.m_index)) return false; if (!decoder.decode(data.m_id)) return false; if (!decoder.decode(data.m_axisValues)) return false; if (!decoder.decode(data.m_buttonValues)) return false; if (!decoder.decode(data.m_lastUpdateTime)) return false; return true; } #if !LOG_DISABLED String GamepadData::loggingString() const { StringBuilder builder; builder.appendNumber(m_axisValues.size()); builder.appendLiteral(" axes, "); builder.appendNumber(m_buttonValues.size()); builder.appendLiteral(" buttons\n"); for (size_t i = 0; i < m_axisValues.size(); ++i) { builder.appendLiteral(" Axis "); builder.appendNumber(i); builder.appendLiteral(": "); builder.appendNumber(m_axisValues[i]); } builder.append('\n'); for (size_t i = 0; i < m_buttonValues.size(); ++i) { builder.appendLiteral(" Button "); builder.appendNumber(i); builder.appendLiteral(": "); builder.appendNumber(m_buttonValues[i]); } return builder.toString(); } #endif } // namespace WebKit #endif // ENABLE(GAMEPAD)