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path: root/Source/WebCore/html/canvas/WebGLVertexArrayObjectBase.h
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/*
 * Copyright (C) 2015-2017 Apple Inc. All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 * 1. Redistributions of source code must retain the above copyright
 *    notice, this list of conditions and the following disclaimer.
 * 2. Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions and the following disclaimer in the
 *    documentation and/or other materials provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
 * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE INC. OR
 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

#pragma once

#include "WebGLBuffer.h"
#include "WebGLContextObject.h"

namespace WebCore {

class WebGLVertexArrayObjectBase : public WebGLContextObject {
public:
    enum class Type { Default, User };

    // Cached values for vertex attrib range checks
    struct VertexAttribState {
        bool isBound() const { return bufferBinding && bufferBinding->object(); }
        bool validateBinding() const { return !enabled || isBound(); }
        
        bool enabled { false };
        RefPtr<WebGLBuffer> bufferBinding;
        GC3Dsizei bytesPerElement { 0 };
        GC3Dint size { 4 };
        GC3Denum type { GraphicsContext3D::FLOAT };
        bool normalized { false };
        GC3Dsizei stride { 16 };
        GC3Dsizei originalStride { 0 };
        GC3Dintptr offset { 0 };
        GC3Duint divisor { 0 };
    };

    bool isDefaultObject() const { return m_type == Type::Default; }

    bool hasEverBeenBound() const { return object() && m_hasEverBeenBound; }
    void setHasEverBeenBound() { m_hasEverBeenBound = true; }

    WebGLBuffer* getElementArrayBuffer() const { return m_boundElementArrayBuffer.get(); }
    void setElementArrayBuffer(WebGLBuffer*);

    VertexAttribState& getVertexAttribState(int index) { return m_vertexAttribState[index]; }
    void setVertexAttribState(GC3Duint, GC3Dsizei, GC3Dint, GC3Denum, GC3Dboolean, GC3Dsizei, GC3Dintptr, WebGLBuffer&);
    void unbindBuffer(WebGLBuffer&);

    void setVertexAttribDivisor(GC3Duint index, GC3Duint divisor);

protected:
    WebGLVertexArrayObjectBase(WebGLRenderingContextBase&, Type);
    void deleteObjectImpl(GraphicsContext3D*, Platform3DObject) override = 0;

    Type m_type;
    bool m_hasEverBeenBound { false };
    RefPtr<WebGLBuffer> m_boundElementArrayBuffer;
    Vector<VertexAttribState> m_vertexAttribState;
};

} // namespace WebCore