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-rw-r--r--Source/WebCore/rendering/RenderBoxModelObject.cpp1972
1 files changed, 850 insertions, 1122 deletions
diff --git a/Source/WebCore/rendering/RenderBoxModelObject.cpp b/Source/WebCore/rendering/RenderBoxModelObject.cpp
index 767fa919b..6b40bcaa0 100644
--- a/Source/WebCore/rendering/RenderBoxModelObject.cpp
+++ b/Source/WebCore/rendering/RenderBoxModelObject.cpp
@@ -26,29 +26,38 @@
#include "config.h"
#include "RenderBoxModelObject.h"
+#include "BorderEdge.h"
+#include "FloatRoundedRect.h"
#include "Frame.h"
+#include "FrameView.h"
+#include "GeometryUtilities.h"
#include "GraphicsContext.h"
#include "HTMLFrameOwnerElement.h"
+#include "HTMLFrameSetElement.h"
#include "HTMLNames.h"
#include "ImageBuffer.h"
#include "ImageQualityController.h"
-#include "Page.h"
#include "Path.h"
#include "RenderBlock.h"
#include "RenderInline.h"
#include "RenderLayer.h"
+#include "RenderLayerBacking.h"
+#include "RenderLayerCompositor.h"
+#include "RenderMultiColumnFlowThread.h"
#include "RenderNamedFlowFragment.h"
#include "RenderNamedFlowThread.h"
#include "RenderRegion.h"
#include "RenderTable.h"
+#include "RenderTableRow.h"
+#include "RenderText.h"
+#include "RenderTextFragment.h"
#include "RenderView.h"
#include "ScrollingConstraints.h"
#include "Settings.h"
#include "TransformState.h"
-
-#if USE(ACCELERATED_COMPOSITING)
-#include "RenderLayerBacking.h"
-#include "RenderLayerCompositor.h"
+#include <wtf/NeverDestroyed.h>
+#if !ASSERT_DISABLED
+#include <wtf/SetForScope.h>
#endif
namespace WebCore {
@@ -63,12 +72,16 @@ using namespace HTMLNames;
// <b><i><p>Hello</p></i></b>. In this example the <i> will have a block as
// its continuation but the <b> will just have an inline as its continuation.
typedef HashMap<const RenderBoxModelObject*, RenderBoxModelObject*> ContinuationMap;
-static ContinuationMap* continuationMap = 0;
+static ContinuationMap& continuationMap()
+{
+ static NeverDestroyed<ContinuationMap> map;
+ return map;
+}
// This HashMap is similar to the continuation map, but connects first-letter
// renderers to their remaining text fragments.
typedef HashMap<const RenderBoxModelObject*, RenderTextFragment*> FirstLetterRemainingTextMap;
-static FirstLetterRemainingTextMap* firstLetterRemainingTextMap = 0;
+static FirstLetterRemainingTextMap* firstLetterRemainingTextMap = nullptr;
void RenderBoxModelObject::setSelectionState(SelectionState state)
{
@@ -89,7 +102,6 @@ void RenderBoxModelObject::setSelectionState(SelectionState state)
containingBlock->setSelectionState(state);
}
-#if USE(ACCELERATED_COMPOSITING)
void RenderBoxModelObject::contentChanged(ContentChangeType changeType)
{
if (!hasLayer())
@@ -151,43 +163,45 @@ void RenderBoxModelObject::suspendAnimations(double time)
ASSERT(isComposited());
layer()->backing()->suspendAnimations(time);
}
-#endif
-
-bool RenderBoxModelObject::shouldPaintAtLowQuality(GraphicsContext* context, Image* image, const void* layer, const LayoutSize& size)
-{
- return view().imageQualityController().shouldPaintAtLowQuality(context, this, image, layer, size);
-}
-RenderBoxModelObject::RenderBoxModelObject(Element& element, PassRef<RenderStyle> style, unsigned baseTypeFlags)
- : RenderLayerModelObject(element, std::move(style), baseTypeFlags | RenderBoxModelObjectFlag)
+RenderBoxModelObject::RenderBoxModelObject(Element& element, RenderStyle&& style, BaseTypeFlags baseTypeFlags)
+ : RenderLayerModelObject(element, WTFMove(style), baseTypeFlags | RenderBoxModelObjectFlag)
{
}
-RenderBoxModelObject::RenderBoxModelObject(Document& document, PassRef<RenderStyle> style, unsigned baseTypeFlags)
- : RenderLayerModelObject(document, std::move(style), baseTypeFlags | RenderBoxModelObjectFlag)
+RenderBoxModelObject::RenderBoxModelObject(Document& document, RenderStyle&& style, BaseTypeFlags baseTypeFlags)
+ : RenderLayerModelObject(document, WTFMove(style), baseTypeFlags | RenderBoxModelObjectFlag)
{
}
RenderBoxModelObject::~RenderBoxModelObject()
{
+ // Do not add any code here. Add it to willBeDestroyed() instead.
}
void RenderBoxModelObject::willBeDestroyed()
{
- // A continuation of this RenderObject should be destroyed at subclasses.
- ASSERT(!continuation());
+ if (hasContinuation()) {
+ continuation()->destroy();
+ setContinuation(nullptr);
+ }
// If this is a first-letter object with a remaining text fragment then the
// entry needs to be cleared from the map.
if (firstLetterRemainingText())
- setFirstLetterRemainingText(0);
+ setFirstLetterRemainingText(nullptr);
- if (!documentBeingDestroyed())
+ if (!renderTreeBeingDestroyed())
view().imageQualityController().rendererWillBeDestroyed(*this);
RenderLayerModelObject::willBeDestroyed();
}
+bool RenderBoxModelObject::hasVisibleBoxDecorationStyle() const
+{
+ return hasBackground() || style().hasVisibleBorderDecoration() || style().hasAppearance() || style().boxShadow();
+}
+
void RenderBoxModelObject::updateFromStyle()
{
RenderLayerModelObject::updateFromStyle();
@@ -195,10 +209,12 @@ void RenderBoxModelObject::updateFromStyle()
// Set the appropriate bits for a box model object. Since all bits are cleared in styleWillChange,
// we only check for bits that could possibly be set to true.
const RenderStyle& styleToUse = style();
- setHasBoxDecorations(hasBackground() || styleToUse.hasBorder() || styleToUse.hasAppearance() || styleToUse.boxShadow());
+ setHasVisibleBoxDecorations(hasVisibleBoxDecorationStyle());
setInline(styleToUse.isDisplayInlineType());
setPositionState(styleToUse.position());
setHorizontalWritingMode(styleToUse.isHorizontalWritingMode());
+ if (styleToUse.isFlippedBlocksWritingMode())
+ view().frameView().setHasFlippedBlockRenderers(true);
}
static LayoutSize accumulateInFlowPositionOffsets(const RenderObject* child)
@@ -206,13 +222,9 @@ static LayoutSize accumulateInFlowPositionOffsets(const RenderObject* child)
if (!child->isAnonymousBlock() || !child->isInFlowPositioned())
return LayoutSize();
LayoutSize offset;
- RenderElement* p = toRenderBlock(child)->inlineElementContinuation();
- while (p && p->isRenderInline()) {
- if (p->isInFlowPositioned()) {
- RenderInline* renderInline = toRenderInline(p);
- offset += renderInline->offsetForInFlowPosition();
- }
- p = p->parent();
+ for (RenderElement* parent = downcast<RenderBlock>(*child).inlineElementContinuation(); is<RenderInline>(parent); parent = parent->parent()) {
+ if (parent->isInFlowPositioned())
+ offset += downcast<RenderInline>(*parent).offsetForInFlowPosition();
}
return offset;
}
@@ -226,13 +238,13 @@ bool RenderBoxModelObject::hasAutoHeightOrContainingBlockWithAutoHeight() const
// For percentage heights: The percentage is calculated with respect to the height of the generated box's
// containing block. If the height of the containing block is not specified explicitly (i.e., it depends
// on content height), and this element is not absolutely positioned, the value computes to 'auto'.
- if (!logicalHeightLength.isPercent() || isOutOfFlowPositioned() || document().inQuirksMode())
+ if (!logicalHeightLength.isPercentOrCalculated() || isOutOfFlowPositioned() || document().inQuirksMode())
return false;
// Anonymous block boxes are ignored when resolving percentage values that would refer to it:
// the closest non-anonymous ancestor box is used instead.
RenderBlock* cb = containingBlock();
- while (cb->isAnonymous() && !cb->isRenderView())
+ while (cb && !is<RenderView>(*cb) && cb->isAnonymous())
cb = cb->containingBlock();
// Matching RenderBox::percentageLogicalHeightIsResolvableFromBlock() by
@@ -241,30 +253,37 @@ bool RenderBoxModelObject::hasAutoHeightOrContainingBlockWithAutoHeight() const
// don't care if the cell specified a height or not.
if (cb->isTableCell())
return false;
-
- if (!cb->style().logicalHeight().isAuto() || (!cb->style().logicalTop().isAuto() && !cb->style().logicalBottom().isAuto()))
+
+ // Match RenderBox::availableLogicalHeightUsing by special casing
+ // the render view. The available height is taken from the frame.
+ if (cb->isRenderView())
return false;
- return true;
+ if (cb->isOutOfFlowPositioned() && !cb->style().logicalTop().isAuto() && !cb->style().logicalBottom().isAuto())
+ return false;
+
+ // If the height of the containing block computes to 'auto', then it hasn't been 'specified explictly'.
+ return cb->hasAutoHeightOrContainingBlockWithAutoHeight();
}
LayoutSize RenderBoxModelObject::relativePositionOffset() const
{
- LayoutSize offset = accumulateInFlowPositionOffsets(this);
+ // This function has been optimized to avoid calls to containingBlock() in the common case
+ // where all values are either auto or fixed.
- RenderBlock* containingBlock = this->containingBlock();
+ LayoutSize offset = accumulateInFlowPositionOffsets(this);
// Objects that shrink to avoid floats normally use available line width when computing containing block width. However
// in the case of relative positioning using percentages, we can't do this. The offset should always be resolved using the
// available width of the containing block. Therefore we don't use containingBlockLogicalWidthForContent() here, but instead explicitly
// call availableWidth on our containing block.
if (!style().left().isAuto()) {
- if (!style().right().isAuto() && !containingBlock->style().isLeftToRightDirection())
- offset.setWidth(-valueForLength(style().right(), containingBlock->availableWidth()));
+ if (!style().right().isAuto() && !containingBlock()->style().isLeftToRightDirection())
+ offset.setWidth(-valueForLength(style().right(), !style().right().isFixed() ? containingBlock()->availableWidth() : LayoutUnit()));
else
- offset.expand(valueForLength(style().left(), containingBlock->availableWidth()), 0);
+ offset.expand(valueForLength(style().left(), !style().left().isFixed() ? containingBlock()->availableWidth() : LayoutUnit()), 0);
} else if (!style().right().isAuto()) {
- offset.expand(-valueForLength(style().right(), containingBlock->availableWidth()), 0);
+ offset.expand(-valueForLength(style().right(), !style().right().isFixed() ? containingBlock()->availableWidth() : LayoutUnit()), 0);
}
// If the containing block of a relatively positioned element does not
@@ -274,16 +293,16 @@ LayoutSize RenderBoxModelObject::relativePositionOffset() const
// calculate the percent offset based on this height.
// See <https://bugs.webkit.org/show_bug.cgi?id=26396>.
if (!style().top().isAuto()
- && (!containingBlock->hasAutoHeightOrContainingBlockWithAutoHeight()
- || !style().top().isPercent()
- || containingBlock->stretchesToViewport()))
- offset.expand(0, valueForLength(style().top(), containingBlock->availableHeight()));
+ && (!style().top().isPercentOrCalculated()
+ || !containingBlock()->hasAutoHeightOrContainingBlockWithAutoHeight()
+ || containingBlock()->stretchesToViewport()))
+ offset.expand(0, valueForLength(style().top(), !style().top().isFixed() ? containingBlock()->availableHeight() : LayoutUnit()));
else if (!style().bottom().isAuto()
- && (!containingBlock->hasAutoHeightOrContainingBlockWithAutoHeight()
- || !style().bottom().isPercent()
- || containingBlock->stretchesToViewport()))
- offset.expand(0, -valueForLength(style().bottom(), containingBlock->availableHeight()));
+ && (!style().bottom().isPercentOrCalculated()
+ || !containingBlock()->hasAutoHeightOrContainingBlockWithAutoHeight()
+ || containingBlock()->stretchesToViewport()))
+ offset.expand(0, -valueForLength(style().bottom(), !style().bottom().isFixed() ? containingBlock()->availableHeight() : LayoutUnit()));
return offset;
}
@@ -296,14 +315,13 @@ LayoutPoint RenderBoxModelObject::adjustedPositionRelativeToOffsetParent(const L
return LayoutPoint();
LayoutPoint referencePoint = startPoint;
- referencePoint.move(parent()->offsetForColumns(referencePoint));
// If the offsetParent of the element is null, or is the HTML body element,
// return the distance between the canvas origin and the left border edge
// of the element and stop this algorithm.
if (const RenderBoxModelObject* offsetParent = this->offsetParent()) {
- if (offsetParent->isBox() && !offsetParent->isBody() && !offsetParent->isTable())
- referencePoint.move(-toRenderBox(offsetParent)->borderLeft(), -toRenderBox(offsetParent)->borderTop());
+ if (is<RenderBox>(*offsetParent) && !offsetParent->isBody() && !is<RenderTable>(*offsetParent))
+ referencePoint.move(-downcast<RenderBox>(*offsetParent).borderLeft(), -downcast<RenderBox>(*offsetParent).borderTop());
if (!isOutOfFlowPositioned() || flowThreadContainingBlock()) {
if (isRelPositioned())
referencePoint.move(relativePositionOffset());
@@ -313,23 +331,29 @@ LayoutPoint RenderBoxModelObject::adjustedPositionRelativeToOffsetParent(const L
// CSS regions specification says that region flows should return the body element as their offsetParent.
// Since we will bypass the body’s renderer anyway, just end the loop if we encounter a region flow (named flow thread).
// See http://dev.w3.org/csswg/css-regions/#cssomview-offset-attributes
- auto curr = parent();
- while (curr != offsetParent && !curr->isRenderNamedFlowThread()) {
+ auto* ancestor = parent();
+ while (ancestor != offsetParent && !is<RenderNamedFlowThread>(*ancestor)) {
// FIXME: What are we supposed to do inside SVG content?
- if (!isOutOfFlowPositioned()) {
- if (curr->isBox() && !curr->isTableRow())
- referencePoint.moveBy(toRenderBox(curr)->topLeftLocation());
- referencePoint.move(curr->parent()->offsetForColumns(referencePoint));
+
+ if (is<RenderMultiColumnFlowThread>(*ancestor)) {
+ // We need to apply a translation based off what region we are inside.
+ RenderRegion* region = downcast<RenderMultiColumnFlowThread>(*ancestor).physicalTranslationFromFlowToRegion(referencePoint);
+ if (region)
+ referencePoint.moveBy(region->topLeftLocation());
+ } else if (!isOutOfFlowPositioned()) {
+ if (is<RenderBox>(*ancestor) && !is<RenderTableRow>(*ancestor))
+ referencePoint.moveBy(downcast<RenderBox>(*ancestor).topLeftLocation());
}
- curr = curr->parent();
+
+ ancestor = ancestor->parent();
}
// Compute the offset position for elements inside named flow threads for which the offsetParent was the body.
// See https://bugs.webkit.org/show_bug.cgi?id=115899
- if (curr->isRenderNamedFlowThread())
- referencePoint = toRenderNamedFlowThread(curr)->adjustedPositionRelativeToOffsetParent(*this, referencePoint);
- else if (offsetParent->isBox() && offsetParent->isBody() && !offsetParent->isPositioned())
- referencePoint.moveBy(toRenderBox(offsetParent)->topLeftLocation());
+ if (is<RenderNamedFlowThread>(*ancestor))
+ referencePoint = downcast<RenderNamedFlowThread>(*ancestor).adjustedPositionRelativeToOffsetParent(*this, referencePoint);
+ else if (is<RenderBox>(*offsetParent) && offsetParent->isBody() && !offsetParent->isPositioned())
+ referencePoint.moveBy(downcast<RenderBox>(*offsetParent).topLeftLocation());
}
}
@@ -342,7 +366,7 @@ void RenderBoxModelObject::computeStickyPositionConstraints(StickyPositionViewpo
RenderBlock* containingBlock = this->containingBlock();
RenderLayer* enclosingClippingLayer = layer()->enclosingOverflowClipLayer(ExcludeSelf);
- RenderBox& enclosingClippingBox = enclosingClippingLayer ? toRenderBox(enclosingClippingLayer->renderer()) : view();
+ RenderBox& enclosingClippingBox = enclosingClippingLayer ? downcast<RenderBox>(enclosingClippingLayer->renderer()) : view();
LayoutRect containerContentRect;
if (!enclosingClippingLayer || (containingBlock != &enclosingClippingBox))
@@ -418,26 +442,35 @@ void RenderBoxModelObject::computeStickyPositionConstraints(StickyPositionViewpo
}
}
-LayoutSize RenderBoxModelObject::stickyPositionOffset() const
+FloatRect RenderBoxModelObject::constrainingRectForStickyPosition() const
{
- FloatRect constrainingRect;
-
- ASSERT(hasLayer());
RenderLayer* enclosingClippingLayer = layer()->enclosingOverflowClipLayer(ExcludeSelf);
if (enclosingClippingLayer) {
- RenderBox& enclosingClippingBox = toRenderBox(enclosingClippingLayer->renderer());
- LayoutRect clipRect = enclosingClippingBox.overflowClipRect(LayoutPoint(), 0); // FIXME: make this work in regions.
- constrainingRect = enclosingClippingBox.localToContainerQuad(FloatRect(clipRect), &view()).boundingBox();
+ RenderBox& enclosingClippingBox = downcast<RenderBox>(enclosingClippingLayer->renderer());
+ LayoutRect clipRect = enclosingClippingBox.overflowClipRect(LayoutPoint(), nullptr); // FIXME: make this work in regions.
+ clipRect.contract(LayoutSize(enclosingClippingBox.paddingLeft() + enclosingClippingBox.paddingRight(),
+ enclosingClippingBox.paddingTop() + enclosingClippingBox.paddingBottom()));
+
+ FloatRect constrainingRect = enclosingClippingBox.localToContainerQuad(FloatRect(clipRect), &view()).boundingBox();
FloatPoint scrollOffset = FloatPoint() + enclosingClippingLayer->scrollOffset();
- constrainingRect.setLocation(scrollOffset);
- } else {
- LayoutRect viewportRect = view().frameView().viewportConstrainedVisibleContentRect();
- float scale = view().frameView().frame().frameScaleFactor();
- viewportRect.scale(1 / scale);
- constrainingRect = viewportRect;
+
+ float scrollbarOffset = 0;
+ if (enclosingClippingBox.hasLayer() && enclosingClippingBox.shouldPlaceBlockDirectionScrollbarOnLeft())
+ scrollbarOffset = enclosingClippingBox.layer()->verticalScrollbarWidth(IgnoreOverlayScrollbarSize);
+
+ constrainingRect.setLocation(FloatPoint(scrollOffset.x() + scrollbarOffset, scrollOffset.y()));
+ return constrainingRect;
}
+ return view().frameView().rectForFixedPositionLayout();
+}
+
+LayoutSize RenderBoxModelObject::stickyPositionOffset() const
+{
+ ASSERT(hasLayer());
+
+ FloatRect constrainingRect = constrainingRectForStickyPosition();
StickyPositionViewportConstraints constraints;
computeStickyPositionConstraints(constraints, constrainingRect);
@@ -470,20 +503,10 @@ LayoutUnit RenderBoxModelObject::offsetTop() const
return adjustedPositionRelativeToOffsetParent(LayoutPoint()).y();
}
-int RenderBoxModelObject::pixelSnappedOffsetWidth() const
-{
- return snapSizeToPixel(offsetWidth(), offsetLeft());
-}
-
-int RenderBoxModelObject::pixelSnappedOffsetHeight() const
-{
- return snapSizeToPixel(offsetHeight(), offsetTop());
-}
-
LayoutUnit RenderBoxModelObject::computedCSSPadding(const Length& padding) const
{
LayoutUnit w = 0;
- if (padding.isPercent())
+ if (padding.isPercentOrCalculated())
w = containingBlockLogicalWidthForContent();
return minimumValueForLength(padding, w);
}
@@ -491,67 +514,70 @@ LayoutUnit RenderBoxModelObject::computedCSSPadding(const Length& padding) const
RoundedRect RenderBoxModelObject::getBackgroundRoundedRect(const LayoutRect& borderRect, InlineFlowBox* box, LayoutUnit inlineBoxWidth, LayoutUnit inlineBoxHeight,
bool includeLogicalLeftEdge, bool includeLogicalRightEdge) const
{
- RoundedRect border = style().getRoundedBorderFor(borderRect, &view(), includeLogicalLeftEdge, includeLogicalRightEdge);
+ RoundedRect border = style().getRoundedBorderFor(borderRect, includeLogicalLeftEdge, includeLogicalRightEdge);
if (box && (box->nextLineBox() || box->prevLineBox())) {
- RoundedRect segmentBorder = style().getRoundedBorderFor(LayoutRect(0, 0, inlineBoxWidth, inlineBoxHeight), &view(), includeLogicalLeftEdge, includeLogicalRightEdge);
+ RoundedRect segmentBorder = style().getRoundedBorderFor(LayoutRect(0, 0, inlineBoxWidth, inlineBoxHeight), includeLogicalLeftEdge, includeLogicalRightEdge);
border.setRadii(segmentBorder.radii());
}
-
return border;
}
-void RenderBoxModelObject::clipRoundedInnerRect(GraphicsContext * context, const LayoutRect& rect, const RoundedRect& clipRect)
+void RenderBoxModelObject::clipRoundedInnerRect(GraphicsContext& context, const FloatRect& rect, const FloatRoundedRect& clipRect)
{
if (clipRect.isRenderable())
- context->clipRoundedRect(clipRect);
+ context.clipRoundedRect(clipRect);
else {
// We create a rounded rect for each of the corners and clip it, while making sure we clip opposing corners together.
if (!clipRect.radii().topLeft().isEmpty() || !clipRect.radii().bottomRight().isEmpty()) {
- IntRect topCorner(clipRect.rect().x(), clipRect.rect().y(), rect.maxX() - clipRect.rect().x(), rect.maxY() - clipRect.rect().y());
- RoundedRect::Radii topCornerRadii;
+ FloatRect topCorner(clipRect.rect().x(), clipRect.rect().y(), rect.maxX() - clipRect.rect().x(), rect.maxY() - clipRect.rect().y());
+ FloatRoundedRect::Radii topCornerRadii;
topCornerRadii.setTopLeft(clipRect.radii().topLeft());
- context->clipRoundedRect(RoundedRect(topCorner, topCornerRadii));
+ context.clipRoundedRect(FloatRoundedRect(topCorner, topCornerRadii));
- IntRect bottomCorner(rect.x(), rect.y(), clipRect.rect().maxX() - rect.x(), clipRect.rect().maxY() - rect.y());
- RoundedRect::Radii bottomCornerRadii;
+ FloatRect bottomCorner(rect.x(), rect.y(), clipRect.rect().maxX() - rect.x(), clipRect.rect().maxY() - rect.y());
+ FloatRoundedRect::Radii bottomCornerRadii;
bottomCornerRadii.setBottomRight(clipRect.radii().bottomRight());
- context->clipRoundedRect(RoundedRect(bottomCorner, bottomCornerRadii));
+ context.clipRoundedRect(FloatRoundedRect(bottomCorner, bottomCornerRadii));
}
if (!clipRect.radii().topRight().isEmpty() || !clipRect.radii().bottomLeft().isEmpty()) {
- IntRect topCorner(rect.x(), clipRect.rect().y(), clipRect.rect().maxX() - rect.x(), rect.maxY() - clipRect.rect().y());
- RoundedRect::Radii topCornerRadii;
+ FloatRect topCorner(rect.x(), clipRect.rect().y(), clipRect.rect().maxX() - rect.x(), rect.maxY() - clipRect.rect().y());
+ FloatRoundedRect::Radii topCornerRadii;
topCornerRadii.setTopRight(clipRect.radii().topRight());
- context->clipRoundedRect(RoundedRect(topCorner, topCornerRadii));
+ context.clipRoundedRect(FloatRoundedRect(topCorner, topCornerRadii));
- IntRect bottomCorner(clipRect.rect().x(), rect.y(), rect.maxX() - clipRect.rect().x(), clipRect.rect().maxY() - rect.y());
- RoundedRect::Radii bottomCornerRadii;
+ FloatRect bottomCorner(clipRect.rect().x(), rect.y(), rect.maxX() - clipRect.rect().x(), clipRect.rect().maxY() - rect.y());
+ FloatRoundedRect::Radii bottomCornerRadii;
bottomCornerRadii.setBottomLeft(clipRect.radii().bottomLeft());
- context->clipRoundedRect(RoundedRect(bottomCorner, bottomCornerRadii));
+ context.clipRoundedRect(FloatRoundedRect(bottomCorner, bottomCornerRadii));
}
}
}
-static LayoutRect shrinkRectByOnePixel(GraphicsContext* context, const LayoutRect& rect)
+static LayoutRect shrinkRectByOneDevicePixel(const GraphicsContext& context, const LayoutRect& rect, float devicePixelRatio)
{
LayoutRect shrunkRect = rect;
- AffineTransform transform = context->getCTM();
- shrunkRect.inflateX(-static_cast<LayoutUnit>(ceil(1 / transform.xScale())));
- shrunkRect.inflateY(-static_cast<LayoutUnit>(ceil(1 / transform.yScale())));
+ AffineTransform transform = context.getCTM();
+ shrunkRect.inflateX(-ceilToDevicePixel(LayoutUnit::fromPixel(1) / transform.xScale(), devicePixelRatio));
+ shrunkRect.inflateY(-ceilToDevicePixel(LayoutUnit::fromPixel(1) / transform.yScale(), devicePixelRatio));
return shrunkRect;
}
-LayoutRect RenderBoxModelObject::borderInnerRectAdjustedForBleedAvoidance(GraphicsContext* context, const LayoutRect& rect, BackgroundBleedAvoidance bleedAvoidance) const
+LayoutRect RenderBoxModelObject::borderInnerRectAdjustedForBleedAvoidance(const GraphicsContext& context, const LayoutRect& rect, BackgroundBleedAvoidance bleedAvoidance) const
{
- // We shrink the rectangle by one pixel on each side to make it fully overlap the anti-aliased background border
- return (bleedAvoidance == BackgroundBleedBackgroundOverBorder) ? shrinkRectByOnePixel(context, rect) : rect;
+ if (bleedAvoidance != BackgroundBleedBackgroundOverBorder)
+ return rect;
+
+ // We shrink the rectangle by one device pixel on each side to make it fully overlap the anti-aliased background border
+ return shrinkRectByOneDevicePixel(context, rect, document().deviceScaleFactor());
}
-RoundedRect RenderBoxModelObject::backgroundRoundedRectAdjustedForBleedAvoidance(GraphicsContext* context, const LayoutRect& borderRect, BackgroundBleedAvoidance bleedAvoidance, InlineFlowBox* box, const LayoutSize& boxSize, bool includeLogicalLeftEdge, bool includeLogicalRightEdge) const
+RoundedRect RenderBoxModelObject::backgroundRoundedRectAdjustedForBleedAvoidance(const GraphicsContext& context, const LayoutRect& borderRect, BackgroundBleedAvoidance bleedAvoidance, InlineFlowBox* box, const LayoutSize& boxSize, bool includeLogicalLeftEdge, bool includeLogicalRightEdge) const
{
if (bleedAvoidance == BackgroundBleedShrinkBackground) {
- // We shrink the rectangle by one pixel on each side because the bleed is one pixel maximum.
- return getBackgroundRoundedRect(shrinkRectByOnePixel(context, borderRect), box, boxSize.width(), boxSize.height(), includeLogicalLeftEdge, includeLogicalRightEdge);
+ // We shrink the rectangle by one device pixel on each side because the bleed is one pixel maximum.
+ return getBackgroundRoundedRect(shrinkRectByOneDevicePixel(context, borderRect, document().deviceScaleFactor()), box, boxSize.width(), boxSize.height(),
+ includeLogicalLeftEdge, includeLogicalRightEdge);
}
if (bleedAvoidance == BackgroundBleedBackgroundOverBorder)
return style().getRoundedInnerBorderFor(borderRect, includeLogicalLeftEdge, includeLogicalRightEdge);
@@ -559,7 +585,7 @@ RoundedRect RenderBoxModelObject::backgroundRoundedRectAdjustedForBleedAvoidance
return getBackgroundRoundedRect(borderRect, box, boxSize.width(), boxSize.height(), includeLogicalLeftEdge, includeLogicalRightEdge);
}
-static void applyBoxShadowForBackground(GraphicsContext* context, RenderStyle* style)
+static void applyBoxShadowForBackground(GraphicsContext& context, const RenderStyle* style)
{
const ShadowData* boxShadow = style->boxShadow();
while (boxShadow->style() != Normal)
@@ -567,57 +593,61 @@ static void applyBoxShadowForBackground(GraphicsContext* context, RenderStyle* s
FloatSize shadowOffset(boxShadow->x(), boxShadow->y());
if (!boxShadow->isWebkitBoxShadow())
- context->setShadow(shadowOffset, boxShadow->radius(), boxShadow->color(), style->colorSpace());
+ context.setShadow(shadowOffset, boxShadow->radius(), boxShadow->color());
else
- context->setLegacyShadow(shadowOffset, boxShadow->radius(), boxShadow->color(), style->colorSpace());
+ context.setLegacyShadow(shadowOffset, boxShadow->radius(), boxShadow->color());
+}
+
+InterpolationQuality RenderBoxModelObject::chooseInterpolationQuality(GraphicsContext& context, Image& image, const void* layer, const LayoutSize& size)
+{
+ return view().imageQualityController().chooseInterpolationQuality(context, this, image, layer, size);
}
-void RenderBoxModelObject::paintMaskForTextFillBox(ImageBuffer* maskImage, const IntRect& maskRect, InlineFlowBox* box, const LayoutRect& scrolledPaintRect, RenderRegion* region)
+void RenderBoxModelObject::paintMaskForTextFillBox(ImageBuffer* maskImage, const IntRect& maskRect, InlineFlowBox* box, const LayoutRect& scrolledPaintRect)
{
- GraphicsContext* maskImageContext = maskImage->context();
- maskImageContext->translate(-maskRect.x(), -maskRect.y());
+ GraphicsContext& maskImageContext = maskImage->context();
+ maskImageContext.translate(-maskRect.x(), -maskRect.y());
// Now add the text to the clip. We do this by painting using a special paint phase that signals to
// InlineTextBoxes that they should just add their contents to the clip.
- PaintInfo info(maskImageContext, maskRect, PaintPhaseTextClip, PaintBehaviorForceBlackText, 0, region);
+ PaintInfo info(maskImageContext, maskRect, PaintPhaseTextClip, PaintBehaviorForceBlackText);
if (box) {
const RootInlineBox& rootBox = box->root();
box->paint(info, LayoutPoint(scrolledPaintRect.x() - box->x(), scrolledPaintRect.y() - box->y()), rootBox.lineTop(), rootBox.lineBottom());
} else if (isRenderNamedFlowFragmentContainer()) {
- RenderNamedFlowFragment* region = toRenderBlockFlow(this)->renderNamedFlowFragment();
- if (!region->flowThread())
- return;
- region->flowThread()->layer()->paintNamedFlowThreadInsideRegion(maskImageContext, region, maskRect, maskRect.location(), PaintBehaviorForceBlackText, RenderLayer::PaintLayerTemporaryClipRects);
+ RenderNamedFlowFragment& region = *downcast<RenderBlockFlow>(*this).renderNamedFlowFragment();
+ if (region.isValid())
+ region.flowThread()->layer()->paintNamedFlowThreadInsideRegion(maskImageContext, &region, maskRect, maskRect.location(), PaintBehaviorForceBlackText, RenderLayer::PaintLayerTemporaryClipRects);
} else {
- LayoutSize localOffset = isBox() ? toRenderBox(this)->locationOffset() : LayoutSize();
+ LayoutSize localOffset = is<RenderBox>(*this) ? downcast<RenderBox>(*this).locationOffset() : LayoutSize();
paint(info, scrolledPaintRect.location() - localOffset);
}
}
-void RenderBoxModelObject::paintFillLayerExtended(const PaintInfo& paintInfo, const Color& color, const FillLayer* bgLayer, const LayoutRect& rect,
- BackgroundBleedAvoidance bleedAvoidance, InlineFlowBox* box, const LayoutSize& boxSize, CompositeOperator op, RenderElement* backgroundObject)
+void RenderBoxModelObject::paintFillLayerExtended(const PaintInfo& paintInfo, const Color& color, const FillLayer& bgLayer, const LayoutRect& rect,
+ BackgroundBleedAvoidance bleedAvoidance, InlineFlowBox* box, const LayoutSize& boxSize, CompositeOperator op, RenderElement* backgroundObject, BaseBackgroundColorUsage baseBgColorUsage)
{
- GraphicsContext* context = paintInfo.context;
- if (context->paintingDisabled() || rect.isEmpty())
+ GraphicsContext& context = paintInfo.context();
+ if (context.paintingDisabled() || rect.isEmpty())
return;
bool includeLeftEdge = box ? box->includeLogicalLeftEdge() : true;
bool includeRightEdge = box ? box->includeLogicalRightEdge() : true;
bool hasRoundedBorder = style().hasBorderRadius() && (includeLeftEdge || includeRightEdge);
- bool clippedWithLocalScrolling = hasOverflowClip() && bgLayer->attachment() == LocalBackgroundAttachment;
- bool isBorderFill = bgLayer->clip() == BorderFillBox;
- bool isRoot = this->isRoot();
+ bool clippedWithLocalScrolling = hasOverflowClip() && bgLayer.attachment() == LocalBackgroundAttachment;
+ bool isBorderFill = bgLayer.clip() == BorderFillBox;
+ bool isRoot = this->isDocumentElementRenderer();
Color bgColor = color;
- StyleImage* bgImage = bgLayer->image();
+ StyleImage* bgImage = bgLayer.image();
bool shouldPaintBackgroundImage = bgImage && bgImage->canRender(this, style().effectiveZoom());
bool forceBackgroundToWhite = false;
if (document().printing()) {
if (style().printColorAdjust() == PrintColorAdjustEconomy)
forceBackgroundToWhite = true;
- if (frame().settings().shouldPrintBackgrounds())
+ if (settings().shouldPrintBackgrounds())
forceBackgroundToWhite = false;
}
@@ -630,108 +660,114 @@ void RenderBoxModelObject::paintFillLayerExtended(const PaintInfo& paintInfo, co
// while rendering.)
if (forceBackgroundToWhite) {
// Note that we can't reuse this variable below because the bgColor might be changed
- bool shouldPaintBackgroundColor = !bgLayer->next() && bgColor.isValid() && bgColor.alpha();
+ bool shouldPaintBackgroundColor = !bgLayer.next() && bgColor.isVisible();
if (shouldPaintBackgroundImage || shouldPaintBackgroundColor) {
bgColor = Color::white;
shouldPaintBackgroundImage = false;
}
}
- bool colorVisible = bgColor.isValid() && bgColor.alpha();
-
+ bool baseBgColorOnly = (baseBgColorUsage == BaseBackgroundColorOnly);
+ if (baseBgColorOnly && (!isRoot || bgLayer.next() || bgColor.isOpaque()))
+ return;
+
+ bool colorVisible = bgColor.isVisible();
+ float deviceScaleFactor = document().deviceScaleFactor();
+ FloatRect pixelSnappedRect = snapRectToDevicePixels(rect, deviceScaleFactor);
+
// Fast path for drawing simple color backgrounds.
- if (!isRoot && !clippedWithLocalScrolling && !shouldPaintBackgroundImage && isBorderFill && !bgLayer->next()) {
+ if (!isRoot && !clippedWithLocalScrolling && !shouldPaintBackgroundImage && isBorderFill && !bgLayer.next()) {
if (!colorVisible)
return;
- bool boxShadowShouldBeAppliedToBackground = this->boxShadowShouldBeAppliedToBackground(bleedAvoidance, box);
- GraphicsContextStateSaver shadowStateSaver(*context, boxShadowShouldBeAppliedToBackground);
+ bool boxShadowShouldBeAppliedToBackground = this->boxShadowShouldBeAppliedToBackground(rect.location(), bleedAvoidance, box);
+ GraphicsContextStateSaver shadowStateSaver(context, boxShadowShouldBeAppliedToBackground);
if (boxShadowShouldBeAppliedToBackground)
applyBoxShadowForBackground(context, &style());
if (hasRoundedBorder && bleedAvoidance != BackgroundBleedUseTransparencyLayer) {
- RoundedRect border = backgroundRoundedRectAdjustedForBleedAvoidance(context, rect, bleedAvoidance, box, boxSize, includeLeftEdge, includeRightEdge);
- if (border.isRenderable())
- context->fillRoundedRect(border, bgColor, style().colorSpace());
+ FloatRoundedRect pixelSnappedBorder = backgroundRoundedRectAdjustedForBleedAvoidance(context, rect, bleedAvoidance, box, boxSize,
+ includeLeftEdge, includeRightEdge).pixelSnappedRoundedRectForPainting(deviceScaleFactor);
+ if (pixelSnappedBorder.isRenderable())
+ context.fillRoundedRect(pixelSnappedBorder, bgColor);
else {
- context->save();
- clipRoundedInnerRect(context, rect, border);
- context->fillRect(border.rect(), bgColor, style().colorSpace());
- context->restore();
+ context.save();
+ clipRoundedInnerRect(context, pixelSnappedRect, pixelSnappedBorder);
+ context.fillRect(pixelSnappedBorder.rect(), bgColor);
+ context.restore();
}
} else
- context->fillRect(pixelSnappedIntRect(rect), bgColor, style().colorSpace());
+ context.fillRect(pixelSnappedRect, bgColor);
return;
}
// BorderFillBox radius clipping is taken care of by BackgroundBleedUseTransparencyLayer
bool clipToBorderRadius = hasRoundedBorder && !(isBorderFill && bleedAvoidance == BackgroundBleedUseTransparencyLayer);
- GraphicsContextStateSaver clipToBorderStateSaver(*context, clipToBorderRadius);
+ GraphicsContextStateSaver clipToBorderStateSaver(context, clipToBorderRadius);
if (clipToBorderRadius) {
RoundedRect border = isBorderFill ? backgroundRoundedRectAdjustedForBleedAvoidance(context, rect, bleedAvoidance, box, boxSize, includeLeftEdge, includeRightEdge) : getBackgroundRoundedRect(rect, box, boxSize.width(), boxSize.height(), includeLeftEdge, includeRightEdge);
// Clip to the padding or content boxes as necessary.
- if (bgLayer->clip() == ContentFillBox) {
+ if (bgLayer.clip() == ContentFillBox) {
border = style().getRoundedInnerBorderFor(border.rect(),
paddingTop() + borderTop(), paddingBottom() + borderBottom(), paddingLeft() + borderLeft(), paddingRight() + borderRight(), includeLeftEdge, includeRightEdge);
- } else if (bgLayer->clip() == PaddingFillBox)
+ } else if (bgLayer.clip() == PaddingFillBox)
border = style().getRoundedInnerBorderFor(border.rect(), includeLeftEdge, includeRightEdge);
- clipRoundedInnerRect(context, rect, border);
+ clipRoundedInnerRect(context, pixelSnappedRect, border.pixelSnappedRoundedRectForPainting(deviceScaleFactor));
}
- int bLeft = includeLeftEdge ? borderLeft() : 0;
- int bRight = includeRightEdge ? borderRight() : 0;
+ LayoutUnit bLeft = includeLeftEdge ? borderLeft() : LayoutUnit::fromPixel(0);
+ LayoutUnit bRight = includeRightEdge ? borderRight() : LayoutUnit::fromPixel(0);
LayoutUnit pLeft = includeLeftEdge ? paddingLeft() : LayoutUnit();
LayoutUnit pRight = includeRightEdge ? paddingRight() : LayoutUnit();
- GraphicsContextStateSaver clipWithScrollingStateSaver(*context, clippedWithLocalScrolling);
+ GraphicsContextStateSaver clipWithScrollingStateSaver(context, clippedWithLocalScrolling);
LayoutRect scrolledPaintRect = rect;
if (clippedWithLocalScrolling) {
// Clip to the overflow area.
- RenderBox* thisBox = toRenderBox(this);
- context->clip(thisBox->overflowClipRect(rect.location(), paintInfo.renderRegion));
+ auto& thisBox = downcast<RenderBox>(*this);
+ context.clip(thisBox.overflowClipRect(rect.location(), currentRenderNamedFlowFragment()));
// Adjust the paint rect to reflect a scrolled content box with borders at the ends.
- IntSize offset = thisBox->scrolledContentOffset();
- scrolledPaintRect.move(-offset);
+ scrolledPaintRect.moveBy(-thisBox.scrollPosition());
scrolledPaintRect.setWidth(bLeft + layer()->scrollWidth() + bRight);
scrolledPaintRect.setHeight(borderTop() + layer()->scrollHeight() + borderBottom());
}
- GraphicsContextStateSaver backgroundClipStateSaver(*context, false);
+ GraphicsContextStateSaver backgroundClipStateSaver(context, false);
std::unique_ptr<ImageBuffer> maskImage;
IntRect maskRect;
- if (bgLayer->clip() == PaddingFillBox || bgLayer->clip() == ContentFillBox) {
+ if (bgLayer.clip() == PaddingFillBox || bgLayer.clip() == ContentFillBox) {
// Clip to the padding or content boxes as necessary.
if (!clipToBorderRadius) {
- bool includePadding = bgLayer->clip() == ContentFillBox;
+ bool includePadding = bgLayer.clip() == ContentFillBox;
LayoutRect clipRect = LayoutRect(scrolledPaintRect.x() + bLeft + (includePadding ? pLeft : LayoutUnit()),
scrolledPaintRect.y() + borderTop() + (includePadding ? paddingTop() : LayoutUnit()),
scrolledPaintRect.width() - bLeft - bRight - (includePadding ? pLeft + pRight : LayoutUnit()),
scrolledPaintRect.height() - borderTop() - borderBottom() - (includePadding ? paddingTop() + paddingBottom() : LayoutUnit()));
backgroundClipStateSaver.save();
- context->clip(clipRect);
+ context.clip(clipRect);
}
- } else if (bgLayer->clip() == TextFillBox) {
+ } else if (bgLayer.clip() == TextFillBox) {
// We have to draw our text into a mask that can then be used to clip background drawing.
// First figure out how big the mask has to be. It should be no bigger than what we need
// to actually render, so we should intersect the dirty rect with the border box of the background.
- maskRect = pixelSnappedIntRect(rect);
- maskRect.intersect(pixelSnappedIntRect(paintInfo.rect));
+ maskRect = snappedIntRect(rect);
+ maskRect.intersect(snappedIntRect(paintInfo.rect));
// Now create the mask.
- maskImage = context->createCompatibleBuffer(maskRect.size());
+ maskImage = ImageBuffer::createCompatibleBuffer(maskRect.size(), ColorSpaceSRGB, context);
if (!maskImage)
return;
- paintMaskForTextFillBox(maskImage.get(), maskRect, box, scrolledPaintRect, paintInfo.renderRegion);
+ paintMaskForTextFillBox(maskImage.get(), maskRect, box, scrolledPaintRect);
// The mask has been created. Now we just need to clip to it.
backgroundClipStateSaver.save();
- context->clip(maskRect);
- context->beginTransparencyLayer(1);
+ context.clip(maskRect);
+ context.beginTransparencyLayer(1);
}
// Only fill with a base color (e.g., white) if we're the root document, since iframes/frames with
@@ -739,25 +775,21 @@ void RenderBoxModelObject::paintFillLayerExtended(const PaintInfo& paintInfo, co
bool isOpaqueRoot = false;
if (isRoot) {
isOpaqueRoot = true;
- if (!bgLayer->next() && !(bgColor.isValid() && bgColor.alpha() == 255)) {
- Element* ownerElement = document().ownerElement();
+ if (!bgLayer.next() && !bgColor.isOpaque()) {
+ HTMLFrameOwnerElement* ownerElement = document().ownerElement();
if (ownerElement) {
if (!ownerElement->hasTagName(frameTag)) {
// Locate the <body> element using the DOM. This is easier than trying
// to crawl around a render tree with potential :before/:after content and
// anonymous blocks created by inline <body> tags etc. We can locate the <body>
// render object very easily via the DOM.
- HTMLElement* body = document().body();
- if (body) {
+ if (HTMLElement* body = document().bodyOrFrameset()) {
// Can't scroll a frameset document anyway.
- isOpaqueRoot = body->hasLocalName(framesetTag);
- }
-#if ENABLE(SVG)
- else {
+ isOpaqueRoot = is<HTMLFrameSetElement>(*body);
+ } else {
// SVG documents and XML documents with SVG root nodes are transparent.
isOpaqueRoot = !document().hasSVGRootNode();
}
-#endif
}
} else
isOpaqueRoot = !view().frameView().isTransparent();
@@ -766,138 +798,127 @@ void RenderBoxModelObject::paintFillLayerExtended(const PaintInfo& paintInfo, co
}
// Paint the color first underneath all images, culled if background image occludes it.
- // FIXME: In the bgLayer->hasFiniteBounds() case, we could improve the culling test
+ // FIXME: In the bgLayer.hasFiniteBounds() case, we could improve the culling test
// by verifying whether the background image covers the entire layout rect.
- if (!bgLayer->next()) {
- IntRect backgroundRect(pixelSnappedIntRect(scrolledPaintRect));
- bool boxShadowShouldBeAppliedToBackground = this->boxShadowShouldBeAppliedToBackground(bleedAvoidance, box);
- if (boxShadowShouldBeAppliedToBackground || !shouldPaintBackgroundImage || !bgLayer->hasOpaqueImage(this) || !bgLayer->hasRepeatXY()) {
+ if (!bgLayer.next()) {
+ LayoutRect backgroundRect(scrolledPaintRect);
+ bool boxShadowShouldBeAppliedToBackground = this->boxShadowShouldBeAppliedToBackground(rect.location(), bleedAvoidance, box);
+ if (boxShadowShouldBeAppliedToBackground || !shouldPaintBackgroundImage || !bgLayer.hasOpaqueImage(*this) || !bgLayer.hasRepeatXY()) {
if (!boxShadowShouldBeAppliedToBackground)
- backgroundRect.intersect(pixelSnappedIntRect(paintInfo.rect));
+ backgroundRect.intersect(paintInfo.rect);
- // If we have an alpha and we are painting the root element, go ahead and blend with the base background color.
+ // If we have an alpha and we are painting the root element, blend with the base background color.
Color baseColor;
bool shouldClearBackground = false;
- if (isOpaqueRoot) {
+ if ((baseBgColorUsage != BaseBackgroundColorSkip) && isOpaqueRoot) {
baseColor = view().frameView().baseBackgroundColor();
- if (!baseColor.alpha())
+ if (!baseColor.isVisible())
shouldClearBackground = true;
}
- GraphicsContextStateSaver shadowStateSaver(*context, boxShadowShouldBeAppliedToBackground);
+ GraphicsContextStateSaver shadowStateSaver(context, boxShadowShouldBeAppliedToBackground);
if (boxShadowShouldBeAppliedToBackground)
applyBoxShadowForBackground(context, &style());
- if (baseColor.alpha()) {
- if (bgColor.alpha())
+ FloatRect backgroundRectForPainting = snapRectToDevicePixels(backgroundRect, deviceScaleFactor);
+ if (baseColor.isVisible()) {
+ if (!baseBgColorOnly && bgColor.isVisible())
baseColor = baseColor.blend(bgColor);
-
- context->fillRect(backgroundRect, baseColor, style().colorSpace(), CompositeCopy);
- } else if (bgColor.alpha()) {
- CompositeOperator operation = shouldClearBackground ? CompositeCopy : context->compositeOperation();
- context->fillRect(backgroundRect, bgColor, style().colorSpace(), operation);
+ context.fillRect(backgroundRectForPainting, baseColor, CompositeCopy);
+ } else if (!baseBgColorOnly && bgColor.isVisible()) {
+ auto operation = shouldClearBackground ? CompositeCopy : context.compositeOperation();
+ context.fillRect(backgroundRectForPainting, bgColor, operation);
} else if (shouldClearBackground)
- context->clearRect(backgroundRect);
+ context.clearRect(backgroundRectForPainting);
}
}
// no progressive loading of the background image
- if (shouldPaintBackgroundImage) {
- BackgroundImageGeometry geometry;
- calculateBackgroundImageGeometry(paintInfo.paintContainer, bgLayer, scrolledPaintRect, geometry, backgroundObject);
- geometry.clip(pixelSnappedIntRect(paintInfo.rect));
- if (!geometry.destRect().isEmpty()) {
- CompositeOperator compositeOp = op == CompositeSourceOver ? bgLayer->composite() : op;
- auto clientForBackgroundImage = backgroundObject ? backgroundObject : this;
- RefPtr<Image> image = bgImage->image(clientForBackgroundImage, geometry.tileSize());
- context->setDrawLuminanceMask(bgLayer->maskSourceType() == MaskLuminance);
- bool useLowQualityScaling = shouldPaintAtLowQuality(context, image.get(), bgLayer, geometry.tileSize());
- if (image.get())
- image->setSpaceSize(geometry.spaceSize());
- context->drawTiledImage(image.get(), style().colorSpace(), geometry.destRect(), geometry.relativePhase(), geometry.tileSize(),
- compositeOp, useLowQualityScaling, bgLayer->blendMode());
+ if (!baseBgColorOnly && shouldPaintBackgroundImage) {
+ auto geometry = calculateBackgroundImageGeometry(paintInfo.paintContainer, bgLayer, rect.location(), scrolledPaintRect, backgroundObject);
+ geometry.clip(LayoutRect(pixelSnappedRect));
+ RefPtr<Image> image;
+ if (!geometry.destRect().isEmpty() && (image = bgImage->image(backgroundObject ? backgroundObject : this, geometry.tileSize()))) {
+ auto compositeOp = op == CompositeSourceOver ? bgLayer.composite() : op;
+ context.setDrawLuminanceMask(bgLayer.maskSourceType() == MaskLuminance);
+
+ auto interpolation = chooseInterpolationQuality(context, *image, &bgLayer, geometry.tileSize());
+ context.drawTiledImage(*image, geometry.destRect(), toLayoutPoint(geometry.relativePhase()), geometry.tileSize(), geometry.spaceSize(), ImagePaintingOptions(compositeOp, bgLayer.blendMode(), ImageOrientationDescription(), interpolation));
}
}
- if (bgLayer->clip() == TextFillBox) {
- context->drawImageBuffer(maskImage.get(), ColorSpaceDeviceRGB, maskRect, CompositeDestinationIn);
- context->endTransparencyLayer();
+ if (maskImage && bgLayer.clip() == TextFillBox) {
+ context.drawConsumingImageBuffer(WTFMove(maskImage), maskRect, CompositeDestinationIn);
+ context.endTransparencyLayer();
}
}
-static inline int resolveWidthForRatio(int height, const FloatSize& intrinsicRatio)
+static inline LayoutUnit resolveWidthForRatio(LayoutUnit height, const LayoutSize& intrinsicRatio)
{
- return ceilf(height * intrinsicRatio.width() / intrinsicRatio.height());
+ return height * intrinsicRatio.width() / intrinsicRatio.height();
}
-static inline int resolveHeightForRatio(int width, const FloatSize& intrinsicRatio)
+static inline LayoutUnit resolveHeightForRatio(LayoutUnit width, const LayoutSize& intrinsicRatio)
{
- return ceilf(width * intrinsicRatio.height() / intrinsicRatio.width());
+ return width * intrinsicRatio.height() / intrinsicRatio.width();
}
-static inline IntSize resolveAgainstIntrinsicWidthOrHeightAndRatio(const IntSize& size, const FloatSize& intrinsicRatio, int useWidth, int useHeight)
+static inline LayoutSize resolveAgainstIntrinsicWidthOrHeightAndRatio(const LayoutSize& size, const LayoutSize& intrinsicRatio, LayoutUnit useWidth, LayoutUnit useHeight)
{
if (intrinsicRatio.isEmpty()) {
if (useWidth)
- return IntSize(useWidth, size.height());
- return IntSize(size.width(), useHeight);
+ return LayoutSize(useWidth, size.height());
+ return LayoutSize(size.width(), useHeight);
}
if (useWidth)
- return IntSize(useWidth, resolveHeightForRatio(useWidth, intrinsicRatio));
- return IntSize(resolveWidthForRatio(useHeight, intrinsicRatio), useHeight);
+ return LayoutSize(useWidth, resolveHeightForRatio(useWidth, intrinsicRatio));
+ return LayoutSize(resolveWidthForRatio(useHeight, intrinsicRatio), useHeight);
}
-static inline IntSize resolveAgainstIntrinsicRatio(const IntSize& size, const FloatSize& intrinsicRatio)
+static inline LayoutSize resolveAgainstIntrinsicRatio(const LayoutSize& size, const LayoutSize& intrinsicRatio)
{
// Two possible solutions: (size.width(), solutionHeight) or (solutionWidth, size.height())
// "... must be assumed to be the largest dimensions..." = easiest answer: the rect with the largest surface area.
- int solutionWidth = resolveWidthForRatio(size.height(), intrinsicRatio);
- int solutionHeight = resolveHeightForRatio(size.width(), intrinsicRatio);
+ LayoutUnit solutionWidth = resolveWidthForRatio(size.height(), intrinsicRatio);
+ LayoutUnit solutionHeight = resolveHeightForRatio(size.width(), intrinsicRatio);
if (solutionWidth <= size.width()) {
if (solutionHeight <= size.height()) {
// If both solutions fit, choose the one covering the larger area.
- int areaOne = solutionWidth * size.height();
- int areaTwo = size.width() * solutionHeight;
+ LayoutUnit areaOne = solutionWidth * size.height();
+ LayoutUnit areaTwo = size.width() * solutionHeight;
if (areaOne < areaTwo)
- return IntSize(size.width(), solutionHeight);
- return IntSize(solutionWidth, size.height());
+ return LayoutSize(size.width(), solutionHeight);
+ return LayoutSize(solutionWidth, size.height());
}
// Only the first solution fits.
- return IntSize(solutionWidth, size.height());
+ return LayoutSize(solutionWidth, size.height());
}
// Only the second solution fits, assert that.
ASSERT(solutionHeight <= size.height());
- return IntSize(size.width(), solutionHeight);
+ return LayoutSize(size.width(), solutionHeight);
}
-IntSize RenderBoxModelObject::calculateImageIntrinsicDimensions(StyleImage* image, const IntSize& positioningAreaSize, ScaleByEffectiveZoomOrNot shouldScaleOrNot) const
+LayoutSize RenderBoxModelObject::calculateImageIntrinsicDimensions(StyleImage* image, const LayoutSize& positioningAreaSize, ScaleByEffectiveZoomOrNot shouldScaleOrNot) const
{
// A generated image without a fixed size, will always return the container size as intrinsic size.
if (image->isGeneratedImage() && image->usesImageContainerSize())
- return IntSize(positioningAreaSize.width(), positioningAreaSize.height());
+ return LayoutSize(positioningAreaSize.width(), positioningAreaSize.height());
Length intrinsicWidth;
Length intrinsicHeight;
FloatSize intrinsicRatio;
image->computeIntrinsicDimensions(this, intrinsicWidth, intrinsicHeight, intrinsicRatio);
- // Intrinsic dimensions expressed as percentages must be resolved relative to the dimensions of the rectangle
- // that establishes the coordinate system for the 'background-position' property.
-
- // FIXME: Remove unnecessary rounding when layout is off ints: webkit.org/b/63656
- if (intrinsicWidth.isPercent() && intrinsicHeight.isPercent() && intrinsicRatio.isEmpty()) {
- // Resolve width/height percentages against positioningAreaSize, only if no intrinsic ratio is provided.
- int resolvedWidth = static_cast<int>(round(positioningAreaSize.width() * intrinsicWidth.percent() / 100));
- int resolvedHeight = static_cast<int>(round(positioningAreaSize.height() * intrinsicHeight.percent() / 100));
- return IntSize(resolvedWidth, resolvedHeight);
- }
+ ASSERT(!intrinsicWidth.isPercentOrCalculated());
+ ASSERT(!intrinsicHeight.isPercentOrCalculated());
+
+ LayoutSize resolvedSize(intrinsicWidth.value(), intrinsicHeight.value());
+ LayoutSize minimumSize(resolvedSize.width() > 0 ? 1 : 0, resolvedSize.height() > 0 ? 1 : 0);
- IntSize resolvedSize(intrinsicWidth.isFixed() ? intrinsicWidth.value() : 0, intrinsicHeight.isFixed() ? intrinsicHeight.value() : 0);
- IntSize minimumSize(resolvedSize.width() > 0 ? 1 : 0, resolvedSize.height() > 0 ? 1 : 0);
if (shouldScaleOrNot == ScaleByEffectiveZoom)
resolvedSize.scale(style().effectiveZoom());
resolvedSize.clampToMinimumSize(minimumSize);
@@ -910,51 +931,48 @@ IntSize RenderBoxModelObject::calculateImageIntrinsicDimensions(StyleImage* imag
// * and no intrinsic aspect ratio, then the missing dimension is assumed to be the size of the rectangle that
// establishes the coordinate system for the 'background-position' property.
if (resolvedSize.width() > 0 || resolvedSize.height() > 0)
- return resolveAgainstIntrinsicWidthOrHeightAndRatio(positioningAreaSize, intrinsicRatio, resolvedSize.width(), resolvedSize.height());
+ return resolveAgainstIntrinsicWidthOrHeightAndRatio(positioningAreaSize, LayoutSize(intrinsicRatio), resolvedSize.width(), resolvedSize.height());
// If the image has no intrinsic dimensions and has an intrinsic ratio the dimensions must be assumed to be the
// largest dimensions at that ratio such that neither dimension exceeds the dimensions of the rectangle that
// establishes the coordinate system for the 'background-position' property.
if (!intrinsicRatio.isEmpty())
- return resolveAgainstIntrinsicRatio(positioningAreaSize, intrinsicRatio);
+ return resolveAgainstIntrinsicRatio(positioningAreaSize, LayoutSize(intrinsicRatio));
// If the image has no intrinsic ratio either, then the dimensions must be assumed to be the rectangle that
// establishes the coordinate system for the 'background-position' property.
return positioningAreaSize;
}
-static inline void applySubPixelHeuristicForTileSize(LayoutSize& tileSize, const IntSize& positioningAreaSize)
+LayoutSize RenderBoxModelObject::calculateFillTileSize(const FillLayer& fillLayer, const LayoutSize& positioningAreaSize) const
{
- tileSize.setWidth(positioningAreaSize.width() - tileSize.width() <= 1 ? tileSize.width().ceil() : tileSize.width().floor());
- tileSize.setHeight(positioningAreaSize.height() - tileSize.height() <= 1 ? tileSize.height().ceil() : tileSize.height().floor());
-}
+ StyleImage* image = fillLayer.image();
+ EFillSizeType type = fillLayer.size().type;
-IntSize RenderBoxModelObject::calculateFillTileSize(const FillLayer* fillLayer, const IntSize& positioningAreaSize) const
-{
- StyleImage* image = fillLayer->image();
- EFillSizeType type = fillLayer->size().type;
+ LayoutSize imageIntrinsicSize;
+ if (image) {
+ imageIntrinsicSize = calculateImageIntrinsicDimensions(image, positioningAreaSize, ScaleByEffectiveZoom);
+ imageIntrinsicSize.scale(1 / image->imageScaleFactor(), 1 / image->imageScaleFactor());
+ } else
+ imageIntrinsicSize = positioningAreaSize;
- IntSize imageIntrinsicSize = calculateImageIntrinsicDimensions(image, positioningAreaSize, ScaleByEffectiveZoom);
- imageIntrinsicSize.scale(1 / image->imageScaleFactor(), 1 / image->imageScaleFactor());
switch (type) {
case SizeLength: {
LayoutSize tileSize = positioningAreaSize;
- Length layerWidth = fillLayer->size().size.width();
- Length layerHeight = fillLayer->size().size.height();
+ Length layerWidth = fillLayer.size().size.width;
+ Length layerHeight = fillLayer.size().size.height;
if (layerWidth.isFixed())
tileSize.setWidth(layerWidth.value());
- else if (layerWidth.isPercent() || layerWidth.isViewportPercentage())
+ else if (layerWidth.isPercentOrCalculated())
tileSize.setWidth(valueForLength(layerWidth, positioningAreaSize.width()));
if (layerHeight.isFixed())
tileSize.setHeight(layerHeight.value());
- else if (layerHeight.isPercent() || layerHeight.isViewportPercentage())
+ else if (layerHeight.isPercentOrCalculated())
tileSize.setHeight(valueForLength(layerHeight, positioningAreaSize.height()));
- applySubPixelHeuristicForTileSize(tileSize, positioningAreaSize);
-
// If one of the values is auto we have to use the appropriate
// scale to maintain our aspect ratio.
if (layerWidth.isAuto() && !layerHeight.isAuto()) {
@@ -967,9 +985,9 @@ IntSize RenderBoxModelObject::calculateFillTileSize(const FillLayer* fillLayer,
// If both width and height are auto, use the image's intrinsic size.
tileSize = imageIntrinsicSize;
}
-
+
tileSize.clampNegativeToZero();
- return flooredIntSize(tileSize);
+ return tileSize;
}
case SizeNone: {
// If both values are ‘auto’ then the intrinsic width and/or height of the image should be used, if any.
@@ -982,54 +1000,34 @@ IntSize RenderBoxModelObject::calculateFillTileSize(const FillLayer* fillLayer,
FALLTHROUGH;
case Contain:
case Cover: {
- float horizontalScaleFactor = imageIntrinsicSize.width()
- ? static_cast<float>(positioningAreaSize.width()) / imageIntrinsicSize.width() : 1;
- float verticalScaleFactor = imageIntrinsicSize.height()
- ? static_cast<float>(positioningAreaSize.height()) / imageIntrinsicSize.height() : 1;
+ // Scale computation needs higher precision than what LayoutUnit can offer.
+ FloatSize localImageIntrinsicSize = imageIntrinsicSize;
+ FloatSize localPositioningAreaSize = positioningAreaSize;
+
+ float horizontalScaleFactor = localImageIntrinsicSize.width() ? (localPositioningAreaSize.width() / localImageIntrinsicSize.width()) : 1;
+ float verticalScaleFactor = localImageIntrinsicSize.height() ? (localPositioningAreaSize.height() / localImageIntrinsicSize.height()) : 1;
float scaleFactor = type == Contain ? std::min(horizontalScaleFactor, verticalScaleFactor) : std::max(horizontalScaleFactor, verticalScaleFactor);
- return IntSize(std::max(1, static_cast<int>(imageIntrinsicSize.width() * scaleFactor)), std::max(1, static_cast<int>(imageIntrinsicSize.height() * scaleFactor)));
+ float deviceScaleFactor = document().deviceScaleFactor();
+ return LayoutSize(std::max<LayoutUnit>(1 / deviceScaleFactor, localImageIntrinsicSize.width() * scaleFactor),
+ std::max<LayoutUnit>(1 / deviceScaleFactor, localImageIntrinsicSize.height() * scaleFactor));
}
}
ASSERT_NOT_REACHED();
- return IntSize();
-}
-
-void RenderBoxModelObject::BackgroundImageGeometry::setNoRepeatX(int xOffset)
-{
- m_destRect.move(std::max(xOffset, 0), 0);
- m_phase.setX(-std::min(xOffset, 0));
- m_destRect.setWidth(m_tileSize.width() + std::min(xOffset, 0));
-}
-void RenderBoxModelObject::BackgroundImageGeometry::setNoRepeatY(int yOffset)
-{
- m_destRect.move(0, std::max(yOffset, 0));
- m_phase.setY(-std::min(yOffset, 0));
- m_destRect.setHeight(m_tileSize.height() + std::min(yOffset, 0));
-}
-
-void RenderBoxModelObject::BackgroundImageGeometry::useFixedAttachment(const IntPoint& attachmentPoint)
-{
- IntPoint alignedPoint = attachmentPoint;
- m_phase.move(std::max(alignedPoint.x() - m_destRect.x(), 0), std::max(alignedPoint.y() - m_destRect.y(), 0));
-}
-
-void RenderBoxModelObject::BackgroundImageGeometry::clip(const IntRect& clipRect)
-{
- m_destRect.intersect(clipRect);
+ return LayoutSize();
}
-IntPoint RenderBoxModelObject::BackgroundImageGeometry::relativePhase() const
+static void pixelSnapBackgroundImageGeometryForPainting(LayoutRect& destinationRect, LayoutSize& tileSize, LayoutSize& phase, LayoutSize& space, float scaleFactor)
{
- IntPoint phase = m_phase;
- phase += m_destRect.location() - m_destOrigin;
- return phase;
+ tileSize = LayoutSize(snapRectToDevicePixels(LayoutRect(destinationRect.location(), tileSize), scaleFactor).size());
+ phase = LayoutSize(snapRectToDevicePixels(LayoutRect(destinationRect.location(), phase), scaleFactor).size());
+ space = LayoutSize(snapRectToDevicePixels(LayoutRect(LayoutPoint(), space), scaleFactor).size());
+ destinationRect = LayoutRect(snapRectToDevicePixels(destinationRect, scaleFactor));
}
bool RenderBoxModelObject::fixedBackgroundPaintsInLocalCoordinates() const
{
-#if USE(ACCELERATED_COMPOSITING)
- if (!isRoot())
+ if (!isDocumentElementRenderer())
return false;
if (view().frameView().paintBehavior() & PaintBehaviorFlattenCompositingLayers)
@@ -1040,57 +1038,54 @@ bool RenderBoxModelObject::fixedBackgroundPaintsInLocalCoordinates() const
return false;
return rootLayer->backing()->backgroundLayerPaintsFixedRootBackground();
-#else
- return false;
-#endif
}
-static inline int getSpace(int areaSize, int tileSize)
+static inline LayoutUnit getSpace(LayoutUnit areaSize, LayoutUnit tileSize)
{
int numberOfTiles = areaSize / tileSize;
- int space = -1;
+ LayoutUnit space = -1;
if (numberOfTiles > 1)
- space = roundedLayoutUnit((float)(areaSize - numberOfTiles * tileSize) / (numberOfTiles - 1));
+ space = (areaSize - numberOfTiles * tileSize) / (numberOfTiles - 1);
return space;
}
-void RenderBoxModelObject::calculateBackgroundImageGeometry(const RenderLayerModelObject* paintContainer, const FillLayer* fillLayer, const LayoutRect& paintRect,
- BackgroundImageGeometry& geometry, RenderElement* backgroundObject) const
+static LayoutUnit resolveEdgeRelativeLength(const Length& length, Edge edge, LayoutUnit availableSpace, const LayoutSize& areaSize, const LayoutSize& tileSize)
{
- LayoutUnit left = 0;
- LayoutUnit top = 0;
- IntSize positioningAreaSize;
- IntRect snappedPaintRect = pixelSnappedIntRect(paintRect);
+ LayoutUnit result = minimumValueForLength(length, availableSpace);
- // Determine the background positioning area and set destRect to the background painting area.
- // destRect will be adjusted later if the background is non-repeating.
- // FIXME: transforms spec says that fixed backgrounds behave like scroll inside transforms. https://bugs.webkit.org/show_bug.cgi?id=15679
- bool fixedAttachment = fillLayer->attachment() == FixedBackgroundAttachment;
+ if (edge == Edge::Right)
+ return areaSize.width() - tileSize.width() - result;
-#if ENABLE(FAST_MOBILE_SCROLLING)
- if (view().frameView().canBlitOnScroll()) {
- // As a side effect of an optimization to blit on scroll, we do not honor the CSS
- // property "background-attachment: fixed" because it may result in rendering
- // artifacts. Note, these artifacts only appear if we are blitting on scroll of
- // a page that has fixed background images.
- fixedAttachment = false;
- }
-#endif
+ if (edge == Edge::Bottom)
+ return areaSize.height() - tileSize.height() - result;
- if (!fixedAttachment) {
- geometry.setDestRect(snappedPaintRect);
+ return result;
+}
+BackgroundImageGeometry RenderBoxModelObject::calculateBackgroundImageGeometry(const RenderLayerModelObject* paintContainer, const FillLayer& fillLayer, const LayoutPoint& paintOffset,
+ const LayoutRect& borderBoxRect, RenderElement* backgroundObject) const
+{
+ LayoutUnit left = 0;
+ LayoutUnit top = 0;
+ LayoutSize positioningAreaSize;
+ // Determine the background positioning area and set destination rect to the background painting area.
+ // Destination rect will be adjusted later if the background is non-repeating.
+ // FIXME: transforms spec says that fixed backgrounds behave like scroll inside transforms. https://bugs.webkit.org/show_bug.cgi?id=15679
+ LayoutRect destinationRect(borderBoxRect);
+ bool fixedAttachment = fillLayer.attachment() == FixedBackgroundAttachment;
+ float deviceScaleFactor = document().deviceScaleFactor();
+ if (!fixedAttachment) {
LayoutUnit right = 0;
LayoutUnit bottom = 0;
// Scroll and Local.
- if (fillLayer->origin() != BorderFillBox) {
+ if (fillLayer.origin() != BorderFillBox) {
left = borderLeft();
right = borderRight();
top = borderTop();
bottom = borderBottom();
- if (fillLayer->origin() == ContentFillBox) {
+ if (fillLayer.origin() == ContentFillBox) {
left += paddingLeft();
right += paddingRight();
top += paddingTop();
@@ -1101,140 +1096,166 @@ void RenderBoxModelObject::calculateBackgroundImageGeometry(const RenderLayerMod
// The background of the box generated by the root element covers the entire canvas including
// its margins. Since those were added in already, we have to factor them out when computing
// the background positioning area.
- if (isRoot()) {
- positioningAreaSize = pixelSnappedIntSize(toRenderBox(this)->size() - LayoutSize(left + right, top + bottom), toRenderBox(this)->location());
- if (view().frameView().hasExtendedBackground()) {
- IntRect extendedBackgroundRect = view().frameView().extendedBackgroundRect();
+ if (isDocumentElementRenderer()) {
+ positioningAreaSize = downcast<RenderBox>(*this).size() - LayoutSize(left + right, top + bottom);
+ positioningAreaSize = LayoutSize(snapSizeToDevicePixel(positioningAreaSize, LayoutPoint(), deviceScaleFactor));
+ if (view().frameView().hasExtendedBackgroundRectForPainting()) {
+ LayoutRect extendedBackgroundRect = view().frameView().extendedBackgroundRectForPainting();
left += (marginLeft() - extendedBackgroundRect.x());
top += (marginTop() - extendedBackgroundRect.y());
}
- } else
- positioningAreaSize = pixelSnappedIntSize(paintRect.size() - LayoutSize(left + right, top + bottom), paintRect.location());
+ } else {
+ positioningAreaSize = borderBoxRect.size() - LayoutSize(left + right, top + bottom);
+ positioningAreaSize = LayoutSize(snapRectToDevicePixels(LayoutRect(paintOffset, positioningAreaSize), deviceScaleFactor).size());
+ }
} else {
- geometry.setHasNonLocalGeometry();
-
- IntRect viewportRect = pixelSnappedIntRect(view().viewRect());
- if (fixedBackgroundPaintsInLocalCoordinates())
- viewportRect.setLocation(IntPoint());
- else
- viewportRect.setLocation(IntPoint(view().frameView().scrollOffsetForFixedPosition()));
+ LayoutRect viewportRect;
+ float topContentInset = 0;
+ if (settings().fixedBackgroundsPaintRelativeToDocument())
+ viewportRect = view().unscaledDocumentRect();
+ else {
+ FrameView& frameView = view().frameView();
+ bool useFixedLayout = frameView.useFixedLayout() && !frameView.fixedLayoutSize().isEmpty();
+
+ if (useFixedLayout) {
+ // Use the fixedLayoutSize() when useFixedLayout() because the rendering will scale
+ // down the frameView to to fit in the current viewport.
+ viewportRect.setSize(frameView.fixedLayoutSize());
+ } else
+ viewportRect.setSize(frameView.sizeForVisibleContent());
+
+ if (fixedBackgroundPaintsInLocalCoordinates()) {
+ if (!useFixedLayout) {
+ // Shifting location up by topContentInset is needed for layout tests which expect
+ // layout to be shifted down when calling window.internals.setTopContentInset().
+ topContentInset = frameView.topContentInset(ScrollView::TopContentInsetType::WebCoreOrPlatformContentInset);
+ viewportRect.setLocation(LayoutPoint(0, -topContentInset));
+ }
+ } else if (useFixedLayout || frameView.frameScaleFactor() != 1) {
+ // scrollPositionForFixedPosition() is adjusted for page scale and it does not include
+ // topContentInset so do not add it to the calculation below.
+ viewportRect.setLocation(frameView.scrollPositionForFixedPosition());
+ } else {
+ // documentScrollPositionRelativeToViewOrigin() includes -topContentInset in its height
+ // so we need to account for that in calculating the phase size
+ topContentInset = frameView.topContentInset(ScrollView::TopContentInsetType::WebCoreOrPlatformContentInset);
+ viewportRect.setLocation(frameView.documentScrollPositionRelativeToViewOrigin());
+ }
- if (paintContainer) {
- IntPoint absoluteContainerOffset = roundedIntPoint(paintContainer->localToAbsolute(FloatPoint()));
- viewportRect.moveBy(-absoluteContainerOffset);
+ top += topContentInset;
}
+
+ if (paintContainer)
+ viewportRect.moveBy(LayoutPoint(-paintContainer->localToAbsolute(FloatPoint())));
- geometry.setDestRect(pixelSnappedIntRect(viewportRect));
- positioningAreaSize = geometry.destRect().size();
+ destinationRect = viewportRect;
+ positioningAreaSize = destinationRect.size();
+ positioningAreaSize.setHeight(positioningAreaSize.height() - topContentInset);
+ positioningAreaSize = LayoutSize(snapRectToDevicePixels(LayoutRect(destinationRect.location(), positioningAreaSize), deviceScaleFactor).size());
}
auto clientForBackgroundImage = backgroundObject ? backgroundObject : this;
- IntSize fillTileSize = calculateFillTileSize(fillLayer, positioningAreaSize);
- fillLayer->image()->setContainerSizeForRenderer(clientForBackgroundImage, fillTileSize, style().effectiveZoom());
- geometry.setTileSize(fillTileSize);
-
- EFillRepeat backgroundRepeatX = fillLayer->repeatX();
- EFillRepeat backgroundRepeatY = fillLayer->repeatY();
- int availableWidth = positioningAreaSize.width() - geometry.tileSize().width();
- int availableHeight = positioningAreaSize.height() - geometry.tileSize().height();
-
- LayoutUnit computedXPosition = minimumValueForLength(fillLayer->xPosition(), availableWidth, true);
- if (backgroundRepeatX == RoundFill && positioningAreaSize.width() > 0 && fillTileSize.width() > 0) {
- long nrTiles = lroundf((float)positioningAreaSize.width() / fillTileSize.width());
- if (!nrTiles)
- nrTiles = 1;
+ LayoutSize tileSize = calculateFillTileSize(fillLayer, positioningAreaSize);
+ if (StyleImage* layerImage = fillLayer.image())
+ layerImage->setContainerSizeForRenderer(clientForBackgroundImage, tileSize, style().effectiveZoom());
+
+ EFillRepeat backgroundRepeatX = fillLayer.repeatX();
+ EFillRepeat backgroundRepeatY = fillLayer.repeatY();
+ LayoutUnit availableWidth = positioningAreaSize.width() - tileSize.width();
+ LayoutUnit availableHeight = positioningAreaSize.height() - tileSize.height();
- if (fillLayer->size().size.height().isAuto() && backgroundRepeatY != RoundFill)
- fillTileSize.setHeight(fillTileSize.height() * positioningAreaSize.width() / (nrTiles * fillTileSize.width()));
+ LayoutSize spaceSize;
+ LayoutSize phase;
+ LayoutSize noRepeat;
+ LayoutUnit computedXPosition = resolveEdgeRelativeLength(fillLayer.xPosition(), fillLayer.backgroundXOrigin(), availableWidth, positioningAreaSize, tileSize);
+ if (backgroundRepeatX == RoundFill && positioningAreaSize.width() > 0 && tileSize.width() > 0) {
+ int numTiles = std::max(1, roundToInt(positioningAreaSize.width() / tileSize.width()));
+ if (fillLayer.size().size.height.isAuto() && backgroundRepeatY != RoundFill)
+ tileSize.setHeight(tileSize.height() * positioningAreaSize.width() / (numTiles * tileSize.width()));
- fillTileSize.setWidth(positioningAreaSize.width() / nrTiles);
- geometry.setTileSize(fillTileSize);
- geometry.setPhaseX(geometry.tileSize().width() ? geometry.tileSize().width() - roundToInt(computedXPosition + left) % geometry.tileSize().width() : 0);
- geometry.setSpaceSize(FloatSize());
+ tileSize.setWidth(positioningAreaSize.width() / numTiles);
+ phase.setWidth(tileSize.width() ? tileSize.width() - fmodf((computedXPosition + left), tileSize.width()) : 0);
}
- LayoutUnit computedYPosition = minimumValueForLength(fillLayer->yPosition(), availableHeight, true);
- if (backgroundRepeatY == RoundFill && positioningAreaSize.height() > 0 && fillTileSize.height() > 0) {
- long nrTiles = lroundf((float)positioningAreaSize.height() / fillTileSize.height());
- if (!nrTiles)
- nrTiles = 1;
-
- if (fillLayer->size().size.width().isAuto() && backgroundRepeatX != RoundFill)
- fillTileSize.setWidth(fillTileSize.width() * positioningAreaSize.height() / (nrTiles * fillTileSize.height()));
+ LayoutUnit computedYPosition = resolveEdgeRelativeLength(fillLayer.yPosition(), fillLayer.backgroundYOrigin(), availableHeight, positioningAreaSize, tileSize);
+ if (backgroundRepeatY == RoundFill && positioningAreaSize.height() > 0 && tileSize.height() > 0) {
+ int numTiles = std::max(1, roundToInt(positioningAreaSize.height() / tileSize.height()));
+ if (fillLayer.size().size.width.isAuto() && backgroundRepeatX != RoundFill)
+ tileSize.setWidth(tileSize.width() * positioningAreaSize.height() / (numTiles * tileSize.height()));
- fillTileSize.setHeight(positioningAreaSize.height() / nrTiles);
- geometry.setTileSize(fillTileSize);
- geometry.setPhaseY(geometry.tileSize().height() ? geometry.tileSize().height() - roundToInt(computedYPosition + top) % geometry.tileSize().height() : 0);
- geometry.setSpaceSize(FloatSize());
+ tileSize.setHeight(positioningAreaSize.height() / numTiles);
+ phase.setHeight(tileSize.height() ? tileSize.height() - fmodf((computedYPosition + top), tileSize.height()) : 0);
}
if (backgroundRepeatX == RepeatFill) {
- geometry.setPhaseX(geometry.tileSize().width() ? geometry.tileSize().width() - roundToInt(computedXPosition + left) % geometry.tileSize().width() : 0);
- geometry.setSpaceSize(FloatSize(0, geometry.spaceSize().height()));
- } else if (backgroundRepeatX == SpaceFill && fillTileSize.width() > 0) {
- int space = getSpace(positioningAreaSize.width(), geometry.tileSize().width());
- int actualWidth = geometry.tileSize().width() + space;
-
+ phase.setWidth(tileSize.width() ? tileSize.width() - fmodf(computedXPosition + left, tileSize.width()) : 0);
+ spaceSize.setWidth(0);
+ } else if (backgroundRepeatX == SpaceFill && tileSize.width() > 0) {
+ LayoutUnit space = getSpace(positioningAreaSize.width(), tileSize.width());
if (space >= 0) {
- computedXPosition = minimumValueForLength(Length(), availableWidth, true);
- geometry.setSpaceSize(FloatSize(space, 0));
- geometry.setPhaseX(actualWidth ? actualWidth - roundToInt(computedXPosition + left) % actualWidth : 0);
+ LayoutUnit actualWidth = tileSize.width() + space;
+ computedXPosition = minimumValueForLength(Length(), availableWidth);
+ spaceSize.setWidth(space);
+ spaceSize.setHeight(0);
+ phase.setWidth(actualWidth ? actualWidth - fmodf((computedXPosition + left), actualWidth) : 0);
} else
backgroundRepeatX = NoRepeatFill;
}
+
if (backgroundRepeatX == NoRepeatFill) {
- int xOffset = fillLayer->backgroundXOrigin() == RightEdge ? availableWidth - computedXPosition : computedXPosition;
- geometry.setNoRepeatX(left + xOffset);
- geometry.setSpaceSize(FloatSize(0, geometry.spaceSize().height()));
+ LayoutUnit xOffset = left + computedXPosition;
+ if (xOffset > 0)
+ destinationRect.move(xOffset, 0);
+ xOffset = std::min<LayoutUnit>(xOffset, 0);
+ phase.setWidth(-xOffset);
+ destinationRect.setWidth(tileSize.width() + xOffset);
+ spaceSize.setWidth(0);
}
if (backgroundRepeatY == RepeatFill) {
- geometry.setPhaseY(geometry.tileSize().height() ? geometry.tileSize().height() - roundToInt(computedYPosition + top) % geometry.tileSize().height() : 0);
- geometry.setSpaceSize(FloatSize(geometry.spaceSize().width(), 0));
- } else if (backgroundRepeatY == SpaceFill && fillTileSize.height() > 0) {
- int space = getSpace(positioningAreaSize.height(), geometry.tileSize().height());
- int actualHeight = geometry.tileSize().height() + space;
+ phase.setHeight(tileSize.height() ? tileSize.height() - fmodf(computedYPosition + top, tileSize.height()) : 0);
+ spaceSize.setHeight(0);
+ } else if (backgroundRepeatY == SpaceFill && tileSize.height() > 0) {
+ LayoutUnit space = getSpace(positioningAreaSize.height(), tileSize.height());
if (space >= 0) {
- computedYPosition = minimumValueForLength(Length(), availableHeight, true);
- geometry.setSpaceSize(FloatSize(geometry.spaceSize().width(), space));
- geometry.setPhaseY(actualHeight ? actualHeight - roundToInt(computedYPosition + top) % actualHeight : 0);
+ LayoutUnit actualHeight = tileSize.height() + space;
+ computedYPosition = minimumValueForLength(Length(), availableHeight);
+ spaceSize.setHeight(space);
+ phase.setHeight(actualHeight ? actualHeight - fmodf((computedYPosition + top), actualHeight) : 0);
} else
backgroundRepeatY = NoRepeatFill;
}
if (backgroundRepeatY == NoRepeatFill) {
- int yOffset = fillLayer->backgroundYOrigin() == BottomEdge ? availableHeight - computedYPosition : computedYPosition;
- geometry.setNoRepeatY(top + yOffset);
- geometry.setSpaceSize(FloatSize(geometry.spaceSize().width(), 0));
+ LayoutUnit yOffset = top + computedYPosition;
+ if (yOffset > 0)
+ destinationRect.move(0, yOffset);
+ yOffset = std::min<LayoutUnit>(yOffset, 0);
+ phase.setHeight(-yOffset);
+ destinationRect.setHeight(tileSize.height() + yOffset);
+ spaceSize.setHeight(0);
}
- if (fixedAttachment)
- geometry.useFixedAttachment(snappedPaintRect.location());
+ if (fixedAttachment) {
+ LayoutPoint attachmentPoint = borderBoxRect.location();
+ phase.expand(std::max<LayoutUnit>(attachmentPoint.x() - destinationRect.x(), 0), std::max<LayoutUnit>(attachmentPoint.y() - destinationRect.y(), 0));
+ }
- geometry.clip(snappedPaintRect);
- geometry.setDestOrigin(geometry.destRect().location());
+ destinationRect.intersect(borderBoxRect);
+ pixelSnapBackgroundImageGeometryForPainting(destinationRect, tileSize, phase, spaceSize, deviceScaleFactor);
+ return BackgroundImageGeometry(destinationRect, tileSize, phase, spaceSize, fixedAttachment);
}
-void RenderBoxModelObject::getGeometryForBackgroundImage(const RenderLayerModelObject* paintContainer, IntRect& destRect, IntPoint& phase, IntSize& tileSize) const
+void RenderBoxModelObject::getGeometryForBackgroundImage(const RenderLayerModelObject* paintContainer, const LayoutPoint& paintOffset, FloatRect& destRect, FloatSize& phase, FloatSize& tileSize) const
{
- const FillLayer* backgroundLayer = style().backgroundLayers();
- BackgroundImageGeometry geometry;
- calculateBackgroundImageGeometry(paintContainer, backgroundLayer, destRect, geometry);
+ LayoutRect paintRect(destRect);
+ auto geometry = calculateBackgroundImageGeometry(paintContainer, style().backgroundLayers(), paintOffset, paintRect);
phase = geometry.phase();
tileSize = geometry.tileSize();
destRect = geometry.destRect();
}
-static LayoutUnit computeBorderImageSide(Length borderSlice, LayoutUnit borderSide, LayoutUnit imageSide, LayoutUnit boxExtent, RenderView* renderView)
-{
- if (borderSlice.isRelative())
- return borderSlice.value() * borderSide;
- if (borderSlice.isAuto())
- return imageSide;
- return valueForLength(borderSlice, boxExtent, renderView);
-}
-
-bool RenderBoxModelObject::paintNinePieceImage(GraphicsContext* graphicsContext, const LayoutRect& rect, const RenderStyle* style,
+bool RenderBoxModelObject::paintNinePieceImage(GraphicsContext& graphicsContext, const LayoutRect& rect, const RenderStyle& style,
const NinePieceImage& ninePieceImage, CompositeOperator op)
{
StyleImage* styleImage = ninePieceImage.image();
@@ -1244,236 +1265,26 @@ bool RenderBoxModelObject::paintNinePieceImage(GraphicsContext* graphicsContext,
if (!styleImage->isLoaded())
return true; // Never paint a nine-piece image incrementally, but don't paint the fallback borders either.
- if (!styleImage->canRender(this, style->effectiveZoom()))
+ if (!styleImage->canRender(this, style.effectiveZoom()))
return false;
// FIXME: border-image is broken with full page zooming when tiling has to happen, since the tiling function
// doesn't have any understanding of the zoom that is in effect on the tile.
+ float deviceScaleFactor = document().deviceScaleFactor();
+
LayoutRect rectWithOutsets = rect;
- rectWithOutsets.expand(style->imageOutsets(ninePieceImage));
- IntRect borderImageRect = pixelSnappedIntRect(rectWithOutsets);
+ rectWithOutsets.expand(style.imageOutsets(ninePieceImage));
+ LayoutRect destination = LayoutRect(snapRectToDevicePixels(rectWithOutsets, deviceScaleFactor));
- IntSize imageSize = calculateImageIntrinsicDimensions(styleImage, borderImageRect.size(), DoNotScaleByEffectiveZoom);
+ LayoutSize source = calculateImageIntrinsicDimensions(styleImage, destination.size(), DoNotScaleByEffectiveZoom);
// If both values are ‘auto’ then the intrinsic width and/or height of the image should be used, if any.
- styleImage->setContainerSizeForRenderer(this, imageSize, style->effectiveZoom());
-
- int imageWidth = imageSize.width();
- int imageHeight = imageSize.height();
- RenderView* renderView = &view();
-
- float imageScaleFactor = styleImage->imageScaleFactor();
- int topSlice = std::min<int>(imageHeight, valueForLength(ninePieceImage.imageSlices().top(), imageHeight)) * imageScaleFactor;
- int rightSlice = std::min<int>(imageWidth, valueForLength(ninePieceImage.imageSlices().right(), imageWidth)) * imageScaleFactor;
- int bottomSlice = std::min<int>(imageHeight, valueForLength(ninePieceImage.imageSlices().bottom(), imageHeight)) * imageScaleFactor;
- int leftSlice = std::min<int>(imageWidth, valueForLength(ninePieceImage.imageSlices().left(), imageWidth)) * imageScaleFactor;
-
- ENinePieceImageRule hRule = ninePieceImage.horizontalRule();
- ENinePieceImageRule vRule = ninePieceImage.verticalRule();
-
- int topWidth = computeBorderImageSide(ninePieceImage.borderSlices().top(), style->borderTopWidth(), topSlice, borderImageRect.height(), renderView);
- int rightWidth = computeBorderImageSide(ninePieceImage.borderSlices().right(), style->borderRightWidth(), rightSlice, borderImageRect.width(), renderView);
- int bottomWidth = computeBorderImageSide(ninePieceImage.borderSlices().bottom(), style->borderBottomWidth(), bottomSlice, borderImageRect.height(), renderView);
- int leftWidth = computeBorderImageSide(ninePieceImage.borderSlices().left(), style->borderLeftWidth(), leftSlice, borderImageRect.width(), renderView);
-
- // Reduce the widths if they're too large.
- // The spec says: Given Lwidth as the width of the border image area, Lheight as its height, and Wside as the border image width
- // offset for the side, let f = min(Lwidth/(Wleft+Wright), Lheight/(Wtop+Wbottom)). If f < 1, then all W are reduced by
- // multiplying them by f.
- int borderSideWidth = std::max(1, leftWidth + rightWidth);
- int borderSideHeight = std::max(1, topWidth + bottomWidth);
- float borderSideScaleFactor = std::min((float)borderImageRect.width() / borderSideWidth, (float)borderImageRect.height() / borderSideHeight);
- if (borderSideScaleFactor < 1) {
- topWidth *= borderSideScaleFactor;
- rightWidth *= borderSideScaleFactor;
- bottomWidth *= borderSideScaleFactor;
- leftWidth *= borderSideScaleFactor;
- }
-
- bool drawLeft = leftSlice > 0 && leftWidth > 0;
- bool drawTop = topSlice > 0 && topWidth > 0;
- bool drawRight = rightSlice > 0 && rightWidth > 0;
- bool drawBottom = bottomSlice > 0 && bottomWidth > 0;
- bool drawMiddle = ninePieceImage.fill() && (imageWidth - leftSlice - rightSlice) > 0 && (borderImageRect.width() - leftWidth - rightWidth) > 0
- && (imageHeight - topSlice - bottomSlice) > 0 && (borderImageRect.height() - topWidth - bottomWidth) > 0;
-
- RefPtr<Image> image = styleImage->image(this, imageSize);
- ColorSpace colorSpace = style->colorSpace();
-
- float destinationWidth = borderImageRect.width() - leftWidth - rightWidth;
- float destinationHeight = borderImageRect.height() - topWidth - bottomWidth;
-
- float sourceWidth = imageWidth - leftSlice - rightSlice;
- float sourceHeight = imageHeight - topSlice - bottomSlice;
-
- float leftSideScale = drawLeft ? (float)leftWidth / leftSlice : 1;
- float rightSideScale = drawRight ? (float)rightWidth / rightSlice : 1;
- float topSideScale = drawTop ? (float)topWidth / topSlice : 1;
- float bottomSideScale = drawBottom ? (float)bottomWidth / bottomSlice : 1;
-
- if (drawLeft) {
- // Paint the top and bottom left corners.
-
- // The top left corner rect is (tx, ty, leftWidth, topWidth)
- // The rect to use from within the image is obtained from our slice, and is (0, 0, leftSlice, topSlice)
- if (drawTop)
- graphicsContext->drawImage(image.get(), colorSpace, IntRect(borderImageRect.location(), IntSize(leftWidth, topWidth)),
- LayoutRect(0, 0, leftSlice, topSlice), op, ImageOrientationDescription());
-
- // The bottom left corner rect is (tx, ty + h - bottomWidth, leftWidth, bottomWidth)
- // The rect to use from within the image is (0, imageHeight - bottomSlice, leftSlice, botomSlice)
- if (drawBottom)
- graphicsContext->drawImage(image.get(), colorSpace, IntRect(borderImageRect.x(), borderImageRect.maxY() - bottomWidth, leftWidth, bottomWidth),
- LayoutRect(0, imageHeight - bottomSlice, leftSlice, bottomSlice), op, ImageOrientationDescription());
-
- // Paint the left edge.
- // Have to scale and tile into the border rect.
- if (sourceHeight > 0)
- graphicsContext->drawTiledImage(image.get(), colorSpace, IntRect(borderImageRect.x(), borderImageRect.y() + topWidth, leftWidth,
- destinationHeight),
- IntRect(0, topSlice, leftSlice, sourceHeight),
- FloatSize(leftSideScale, leftSideScale), Image::StretchTile, (Image::TileRule)vRule, op);
- }
-
- if (drawRight) {
- // Paint the top and bottom right corners
- // The top right corner rect is (tx + w - rightWidth, ty, rightWidth, topWidth)
- // The rect to use from within the image is obtained from our slice, and is (imageWidth - rightSlice, 0, rightSlice, topSlice)
- if (drawTop)
- graphicsContext->drawImage(image.get(), colorSpace, IntRect(borderImageRect.maxX() - rightWidth, borderImageRect.y(), rightWidth, topWidth),
- LayoutRect(imageWidth - rightSlice, 0, rightSlice, topSlice), op, ImageOrientationDescription());
-
- // The bottom right corner rect is (tx + w - rightWidth, ty + h - bottomWidth, rightWidth, bottomWidth)
- // The rect to use from within the image is (imageWidth - rightSlice, imageHeight - bottomSlice, rightSlice, bottomSlice)
- if (drawBottom)
- graphicsContext->drawImage(image.get(), colorSpace, IntRect(borderImageRect.maxX() - rightWidth, borderImageRect.maxY() - bottomWidth, rightWidth, bottomWidth),
- LayoutRect(imageWidth - rightSlice, imageHeight - bottomSlice, rightSlice, bottomSlice), op, ImageOrientationDescription());
-
- // Paint the right edge.
- if (sourceHeight > 0)
- graphicsContext->drawTiledImage(image.get(), colorSpace, IntRect(borderImageRect.maxX() - rightWidth, borderImageRect.y() + topWidth, rightWidth,
- destinationHeight),
- IntRect(imageWidth - rightSlice, topSlice, rightSlice, sourceHeight),
- FloatSize(rightSideScale, rightSideScale),
- Image::StretchTile, (Image::TileRule)vRule, op);
- }
-
- // Paint the top edge.
- if (drawTop && sourceWidth > 0)
- graphicsContext->drawTiledImage(image.get(), colorSpace, IntRect(borderImageRect.x() + leftWidth, borderImageRect.y(), destinationWidth, topWidth),
- IntRect(leftSlice, 0, sourceWidth, topSlice),
- FloatSize(topSideScale, topSideScale), (Image::TileRule)hRule, Image::StretchTile, op);
-
- // Paint the bottom edge.
- if (drawBottom && sourceWidth > 0)
- graphicsContext->drawTiledImage(image.get(), colorSpace, IntRect(borderImageRect.x() + leftWidth, borderImageRect.maxY() - bottomWidth,
- destinationWidth, bottomWidth),
- IntRect(leftSlice, imageHeight - bottomSlice, sourceWidth, bottomSlice),
- FloatSize(bottomSideScale, bottomSideScale),
- (Image::TileRule)hRule, Image::StretchTile, op);
-
- // Paint the middle.
- if (drawMiddle) {
- FloatSize middleScaleFactor(1, 1);
- if (drawTop)
- middleScaleFactor.setWidth(topSideScale);
- else if (drawBottom)
- middleScaleFactor.setWidth(bottomSideScale);
- if (drawLeft)
- middleScaleFactor.setHeight(leftSideScale);
- else if (drawRight)
- middleScaleFactor.setHeight(rightSideScale);
-
- // For "stretch" rules, just override the scale factor and replace. We only had to do this for the
- // center tile, since sides don't even use the scale factor unless they have a rule other than "stretch".
- // The middle however can have "stretch" specified in one axis but not the other, so we have to
- // correct the scale here.
- if (hRule == StretchImageRule)
- middleScaleFactor.setWidth(destinationWidth / sourceWidth);
-
- if (vRule == StretchImageRule)
- middleScaleFactor.setHeight(destinationHeight / sourceHeight);
-
- graphicsContext->drawTiledImage(image.get(), colorSpace,
- IntRect(borderImageRect.x() + leftWidth, borderImageRect.y() + topWidth, destinationWidth, destinationHeight),
- IntRect(leftSlice, topSlice, sourceWidth, sourceHeight),
- middleScaleFactor, (Image::TileRule)hRule, (Image::TileRule)vRule, op);
- }
+ styleImage->setContainerSizeForRenderer(this, source, style.effectiveZoom());
+ ninePieceImage.paint(graphicsContext, this, style, destination, source, deviceScaleFactor, op);
return true;
}
-class BorderEdge {
-public:
- BorderEdge(int edgeWidth, const Color& edgeColor, EBorderStyle edgeStyle, bool edgeIsTransparent, bool edgeIsPresent = true)
- : width(edgeWidth)
- , color(edgeColor)
- , style(edgeStyle)
- , isTransparent(edgeIsTransparent)
- , isPresent(edgeIsPresent)
- {
- if (style == DOUBLE && edgeWidth < 3)
- style = SOLID;
- }
-
- BorderEdge()
- : width(0)
- , style(BHIDDEN)
- , isTransparent(false)
- , isPresent(false)
- {
- }
-
- bool hasVisibleColorAndStyle() const { return style > BHIDDEN && !isTransparent; }
- bool shouldRender() const { return isPresent && width && hasVisibleColorAndStyle(); }
- bool presentButInvisible() const { return usedWidth() && !hasVisibleColorAndStyle(); }
- bool obscuresBackgroundEdge(float scale) const
- {
- if (!isPresent || isTransparent || (width * scale) < 2 || color.hasAlpha() || style == BHIDDEN)
- return false;
-
- if (style == DOTTED || style == DASHED)
- return false;
-
- if (style == DOUBLE)
- return width >= 5 * scale; // The outer band needs to be >= 2px wide at unit scale.
-
- return true;
- }
- bool obscuresBackground() const
- {
- if (!isPresent || isTransparent || color.hasAlpha() || style == BHIDDEN)
- return false;
-
- if (style == DOTTED || style == DASHED || style == DOUBLE)
- return false;
-
- return true;
- }
-
- int usedWidth() const { return isPresent ? width : 0; }
-
- void getDoubleBorderStripeWidths(int& outerWidth, int& innerWidth) const
- {
- int fullWidth = usedWidth();
- outerWidth = fullWidth / 3;
- innerWidth = fullWidth * 2 / 3;
-
- // We need certain integer rounding results
- if (fullWidth % 3 == 2)
- outerWidth += 1;
-
- if (fullWidth % 3 == 1)
- innerWidth += 1;
- }
-
- int width;
- Color color;
- EBorderStyle style;
- bool isTransparent;
- bool isPresent;
-};
-
static bool allCornersClippedOut(const RoundedRect& border, const LayoutRect& clipRect)
{
LayoutRect boundingRect = border.rect();
@@ -1510,37 +1321,6 @@ static bool borderWillArcInnerEdge(const LayoutSize& firstRadius, const FloatSiz
return !firstRadius.isZero() || !secondRadius.isZero();
}
-enum BorderEdgeFlag {
- TopBorderEdge = 1 << BSTop,
- RightBorderEdge = 1 << BSRight,
- BottomBorderEdge = 1 << BSBottom,
- LeftBorderEdge = 1 << BSLeft,
- AllBorderEdges = TopBorderEdge | BottomBorderEdge | LeftBorderEdge | RightBorderEdge
-};
-
-static inline BorderEdgeFlag edgeFlagForSide(BoxSide side)
-{
- return static_cast<BorderEdgeFlag>(1 << side);
-}
-
-static inline bool includesEdge(BorderEdgeFlags flags, BoxSide side)
-{
- return flags & edgeFlagForSide(side);
-}
-
-static inline bool includesAdjacentEdges(BorderEdgeFlags flags)
-{
- return (flags & (TopBorderEdge | RightBorderEdge)) == (TopBorderEdge | RightBorderEdge)
- || (flags & (RightBorderEdge | BottomBorderEdge)) == (RightBorderEdge | BottomBorderEdge)
- || (flags & (BottomBorderEdge | LeftBorderEdge)) == (BottomBorderEdge | LeftBorderEdge)
- || (flags & (LeftBorderEdge | TopBorderEdge)) == (LeftBorderEdge | TopBorderEdge);
-}
-
-inline bool edgesShareColor(const BorderEdge& firstEdge, const BorderEdge& secondEdge)
-{
- return firstEdge.color == secondEdge.color;
-}
-
inline bool styleRequiresClipPolygon(EBorderStyle style)
{
return style == DOTTED || style == DASHED; // These are drawn with a stroke, so we have to clip to get corner miters.
@@ -1584,13 +1364,13 @@ static inline bool colorsMatchAtCorner(BoxSide side, BoxSide adjacentSide, const
if (!edgesShareColor(edges[side], edges[adjacentSide]))
return false;
- return !borderStyleHasUnmatchedColorsAtCorner(edges[side].style, side, adjacentSide);
+ return !borderStyleHasUnmatchedColorsAtCorner(edges[side].style(), side, adjacentSide);
}
static inline bool colorNeedsAntiAliasAtCorner(BoxSide side, BoxSide adjacentSide, const BorderEdge edges[])
{
- if (!edges[side].color.hasAlpha())
+ if (edges[side].color().isOpaque())
return false;
if (edges[side].shouldRender() != edges[adjacentSide].shouldRender())
@@ -1599,7 +1379,7 @@ static inline bool colorNeedsAntiAliasAtCorner(BoxSide side, BoxSide adjacentSid
if (!edgesShareColor(edges[side], edges[adjacentSide]))
return true;
- return borderStyleHasUnmatchedColorsAtCorner(edges[side].style, side, adjacentSide);
+ return borderStyleHasUnmatchedColorsAtCorner(edges[side].style(), side, adjacentSide);
}
// This assumes that we draw in order: top, bottom, left, right.
@@ -1611,10 +1391,10 @@ static inline bool willBeOverdrawn(BoxSide side, BoxSide adjacentSide, const Bor
if (edges[adjacentSide].presentButInvisible())
return false;
- if (!edgesShareColor(edges[side], edges[adjacentSide]) && edges[adjacentSide].color.hasAlpha())
+ if (!edgesShareColor(edges[side], edges[adjacentSide]) && !edges[adjacentSide].color().isOpaque())
return false;
- if (!borderStyleFillsBorderArea(edges[adjacentSide].style))
+ if (!borderStyleFillsBorderArea(edges[adjacentSide].style()))
return false;
return true;
@@ -1643,7 +1423,7 @@ static inline bool borderStylesRequireMitre(BoxSide side, BoxSide adjacentSide,
static bool joinRequiresMitre(BoxSide side, BoxSide adjacentSide, const BorderEdge edges[], bool allowOverdraw)
{
- if ((edges[side].isTransparent && edges[adjacentSide].isTransparent) || !edges[adjacentSide].isPresent)
+ if ((edges[side].isTransparent() && edges[adjacentSide].isTransparent()) || !edges[adjacentSide].isPresent())
return false;
if (allowOverdraw && willBeOverdrawn(side, adjacentSide, edges))
@@ -1652,18 +1432,98 @@ static bool joinRequiresMitre(BoxSide side, BoxSide adjacentSide, const BorderEd
if (!edgesShareColor(edges[side], edges[adjacentSide]))
return true;
- if (borderStylesRequireMitre(side, adjacentSide, edges[side].style, edges[adjacentSide].style))
+ if (borderStylesRequireMitre(side, adjacentSide, edges[side].style(), edges[adjacentSide].style()))
return true;
return false;
}
-void RenderBoxModelObject::paintOneBorderSide(GraphicsContext* graphicsContext, const RenderStyle* style, const RoundedRect& outerBorder, const RoundedRect& innerBorder,
- const IntRect& sideRect, BoxSide side, BoxSide adjacentSide1, BoxSide adjacentSide2, const BorderEdge edges[], const Path* path,
+static RoundedRect calculateAdjustedInnerBorder(const RoundedRect&innerBorder, BoxSide side)
+{
+ // Expand the inner border as necessary to make it a rounded rect (i.e. radii contained within each edge).
+ // This function relies on the fact we only get radii not contained within each edge if one of the radii
+ // for an edge is zero, so we can shift the arc towards the zero radius corner.
+ RoundedRect::Radii newRadii = innerBorder.radii();
+ LayoutRect newRect = innerBorder.rect();
+
+ float overshoot;
+ float maxRadii;
+
+ switch (side) {
+ case BSTop:
+ overshoot = newRadii.topLeft().width() + newRadii.topRight().width() - newRect.width();
+ if (overshoot > 0) {
+ ASSERT(!(newRadii.topLeft().width() && newRadii.topRight().width()));
+ newRect.setWidth(newRect.width() + overshoot);
+ if (!newRadii.topLeft().width())
+ newRect.move(-overshoot, 0);
+ }
+ newRadii.setBottomLeft(IntSize(0, 0));
+ newRadii.setBottomRight(IntSize(0, 0));
+ maxRadii = std::max(newRadii.topLeft().height(), newRadii.topRight().height());
+ if (maxRadii > newRect.height())
+ newRect.setHeight(maxRadii);
+ break;
+
+ case BSBottom:
+ overshoot = newRadii.bottomLeft().width() + newRadii.bottomRight().width() - newRect.width();
+ if (overshoot > 0) {
+ ASSERT(!(newRadii.bottomLeft().width() && newRadii.bottomRight().width()));
+ newRect.setWidth(newRect.width() + overshoot);
+ if (!newRadii.bottomLeft().width())
+ newRect.move(-overshoot, 0);
+ }
+ newRadii.setTopLeft(IntSize(0, 0));
+ newRadii.setTopRight(IntSize(0, 0));
+ maxRadii = std::max(newRadii.bottomLeft().height(), newRadii.bottomRight().height());
+ if (maxRadii > newRect.height()) {
+ newRect.move(0, newRect.height() - maxRadii);
+ newRect.setHeight(maxRadii);
+ }
+ break;
+
+ case BSLeft:
+ overshoot = newRadii.topLeft().height() + newRadii.bottomLeft().height() - newRect.height();
+ if (overshoot > 0) {
+ ASSERT(!(newRadii.topLeft().height() && newRadii.bottomLeft().height()));
+ newRect.setHeight(newRect.height() + overshoot);
+ if (!newRadii.topLeft().height())
+ newRect.move(0, -overshoot);
+ }
+ newRadii.setTopRight(IntSize(0, 0));
+ newRadii.setBottomRight(IntSize(0, 0));
+ maxRadii = std::max(newRadii.topLeft().width(), newRadii.bottomLeft().width());
+ if (maxRadii > newRect.width())
+ newRect.setWidth(maxRadii);
+ break;
+
+ case BSRight:
+ overshoot = newRadii.topRight().height() + newRadii.bottomRight().height() - newRect.height();
+ if (overshoot > 0) {
+ ASSERT(!(newRadii.topRight().height() && newRadii.bottomRight().height()));
+ newRect.setHeight(newRect.height() + overshoot);
+ if (!newRadii.topRight().height())
+ newRect.move(0, -overshoot);
+ }
+ newRadii.setTopLeft(IntSize(0, 0));
+ newRadii.setBottomLeft(IntSize(0, 0));
+ maxRadii = std::max(newRadii.topRight().width(), newRadii.bottomRight().width());
+ if (maxRadii > newRect.width()) {
+ newRect.move(newRect.width() - maxRadii, 0);
+ newRect.setWidth(maxRadii);
+ }
+ break;
+ }
+
+ return RoundedRect(newRect, newRadii);
+}
+
+void RenderBoxModelObject::paintOneBorderSide(GraphicsContext& graphicsContext, const RenderStyle& style, const RoundedRect& outerBorder, const RoundedRect& innerBorder,
+ const LayoutRect& sideRect, BoxSide side, BoxSide adjacentSide1, BoxSide adjacentSide2, const BorderEdge edges[], const Path* path,
BackgroundBleedAvoidance bleedAvoidance, bool includeLogicalLeftEdge, bool includeLogicalRightEdge, bool antialias, const Color* overrideColor)
{
const BorderEdge& edgeToRender = edges[side];
- ASSERT(edgeToRender.width);
+ ASSERT(edgeToRender.widthForPainting());
const BorderEdge& adjacentEdge1 = edges[adjacentSide1];
const BorderEdge& adjacentEdge2 = edges[adjacentSide2];
@@ -1673,24 +1533,26 @@ void RenderBoxModelObject::paintOneBorderSide(GraphicsContext* graphicsContext,
bool adjacentSide1StylesMatch = colorsMatchAtCorner(side, adjacentSide1, edges);
bool adjacentSide2StylesMatch = colorsMatchAtCorner(side, adjacentSide2, edges);
- const Color& colorToPaint = overrideColor ? *overrideColor : edgeToRender.color;
+ const Color& colorToPaint = overrideColor ? *overrideColor : edgeToRender.color();
if (path) {
- GraphicsContextStateSaver stateSaver(*graphicsContext);
- if (innerBorder.isRenderable())
- clipBorderSidePolygon(graphicsContext, outerBorder, innerBorder, side, adjacentSide1StylesMatch, adjacentSide2StylesMatch);
- else
- clipBorderSideForComplexInnerPath(graphicsContext, outerBorder, innerBorder, side, edges);
- float thickness = std::max(std::max(edgeToRender.width, adjacentEdge1.width), adjacentEdge2.width);
- drawBoxSideFromPath(graphicsContext, outerBorder.rect(), *path, edges, edgeToRender.width, thickness, side, style,
- colorToPaint, edgeToRender.style, bleedAvoidance, includeLogicalLeftEdge, includeLogicalRightEdge);
+ GraphicsContextStateSaver stateSaver(graphicsContext);
+
+ clipBorderSidePolygon(graphicsContext, outerBorder, innerBorder, side, adjacentSide1StylesMatch, adjacentSide2StylesMatch);
+
+ if (!innerBorder.isRenderable())
+ graphicsContext.clipOutRoundedRect(FloatRoundedRect(calculateAdjustedInnerBorder(innerBorder, side)));
+
+ float thickness = std::max(std::max(edgeToRender.widthForPainting(), adjacentEdge1.widthForPainting()), adjacentEdge2.widthForPainting());
+ drawBoxSideFromPath(graphicsContext, outerBorder.rect(), *path, edges, edgeToRender.widthForPainting(), thickness, side, style,
+ colorToPaint, edgeToRender.style(), bleedAvoidance, includeLogicalLeftEdge, includeLogicalRightEdge);
} else {
- bool clipForStyle = styleRequiresClipPolygon(edgeToRender.style) && (mitreAdjacentSide1 || mitreAdjacentSide2);
+ bool clipForStyle = styleRequiresClipPolygon(edgeToRender.style()) && (mitreAdjacentSide1 || mitreAdjacentSide2);
bool clipAdjacentSide1 = colorNeedsAntiAliasAtCorner(side, adjacentSide1, edges) && mitreAdjacentSide1;
bool clipAdjacentSide2 = colorNeedsAntiAliasAtCorner(side, adjacentSide2, edges) && mitreAdjacentSide2;
bool shouldClip = clipForStyle || clipAdjacentSide1 || clipAdjacentSide2;
- GraphicsContextStateSaver clipStateSaver(*graphicsContext, shouldClip);
+ GraphicsContextStateSaver clipStateSaver(graphicsContext, shouldClip);
if (shouldClip) {
bool aliasAdjacentSide1 = clipAdjacentSide1 || (clipForStyle && mitreAdjacentSide1);
bool aliasAdjacentSide2 = clipAdjacentSide2 || (clipForStyle && mitreAdjacentSide2);
@@ -1699,16 +1561,14 @@ void RenderBoxModelObject::paintOneBorderSide(GraphicsContext* graphicsContext,
mitreAdjacentSide1 = false;
mitreAdjacentSide2 = false;
}
-
- drawLineForBoxSide(graphicsContext, sideRect.x(), sideRect.y(), sideRect.maxX(), sideRect.maxY(), side, colorToPaint, edgeToRender.style,
- mitreAdjacentSide1 ? adjacentEdge1.width : 0, mitreAdjacentSide2 ? adjacentEdge2.width : 0, antialias);
+ drawLineForBoxSide(graphicsContext, sideRect, side, colorToPaint, edgeToRender.style(), mitreAdjacentSide1 ? adjacentEdge1.widthForPainting() : 0, mitreAdjacentSide2 ? adjacentEdge2.widthForPainting() : 0, antialias);
}
}
-static IntRect calculateSideRect(const RoundedRect& outerBorder, const BorderEdge edges[], int side)
+static LayoutRect calculateSideRect(const RoundedRect& outerBorder, const BorderEdge edges[], int side)
{
- IntRect sideRect = outerBorder.rect();
- int width = edges[side].width;
+ LayoutRect sideRect = outerBorder.rect();
+ float width = edges[side].widthForPainting();
if (side == BSTop)
sideRect.setHeight(width);
@@ -1722,7 +1582,7 @@ static IntRect calculateSideRect(const RoundedRect& outerBorder, const BorderEdg
return sideRect;
}
-void RenderBoxModelObject::paintBorderSides(GraphicsContext* graphicsContext, const RenderStyle* style, const RoundedRect& outerBorder, const RoundedRect& innerBorder,
+void RenderBoxModelObject::paintBorderSides(GraphicsContext& graphicsContext, const RenderStyle& style, const RoundedRect& outerBorder, const RoundedRect& innerBorder,
const IntPoint& innerBorderAdjustment, const BorderEdge edges[], BorderEdgeFlags edgeSet, BackgroundBleedAvoidance bleedAvoidance,
bool includeLogicalLeftEdge, bool includeLogicalRightEdge, bool antialias, const Color* overrideColor)
{
@@ -1738,44 +1598,44 @@ void RenderBoxModelObject::paintBorderSides(GraphicsContext* graphicsContext, co
// only depends on sideRect when painting solid borders.
if (edges[BSTop].shouldRender() && includesEdge(edgeSet, BSTop)) {
- IntRect sideRect = outerBorder.rect();
- sideRect.setHeight(edges[BSTop].width + innerBorderAdjustment.y());
+ LayoutRect sideRect = outerBorder.rect();
+ sideRect.setHeight(edges[BSTop].widthForPainting() + innerBorderAdjustment.y());
- bool usePath = renderRadii && (borderStyleHasInnerDetail(edges[BSTop].style) || borderWillArcInnerEdge(innerBorder.radii().topLeft(), innerBorder.radii().topRight()));
- paintOneBorderSide(graphicsContext, style, outerBorder, innerBorder, sideRect, BSTop, BSLeft, BSRight, edges, usePath ? &roundedPath : 0, bleedAvoidance, includeLogicalLeftEdge, includeLogicalRightEdge, antialias, overrideColor);
+ bool usePath = renderRadii && (borderStyleHasInnerDetail(edges[BSTop].style()) || borderWillArcInnerEdge(innerBorder.radii().topLeft(), innerBorder.radii().topRight()));
+ paintOneBorderSide(graphicsContext, style, outerBorder, innerBorder, sideRect, BSTop, BSLeft, BSRight, edges, usePath ? &roundedPath : nullptr, bleedAvoidance, includeLogicalLeftEdge, includeLogicalRightEdge, antialias, overrideColor);
}
if (edges[BSBottom].shouldRender() && includesEdge(edgeSet, BSBottom)) {
- IntRect sideRect = outerBorder.rect();
- sideRect.shiftYEdgeTo(sideRect.maxY() - edges[BSBottom].width - innerBorderAdjustment.y());
+ LayoutRect sideRect = outerBorder.rect();
+ sideRect.shiftYEdgeTo(sideRect.maxY() - edges[BSBottom].widthForPainting() - innerBorderAdjustment.y());
- bool usePath = renderRadii && (borderStyleHasInnerDetail(edges[BSBottom].style) || borderWillArcInnerEdge(innerBorder.radii().bottomLeft(), innerBorder.radii().bottomRight()));
- paintOneBorderSide(graphicsContext, style, outerBorder, innerBorder, sideRect, BSBottom, BSLeft, BSRight, edges, usePath ? &roundedPath : 0, bleedAvoidance, includeLogicalLeftEdge, includeLogicalRightEdge, antialias, overrideColor);
+ bool usePath = renderRadii && (borderStyleHasInnerDetail(edges[BSBottom].style()) || borderWillArcInnerEdge(innerBorder.radii().bottomLeft(), innerBorder.radii().bottomRight()));
+ paintOneBorderSide(graphicsContext, style, outerBorder, innerBorder, sideRect, BSBottom, BSLeft, BSRight, edges, usePath ? &roundedPath : nullptr, bleedAvoidance, includeLogicalLeftEdge, includeLogicalRightEdge, antialias, overrideColor);
}
if (edges[BSLeft].shouldRender() && includesEdge(edgeSet, BSLeft)) {
- IntRect sideRect = outerBorder.rect();
- sideRect.setWidth(edges[BSLeft].width + innerBorderAdjustment.x());
+ LayoutRect sideRect = outerBorder.rect();
+ sideRect.setWidth(edges[BSLeft].widthForPainting() + innerBorderAdjustment.x());
- bool usePath = renderRadii && (borderStyleHasInnerDetail(edges[BSLeft].style) || borderWillArcInnerEdge(innerBorder.radii().bottomLeft(), innerBorder.radii().topLeft()));
- paintOneBorderSide(graphicsContext, style, outerBorder, innerBorder, sideRect, BSLeft, BSTop, BSBottom, edges, usePath ? &roundedPath : 0, bleedAvoidance, includeLogicalLeftEdge, includeLogicalRightEdge, antialias, overrideColor);
+ bool usePath = renderRadii && (borderStyleHasInnerDetail(edges[BSLeft].style()) || borderWillArcInnerEdge(innerBorder.radii().bottomLeft(), innerBorder.radii().topLeft()));
+ paintOneBorderSide(graphicsContext, style, outerBorder, innerBorder, sideRect, BSLeft, BSTop, BSBottom, edges, usePath ? &roundedPath : nullptr, bleedAvoidance, includeLogicalLeftEdge, includeLogicalRightEdge, antialias, overrideColor);
}
if (edges[BSRight].shouldRender() && includesEdge(edgeSet, BSRight)) {
- IntRect sideRect = outerBorder.rect();
- sideRect.shiftXEdgeTo(sideRect.maxX() - edges[BSRight].width - innerBorderAdjustment.x());
+ LayoutRect sideRect = outerBorder.rect();
+ sideRect.shiftXEdgeTo(sideRect.maxX() - edges[BSRight].widthForPainting() - innerBorderAdjustment.x());
- bool usePath = renderRadii && (borderStyleHasInnerDetail(edges[BSRight].style) || borderWillArcInnerEdge(innerBorder.radii().bottomRight(), innerBorder.radii().topRight()));
- paintOneBorderSide(graphicsContext, style, outerBorder, innerBorder, sideRect, BSRight, BSTop, BSBottom, edges, usePath ? &roundedPath : 0, bleedAvoidance, includeLogicalLeftEdge, includeLogicalRightEdge, antialias, overrideColor);
+ bool usePath = renderRadii && (borderStyleHasInnerDetail(edges[BSRight].style()) || borderWillArcInnerEdge(innerBorder.radii().bottomRight(), innerBorder.radii().topRight()));
+ paintOneBorderSide(graphicsContext, style, outerBorder, innerBorder, sideRect, BSRight, BSTop, BSBottom, edges, usePath ? &roundedPath : nullptr, bleedAvoidance, includeLogicalLeftEdge, includeLogicalRightEdge, antialias, overrideColor);
}
}
-void RenderBoxModelObject::paintTranslucentBorderSides(GraphicsContext* graphicsContext, const RenderStyle* style, const RoundedRect& outerBorder, const RoundedRect& innerBorder, const IntPoint& innerBorderAdjustment,
+void RenderBoxModelObject::paintTranslucentBorderSides(GraphicsContext& graphicsContext, const RenderStyle& style, const RoundedRect& outerBorder, const RoundedRect& innerBorder, const IntPoint& innerBorderAdjustment,
const BorderEdge edges[], BorderEdgeFlags edgesToDraw, BackgroundBleedAvoidance bleedAvoidance, bool includeLogicalLeftEdge, bool includeLogicalRightEdge, bool antialias)
{
// willBeOverdrawn assumes that we draw in order: top, bottom, left, right.
// This is different from BoxSide enum order.
- static BoxSide paintOrder[] = { BSTop, BSBottom, BSLeft, BSRight };
+ static const BoxSide paintOrder[] = { BSTop, BSBottom, BSLeft, BSRight };
while (edgesToDraw) {
// Find undrawn edges sharing a color.
@@ -1789,45 +1649,53 @@ void RenderBoxModelObject::paintTranslucentBorderSides(GraphicsContext* graphics
bool includeEdge;
if (!commonColorEdgeSet) {
- commonColor = edges[currSide].color;
+ commonColor = edges[currSide].color();
includeEdge = true;
} else
- includeEdge = edges[currSide].color == commonColor;
+ includeEdge = edges[currSide].color() == commonColor;
if (includeEdge)
commonColorEdgeSet |= edgeFlagForSide(currSide);
}
- bool useTransparencyLayer = includesAdjacentEdges(commonColorEdgeSet) && commonColor.hasAlpha();
+ bool useTransparencyLayer = includesAdjacentEdges(commonColorEdgeSet) && !commonColor.isOpaque();
if (useTransparencyLayer) {
- graphicsContext->beginTransparencyLayer(static_cast<float>(commonColor.alpha()) / 255);
- commonColor = Color(commonColor.red(), commonColor.green(), commonColor.blue());
+ graphicsContext.beginTransparencyLayer(commonColor.alphaAsFloat());
+ commonColor = commonColor.opaqueColor();
}
paintBorderSides(graphicsContext, style, outerBorder, innerBorder, innerBorderAdjustment, edges, commonColorEdgeSet, bleedAvoidance, includeLogicalLeftEdge, includeLogicalRightEdge, antialias, &commonColor);
if (useTransparencyLayer)
- graphicsContext->endTransparencyLayer();
+ graphicsContext.endTransparencyLayer();
edgesToDraw &= ~commonColorEdgeSet;
}
}
-void RenderBoxModelObject::paintBorder(const PaintInfo& info, const LayoutRect& rect, const RenderStyle* style,
+void RenderBoxModelObject::paintBorder(const PaintInfo& info, const LayoutRect& rect, const RenderStyle& style,
BackgroundBleedAvoidance bleedAvoidance, bool includeLogicalLeftEdge, bool includeLogicalRightEdge)
{
- GraphicsContext* graphicsContext = info.context;
- // border-image is not affected by border-radius.
- if (paintNinePieceImage(graphicsContext, rect, style, style->borderImage()))
+ GraphicsContext& graphicsContext = info.context();
+
+ if (graphicsContext.paintingDisabled())
return;
- if (graphicsContext->paintingDisabled())
+ if (rect.isEmpty())
+ return;
+
+ // border-image is not affected by border-radius.
+ if (paintNinePieceImage(graphicsContext, rect, style, style.borderImage()))
return;
BorderEdge edges[4];
- getBorderEdgeInfo(edges, style, includeLogicalLeftEdge, includeLogicalRightEdge);
- RoundedRect outerBorder = style->getRoundedBorderFor(rect, &view(), includeLogicalLeftEdge, includeLogicalRightEdge);
- RoundedRect innerBorder = style->getRoundedInnerBorderFor(borderInnerRectAdjustedForBleedAvoidance(graphicsContext, rect, bleedAvoidance), includeLogicalLeftEdge, includeLogicalRightEdge);
+ BorderEdge::getBorderEdgeInfo(edges, style, document().deviceScaleFactor(), includeLogicalLeftEdge, includeLogicalRightEdge);
+ RoundedRect outerBorder = style.getRoundedBorderFor(rect, includeLogicalLeftEdge, includeLogicalRightEdge);
+ RoundedRect innerBorder = style.getRoundedInnerBorderFor(borderInnerRectAdjustedForBleedAvoidance(graphicsContext, rect, bleedAvoidance), includeLogicalLeftEdge, includeLogicalRightEdge);
+
+ // If no borders intersects with the dirty area, we can skip the border painting.
+ if (innerBorder.contains(info.rect))
+ return;
bool haveAlphaColor = false;
bool haveAllSolidEdges = true;
@@ -1849,23 +1717,23 @@ void RenderBoxModelObject::paintBorder(const PaintInfo& info, const LayoutRect&
continue;
}
- if (!currEdge.width) {
+ if (!currEdge.widthForPainting()) {
--numEdgesVisible;
continue;
}
if (firstVisibleEdge == -1)
firstVisibleEdge = i;
- else if (currEdge.color != edges[firstVisibleEdge].color)
+ else if (currEdge.color() != edges[firstVisibleEdge].color())
allEdgesShareColor = false;
- if (currEdge.color.hasAlpha())
+ if (!currEdge.color().isOpaque())
haveAlphaColor = true;
- if (currEdge.style != SOLID)
+ if (currEdge.style() != SOLID)
haveAllSolidEdges = false;
- if (currEdge.style != DOUBLE)
+ if (currEdge.style() != DOUBLE)
haveAllDoubleEdges = false;
}
@@ -1874,6 +1742,7 @@ void RenderBoxModelObject::paintBorder(const PaintInfo& info, const LayoutRect&
if (haveAllSolidEdges && outerBorder.isRounded() && allCornersClippedOut(outerBorder, info.rect))
outerBorder.setRadii(RoundedRect::Radii());
+ float deviceScaleFactor = document().deviceScaleFactor();
// isRenderable() check avoids issue described in https://bugs.webkit.org/show_bug.cgi?id=38787
if ((haveAllSolidEdges || haveAllDoubleEdges) && allEdgesShareColor && innerBorder.isRenderable()) {
// Fast path for drawing all solid edges and all unrounded double edges
@@ -1881,17 +1750,18 @@ void RenderBoxModelObject::paintBorder(const PaintInfo& info, const LayoutRect&
&& (haveAllSolidEdges || (!outerBorder.isRounded() && !innerBorder.isRounded()))) {
Path path;
- if (outerBorder.isRounded() && bleedAvoidance != BackgroundBleedUseTransparencyLayer)
- path.addRoundedRect(outerBorder);
+ FloatRoundedRect pixelSnappedOuterBorder = outerBorder.pixelSnappedRoundedRectForPainting(deviceScaleFactor);
+ if (pixelSnappedOuterBorder.isRounded() && bleedAvoidance != BackgroundBleedUseTransparencyLayer)
+ path.addRoundedRect(pixelSnappedOuterBorder);
else
- path.addRect(outerBorder.rect());
+ path.addRect(pixelSnappedOuterBorder.rect());
if (haveAllDoubleEdges) {
- IntRect innerThirdRect = outerBorder.rect();
- IntRect outerThirdRect = outerBorder.rect();
+ LayoutRect innerThirdRect = outerBorder.rect();
+ LayoutRect outerThirdRect = outerBorder.rect();
for (int side = BSTop; side <= BSLeft; ++side) {
- int outerWidth;
- int innerWidth;
+ LayoutUnit outerWidth;
+ LayoutUnit innerWidth;
edges[side].getDoubleBorderStripeWidths(outerWidth, innerWidth);
if (side == BSTop) {
@@ -1909,30 +1779,31 @@ void RenderBoxModelObject::paintBorder(const PaintInfo& info, const LayoutRect&
}
}
- RoundedRect outerThird = outerBorder;
- RoundedRect innerThird = innerBorder;
- innerThird.setRect(innerThirdRect);
- outerThird.setRect(outerThirdRect);
+ FloatRoundedRect pixelSnappedOuterThird = outerBorder.pixelSnappedRoundedRectForPainting(deviceScaleFactor);
+ pixelSnappedOuterThird.setRect(snapRectToDevicePixels(outerThirdRect, deviceScaleFactor));
- if (outerThird.isRounded() && bleedAvoidance != BackgroundBleedUseTransparencyLayer)
- path.addRoundedRect(outerThird);
+ if (pixelSnappedOuterThird.isRounded() && bleedAvoidance != BackgroundBleedUseTransparencyLayer)
+ path.addRoundedRect(pixelSnappedOuterThird);
else
- path.addRect(outerThird.rect());
+ path.addRect(pixelSnappedOuterThird.rect());
- if (innerThird.isRounded() && bleedAvoidance != BackgroundBleedUseTransparencyLayer)
- path.addRoundedRect(innerThird);
+ FloatRoundedRect pixelSnappedInnerThird = innerBorder.pixelSnappedRoundedRectForPainting(deviceScaleFactor);
+ pixelSnappedInnerThird.setRect(snapRectToDevicePixels(innerThirdRect, deviceScaleFactor));
+ if (pixelSnappedInnerThird.isRounded() && bleedAvoidance != BackgroundBleedUseTransparencyLayer)
+ path.addRoundedRect(pixelSnappedInnerThird);
else
- path.addRect(innerThird.rect());
+ path.addRect(pixelSnappedInnerThird.rect());
}
- if (innerBorder.isRounded())
- path.addRoundedRect(innerBorder);
+ FloatRoundedRect pixelSnappedInnerBorder = innerBorder.pixelSnappedRoundedRectForPainting(deviceScaleFactor);
+ if (pixelSnappedInnerBorder.isRounded())
+ path.addRoundedRect(pixelSnappedInnerBorder);
else
- path.addRect(innerBorder.rect());
+ path.addRect(pixelSnappedInnerBorder.rect());
- graphicsContext->setFillRule(RULE_EVENODD);
- graphicsContext->setFillColor(edges[firstVisibleEdge].color, style->colorSpace());
- graphicsContext->fillPath(path);
+ graphicsContext.setFillRule(RULE_EVENODD);
+ graphicsContext.setFillColor(edges[firstVisibleEdge].color());
+ graphicsContext.fillPath(path);
return;
}
// Avoid creating transparent layers
@@ -1942,33 +1813,33 @@ void RenderBoxModelObject::paintBorder(const PaintInfo& info, const LayoutRect&
for (int i = BSTop; i <= BSLeft; ++i) {
const BorderEdge& currEdge = edges[i];
if (currEdge.shouldRender()) {
- IntRect sideRect = calculateSideRect(outerBorder, edges, i);
+ LayoutRect sideRect = calculateSideRect(outerBorder, edges, i);
path.addRect(sideRect);
}
}
- graphicsContext->setFillRule(RULE_NONZERO);
- graphicsContext->setFillColor(edges[firstVisibleEdge].color, style->colorSpace());
- graphicsContext->fillPath(path);
+ graphicsContext.setFillRule(RULE_NONZERO);
+ graphicsContext.setFillColor(edges[firstVisibleEdge].color());
+ graphicsContext.fillPath(path);
return;
}
}
bool clipToOuterBorder = outerBorder.isRounded();
- GraphicsContextStateSaver stateSaver(*graphicsContext, clipToOuterBorder);
+ GraphicsContextStateSaver stateSaver(graphicsContext, clipToOuterBorder);
if (clipToOuterBorder) {
// Clip to the inner and outer radii rects.
if (bleedAvoidance != BackgroundBleedUseTransparencyLayer)
- graphicsContext->clipRoundedRect(outerBorder);
+ graphicsContext.clipRoundedRect(outerBorder.pixelSnappedRoundedRectForPainting(deviceScaleFactor));
// isRenderable() check avoids issue described in https://bugs.webkit.org/show_bug.cgi?id=38787
// The inside will be clipped out later (in clipBorderSideForComplexInnerPath)
if (innerBorder.isRenderable())
- graphicsContext->clipOutRoundedRect(innerBorder);
+ graphicsContext.clipOutRoundedRect(innerBorder.pixelSnappedRoundedRectForPainting(deviceScaleFactor));
}
// If only one edge visible antialiasing doesn't create seams
bool antialias = shouldAntialiasLines(graphicsContext) || numEdgesVisible == 1;
- RoundedRect unadjustedInnerBorder = (bleedAvoidance == BackgroundBleedBackgroundOverBorder) ? style->getRoundedInnerBorderFor(rect, includeLogicalLeftEdge, includeLogicalRightEdge) : innerBorder;
+ RoundedRect unadjustedInnerBorder = (bleedAvoidance == BackgroundBleedBackgroundOverBorder) ? style.getRoundedInnerBorderFor(rect, includeLogicalLeftEdge, includeLogicalRightEdge) : innerBorder;
IntPoint innerBorderAdjustment(innerBorder.rect().x() - unadjustedInnerBorder.rect().x(), innerBorder.rect().y() - unadjustedInnerBorder.rect().y());
if (haveAlphaColor)
paintTranslucentBorderSides(graphicsContext, style, outerBorder, unadjustedInnerBorder, innerBorderAdjustment, edges, edgesToDraw, bleedAvoidance, includeLogicalLeftEdge, includeLogicalRightEdge, antialias);
@@ -1976,9 +1847,9 @@ void RenderBoxModelObject::paintBorder(const PaintInfo& info, const LayoutRect&
paintBorderSides(graphicsContext, style, outerBorder, unadjustedInnerBorder, innerBorderAdjustment, edges, edgesToDraw, bleedAvoidance, includeLogicalLeftEdge, includeLogicalRightEdge, antialias);
}
-void RenderBoxModelObject::drawBoxSideFromPath(GraphicsContext* graphicsContext, const LayoutRect& borderRect, const Path& borderPath, const BorderEdge edges[],
- float thickness, float drawThickness, BoxSide side, const RenderStyle* style,
- Color color, EBorderStyle borderStyle, BackgroundBleedAvoidance bleedAvoidance, bool includeLogicalLeftEdge, bool includeLogicalRightEdge)
+void RenderBoxModelObject::drawBoxSideFromPath(GraphicsContext& graphicsContext, const LayoutRect& borderRect, const Path& borderPath, const BorderEdge edges[],
+ float thickness, float drawThickness, BoxSide side, const RenderStyle& style, Color color, EBorderStyle borderStyle, BackgroundBleedAvoidance bleedAvoidance,
+ bool includeLogicalLeftEdge, bool includeLogicalRightEdge)
{
if (thickness <= 0)
return;
@@ -1992,14 +1863,14 @@ void RenderBoxModelObject::drawBoxSideFromPath(GraphicsContext* graphicsContext,
return;
case DOTTED:
case DASHED: {
- graphicsContext->setStrokeColor(color, style->colorSpace());
+ graphicsContext.setStrokeColor(color);
// The stroke is doubled here because the provided path is the
// outside edge of the border so half the stroke is clipped off.
// The extra multiplier is so that the clipping mask can antialias
// the edges to prevent jaggies.
- graphicsContext->setStrokeThickness(drawThickness * 2 * 1.1f);
- graphicsContext->setStrokeStyle(borderStyle == DASHED ? DashedStroke : DottedStroke);
+ graphicsContext.setStrokeThickness(drawThickness * 2 * 1.1f);
+ graphicsContext.setStrokeStyle(borderStyle == DASHED ? DashedStroke : DottedStroke);
// If the number of dashes that fit in the path is odd and non-integral then we
// will have an awkwardly-sized dash at the end of the path. To try to avoid that
@@ -2022,47 +1893,47 @@ void RenderBoxModelObject::drawBoxSideFromPath(GraphicsContext* graphicsContext,
DashArray lineDash;
lineDash.append(dashLength);
lineDash.append(gapLength);
- graphicsContext->setLineDash(lineDash, dashLength);
+ graphicsContext.setLineDash(lineDash, dashLength);
}
// FIXME: stroking the border path causes issues with tight corners:
// https://bugs.webkit.org/show_bug.cgi?id=58711
// Also, to get the best appearance we should stroke a path between the two borders.
- graphicsContext->strokePath(borderPath);
+ graphicsContext.strokePath(borderPath);
return;
}
case DOUBLE: {
// Get the inner border rects for both the outer border line and the inner border line
- int outerBorderTopWidth;
- int innerBorderTopWidth;
+ LayoutUnit outerBorderTopWidth;
+ LayoutUnit innerBorderTopWidth;
edges[BSTop].getDoubleBorderStripeWidths(outerBorderTopWidth, innerBorderTopWidth);
- int outerBorderRightWidth;
- int innerBorderRightWidth;
+ LayoutUnit outerBorderRightWidth;
+ LayoutUnit innerBorderRightWidth;
edges[BSRight].getDoubleBorderStripeWidths(outerBorderRightWidth, innerBorderRightWidth);
- int outerBorderBottomWidth;
- int innerBorderBottomWidth;
+ LayoutUnit outerBorderBottomWidth;
+ LayoutUnit innerBorderBottomWidth;
edges[BSBottom].getDoubleBorderStripeWidths(outerBorderBottomWidth, innerBorderBottomWidth);
- int outerBorderLeftWidth;
- int innerBorderLeftWidth;
+ LayoutUnit outerBorderLeftWidth;
+ LayoutUnit innerBorderLeftWidth;
edges[BSLeft].getDoubleBorderStripeWidths(outerBorderLeftWidth, innerBorderLeftWidth);
// Draw inner border line
{
- GraphicsContextStateSaver stateSaver(*graphicsContext);
- RoundedRect innerClip = style->getRoundedInnerBorderFor(borderRect,
+ GraphicsContextStateSaver stateSaver(graphicsContext);
+ RoundedRect innerClip = style.getRoundedInnerBorderFor(borderRect,
innerBorderTopWidth, innerBorderBottomWidth, innerBorderLeftWidth, innerBorderRightWidth,
includeLogicalLeftEdge, includeLogicalRightEdge);
- graphicsContext->clipRoundedRect(innerClip);
+ graphicsContext.clipRoundedRect(FloatRoundedRect(innerClip));
drawBoxSideFromPath(graphicsContext, borderRect, borderPath, edges, thickness, drawThickness, side, style, color, SOLID, bleedAvoidance, includeLogicalLeftEdge, includeLogicalRightEdge);
}
// Draw outer border line
{
- GraphicsContextStateSaver stateSaver(*graphicsContext);
+ GraphicsContextStateSaver stateSaver(graphicsContext);
LayoutRect outerRect = borderRect;
if (bleedAvoidance == BackgroundBleedUseTransparencyLayer) {
outerRect.inflate(1);
@@ -2072,10 +1943,10 @@ void RenderBoxModelObject::drawBoxSideFromPath(GraphicsContext* graphicsContext,
++outerBorderRightWidth;
}
- RoundedRect outerClip = style->getRoundedInnerBorderFor(outerRect,
+ RoundedRect outerClip = style.getRoundedInnerBorderFor(outerRect,
outerBorderTopWidth, outerBorderBottomWidth, outerBorderLeftWidth, outerBorderRightWidth,
includeLogicalLeftEdge, includeLogicalRightEdge);
- graphicsContext->clipOutRoundedRect(outerClip);
+ graphicsContext.clipOutRoundedRect(FloatRoundedRect(outerClip));
drawBoxSideFromPath(graphicsContext, borderRect, borderPath, edges, thickness, drawThickness, side, style, color, SOLID, bleedAvoidance, includeLogicalLeftEdge, includeLogicalRightEdge);
}
return;
@@ -2097,61 +1968,39 @@ void RenderBoxModelObject::drawBoxSideFromPath(GraphicsContext* graphicsContext,
drawBoxSideFromPath(graphicsContext, borderRect, borderPath, edges, thickness, drawThickness, side, style, color, s1, bleedAvoidance, includeLogicalLeftEdge, includeLogicalRightEdge);
// Paint inner only
- GraphicsContextStateSaver stateSaver(*graphicsContext);
- LayoutUnit topWidth = edges[BSTop].usedWidth() / 2;
- LayoutUnit bottomWidth = edges[BSBottom].usedWidth() / 2;
- LayoutUnit leftWidth = edges[BSLeft].usedWidth() / 2;
- LayoutUnit rightWidth = edges[BSRight].usedWidth() / 2;
+ GraphicsContextStateSaver stateSaver(graphicsContext);
+ LayoutUnit topWidth = edges[BSTop].widthForPainting() / 2;
+ LayoutUnit bottomWidth = edges[BSBottom].widthForPainting() / 2;
+ LayoutUnit leftWidth = edges[BSLeft].widthForPainting() / 2;
+ LayoutUnit rightWidth = edges[BSRight].widthForPainting() / 2;
- RoundedRect clipRect = style->getRoundedInnerBorderFor(borderRect,
+ RoundedRect clipRect = style.getRoundedInnerBorderFor(borderRect,
topWidth, bottomWidth, leftWidth, rightWidth,
includeLogicalLeftEdge, includeLogicalRightEdge);
- graphicsContext->clipRoundedRect(clipRect);
+ graphicsContext.clipRoundedRect(FloatRoundedRect(clipRect));
drawBoxSideFromPath(graphicsContext, borderRect, borderPath, edges, thickness, drawThickness, side, style, color, s2, bleedAvoidance, includeLogicalLeftEdge, includeLogicalRightEdge);
return;
}
case INSET:
- if (side == BSTop || side == BSLeft)
- color = color.dark();
- break;
case OUTSET:
- if (side == BSBottom || side == BSRight)
- color = color.dark();
+ calculateBorderStyleColor(borderStyle, side, color);
break;
default:
break;
}
- graphicsContext->setStrokeStyle(NoStroke);
- graphicsContext->setFillColor(color, style->colorSpace());
- graphicsContext->drawRect(pixelSnappedIntRect(borderRect));
-}
-
-static void findInnerVertex(const FloatPoint& outerCorner, const FloatPoint& innerCorner, const FloatPoint& centerPoint, FloatPoint& result)
-{
- // If the line between outer and inner corner is towards the horizontal, intersect with a vertical line through the center,
- // otherwise with a horizontal line through the center. The points that form this line are arbitrary (we use 0, 100).
- // Note that if findIntersection fails, it will leave result untouched.
- float diffInnerOuterX = fabs(innerCorner.x() - outerCorner.x());
- float diffInnerOuterY = fabs(innerCorner.y() - outerCorner.y());
- float diffCenterOuterX = fabs(centerPoint.x() - outerCorner.x());
- float diffCenterOuterY = fabs(centerPoint.y() - outerCorner.y());
- if (diffInnerOuterY * diffCenterOuterX < diffCenterOuterY * diffInnerOuterX)
- findIntersection(outerCorner, innerCorner, FloatPoint(centerPoint.x(), 0), FloatPoint(centerPoint.x(), 100), result);
- else
- findIntersection(outerCorner, innerCorner, FloatPoint(0, centerPoint.y()), FloatPoint(100, centerPoint.y()), result);
+ graphicsContext.setStrokeStyle(NoStroke);
+ graphicsContext.setFillColor(color);
+ graphicsContext.drawRect(snapRectToDevicePixels(borderRect, document().deviceScaleFactor()));
}
-void RenderBoxModelObject::clipBorderSidePolygon(GraphicsContext* graphicsContext, const RoundedRect& outerBorder, const RoundedRect& innerBorder,
+void RenderBoxModelObject::clipBorderSidePolygon(GraphicsContext& graphicsContext, const RoundedRect& outerBorder, const RoundedRect& innerBorder,
BoxSide side, bool firstEdgeMatches, bool secondEdgeMatches)
{
- FloatPoint quad[4];
-
- const LayoutRect& outerRect = outerBorder.rect();
- const LayoutRect& innerRect = innerBorder.rect();
-
- FloatPoint centerPoint(innerRect.location().x() + static_cast<float>(innerRect.width()) / 2, innerRect.location().y() + static_cast<float>(innerRect.height()) / 2);
+ float deviceScaleFactor = document().deviceScaleFactor();
+ const FloatRect& outerRect = snapRectToDevicePixels(outerBorder.rect(), deviceScaleFactor);
+ const FloatRect& innerRect = snapRectToDevicePixels(innerBorder.rect(), deviceScaleFactor);
// For each side, create a quad that encompasses all parts of that side that may draw,
// including areas inside the innerBorder.
@@ -2167,233 +2016,102 @@ void RenderBoxModelObject::clipBorderSidePolygon(GraphicsContext* graphicsContex
// 3 / \ 3
// 0----------------3
//
+ Vector<FloatPoint> quad;
+ quad.reserveInitialCapacity(4);
switch (side) {
case BSTop:
- quad[0] = outerRect.minXMinYCorner();
- quad[1] = innerRect.minXMinYCorner();
- quad[2] = innerRect.maxXMinYCorner();
- quad[3] = outerRect.maxXMinYCorner();
+ quad.uncheckedAppend(outerRect.minXMinYCorner());
+ quad.uncheckedAppend(innerRect.minXMinYCorner());
+ quad.uncheckedAppend(innerRect.maxXMinYCorner());
+ quad.uncheckedAppend(outerRect.maxXMinYCorner());
if (!innerBorder.radii().topLeft().isZero())
- findInnerVertex(outerRect.minXMinYCorner(), innerRect.minXMinYCorner(), centerPoint, quad[1]);
+ findIntersection(outerRect.minXMinYCorner(), innerRect.minXMinYCorner(), innerRect.minXMaxYCorner(), innerRect.maxXMinYCorner(), quad[1]);
if (!innerBorder.radii().topRight().isZero())
- findInnerVertex(outerRect.maxXMinYCorner(), innerRect.maxXMinYCorner(), centerPoint, quad[2]);
+ findIntersection(outerRect.maxXMinYCorner(), innerRect.maxXMinYCorner(), innerRect.minXMinYCorner(), innerRect.maxXMaxYCorner(), quad[2]);
break;
case BSLeft:
- quad[0] = outerRect.minXMinYCorner();
- quad[1] = innerRect.minXMinYCorner();
- quad[2] = innerRect.minXMaxYCorner();
- quad[3] = outerRect.minXMaxYCorner();
+ quad.uncheckedAppend(outerRect.minXMinYCorner());
+ quad.uncheckedAppend(innerRect.minXMinYCorner());
+ quad.uncheckedAppend(innerRect.minXMaxYCorner());
+ quad.uncheckedAppend(outerRect.minXMaxYCorner());
if (!innerBorder.radii().topLeft().isZero())
- findInnerVertex(outerRect.minXMinYCorner(), innerRect.minXMinYCorner(), centerPoint, quad[1]);
+ findIntersection(outerRect.minXMinYCorner(), innerRect.minXMinYCorner(), innerRect.minXMaxYCorner(), innerRect.maxXMinYCorner(), quad[1]);
if (!innerBorder.radii().bottomLeft().isZero())
- findInnerVertex(outerRect.minXMaxYCorner(), innerRect.minXMaxYCorner(), centerPoint, quad[2]);
+ findIntersection(outerRect.minXMaxYCorner(), innerRect.minXMaxYCorner(), innerRect.minXMinYCorner(), innerRect.maxXMaxYCorner(), quad[2]);
break;
case BSBottom:
- quad[0] = outerRect.minXMaxYCorner();
- quad[1] = innerRect.minXMaxYCorner();
- quad[2] = innerRect.maxXMaxYCorner();
- quad[3] = outerRect.maxXMaxYCorner();
+ quad.uncheckedAppend(outerRect.minXMaxYCorner());
+ quad.uncheckedAppend(innerRect.minXMaxYCorner());
+ quad.uncheckedAppend(innerRect.maxXMaxYCorner());
+ quad.uncheckedAppend(outerRect.maxXMaxYCorner());
if (!innerBorder.radii().bottomLeft().isZero())
- findInnerVertex(outerRect.minXMaxYCorner(), innerRect.minXMaxYCorner(), centerPoint, quad[1]);
+ findIntersection(outerRect.minXMaxYCorner(), innerRect.minXMaxYCorner(), innerRect.minXMinYCorner(), innerRect.maxXMaxYCorner(), quad[1]);
if (!innerBorder.radii().bottomRight().isZero())
- findInnerVertex(outerRect.maxXMaxYCorner(), innerRect.maxXMaxYCorner(), centerPoint, quad[2]);
+ findIntersection(outerRect.maxXMaxYCorner(), innerRect.maxXMaxYCorner(), innerRect.maxXMinYCorner(), innerRect.minXMaxYCorner(), quad[2]);
break;
case BSRight:
- quad[0] = outerRect.maxXMinYCorner();
- quad[1] = innerRect.maxXMinYCorner();
- quad[2] = innerRect.maxXMaxYCorner();
- quad[3] = outerRect.maxXMaxYCorner();
+ quad.uncheckedAppend(outerRect.maxXMinYCorner());
+ quad.uncheckedAppend(innerRect.maxXMinYCorner());
+ quad.uncheckedAppend(innerRect.maxXMaxYCorner());
+ quad.uncheckedAppend(outerRect.maxXMaxYCorner());
if (!innerBorder.radii().topRight().isZero())
- findInnerVertex(outerRect.maxXMinYCorner(), innerRect.maxXMinYCorner(), centerPoint, quad[1]);
+ findIntersection(outerRect.maxXMinYCorner(), innerRect.maxXMinYCorner(), innerRect.minXMinYCorner(), innerRect.maxXMaxYCorner(), quad[1]);
if (!innerBorder.radii().bottomRight().isZero())
- findInnerVertex(outerRect.maxXMaxYCorner(), innerRect.maxXMaxYCorner(), centerPoint, quad[2]);
+ findIntersection(outerRect.maxXMaxYCorner(), innerRect.maxXMaxYCorner(), innerRect.maxXMinYCorner(), innerRect.minXMaxYCorner(), quad[2]);
break;
}
// If the border matches both of its adjacent sides, don't anti-alias the clip, and
// if neither side matches, anti-alias the clip.
if (firstEdgeMatches == secondEdgeMatches) {
- graphicsContext->clipConvexPolygon(4, quad, !firstEdgeMatches);
+ bool wasAntialiased = graphicsContext.shouldAntialias();
+ graphicsContext.setShouldAntialias(!firstEdgeMatches);
+ graphicsContext.clipPath(Path::polygonPathFromPoints(quad), RULE_NONZERO);
+ graphicsContext.setShouldAntialias(wasAntialiased);
return;
}
// Square off the end which shouldn't be affected by antialiasing, and clip.
- FloatPoint firstQuad[4];
- firstQuad[0] = quad[0];
- firstQuad[1] = quad[1];
- firstQuad[2] = side == BSTop || side == BSBottom ? FloatPoint(quad[3].x(), quad[2].y())
- : FloatPoint(quad[2].x(), quad[3].y());
- firstQuad[3] = quad[3];
- graphicsContext->clipConvexPolygon(4, firstQuad, !firstEdgeMatches);
-
- FloatPoint secondQuad[4];
- secondQuad[0] = quad[0];
- secondQuad[1] = side == BSTop || side == BSBottom ? FloatPoint(quad[0].x(), quad[1].y())
- : FloatPoint(quad[1].x(), quad[0].y());
- secondQuad[2] = quad[2];
- secondQuad[3] = quad[3];
+ Vector<FloatPoint> firstQuad = {
+ quad[0],
+ quad[1],
+ quad[2],
+ side == BSTop || side == BSBottom ? FloatPoint(quad[3].x(), quad[2].y()) : FloatPoint(quad[2].x(), quad[3].y()),
+ quad[3]
+ };
+ bool wasAntialiased = graphicsContext.shouldAntialias();
+ graphicsContext.setShouldAntialias(!firstEdgeMatches);
+ graphicsContext.clipPath(Path::polygonPathFromPoints(firstQuad), RULE_NONZERO);
+
+ Vector<FloatPoint> secondQuad = {
+ quad[0],
+ side == BSTop || side == BSBottom ? FloatPoint(quad[0].x(), quad[1].y()) : FloatPoint(quad[1].x(), quad[0].y()),
+ quad[1],
+ quad[2],
+ quad[3]
+ };
// Antialiasing affects the second side.
- graphicsContext->clipConvexPolygon(4, secondQuad, !secondEdgeMatches);
-}
-
-static IntRect calculateSideRectIncludingInner(const RoundedRect& outerBorder, const BorderEdge edges[], BoxSide side)
-{
- IntRect sideRect = outerBorder.rect();
- int width;
+ graphicsContext.setShouldAntialias(!secondEdgeMatches);
+ graphicsContext.clipPath(Path::polygonPathFromPoints(secondQuad), RULE_NONZERO);
- switch (side) {
- case BSTop:
- width = sideRect.height() - edges[BSBottom].width;
- sideRect.setHeight(width);
- break;
- case BSBottom:
- width = sideRect.height() - edges[BSTop].width;
- sideRect.shiftYEdgeTo(sideRect.maxY() - width);
- break;
- case BSLeft:
- width = sideRect.width() - edges[BSRight].width;
- sideRect.setWidth(width);
- break;
- case BSRight:
- width = sideRect.width() - edges[BSLeft].width;
- sideRect.shiftXEdgeTo(sideRect.maxX() - width);
- break;
- }
-
- return sideRect;
-}
-
-static RoundedRect calculateAdjustedInnerBorder(const RoundedRect&innerBorder, BoxSide side)
-{
- // Expand the inner border as necessary to make it a rounded rect (i.e. radii contained within each edge).
- // This function relies on the fact we only get radii not contained within each edge if one of the radii
- // for an edge is zero, so we can shift the arc towards the zero radius corner.
- RoundedRect::Radii newRadii = innerBorder.radii();
- IntRect newRect = innerBorder.rect();
-
- float overshoot;
- float maxRadii;
-
- switch (side) {
- case BSTop:
- overshoot = newRadii.topLeft().width() + newRadii.topRight().width() - newRect.width();
- if (overshoot > 0) {
- ASSERT(!(newRadii.topLeft().width() && newRadii.topRight().width()));
- newRect.setWidth(newRect.width() + overshoot);
- if (!newRadii.topLeft().width())
- newRect.move(-overshoot, 0);
- }
- newRadii.setBottomLeft(IntSize(0, 0));
- newRadii.setBottomRight(IntSize(0, 0));
- maxRadii = std::max(newRadii.topLeft().height(), newRadii.topRight().height());
- if (maxRadii > newRect.height())
- newRect.setHeight(maxRadii);
- break;
-
- case BSBottom:
- overshoot = newRadii.bottomLeft().width() + newRadii.bottomRight().width() - newRect.width();
- if (overshoot > 0) {
- ASSERT(!(newRadii.bottomLeft().width() && newRadii.bottomRight().width()));
- newRect.setWidth(newRect.width() + overshoot);
- if (!newRadii.bottomLeft().width())
- newRect.move(-overshoot, 0);
- }
- newRadii.setTopLeft(IntSize(0, 0));
- newRadii.setTopRight(IntSize(0, 0));
- maxRadii = std::max(newRadii.bottomLeft().height(), newRadii.bottomRight().height());
- if (maxRadii > newRect.height()) {
- newRect.move(0, newRect.height() - maxRadii);
- newRect.setHeight(maxRadii);
- }
- break;
-
- case BSLeft:
- overshoot = newRadii.topLeft().height() + newRadii.bottomLeft().height() - newRect.height();
- if (overshoot > 0) {
- ASSERT(!(newRadii.topLeft().height() && newRadii.bottomLeft().height()));
- newRect.setHeight(newRect.height() + overshoot);
- if (!newRadii.topLeft().height())
- newRect.move(0, -overshoot);
- }
- newRadii.setTopRight(IntSize(0, 0));
- newRadii.setBottomRight(IntSize(0, 0));
- maxRadii = std::max(newRadii.topLeft().width(), newRadii.bottomLeft().width());
- if (maxRadii > newRect.width())
- newRect.setWidth(maxRadii);
- break;
-
- case BSRight:
- overshoot = newRadii.topRight().height() + newRadii.bottomRight().height() - newRect.height();
- if (overshoot > 0) {
- ASSERT(!(newRadii.topRight().height() && newRadii.bottomRight().height()));
- newRect.setHeight(newRect.height() + overshoot);
- if (!newRadii.topRight().height())
- newRect.move(0, -overshoot);
- }
- newRadii.setTopLeft(IntSize(0, 0));
- newRadii.setBottomLeft(IntSize(0, 0));
- maxRadii = std::max(newRadii.topRight().width(), newRadii.bottomRight().width());
- if (maxRadii > newRect.width()) {
- newRect.move(newRect.width() - maxRadii, 0);
- newRect.setWidth(maxRadii);
- }
- break;
- }
-
- return RoundedRect(newRect, newRadii);
-}
-
-void RenderBoxModelObject::clipBorderSideForComplexInnerPath(GraphicsContext* graphicsContext, const RoundedRect& outerBorder, const RoundedRect& innerBorder,
- BoxSide side, const class BorderEdge edges[])
-{
- graphicsContext->clip(calculateSideRectIncludingInner(outerBorder, edges, side));
- graphicsContext->clipOutRoundedRect(calculateAdjustedInnerBorder(innerBorder, side));
-}
-
-void RenderBoxModelObject::getBorderEdgeInfo(BorderEdge edges[], const RenderStyle* style, bool includeLogicalLeftEdge, bool includeLogicalRightEdge) const
-{
- bool horizontal = style->isHorizontalWritingMode();
-
- edges[BSTop] = BorderEdge(style->borderTopWidth(),
- style->visitedDependentColor(CSSPropertyBorderTopColor),
- style->borderTopStyle(),
- style->borderTopIsTransparent(),
- horizontal || includeLogicalLeftEdge);
-
- edges[BSRight] = BorderEdge(style->borderRightWidth(),
- style->visitedDependentColor(CSSPropertyBorderRightColor),
- style->borderRightStyle(),
- style->borderRightIsTransparent(),
- !horizontal || includeLogicalRightEdge);
-
- edges[BSBottom] = BorderEdge(style->borderBottomWidth(),
- style->visitedDependentColor(CSSPropertyBorderBottomColor),
- style->borderBottomStyle(),
- style->borderBottomIsTransparent(),
- horizontal || includeLogicalRightEdge);
-
- edges[BSLeft] = BorderEdge(style->borderLeftWidth(),
- style->visitedDependentColor(CSSPropertyBorderLeftColor),
- style->borderLeftStyle(),
- style->borderLeftIsTransparent(),
- !horizontal || includeLogicalLeftEdge);
+ graphicsContext.setShouldAntialias(wasAntialiased);
}
bool RenderBoxModelObject::borderObscuresBackgroundEdge(const FloatSize& contextScale) const
{
BorderEdge edges[4];
- getBorderEdgeInfo(edges, &style());
+ BorderEdge::getBorderEdgeInfo(edges, style(), document().deviceScaleFactor());
for (int i = BSTop; i <= BSLeft; ++i) {
const BorderEdge& currEdge = edges[i];
@@ -2416,7 +2134,7 @@ bool RenderBoxModelObject::borderObscuresBackground() const
return false;
BorderEdge edges[4];
- getBorderEdgeInfo(edges, &style());
+ BorderEdge::getBorderEdgeInfo(edges, style(), document().deviceScaleFactor());
for (int i = BSTop; i <= BSLeft; ++i) {
const BorderEdge& currEdge = edges[i];
@@ -2427,7 +2145,7 @@ bool RenderBoxModelObject::borderObscuresBackground() const
return true;
}
-bool RenderBoxModelObject::boxShadowShouldBeAppliedToBackground(BackgroundBleedAvoidance bleedAvoidance, InlineFlowBox* inlineFlowBox) const
+bool RenderBoxModelObject::boxShadowShouldBeAppliedToBackground(const LayoutPoint&, BackgroundBleedAvoidance bleedAvoidance, InlineFlowBox* inlineFlowBox) const
{
if (bleedAvoidance != BackgroundBleedNone)
return false;
@@ -2452,11 +2170,11 @@ bool RenderBoxModelObject::boxShadowShouldBeAppliedToBackground(BackgroundBleedA
return false;
Color backgroundColor = style().visitedDependentColor(CSSPropertyBackgroundColor);
- if (!backgroundColor.isValid() || backgroundColor.hasAlpha())
+ if (!backgroundColor.isOpaque())
return false;
- const FillLayer* lastBackgroundLayer = style().backgroundLayers();
- for (const FillLayer* next = lastBackgroundLayer->next(); next; next = lastBackgroundLayer->next())
+ auto* lastBackgroundLayer = &style().backgroundLayers();
+ while (auto* next = lastBackgroundLayer->next())
lastBackgroundLayer = next;
if (lastBackgroundLayer->clip() != BorderFillBox)
@@ -2474,39 +2192,41 @@ bool RenderBoxModelObject::boxShadowShouldBeAppliedToBackground(BackgroundBleedA
return true;
}
-static inline IntRect areaCastingShadowInHole(const IntRect& holeRect, int shadowExtent, int shadowSpread, const IntSize& shadowOffset)
+static inline LayoutRect areaCastingShadowInHole(const LayoutRect& holeRect, int shadowExtent, int shadowSpread, const IntSize& shadowOffset)
{
- IntRect bounds(holeRect);
+ LayoutRect bounds(holeRect);
bounds.inflate(shadowExtent);
if (shadowSpread < 0)
bounds.inflate(-shadowSpread);
- IntRect offsetBounds = bounds;
+ LayoutRect offsetBounds = bounds;
offsetBounds.move(-shadowOffset);
return unionRect(bounds, offsetBounds);
}
-void RenderBoxModelObject::paintBoxShadow(const PaintInfo& info, const LayoutRect& paintRect, const RenderStyle* s, ShadowStyle shadowStyle, bool includeLogicalLeftEdge, bool includeLogicalRightEdge)
+void RenderBoxModelObject::paintBoxShadow(const PaintInfo& info, const LayoutRect& paintRect, const RenderStyle& style, ShadowStyle shadowStyle, bool includeLogicalLeftEdge, bool includeLogicalRightEdge)
{
// FIXME: Deal with border-image. Would be great to use border-image as a mask.
- GraphicsContext* context = info.context;
- if (context->paintingDisabled() || !s->boxShadow())
+ GraphicsContext& context = info.context();
+ if (context.paintingDisabled() || !style.boxShadow())
return;
- RoundedRect border = (shadowStyle == Inset)
- ? s->getRoundedInnerBorderFor(paintRect, includeLogicalLeftEdge, includeLogicalRightEdge)
- : s->getRoundedBorderFor(paintRect, &view(), includeLogicalLeftEdge, includeLogicalRightEdge);
+ RoundedRect border = (shadowStyle == Inset) ? style.getRoundedInnerBorderFor(paintRect, includeLogicalLeftEdge, includeLogicalRightEdge)
+ : style.getRoundedBorderFor(paintRect, includeLogicalLeftEdge, includeLogicalRightEdge);
- bool hasBorderRadius = s->hasBorderRadius();
- bool isHorizontal = s->isHorizontalWritingMode();
-
- bool hasOpaqueBackground = s->visitedDependentColor(CSSPropertyBackgroundColor).isValid() && s->visitedDependentColor(CSSPropertyBackgroundColor).alpha() == 255;
- for (const ShadowData* shadow = s->boxShadow(); shadow; shadow = shadow->next()) {
+ bool hasBorderRadius = style.hasBorderRadius();
+ bool isHorizontal = style.isHorizontalWritingMode();
+ float deviceScaleFactor = document().deviceScaleFactor();
+
+ bool hasOpaqueBackground = style.visitedDependentColor(CSSPropertyBackgroundColor).isOpaque();
+ for (const ShadowData* shadow = style.boxShadow(); shadow; shadow = shadow->next()) {
if (shadow->style() != shadowStyle)
continue;
+ // FIXME: Add subpixel support for the shadow values. Soon after the shadow offset becomes fractional,
+ // all the early snappings here need to be pushed to the actual painting operations.
IntSize shadowOffset(shadow->x(), shadow->y());
int shadowRadius = shadow->radius();
int shadowPaintingExtent = shadow->paintingExtent();
@@ -2523,50 +2243,48 @@ void RenderBoxModelObject::paintBoxShadow(const PaintInfo& info, const LayoutRec
if (fillRect.isEmpty())
continue;
- IntRect shadowRect(border.rect());
- shadowRect.inflate(shadowPaintingExtent + shadowSpread);
- shadowRect.move(shadowOffset);
+ FloatRect pixelSnappedShadowRect = snapRectToDevicePixels(border.rect(), deviceScaleFactor);
+ pixelSnappedShadowRect.inflate(shadowPaintingExtent + shadowSpread);
+ pixelSnappedShadowRect.move(shadowOffset);
- GraphicsContextStateSaver stateSaver(*context);
- context->clip(shadowRect);
+ GraphicsContextStateSaver stateSaver(context);
+ context.clip(pixelSnappedShadowRect);
// Move the fill just outside the clip, adding 1 pixel separation so that the fill does not
// bleed in (due to antialiasing) if the context is transformed.
- IntSize extraOffset(paintRect.pixelSnappedWidth() + std::max(0, shadowOffset.width()) + shadowPaintingExtent + 2 * shadowSpread + 1, 0);
+ IntSize extraOffset(roundToInt(paintRect.width()) + std::max(0, shadowOffset.width()) + shadowPaintingExtent + 2 * shadowSpread + 1, 0);
shadowOffset -= extraOffset;
fillRect.move(extraOffset);
if (shadow->isWebkitBoxShadow())
- context->setLegacyShadow(shadowOffset, shadowRadius, shadowColor, s->colorSpace());
+ context.setLegacyShadow(shadowOffset, shadowRadius, shadowColor);
else
- context->setShadow(shadowOffset, shadowRadius, shadowColor, s->colorSpace());
+ context.setShadow(shadowOffset, shadowRadius, shadowColor);
+ FloatRoundedRect rectToClipOut = border.pixelSnappedRoundedRectForPainting(deviceScaleFactor);
+ FloatRoundedRect pixelSnappedFillRect = fillRect.pixelSnappedRoundedRectForPainting(deviceScaleFactor);
if (hasBorderRadius) {
- RoundedRect rectToClipOut = border;
-
// If the box is opaque, it is unnecessary to clip it out. However, doing so saves time
// when painting the shadow. On the other hand, it introduces subpixel gaps along the
// corners. Those are avoided by insetting the clipping path by one pixel.
- if (hasOpaqueBackground) {
- rectToClipOut.inflateWithRadii(-1);
- }
+ if (hasOpaqueBackground)
+ rectToClipOut.inflateWithRadii(LayoutUnit::fromPixel(-1));
if (!rectToClipOut.isEmpty())
- context->clipOutRoundedRect(rectToClipOut);
+ context.clipOutRoundedRect(rectToClipOut);
- RoundedRect influenceRect(shadowRect, border.radii());
+ RoundedRect influenceRect(LayoutRect(pixelSnappedShadowRect), border.radii());
influenceRect.expandRadii(2 * shadowPaintingExtent + shadowSpread);
+
if (allCornersClippedOut(influenceRect, info.rect))
- context->fillRect(fillRect.rect(), Color::black, s->colorSpace());
+ context.fillRect(pixelSnappedFillRect.rect(), Color::black);
else {
- fillRect.expandRadii(shadowSpread);
- if (!fillRect.isRenderable())
- fillRect.adjustRadii();
- context->fillRoundedRect(fillRect, Color::black, s->colorSpace());
+ pixelSnappedFillRect.expandRadii(shadowSpread);
+ if (!pixelSnappedFillRect.isRenderable())
+ pixelSnappedFillRect.adjustRadii();
+ context.fillRoundedRect(pixelSnappedFillRect, Color::black);
}
} else {
- IntRect rectToClipOut = border.rect();
-
// If the box is opaque, it is unnecessary to clip it out. However, doing so saves time
// when painting the shadow. On the other hand, it introduces subpixel gaps along the
// edges if they are not pixel-aligned. Those are avoided by insetting the clipping path
@@ -2574,68 +2292,67 @@ void RenderBoxModelObject::paintBoxShadow(const PaintInfo& info, const LayoutRec
if (hasOpaqueBackground) {
// FIXME: The function to decide on the policy based on the transform should be a named function.
// FIXME: It's not clear if this check is right. What about integral scale factors?
- AffineTransform transform = context->getCTM();
+ AffineTransform transform = context.getCTM();
if (transform.a() != 1 || (transform.d() != 1 && transform.d() != -1) || transform.b() || transform.c())
- rectToClipOut.inflate(-1);
+ rectToClipOut.inflate(LayoutUnit::fromPixel(-1).toFloat());
}
if (!rectToClipOut.isEmpty())
- context->clipOut(rectToClipOut);
- context->fillRect(fillRect.rect(), Color::black, s->colorSpace());
+ context.clipOut(rectToClipOut.rect());
+ context.fillRect(pixelSnappedFillRect.rect(), Color::black);
}
} else {
// Inset shadow.
- IntRect holeRect(border.rect());
- holeRect.inflate(-shadowSpread);
+ FloatRoundedRect pixelSnappedBorderRect = border.pixelSnappedRoundedRectForPainting(deviceScaleFactor);
+ FloatRect pixelSnappedHoleRect = pixelSnappedBorderRect.rect();
+ pixelSnappedHoleRect.inflate(-shadowSpread);
- if (holeRect.isEmpty()) {
+ if (pixelSnappedHoleRect.isEmpty()) {
if (hasBorderRadius)
- context->fillRoundedRect(border, shadowColor, s->colorSpace());
+ context.fillRoundedRect(pixelSnappedBorderRect, shadowColor);
else
- context->fillRect(border.rect(), shadowColor, s->colorSpace());
+ context.fillRect(pixelSnappedBorderRect.rect(), shadowColor);
continue;
}
if (!includeLogicalLeftEdge) {
if (isHorizontal) {
- holeRect.move(-std::max(shadowOffset.width(), 0) - shadowPaintingExtent, 0);
- holeRect.setWidth(holeRect.width() + std::max(shadowOffset.width(), 0) + shadowPaintingExtent);
+ pixelSnappedHoleRect.move(-std::max(shadowOffset.width(), 0) - shadowPaintingExtent, 0);
+ pixelSnappedHoleRect.setWidth(pixelSnappedHoleRect.width() + std::max(shadowOffset.width(), 0) + shadowPaintingExtent);
} else {
- holeRect.move(0, -std::max(shadowOffset.height(), 0) - shadowPaintingExtent);
- holeRect.setHeight(holeRect.height() + std::max(shadowOffset.height(), 0) + shadowPaintingExtent);
+ pixelSnappedHoleRect.move(0, -std::max(shadowOffset.height(), 0) - shadowPaintingExtent);
+ pixelSnappedHoleRect.setHeight(pixelSnappedHoleRect.height() + std::max(shadowOffset.height(), 0) + shadowPaintingExtent);
}
}
if (!includeLogicalRightEdge) {
if (isHorizontal)
- holeRect.setWidth(holeRect.width() - std::min(shadowOffset.width(), 0) + shadowPaintingExtent);
+ pixelSnappedHoleRect.setWidth(pixelSnappedHoleRect.width() - std::min(shadowOffset.width(), 0) + shadowPaintingExtent);
else
- holeRect.setHeight(holeRect.height() - std::min(shadowOffset.height(), 0) + shadowPaintingExtent);
+ pixelSnappedHoleRect.setHeight(pixelSnappedHoleRect.height() - std::min(shadowOffset.height(), 0) + shadowPaintingExtent);
}
Color fillColor(shadowColor.red(), shadowColor.green(), shadowColor.blue(), 255);
- IntRect outerRect = areaCastingShadowInHole(border.rect(), shadowPaintingExtent, shadowSpread, shadowOffset);
- RoundedRect roundedHole(holeRect, border.radii());
+ FloatRect pixelSnappedOuterRect = snapRectToDevicePixels(areaCastingShadowInHole(LayoutRect(pixelSnappedBorderRect.rect()), shadowPaintingExtent, shadowSpread, shadowOffset), deviceScaleFactor);
+ FloatRoundedRect pixelSnappedRoundedHole = FloatRoundedRect(pixelSnappedHoleRect, pixelSnappedBorderRect.radii());
- GraphicsContextStateSaver stateSaver(*context);
+ GraphicsContextStateSaver stateSaver(context);
if (hasBorderRadius) {
- Path path;
- path.addRoundedRect(border);
- context->clip(path);
- roundedHole.shrinkRadii(shadowSpread);
+ context.clipRoundedRect(pixelSnappedBorderRect);
+ pixelSnappedRoundedHole.shrinkRadii(shadowSpread);
} else
- context->clip(border.rect());
+ context.clip(pixelSnappedBorderRect.rect());
- IntSize extraOffset(2 * paintRect.pixelSnappedWidth() + std::max(0, shadowOffset.width()) + shadowPaintingExtent - 2 * shadowSpread + 1, 0);
- context->translate(extraOffset.width(), extraOffset.height());
+ IntSize extraOffset(2 * roundToInt(paintRect.width()) + std::max(0, shadowOffset.width()) + shadowPaintingExtent - 2 * shadowSpread + 1, 0);
+ context.translate(extraOffset.width(), extraOffset.height());
shadowOffset -= extraOffset;
if (shadow->isWebkitBoxShadow())
- context->setLegacyShadow(shadowOffset, shadowRadius, shadowColor, s->colorSpace());
+ context.setLegacyShadow(shadowOffset, shadowRadius, shadowColor);
else
- context->setShadow(shadowOffset, shadowRadius, shadowColor, s->colorSpace());
+ context.setShadow(shadowOffset, shadowRadius, shadowColor);
- context->fillRectWithRoundedHole(outerRect, roundedHole, fillColor, s->colorSpace());
+ context.fillRectWithRoundedHole(pixelSnappedOuterRect, pixelSnappedRoundedHole, fillColor);
}
}
}
@@ -2647,27 +2364,24 @@ LayoutUnit RenderBoxModelObject::containingBlockLogicalWidthForContent() const
RenderBoxModelObject* RenderBoxModelObject::continuation() const
{
- if (!continuationMap)
- return 0;
- return continuationMap->get(this);
+ if (!hasContinuation())
+ return nullptr;
+ return continuationMap().get(this);
}
void RenderBoxModelObject::setContinuation(RenderBoxModelObject* continuation)
{
- if (continuation) {
- if (!continuationMap)
- continuationMap = new ContinuationMap;
- continuationMap->set(this, continuation);
- } else {
- if (continuationMap)
- continuationMap->remove(this);
- }
+ if (continuation)
+ continuationMap().set(this, continuation);
+ else if (hasContinuation())
+ continuationMap().remove(this);
+ setHasContinuation(!!continuation);
}
RenderTextFragment* RenderBoxModelObject::firstLetterRemainingText() const
{
if (!firstLetterRemainingTextMap)
- return 0;
+ return nullptr;
return firstLetterRemainingTextMap->get(this);
}
@@ -2747,46 +2461,39 @@ LayoutRect RenderBoxModelObject::localCaretRectForEmptyElement(LayoutUnit width,
return currentStyle.isHorizontalWritingMode() ? LayoutRect(x, y, caretWidth, height) : LayoutRect(y, x, height, caretWidth);
}
-bool RenderBoxModelObject::shouldAntialiasLines(GraphicsContext* context)
+bool RenderBoxModelObject::shouldAntialiasLines(GraphicsContext& context)
{
// FIXME: We may want to not antialias when scaled by an integral value,
// and we may want to antialias when translated by a non-integral value.
- return !context->getCTM().isIdentityOrTranslationOrFlipped();
+ return !context.getCTM().isIdentityOrTranslationOrFlipped();
}
void RenderBoxModelObject::mapAbsoluteToLocalPoint(MapCoordinatesFlags mode, TransformState& transformState) const
{
- auto o = container();
- if (!o)
+ RenderElement* container = this->container();
+ if (!container)
return;
-
+
+ // FIXME: This code is wrong for named flow threads since it only works for content in the first region.
+ // We also don't want to run it for multicolumn flow threads, since we can use our knowledge of column
+ // geometry to actually get a better result.
// The point inside a box that's inside a region has its coordinates relative to the region,
// not the FlowThread that is its container in the RenderObject tree.
- if (o->isRenderFlowThread() && isRenderBlock()) {
- // FIXME (CSSREGIONS): switch to Box instead of Block when we'll have range information
- // for boxes as well, not just for blocks.
- RenderRegion* startRegion;
- RenderRegion* endRegion;
- toRenderFlowThread(o)->getRegionRangeForBox(toRenderBlock(this), startRegion, endRegion);
- if (startRegion)
- o = startRegion;
+ if (is<RenderBox>(*this) && container->isOutOfFlowRenderFlowThread()) {
+ RenderRegion* startRegion = nullptr;
+ RenderRegion* endRegion = nullptr;
+ if (downcast<RenderFlowThread>(*container).getRegionRangeForBox(downcast<RenderBox>(this), startRegion, endRegion))
+ container = startRegion;
}
- o->mapAbsoluteToLocalPoint(mode, transformState);
-
- LayoutSize containerOffset = offsetFromContainer(o, LayoutPoint());
+ container->mapAbsoluteToLocalPoint(mode, transformState);
- if (!style().hasOutOfFlowPosition() && o->hasColumns()) {
- RenderBlock* block = toRenderBlock(o);
- LayoutPoint point(roundedLayoutPoint(transformState.mappedPoint()));
- point -= containerOffset;
- block->adjustForColumnRect(containerOffset, point);
- }
+ LayoutSize containerOffset = offsetFromContainer(*container, LayoutPoint());
- bool preserve3D = mode & UseTransforms && (o->style().preserves3D() || style().preserves3D());
- if (mode & UseTransforms && shouldUseTransformFromContainer(o)) {
+ bool preserve3D = mode & UseTransforms && (container->style().preserves3D() || style().preserves3D());
+ if (mode & UseTransforms && shouldUseTransformFromContainer(container)) {
TransformationMatrix t;
- getTransformFromContainer(o, containerOffset, t);
+ getTransformFromContainer(container, containerOffset, t);
transformState.applyTransform(t, preserve3D ? TransformState::AccumulateTransform : TransformState::FlattenTransform);
} else
transformState.move(containerOffset.width(), containerOffset.height(), preserve3D ? TransformState::AccumulateTransform : TransformState::FlattenTransform);
@@ -2794,9 +2501,12 @@ void RenderBoxModelObject::mapAbsoluteToLocalPoint(MapCoordinatesFlags mode, Tra
void RenderBoxModelObject::moveChildTo(RenderBoxModelObject* toBoxModelObject, RenderObject* child, RenderObject* beforeChild, bool fullRemoveInsert)
{
+#if !ASSERT_DISABLED
+ SetForScope<bool> reparentingChild(m_reparentingChild, true);
+#endif
// We assume that callers have cleared their positioned objects list for child moves (!fullRemoveInsert) so the
// positioned renderer maps don't become stale. It would be too slow to do the map lookup on each call.
- ASSERT(!fullRemoveInsert || !isRenderBlock() || !toRenderBlock(this)->hasPositionedObjects());
+ ASSERT(!fullRemoveInsert || !is<RenderBlock>(*this) || !downcast<RenderBlock>(*this).hasPositionedObjects());
ASSERT(this == child->parent());
ASSERT(!beforeChild || toBoxModelObject == beforeChild->parent());
@@ -2817,16 +2527,34 @@ void RenderBoxModelObject::moveChildrenTo(RenderBoxModelObject* toBoxModelObject
// This condition is rarely hit since this function is usually called on
// anonymous blocks which can no longer carry positioned objects (see r120761)
// or when fullRemoveInsert is false.
- if (fullRemoveInsert && isRenderBlock()) {
- toRenderBlock(this)->removePositionedObjects(0);
- if (isRenderBlockFlow())
- toRenderBlockFlow(this)->removeFloatingObjects();
+ if (fullRemoveInsert && is<RenderBlock>(*this)) {
+ downcast<RenderBlock>(*this).removePositionedObjects(nullptr);
+ if (is<RenderBlockFlow>(*this))
+ downcast<RenderBlockFlow>(*this).removeFloatingObjects();
}
ASSERT(!beforeChild || toBoxModelObject == beforeChild->parent());
for (RenderObject* child = startChild; child && child != endChild; ) {
// Save our next sibling as moveChildTo will clear it.
RenderObject* nextSibling = child->nextSibling();
+
+ // FIXME: This logic here fails to detect the first letter in certain cases
+ // and skips a valid sibling renderer (see webkit.org/b/163737).
+ // Check to make sure we're not saving the firstLetter as the nextSibling.
+ // When the |child| object will be moved, its firstLetter will be recreated,
+ // so saving it now in nextSibling would leave us with a stale object.
+ if (is<RenderTextFragment>(*child) && is<RenderText>(nextSibling)) {
+ RenderObject* firstLetterObj = nullptr;
+ if (RenderBlock* block = downcast<RenderTextFragment>(*child).blockForAccompanyingFirstLetter()) {
+ RenderElement* firstLetterContainer = nullptr;
+ block->getFirstLetter(firstLetterObj, firstLetterContainer, child);
+ }
+
+ // This is the first letter, skip it.
+ if (firstLetterObj == nextSibling)
+ nextSibling = nextSibling->nextSibling();
+ }
+
moveChildTo(toBoxModelObject, child, beforeChild, fullRemoveInsert);
child = nextSibling;
}