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author | Lorry Tar Creator <lorry-tar-importer@lorry> | 2017-06-27 06:07:23 +0000 |
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committer | Lorry Tar Creator <lorry-tar-importer@lorry> | 2017-06-27 06:07:23 +0000 |
commit | 1bf1084f2b10c3b47fd1a588d85d21ed0eb41d0c (patch) | |
tree | 46dcd36c86e7fbc6e5df36deb463b33e9967a6f7 /Source/WebCore/rendering/RenderBoxModelObject.cpp | |
parent | 32761a6cee1d0dee366b885b7b9c777e67885688 (diff) | |
download | WebKitGtk-tarball-master.tar.gz |
webkitgtk-2.16.5HEADwebkitgtk-2.16.5master
Diffstat (limited to 'Source/WebCore/rendering/RenderBoxModelObject.cpp')
-rw-r--r-- | Source/WebCore/rendering/RenderBoxModelObject.cpp | 1972 |
1 files changed, 850 insertions, 1122 deletions
diff --git a/Source/WebCore/rendering/RenderBoxModelObject.cpp b/Source/WebCore/rendering/RenderBoxModelObject.cpp index 767fa919b..6b40bcaa0 100644 --- a/Source/WebCore/rendering/RenderBoxModelObject.cpp +++ b/Source/WebCore/rendering/RenderBoxModelObject.cpp @@ -26,29 +26,38 @@ #include "config.h" #include "RenderBoxModelObject.h" +#include "BorderEdge.h" +#include "FloatRoundedRect.h" #include "Frame.h" +#include "FrameView.h" +#include "GeometryUtilities.h" #include "GraphicsContext.h" #include "HTMLFrameOwnerElement.h" +#include "HTMLFrameSetElement.h" #include "HTMLNames.h" #include "ImageBuffer.h" #include "ImageQualityController.h" -#include "Page.h" #include "Path.h" #include "RenderBlock.h" #include "RenderInline.h" #include "RenderLayer.h" +#include "RenderLayerBacking.h" +#include "RenderLayerCompositor.h" +#include "RenderMultiColumnFlowThread.h" #include "RenderNamedFlowFragment.h" #include "RenderNamedFlowThread.h" #include "RenderRegion.h" #include "RenderTable.h" +#include "RenderTableRow.h" +#include "RenderText.h" +#include "RenderTextFragment.h" #include "RenderView.h" #include "ScrollingConstraints.h" #include "Settings.h" #include "TransformState.h" - -#if USE(ACCELERATED_COMPOSITING) -#include "RenderLayerBacking.h" -#include "RenderLayerCompositor.h" +#include <wtf/NeverDestroyed.h> +#if !ASSERT_DISABLED +#include <wtf/SetForScope.h> #endif namespace WebCore { @@ -63,12 +72,16 @@ using namespace HTMLNames; // <b><i><p>Hello</p></i></b>. In this example the <i> will have a block as // its continuation but the <b> will just have an inline as its continuation. typedef HashMap<const RenderBoxModelObject*, RenderBoxModelObject*> ContinuationMap; -static ContinuationMap* continuationMap = 0; +static ContinuationMap& continuationMap() +{ + static NeverDestroyed<ContinuationMap> map; + return map; +} // This HashMap is similar to the continuation map, but connects first-letter // renderers to their remaining text fragments. typedef HashMap<const RenderBoxModelObject*, RenderTextFragment*> FirstLetterRemainingTextMap; -static FirstLetterRemainingTextMap* firstLetterRemainingTextMap = 0; +static FirstLetterRemainingTextMap* firstLetterRemainingTextMap = nullptr; void RenderBoxModelObject::setSelectionState(SelectionState state) { @@ -89,7 +102,6 @@ void RenderBoxModelObject::setSelectionState(SelectionState state) containingBlock->setSelectionState(state); } -#if USE(ACCELERATED_COMPOSITING) void RenderBoxModelObject::contentChanged(ContentChangeType changeType) { if (!hasLayer()) @@ -151,43 +163,45 @@ void RenderBoxModelObject::suspendAnimations(double time) ASSERT(isComposited()); layer()->backing()->suspendAnimations(time); } -#endif - -bool RenderBoxModelObject::shouldPaintAtLowQuality(GraphicsContext* context, Image* image, const void* layer, const LayoutSize& size) -{ - return view().imageQualityController().shouldPaintAtLowQuality(context, this, image, layer, size); -} -RenderBoxModelObject::RenderBoxModelObject(Element& element, PassRef<RenderStyle> style, unsigned baseTypeFlags) - : RenderLayerModelObject(element, std::move(style), baseTypeFlags | RenderBoxModelObjectFlag) +RenderBoxModelObject::RenderBoxModelObject(Element& element, RenderStyle&& style, BaseTypeFlags baseTypeFlags) + : RenderLayerModelObject(element, WTFMove(style), baseTypeFlags | RenderBoxModelObjectFlag) { } -RenderBoxModelObject::RenderBoxModelObject(Document& document, PassRef<RenderStyle> style, unsigned baseTypeFlags) - : RenderLayerModelObject(document, std::move(style), baseTypeFlags | RenderBoxModelObjectFlag) +RenderBoxModelObject::RenderBoxModelObject(Document& document, RenderStyle&& style, BaseTypeFlags baseTypeFlags) + : RenderLayerModelObject(document, WTFMove(style), baseTypeFlags | RenderBoxModelObjectFlag) { } RenderBoxModelObject::~RenderBoxModelObject() { + // Do not add any code here. Add it to willBeDestroyed() instead. } void RenderBoxModelObject::willBeDestroyed() { - // A continuation of this RenderObject should be destroyed at subclasses. - ASSERT(!continuation()); + if (hasContinuation()) { + continuation()->destroy(); + setContinuation(nullptr); + } // If this is a first-letter object with a remaining text fragment then the // entry needs to be cleared from the map. if (firstLetterRemainingText()) - setFirstLetterRemainingText(0); + setFirstLetterRemainingText(nullptr); - if (!documentBeingDestroyed()) + if (!renderTreeBeingDestroyed()) view().imageQualityController().rendererWillBeDestroyed(*this); RenderLayerModelObject::willBeDestroyed(); } +bool RenderBoxModelObject::hasVisibleBoxDecorationStyle() const +{ + return hasBackground() || style().hasVisibleBorderDecoration() || style().hasAppearance() || style().boxShadow(); +} + void RenderBoxModelObject::updateFromStyle() { RenderLayerModelObject::updateFromStyle(); @@ -195,10 +209,12 @@ void RenderBoxModelObject::updateFromStyle() // Set the appropriate bits for a box model object. Since all bits are cleared in styleWillChange, // we only check for bits that could possibly be set to true. const RenderStyle& styleToUse = style(); - setHasBoxDecorations(hasBackground() || styleToUse.hasBorder() || styleToUse.hasAppearance() || styleToUse.boxShadow()); + setHasVisibleBoxDecorations(hasVisibleBoxDecorationStyle()); setInline(styleToUse.isDisplayInlineType()); setPositionState(styleToUse.position()); setHorizontalWritingMode(styleToUse.isHorizontalWritingMode()); + if (styleToUse.isFlippedBlocksWritingMode()) + view().frameView().setHasFlippedBlockRenderers(true); } static LayoutSize accumulateInFlowPositionOffsets(const RenderObject* child) @@ -206,13 +222,9 @@ static LayoutSize accumulateInFlowPositionOffsets(const RenderObject* child) if (!child->isAnonymousBlock() || !child->isInFlowPositioned()) return LayoutSize(); LayoutSize offset; - RenderElement* p = toRenderBlock(child)->inlineElementContinuation(); - while (p && p->isRenderInline()) { - if (p->isInFlowPositioned()) { - RenderInline* renderInline = toRenderInline(p); - offset += renderInline->offsetForInFlowPosition(); - } - p = p->parent(); + for (RenderElement* parent = downcast<RenderBlock>(*child).inlineElementContinuation(); is<RenderInline>(parent); parent = parent->parent()) { + if (parent->isInFlowPositioned()) + offset += downcast<RenderInline>(*parent).offsetForInFlowPosition(); } return offset; } @@ -226,13 +238,13 @@ bool RenderBoxModelObject::hasAutoHeightOrContainingBlockWithAutoHeight() const // For percentage heights: The percentage is calculated with respect to the height of the generated box's // containing block. If the height of the containing block is not specified explicitly (i.e., it depends // on content height), and this element is not absolutely positioned, the value computes to 'auto'. - if (!logicalHeightLength.isPercent() || isOutOfFlowPositioned() || document().inQuirksMode()) + if (!logicalHeightLength.isPercentOrCalculated() || isOutOfFlowPositioned() || document().inQuirksMode()) return false; // Anonymous block boxes are ignored when resolving percentage values that would refer to it: // the closest non-anonymous ancestor box is used instead. RenderBlock* cb = containingBlock(); - while (cb->isAnonymous() && !cb->isRenderView()) + while (cb && !is<RenderView>(*cb) && cb->isAnonymous()) cb = cb->containingBlock(); // Matching RenderBox::percentageLogicalHeightIsResolvableFromBlock() by @@ -241,30 +253,37 @@ bool RenderBoxModelObject::hasAutoHeightOrContainingBlockWithAutoHeight() const // don't care if the cell specified a height or not. if (cb->isTableCell()) return false; - - if (!cb->style().logicalHeight().isAuto() || (!cb->style().logicalTop().isAuto() && !cb->style().logicalBottom().isAuto())) + + // Match RenderBox::availableLogicalHeightUsing by special casing + // the render view. The available height is taken from the frame. + if (cb->isRenderView()) return false; - return true; + if (cb->isOutOfFlowPositioned() && !cb->style().logicalTop().isAuto() && !cb->style().logicalBottom().isAuto()) + return false; + + // If the height of the containing block computes to 'auto', then it hasn't been 'specified explictly'. + return cb->hasAutoHeightOrContainingBlockWithAutoHeight(); } LayoutSize RenderBoxModelObject::relativePositionOffset() const { - LayoutSize offset = accumulateInFlowPositionOffsets(this); + // This function has been optimized to avoid calls to containingBlock() in the common case + // where all values are either auto or fixed. - RenderBlock* containingBlock = this->containingBlock(); + LayoutSize offset = accumulateInFlowPositionOffsets(this); // Objects that shrink to avoid floats normally use available line width when computing containing block width. However // in the case of relative positioning using percentages, we can't do this. The offset should always be resolved using the // available width of the containing block. Therefore we don't use containingBlockLogicalWidthForContent() here, but instead explicitly // call availableWidth on our containing block. if (!style().left().isAuto()) { - if (!style().right().isAuto() && !containingBlock->style().isLeftToRightDirection()) - offset.setWidth(-valueForLength(style().right(), containingBlock->availableWidth())); + if (!style().right().isAuto() && !containingBlock()->style().isLeftToRightDirection()) + offset.setWidth(-valueForLength(style().right(), !style().right().isFixed() ? containingBlock()->availableWidth() : LayoutUnit())); else - offset.expand(valueForLength(style().left(), containingBlock->availableWidth()), 0); + offset.expand(valueForLength(style().left(), !style().left().isFixed() ? containingBlock()->availableWidth() : LayoutUnit()), 0); } else if (!style().right().isAuto()) { - offset.expand(-valueForLength(style().right(), containingBlock->availableWidth()), 0); + offset.expand(-valueForLength(style().right(), !style().right().isFixed() ? containingBlock()->availableWidth() : LayoutUnit()), 0); } // If the containing block of a relatively positioned element does not @@ -274,16 +293,16 @@ LayoutSize RenderBoxModelObject::relativePositionOffset() const // calculate the percent offset based on this height. // See <https://bugs.webkit.org/show_bug.cgi?id=26396>. if (!style().top().isAuto() - && (!containingBlock->hasAutoHeightOrContainingBlockWithAutoHeight() - || !style().top().isPercent() - || containingBlock->stretchesToViewport())) - offset.expand(0, valueForLength(style().top(), containingBlock->availableHeight())); + && (!style().top().isPercentOrCalculated() + || !containingBlock()->hasAutoHeightOrContainingBlockWithAutoHeight() + || containingBlock()->stretchesToViewport())) + offset.expand(0, valueForLength(style().top(), !style().top().isFixed() ? containingBlock()->availableHeight() : LayoutUnit())); else if (!style().bottom().isAuto() - && (!containingBlock->hasAutoHeightOrContainingBlockWithAutoHeight() - || !style().bottom().isPercent() - || containingBlock->stretchesToViewport())) - offset.expand(0, -valueForLength(style().bottom(), containingBlock->availableHeight())); + && (!style().bottom().isPercentOrCalculated() + || !containingBlock()->hasAutoHeightOrContainingBlockWithAutoHeight() + || containingBlock()->stretchesToViewport())) + offset.expand(0, -valueForLength(style().bottom(), !style().bottom().isFixed() ? containingBlock()->availableHeight() : LayoutUnit())); return offset; } @@ -296,14 +315,13 @@ LayoutPoint RenderBoxModelObject::adjustedPositionRelativeToOffsetParent(const L return LayoutPoint(); LayoutPoint referencePoint = startPoint; - referencePoint.move(parent()->offsetForColumns(referencePoint)); // If the offsetParent of the element is null, or is the HTML body element, // return the distance between the canvas origin and the left border edge // of the element and stop this algorithm. if (const RenderBoxModelObject* offsetParent = this->offsetParent()) { - if (offsetParent->isBox() && !offsetParent->isBody() && !offsetParent->isTable()) - referencePoint.move(-toRenderBox(offsetParent)->borderLeft(), -toRenderBox(offsetParent)->borderTop()); + if (is<RenderBox>(*offsetParent) && !offsetParent->isBody() && !is<RenderTable>(*offsetParent)) + referencePoint.move(-downcast<RenderBox>(*offsetParent).borderLeft(), -downcast<RenderBox>(*offsetParent).borderTop()); if (!isOutOfFlowPositioned() || flowThreadContainingBlock()) { if (isRelPositioned()) referencePoint.move(relativePositionOffset()); @@ -313,23 +331,29 @@ LayoutPoint RenderBoxModelObject::adjustedPositionRelativeToOffsetParent(const L // CSS regions specification says that region flows should return the body element as their offsetParent. // Since we will bypass the body’s renderer anyway, just end the loop if we encounter a region flow (named flow thread). // See http://dev.w3.org/csswg/css-regions/#cssomview-offset-attributes - auto curr = parent(); - while (curr != offsetParent && !curr->isRenderNamedFlowThread()) { + auto* ancestor = parent(); + while (ancestor != offsetParent && !is<RenderNamedFlowThread>(*ancestor)) { // FIXME: What are we supposed to do inside SVG content? - if (!isOutOfFlowPositioned()) { - if (curr->isBox() && !curr->isTableRow()) - referencePoint.moveBy(toRenderBox(curr)->topLeftLocation()); - referencePoint.move(curr->parent()->offsetForColumns(referencePoint)); + + if (is<RenderMultiColumnFlowThread>(*ancestor)) { + // We need to apply a translation based off what region we are inside. + RenderRegion* region = downcast<RenderMultiColumnFlowThread>(*ancestor).physicalTranslationFromFlowToRegion(referencePoint); + if (region) + referencePoint.moveBy(region->topLeftLocation()); + } else if (!isOutOfFlowPositioned()) { + if (is<RenderBox>(*ancestor) && !is<RenderTableRow>(*ancestor)) + referencePoint.moveBy(downcast<RenderBox>(*ancestor).topLeftLocation()); } - curr = curr->parent(); + + ancestor = ancestor->parent(); } // Compute the offset position for elements inside named flow threads for which the offsetParent was the body. // See https://bugs.webkit.org/show_bug.cgi?id=115899 - if (curr->isRenderNamedFlowThread()) - referencePoint = toRenderNamedFlowThread(curr)->adjustedPositionRelativeToOffsetParent(*this, referencePoint); - else if (offsetParent->isBox() && offsetParent->isBody() && !offsetParent->isPositioned()) - referencePoint.moveBy(toRenderBox(offsetParent)->topLeftLocation()); + if (is<RenderNamedFlowThread>(*ancestor)) + referencePoint = downcast<RenderNamedFlowThread>(*ancestor).adjustedPositionRelativeToOffsetParent(*this, referencePoint); + else if (is<RenderBox>(*offsetParent) && offsetParent->isBody() && !offsetParent->isPositioned()) + referencePoint.moveBy(downcast<RenderBox>(*offsetParent).topLeftLocation()); } } @@ -342,7 +366,7 @@ void RenderBoxModelObject::computeStickyPositionConstraints(StickyPositionViewpo RenderBlock* containingBlock = this->containingBlock(); RenderLayer* enclosingClippingLayer = layer()->enclosingOverflowClipLayer(ExcludeSelf); - RenderBox& enclosingClippingBox = enclosingClippingLayer ? toRenderBox(enclosingClippingLayer->renderer()) : view(); + RenderBox& enclosingClippingBox = enclosingClippingLayer ? downcast<RenderBox>(enclosingClippingLayer->renderer()) : view(); LayoutRect containerContentRect; if (!enclosingClippingLayer || (containingBlock != &enclosingClippingBox)) @@ -418,26 +442,35 @@ void RenderBoxModelObject::computeStickyPositionConstraints(StickyPositionViewpo } } -LayoutSize RenderBoxModelObject::stickyPositionOffset() const +FloatRect RenderBoxModelObject::constrainingRectForStickyPosition() const { - FloatRect constrainingRect; - - ASSERT(hasLayer()); RenderLayer* enclosingClippingLayer = layer()->enclosingOverflowClipLayer(ExcludeSelf); if (enclosingClippingLayer) { - RenderBox& enclosingClippingBox = toRenderBox(enclosingClippingLayer->renderer()); - LayoutRect clipRect = enclosingClippingBox.overflowClipRect(LayoutPoint(), 0); // FIXME: make this work in regions. - constrainingRect = enclosingClippingBox.localToContainerQuad(FloatRect(clipRect), &view()).boundingBox(); + RenderBox& enclosingClippingBox = downcast<RenderBox>(enclosingClippingLayer->renderer()); + LayoutRect clipRect = enclosingClippingBox.overflowClipRect(LayoutPoint(), nullptr); // FIXME: make this work in regions. + clipRect.contract(LayoutSize(enclosingClippingBox.paddingLeft() + enclosingClippingBox.paddingRight(), + enclosingClippingBox.paddingTop() + enclosingClippingBox.paddingBottom())); + + FloatRect constrainingRect = enclosingClippingBox.localToContainerQuad(FloatRect(clipRect), &view()).boundingBox(); FloatPoint scrollOffset = FloatPoint() + enclosingClippingLayer->scrollOffset(); - constrainingRect.setLocation(scrollOffset); - } else { - LayoutRect viewportRect = view().frameView().viewportConstrainedVisibleContentRect(); - float scale = view().frameView().frame().frameScaleFactor(); - viewportRect.scale(1 / scale); - constrainingRect = viewportRect; + + float scrollbarOffset = 0; + if (enclosingClippingBox.hasLayer() && enclosingClippingBox.shouldPlaceBlockDirectionScrollbarOnLeft()) + scrollbarOffset = enclosingClippingBox.layer()->verticalScrollbarWidth(IgnoreOverlayScrollbarSize); + + constrainingRect.setLocation(FloatPoint(scrollOffset.x() + scrollbarOffset, scrollOffset.y())); + return constrainingRect; } + return view().frameView().rectForFixedPositionLayout(); +} + +LayoutSize RenderBoxModelObject::stickyPositionOffset() const +{ + ASSERT(hasLayer()); + + FloatRect constrainingRect = constrainingRectForStickyPosition(); StickyPositionViewportConstraints constraints; computeStickyPositionConstraints(constraints, constrainingRect); @@ -470,20 +503,10 @@ LayoutUnit RenderBoxModelObject::offsetTop() const return adjustedPositionRelativeToOffsetParent(LayoutPoint()).y(); } -int RenderBoxModelObject::pixelSnappedOffsetWidth() const -{ - return snapSizeToPixel(offsetWidth(), offsetLeft()); -} - -int RenderBoxModelObject::pixelSnappedOffsetHeight() const -{ - return snapSizeToPixel(offsetHeight(), offsetTop()); -} - LayoutUnit RenderBoxModelObject::computedCSSPadding(const Length& padding) const { LayoutUnit w = 0; - if (padding.isPercent()) + if (padding.isPercentOrCalculated()) w = containingBlockLogicalWidthForContent(); return minimumValueForLength(padding, w); } @@ -491,67 +514,70 @@ LayoutUnit RenderBoxModelObject::computedCSSPadding(const Length& padding) const RoundedRect RenderBoxModelObject::getBackgroundRoundedRect(const LayoutRect& borderRect, InlineFlowBox* box, LayoutUnit inlineBoxWidth, LayoutUnit inlineBoxHeight, bool includeLogicalLeftEdge, bool includeLogicalRightEdge) const { - RoundedRect border = style().getRoundedBorderFor(borderRect, &view(), includeLogicalLeftEdge, includeLogicalRightEdge); + RoundedRect border = style().getRoundedBorderFor(borderRect, includeLogicalLeftEdge, includeLogicalRightEdge); if (box && (box->nextLineBox() || box->prevLineBox())) { - RoundedRect segmentBorder = style().getRoundedBorderFor(LayoutRect(0, 0, inlineBoxWidth, inlineBoxHeight), &view(), includeLogicalLeftEdge, includeLogicalRightEdge); + RoundedRect segmentBorder = style().getRoundedBorderFor(LayoutRect(0, 0, inlineBoxWidth, inlineBoxHeight), includeLogicalLeftEdge, includeLogicalRightEdge); border.setRadii(segmentBorder.radii()); } - return border; } -void RenderBoxModelObject::clipRoundedInnerRect(GraphicsContext * context, const LayoutRect& rect, const RoundedRect& clipRect) +void RenderBoxModelObject::clipRoundedInnerRect(GraphicsContext& context, const FloatRect& rect, const FloatRoundedRect& clipRect) { if (clipRect.isRenderable()) - context->clipRoundedRect(clipRect); + context.clipRoundedRect(clipRect); else { // We create a rounded rect for each of the corners and clip it, while making sure we clip opposing corners together. if (!clipRect.radii().topLeft().isEmpty() || !clipRect.radii().bottomRight().isEmpty()) { - IntRect topCorner(clipRect.rect().x(), clipRect.rect().y(), rect.maxX() - clipRect.rect().x(), rect.maxY() - clipRect.rect().y()); - RoundedRect::Radii topCornerRadii; + FloatRect topCorner(clipRect.rect().x(), clipRect.rect().y(), rect.maxX() - clipRect.rect().x(), rect.maxY() - clipRect.rect().y()); + FloatRoundedRect::Radii topCornerRadii; topCornerRadii.setTopLeft(clipRect.radii().topLeft()); - context->clipRoundedRect(RoundedRect(topCorner, topCornerRadii)); + context.clipRoundedRect(FloatRoundedRect(topCorner, topCornerRadii)); - IntRect bottomCorner(rect.x(), rect.y(), clipRect.rect().maxX() - rect.x(), clipRect.rect().maxY() - rect.y()); - RoundedRect::Radii bottomCornerRadii; + FloatRect bottomCorner(rect.x(), rect.y(), clipRect.rect().maxX() - rect.x(), clipRect.rect().maxY() - rect.y()); + FloatRoundedRect::Radii bottomCornerRadii; bottomCornerRadii.setBottomRight(clipRect.radii().bottomRight()); - context->clipRoundedRect(RoundedRect(bottomCorner, bottomCornerRadii)); + context.clipRoundedRect(FloatRoundedRect(bottomCorner, bottomCornerRadii)); } if (!clipRect.radii().topRight().isEmpty() || !clipRect.radii().bottomLeft().isEmpty()) { - IntRect topCorner(rect.x(), clipRect.rect().y(), clipRect.rect().maxX() - rect.x(), rect.maxY() - clipRect.rect().y()); - RoundedRect::Radii topCornerRadii; + FloatRect topCorner(rect.x(), clipRect.rect().y(), clipRect.rect().maxX() - rect.x(), rect.maxY() - clipRect.rect().y()); + FloatRoundedRect::Radii topCornerRadii; topCornerRadii.setTopRight(clipRect.radii().topRight()); - context->clipRoundedRect(RoundedRect(topCorner, topCornerRadii)); + context.clipRoundedRect(FloatRoundedRect(topCorner, topCornerRadii)); - IntRect bottomCorner(clipRect.rect().x(), rect.y(), rect.maxX() - clipRect.rect().x(), clipRect.rect().maxY() - rect.y()); - RoundedRect::Radii bottomCornerRadii; + FloatRect bottomCorner(clipRect.rect().x(), rect.y(), rect.maxX() - clipRect.rect().x(), clipRect.rect().maxY() - rect.y()); + FloatRoundedRect::Radii bottomCornerRadii; bottomCornerRadii.setBottomLeft(clipRect.radii().bottomLeft()); - context->clipRoundedRect(RoundedRect(bottomCorner, bottomCornerRadii)); + context.clipRoundedRect(FloatRoundedRect(bottomCorner, bottomCornerRadii)); } } } -static LayoutRect shrinkRectByOnePixel(GraphicsContext* context, const LayoutRect& rect) +static LayoutRect shrinkRectByOneDevicePixel(const GraphicsContext& context, const LayoutRect& rect, float devicePixelRatio) { LayoutRect shrunkRect = rect; - AffineTransform transform = context->getCTM(); - shrunkRect.inflateX(-static_cast<LayoutUnit>(ceil(1 / transform.xScale()))); - shrunkRect.inflateY(-static_cast<LayoutUnit>(ceil(1 / transform.yScale()))); + AffineTransform transform = context.getCTM(); + shrunkRect.inflateX(-ceilToDevicePixel(LayoutUnit::fromPixel(1) / transform.xScale(), devicePixelRatio)); + shrunkRect.inflateY(-ceilToDevicePixel(LayoutUnit::fromPixel(1) / transform.yScale(), devicePixelRatio)); return shrunkRect; } -LayoutRect RenderBoxModelObject::borderInnerRectAdjustedForBleedAvoidance(GraphicsContext* context, const LayoutRect& rect, BackgroundBleedAvoidance bleedAvoidance) const +LayoutRect RenderBoxModelObject::borderInnerRectAdjustedForBleedAvoidance(const GraphicsContext& context, const LayoutRect& rect, BackgroundBleedAvoidance bleedAvoidance) const { - // We shrink the rectangle by one pixel on each side to make it fully overlap the anti-aliased background border - return (bleedAvoidance == BackgroundBleedBackgroundOverBorder) ? shrinkRectByOnePixel(context, rect) : rect; + if (bleedAvoidance != BackgroundBleedBackgroundOverBorder) + return rect; + + // We shrink the rectangle by one device pixel on each side to make it fully overlap the anti-aliased background border + return shrinkRectByOneDevicePixel(context, rect, document().deviceScaleFactor()); } -RoundedRect RenderBoxModelObject::backgroundRoundedRectAdjustedForBleedAvoidance(GraphicsContext* context, const LayoutRect& borderRect, BackgroundBleedAvoidance bleedAvoidance, InlineFlowBox* box, const LayoutSize& boxSize, bool includeLogicalLeftEdge, bool includeLogicalRightEdge) const +RoundedRect RenderBoxModelObject::backgroundRoundedRectAdjustedForBleedAvoidance(const GraphicsContext& context, const LayoutRect& borderRect, BackgroundBleedAvoidance bleedAvoidance, InlineFlowBox* box, const LayoutSize& boxSize, bool includeLogicalLeftEdge, bool includeLogicalRightEdge) const { if (bleedAvoidance == BackgroundBleedShrinkBackground) { - // We shrink the rectangle by one pixel on each side because the bleed is one pixel maximum. - return getBackgroundRoundedRect(shrinkRectByOnePixel(context, borderRect), box, boxSize.width(), boxSize.height(), includeLogicalLeftEdge, includeLogicalRightEdge); + // We shrink the rectangle by one device pixel on each side because the bleed is one pixel maximum. + return getBackgroundRoundedRect(shrinkRectByOneDevicePixel(context, borderRect, document().deviceScaleFactor()), box, boxSize.width(), boxSize.height(), + includeLogicalLeftEdge, includeLogicalRightEdge); } if (bleedAvoidance == BackgroundBleedBackgroundOverBorder) return style().getRoundedInnerBorderFor(borderRect, includeLogicalLeftEdge, includeLogicalRightEdge); @@ -559,7 +585,7 @@ RoundedRect RenderBoxModelObject::backgroundRoundedRectAdjustedForBleedAvoidance return getBackgroundRoundedRect(borderRect, box, boxSize.width(), boxSize.height(), includeLogicalLeftEdge, includeLogicalRightEdge); } -static void applyBoxShadowForBackground(GraphicsContext* context, RenderStyle* style) +static void applyBoxShadowForBackground(GraphicsContext& context, const RenderStyle* style) { const ShadowData* boxShadow = style->boxShadow(); while (boxShadow->style() != Normal) @@ -567,57 +593,61 @@ static void applyBoxShadowForBackground(GraphicsContext* context, RenderStyle* s FloatSize shadowOffset(boxShadow->x(), boxShadow->y()); if (!boxShadow->isWebkitBoxShadow()) - context->setShadow(shadowOffset, boxShadow->radius(), boxShadow->color(), style->colorSpace()); + context.setShadow(shadowOffset, boxShadow->radius(), boxShadow->color()); else - context->setLegacyShadow(shadowOffset, boxShadow->radius(), boxShadow->color(), style->colorSpace()); + context.setLegacyShadow(shadowOffset, boxShadow->radius(), boxShadow->color()); +} + +InterpolationQuality RenderBoxModelObject::chooseInterpolationQuality(GraphicsContext& context, Image& image, const void* layer, const LayoutSize& size) +{ + return view().imageQualityController().chooseInterpolationQuality(context, this, image, layer, size); } -void RenderBoxModelObject::paintMaskForTextFillBox(ImageBuffer* maskImage, const IntRect& maskRect, InlineFlowBox* box, const LayoutRect& scrolledPaintRect, RenderRegion* region) +void RenderBoxModelObject::paintMaskForTextFillBox(ImageBuffer* maskImage, const IntRect& maskRect, InlineFlowBox* box, const LayoutRect& scrolledPaintRect) { - GraphicsContext* maskImageContext = maskImage->context(); - maskImageContext->translate(-maskRect.x(), -maskRect.y()); + GraphicsContext& maskImageContext = maskImage->context(); + maskImageContext.translate(-maskRect.x(), -maskRect.y()); // Now add the text to the clip. We do this by painting using a special paint phase that signals to // InlineTextBoxes that they should just add their contents to the clip. - PaintInfo info(maskImageContext, maskRect, PaintPhaseTextClip, PaintBehaviorForceBlackText, 0, region); + PaintInfo info(maskImageContext, maskRect, PaintPhaseTextClip, PaintBehaviorForceBlackText); if (box) { const RootInlineBox& rootBox = box->root(); box->paint(info, LayoutPoint(scrolledPaintRect.x() - box->x(), scrolledPaintRect.y() - box->y()), rootBox.lineTop(), rootBox.lineBottom()); } else if (isRenderNamedFlowFragmentContainer()) { - RenderNamedFlowFragment* region = toRenderBlockFlow(this)->renderNamedFlowFragment(); - if (!region->flowThread()) - return; - region->flowThread()->layer()->paintNamedFlowThreadInsideRegion(maskImageContext, region, maskRect, maskRect.location(), PaintBehaviorForceBlackText, RenderLayer::PaintLayerTemporaryClipRects); + RenderNamedFlowFragment& region = *downcast<RenderBlockFlow>(*this).renderNamedFlowFragment(); + if (region.isValid()) + region.flowThread()->layer()->paintNamedFlowThreadInsideRegion(maskImageContext, ®ion, maskRect, maskRect.location(), PaintBehaviorForceBlackText, RenderLayer::PaintLayerTemporaryClipRects); } else { - LayoutSize localOffset = isBox() ? toRenderBox(this)->locationOffset() : LayoutSize(); + LayoutSize localOffset = is<RenderBox>(*this) ? downcast<RenderBox>(*this).locationOffset() : LayoutSize(); paint(info, scrolledPaintRect.location() - localOffset); } } -void RenderBoxModelObject::paintFillLayerExtended(const PaintInfo& paintInfo, const Color& color, const FillLayer* bgLayer, const LayoutRect& rect, - BackgroundBleedAvoidance bleedAvoidance, InlineFlowBox* box, const LayoutSize& boxSize, CompositeOperator op, RenderElement* backgroundObject) +void RenderBoxModelObject::paintFillLayerExtended(const PaintInfo& paintInfo, const Color& color, const FillLayer& bgLayer, const LayoutRect& rect, + BackgroundBleedAvoidance bleedAvoidance, InlineFlowBox* box, const LayoutSize& boxSize, CompositeOperator op, RenderElement* backgroundObject, BaseBackgroundColorUsage baseBgColorUsage) { - GraphicsContext* context = paintInfo.context; - if (context->paintingDisabled() || rect.isEmpty()) + GraphicsContext& context = paintInfo.context(); + if (context.paintingDisabled() || rect.isEmpty()) return; bool includeLeftEdge = box ? box->includeLogicalLeftEdge() : true; bool includeRightEdge = box ? box->includeLogicalRightEdge() : true; bool hasRoundedBorder = style().hasBorderRadius() && (includeLeftEdge || includeRightEdge); - bool clippedWithLocalScrolling = hasOverflowClip() && bgLayer->attachment() == LocalBackgroundAttachment; - bool isBorderFill = bgLayer->clip() == BorderFillBox; - bool isRoot = this->isRoot(); + bool clippedWithLocalScrolling = hasOverflowClip() && bgLayer.attachment() == LocalBackgroundAttachment; + bool isBorderFill = bgLayer.clip() == BorderFillBox; + bool isRoot = this->isDocumentElementRenderer(); Color bgColor = color; - StyleImage* bgImage = bgLayer->image(); + StyleImage* bgImage = bgLayer.image(); bool shouldPaintBackgroundImage = bgImage && bgImage->canRender(this, style().effectiveZoom()); bool forceBackgroundToWhite = false; if (document().printing()) { if (style().printColorAdjust() == PrintColorAdjustEconomy) forceBackgroundToWhite = true; - if (frame().settings().shouldPrintBackgrounds()) + if (settings().shouldPrintBackgrounds()) forceBackgroundToWhite = false; } @@ -630,108 +660,114 @@ void RenderBoxModelObject::paintFillLayerExtended(const PaintInfo& paintInfo, co // while rendering.) if (forceBackgroundToWhite) { // Note that we can't reuse this variable below because the bgColor might be changed - bool shouldPaintBackgroundColor = !bgLayer->next() && bgColor.isValid() && bgColor.alpha(); + bool shouldPaintBackgroundColor = !bgLayer.next() && bgColor.isVisible(); if (shouldPaintBackgroundImage || shouldPaintBackgroundColor) { bgColor = Color::white; shouldPaintBackgroundImage = false; } } - bool colorVisible = bgColor.isValid() && bgColor.alpha(); - + bool baseBgColorOnly = (baseBgColorUsage == BaseBackgroundColorOnly); + if (baseBgColorOnly && (!isRoot || bgLayer.next() || bgColor.isOpaque())) + return; + + bool colorVisible = bgColor.isVisible(); + float deviceScaleFactor = document().deviceScaleFactor(); + FloatRect pixelSnappedRect = snapRectToDevicePixels(rect, deviceScaleFactor); + // Fast path for drawing simple color backgrounds. - if (!isRoot && !clippedWithLocalScrolling && !shouldPaintBackgroundImage && isBorderFill && !bgLayer->next()) { + if (!isRoot && !clippedWithLocalScrolling && !shouldPaintBackgroundImage && isBorderFill && !bgLayer.next()) { if (!colorVisible) return; - bool boxShadowShouldBeAppliedToBackground = this->boxShadowShouldBeAppliedToBackground(bleedAvoidance, box); - GraphicsContextStateSaver shadowStateSaver(*context, boxShadowShouldBeAppliedToBackground); + bool boxShadowShouldBeAppliedToBackground = this->boxShadowShouldBeAppliedToBackground(rect.location(), bleedAvoidance, box); + GraphicsContextStateSaver shadowStateSaver(context, boxShadowShouldBeAppliedToBackground); if (boxShadowShouldBeAppliedToBackground) applyBoxShadowForBackground(context, &style()); if (hasRoundedBorder && bleedAvoidance != BackgroundBleedUseTransparencyLayer) { - RoundedRect border = backgroundRoundedRectAdjustedForBleedAvoidance(context, rect, bleedAvoidance, box, boxSize, includeLeftEdge, includeRightEdge); - if (border.isRenderable()) - context->fillRoundedRect(border, bgColor, style().colorSpace()); + FloatRoundedRect pixelSnappedBorder = backgroundRoundedRectAdjustedForBleedAvoidance(context, rect, bleedAvoidance, box, boxSize, + includeLeftEdge, includeRightEdge).pixelSnappedRoundedRectForPainting(deviceScaleFactor); + if (pixelSnappedBorder.isRenderable()) + context.fillRoundedRect(pixelSnappedBorder, bgColor); else { - context->save(); - clipRoundedInnerRect(context, rect, border); - context->fillRect(border.rect(), bgColor, style().colorSpace()); - context->restore(); + context.save(); + clipRoundedInnerRect(context, pixelSnappedRect, pixelSnappedBorder); + context.fillRect(pixelSnappedBorder.rect(), bgColor); + context.restore(); } } else - context->fillRect(pixelSnappedIntRect(rect), bgColor, style().colorSpace()); + context.fillRect(pixelSnappedRect, bgColor); return; } // BorderFillBox radius clipping is taken care of by BackgroundBleedUseTransparencyLayer bool clipToBorderRadius = hasRoundedBorder && !(isBorderFill && bleedAvoidance == BackgroundBleedUseTransparencyLayer); - GraphicsContextStateSaver clipToBorderStateSaver(*context, clipToBorderRadius); + GraphicsContextStateSaver clipToBorderStateSaver(context, clipToBorderRadius); if (clipToBorderRadius) { RoundedRect border = isBorderFill ? backgroundRoundedRectAdjustedForBleedAvoidance(context, rect, bleedAvoidance, box, boxSize, includeLeftEdge, includeRightEdge) : getBackgroundRoundedRect(rect, box, boxSize.width(), boxSize.height(), includeLeftEdge, includeRightEdge); // Clip to the padding or content boxes as necessary. - if (bgLayer->clip() == ContentFillBox) { + if (bgLayer.clip() == ContentFillBox) { border = style().getRoundedInnerBorderFor(border.rect(), paddingTop() + borderTop(), paddingBottom() + borderBottom(), paddingLeft() + borderLeft(), paddingRight() + borderRight(), includeLeftEdge, includeRightEdge); - } else if (bgLayer->clip() == PaddingFillBox) + } else if (bgLayer.clip() == PaddingFillBox) border = style().getRoundedInnerBorderFor(border.rect(), includeLeftEdge, includeRightEdge); - clipRoundedInnerRect(context, rect, border); + clipRoundedInnerRect(context, pixelSnappedRect, border.pixelSnappedRoundedRectForPainting(deviceScaleFactor)); } - int bLeft = includeLeftEdge ? borderLeft() : 0; - int bRight = includeRightEdge ? borderRight() : 0; + LayoutUnit bLeft = includeLeftEdge ? borderLeft() : LayoutUnit::fromPixel(0); + LayoutUnit bRight = includeRightEdge ? borderRight() : LayoutUnit::fromPixel(0); LayoutUnit pLeft = includeLeftEdge ? paddingLeft() : LayoutUnit(); LayoutUnit pRight = includeRightEdge ? paddingRight() : LayoutUnit(); - GraphicsContextStateSaver clipWithScrollingStateSaver(*context, clippedWithLocalScrolling); + GraphicsContextStateSaver clipWithScrollingStateSaver(context, clippedWithLocalScrolling); LayoutRect scrolledPaintRect = rect; if (clippedWithLocalScrolling) { // Clip to the overflow area. - RenderBox* thisBox = toRenderBox(this); - context->clip(thisBox->overflowClipRect(rect.location(), paintInfo.renderRegion)); + auto& thisBox = downcast<RenderBox>(*this); + context.clip(thisBox.overflowClipRect(rect.location(), currentRenderNamedFlowFragment())); // Adjust the paint rect to reflect a scrolled content box with borders at the ends. - IntSize offset = thisBox->scrolledContentOffset(); - scrolledPaintRect.move(-offset); + scrolledPaintRect.moveBy(-thisBox.scrollPosition()); scrolledPaintRect.setWidth(bLeft + layer()->scrollWidth() + bRight); scrolledPaintRect.setHeight(borderTop() + layer()->scrollHeight() + borderBottom()); } - GraphicsContextStateSaver backgroundClipStateSaver(*context, false); + GraphicsContextStateSaver backgroundClipStateSaver(context, false); std::unique_ptr<ImageBuffer> maskImage; IntRect maskRect; - if (bgLayer->clip() == PaddingFillBox || bgLayer->clip() == ContentFillBox) { + if (bgLayer.clip() == PaddingFillBox || bgLayer.clip() == ContentFillBox) { // Clip to the padding or content boxes as necessary. if (!clipToBorderRadius) { - bool includePadding = bgLayer->clip() == ContentFillBox; + bool includePadding = bgLayer.clip() == ContentFillBox; LayoutRect clipRect = LayoutRect(scrolledPaintRect.x() + bLeft + (includePadding ? pLeft : LayoutUnit()), scrolledPaintRect.y() + borderTop() + (includePadding ? paddingTop() : LayoutUnit()), scrolledPaintRect.width() - bLeft - bRight - (includePadding ? pLeft + pRight : LayoutUnit()), scrolledPaintRect.height() - borderTop() - borderBottom() - (includePadding ? paddingTop() + paddingBottom() : LayoutUnit())); backgroundClipStateSaver.save(); - context->clip(clipRect); + context.clip(clipRect); } - } else if (bgLayer->clip() == TextFillBox) { + } else if (bgLayer.clip() == TextFillBox) { // We have to draw our text into a mask that can then be used to clip background drawing. // First figure out how big the mask has to be. It should be no bigger than what we need // to actually render, so we should intersect the dirty rect with the border box of the background. - maskRect = pixelSnappedIntRect(rect); - maskRect.intersect(pixelSnappedIntRect(paintInfo.rect)); + maskRect = snappedIntRect(rect); + maskRect.intersect(snappedIntRect(paintInfo.rect)); // Now create the mask. - maskImage = context->createCompatibleBuffer(maskRect.size()); + maskImage = ImageBuffer::createCompatibleBuffer(maskRect.size(), ColorSpaceSRGB, context); if (!maskImage) return; - paintMaskForTextFillBox(maskImage.get(), maskRect, box, scrolledPaintRect, paintInfo.renderRegion); + paintMaskForTextFillBox(maskImage.get(), maskRect, box, scrolledPaintRect); // The mask has been created. Now we just need to clip to it. backgroundClipStateSaver.save(); - context->clip(maskRect); - context->beginTransparencyLayer(1); + context.clip(maskRect); + context.beginTransparencyLayer(1); } // Only fill with a base color (e.g., white) if we're the root document, since iframes/frames with @@ -739,25 +775,21 @@ void RenderBoxModelObject::paintFillLayerExtended(const PaintInfo& paintInfo, co bool isOpaqueRoot = false; if (isRoot) { isOpaqueRoot = true; - if (!bgLayer->next() && !(bgColor.isValid() && bgColor.alpha() == 255)) { - Element* ownerElement = document().ownerElement(); + if (!bgLayer.next() && !bgColor.isOpaque()) { + HTMLFrameOwnerElement* ownerElement = document().ownerElement(); if (ownerElement) { if (!ownerElement->hasTagName(frameTag)) { // Locate the <body> element using the DOM. This is easier than trying // to crawl around a render tree with potential :before/:after content and // anonymous blocks created by inline <body> tags etc. We can locate the <body> // render object very easily via the DOM. - HTMLElement* body = document().body(); - if (body) { + if (HTMLElement* body = document().bodyOrFrameset()) { // Can't scroll a frameset document anyway. - isOpaqueRoot = body->hasLocalName(framesetTag); - } -#if ENABLE(SVG) - else { + isOpaqueRoot = is<HTMLFrameSetElement>(*body); + } else { // SVG documents and XML documents with SVG root nodes are transparent. isOpaqueRoot = !document().hasSVGRootNode(); } -#endif } } else isOpaqueRoot = !view().frameView().isTransparent(); @@ -766,138 +798,127 @@ void RenderBoxModelObject::paintFillLayerExtended(const PaintInfo& paintInfo, co } // Paint the color first underneath all images, culled if background image occludes it. - // FIXME: In the bgLayer->hasFiniteBounds() case, we could improve the culling test + // FIXME: In the bgLayer.hasFiniteBounds() case, we could improve the culling test // by verifying whether the background image covers the entire layout rect. - if (!bgLayer->next()) { - IntRect backgroundRect(pixelSnappedIntRect(scrolledPaintRect)); - bool boxShadowShouldBeAppliedToBackground = this->boxShadowShouldBeAppliedToBackground(bleedAvoidance, box); - if (boxShadowShouldBeAppliedToBackground || !shouldPaintBackgroundImage || !bgLayer->hasOpaqueImage(this) || !bgLayer->hasRepeatXY()) { + if (!bgLayer.next()) { + LayoutRect backgroundRect(scrolledPaintRect); + bool boxShadowShouldBeAppliedToBackground = this->boxShadowShouldBeAppliedToBackground(rect.location(), bleedAvoidance, box); + if (boxShadowShouldBeAppliedToBackground || !shouldPaintBackgroundImage || !bgLayer.hasOpaqueImage(*this) || !bgLayer.hasRepeatXY()) { if (!boxShadowShouldBeAppliedToBackground) - backgroundRect.intersect(pixelSnappedIntRect(paintInfo.rect)); + backgroundRect.intersect(paintInfo.rect); - // If we have an alpha and we are painting the root element, go ahead and blend with the base background color. + // If we have an alpha and we are painting the root element, blend with the base background color. Color baseColor; bool shouldClearBackground = false; - if (isOpaqueRoot) { + if ((baseBgColorUsage != BaseBackgroundColorSkip) && isOpaqueRoot) { baseColor = view().frameView().baseBackgroundColor(); - if (!baseColor.alpha()) + if (!baseColor.isVisible()) shouldClearBackground = true; } - GraphicsContextStateSaver shadowStateSaver(*context, boxShadowShouldBeAppliedToBackground); + GraphicsContextStateSaver shadowStateSaver(context, boxShadowShouldBeAppliedToBackground); if (boxShadowShouldBeAppliedToBackground) applyBoxShadowForBackground(context, &style()); - if (baseColor.alpha()) { - if (bgColor.alpha()) + FloatRect backgroundRectForPainting = snapRectToDevicePixels(backgroundRect, deviceScaleFactor); + if (baseColor.isVisible()) { + if (!baseBgColorOnly && bgColor.isVisible()) baseColor = baseColor.blend(bgColor); - - context->fillRect(backgroundRect, baseColor, style().colorSpace(), CompositeCopy); - } else if (bgColor.alpha()) { - CompositeOperator operation = shouldClearBackground ? CompositeCopy : context->compositeOperation(); - context->fillRect(backgroundRect, bgColor, style().colorSpace(), operation); + context.fillRect(backgroundRectForPainting, baseColor, CompositeCopy); + } else if (!baseBgColorOnly && bgColor.isVisible()) { + auto operation = shouldClearBackground ? CompositeCopy : context.compositeOperation(); + context.fillRect(backgroundRectForPainting, bgColor, operation); } else if (shouldClearBackground) - context->clearRect(backgroundRect); + context.clearRect(backgroundRectForPainting); } } // no progressive loading of the background image - if (shouldPaintBackgroundImage) { - BackgroundImageGeometry geometry; - calculateBackgroundImageGeometry(paintInfo.paintContainer, bgLayer, scrolledPaintRect, geometry, backgroundObject); - geometry.clip(pixelSnappedIntRect(paintInfo.rect)); - if (!geometry.destRect().isEmpty()) { - CompositeOperator compositeOp = op == CompositeSourceOver ? bgLayer->composite() : op; - auto clientForBackgroundImage = backgroundObject ? backgroundObject : this; - RefPtr<Image> image = bgImage->image(clientForBackgroundImage, geometry.tileSize()); - context->setDrawLuminanceMask(bgLayer->maskSourceType() == MaskLuminance); - bool useLowQualityScaling = shouldPaintAtLowQuality(context, image.get(), bgLayer, geometry.tileSize()); - if (image.get()) - image->setSpaceSize(geometry.spaceSize()); - context->drawTiledImage(image.get(), style().colorSpace(), geometry.destRect(), geometry.relativePhase(), geometry.tileSize(), - compositeOp, useLowQualityScaling, bgLayer->blendMode()); + if (!baseBgColorOnly && shouldPaintBackgroundImage) { + auto geometry = calculateBackgroundImageGeometry(paintInfo.paintContainer, bgLayer, rect.location(), scrolledPaintRect, backgroundObject); + geometry.clip(LayoutRect(pixelSnappedRect)); + RefPtr<Image> image; + if (!geometry.destRect().isEmpty() && (image = bgImage->image(backgroundObject ? backgroundObject : this, geometry.tileSize()))) { + auto compositeOp = op == CompositeSourceOver ? bgLayer.composite() : op; + context.setDrawLuminanceMask(bgLayer.maskSourceType() == MaskLuminance); + + auto interpolation = chooseInterpolationQuality(context, *image, &bgLayer, geometry.tileSize()); + context.drawTiledImage(*image, geometry.destRect(), toLayoutPoint(geometry.relativePhase()), geometry.tileSize(), geometry.spaceSize(), ImagePaintingOptions(compositeOp, bgLayer.blendMode(), ImageOrientationDescription(), interpolation)); } } - if (bgLayer->clip() == TextFillBox) { - context->drawImageBuffer(maskImage.get(), ColorSpaceDeviceRGB, maskRect, CompositeDestinationIn); - context->endTransparencyLayer(); + if (maskImage && bgLayer.clip() == TextFillBox) { + context.drawConsumingImageBuffer(WTFMove(maskImage), maskRect, CompositeDestinationIn); + context.endTransparencyLayer(); } } -static inline int resolveWidthForRatio(int height, const FloatSize& intrinsicRatio) +static inline LayoutUnit resolveWidthForRatio(LayoutUnit height, const LayoutSize& intrinsicRatio) { - return ceilf(height * intrinsicRatio.width() / intrinsicRatio.height()); + return height * intrinsicRatio.width() / intrinsicRatio.height(); } -static inline int resolveHeightForRatio(int width, const FloatSize& intrinsicRatio) +static inline LayoutUnit resolveHeightForRatio(LayoutUnit width, const LayoutSize& intrinsicRatio) { - return ceilf(width * intrinsicRatio.height() / intrinsicRatio.width()); + return width * intrinsicRatio.height() / intrinsicRatio.width(); } -static inline IntSize resolveAgainstIntrinsicWidthOrHeightAndRatio(const IntSize& size, const FloatSize& intrinsicRatio, int useWidth, int useHeight) +static inline LayoutSize resolveAgainstIntrinsicWidthOrHeightAndRatio(const LayoutSize& size, const LayoutSize& intrinsicRatio, LayoutUnit useWidth, LayoutUnit useHeight) { if (intrinsicRatio.isEmpty()) { if (useWidth) - return IntSize(useWidth, size.height()); - return IntSize(size.width(), useHeight); + return LayoutSize(useWidth, size.height()); + return LayoutSize(size.width(), useHeight); } if (useWidth) - return IntSize(useWidth, resolveHeightForRatio(useWidth, intrinsicRatio)); - return IntSize(resolveWidthForRatio(useHeight, intrinsicRatio), useHeight); + return LayoutSize(useWidth, resolveHeightForRatio(useWidth, intrinsicRatio)); + return LayoutSize(resolveWidthForRatio(useHeight, intrinsicRatio), useHeight); } -static inline IntSize resolveAgainstIntrinsicRatio(const IntSize& size, const FloatSize& intrinsicRatio) +static inline LayoutSize resolveAgainstIntrinsicRatio(const LayoutSize& size, const LayoutSize& intrinsicRatio) { // Two possible solutions: (size.width(), solutionHeight) or (solutionWidth, size.height()) // "... must be assumed to be the largest dimensions..." = easiest answer: the rect with the largest surface area. - int solutionWidth = resolveWidthForRatio(size.height(), intrinsicRatio); - int solutionHeight = resolveHeightForRatio(size.width(), intrinsicRatio); + LayoutUnit solutionWidth = resolveWidthForRatio(size.height(), intrinsicRatio); + LayoutUnit solutionHeight = resolveHeightForRatio(size.width(), intrinsicRatio); if (solutionWidth <= size.width()) { if (solutionHeight <= size.height()) { // If both solutions fit, choose the one covering the larger area. - int areaOne = solutionWidth * size.height(); - int areaTwo = size.width() * solutionHeight; + LayoutUnit areaOne = solutionWidth * size.height(); + LayoutUnit areaTwo = size.width() * solutionHeight; if (areaOne < areaTwo) - return IntSize(size.width(), solutionHeight); - return IntSize(solutionWidth, size.height()); + return LayoutSize(size.width(), solutionHeight); + return LayoutSize(solutionWidth, size.height()); } // Only the first solution fits. - return IntSize(solutionWidth, size.height()); + return LayoutSize(solutionWidth, size.height()); } // Only the second solution fits, assert that. ASSERT(solutionHeight <= size.height()); - return IntSize(size.width(), solutionHeight); + return LayoutSize(size.width(), solutionHeight); } -IntSize RenderBoxModelObject::calculateImageIntrinsicDimensions(StyleImage* image, const IntSize& positioningAreaSize, ScaleByEffectiveZoomOrNot shouldScaleOrNot) const +LayoutSize RenderBoxModelObject::calculateImageIntrinsicDimensions(StyleImage* image, const LayoutSize& positioningAreaSize, ScaleByEffectiveZoomOrNot shouldScaleOrNot) const { // A generated image without a fixed size, will always return the container size as intrinsic size. if (image->isGeneratedImage() && image->usesImageContainerSize()) - return IntSize(positioningAreaSize.width(), positioningAreaSize.height()); + return LayoutSize(positioningAreaSize.width(), positioningAreaSize.height()); Length intrinsicWidth; Length intrinsicHeight; FloatSize intrinsicRatio; image->computeIntrinsicDimensions(this, intrinsicWidth, intrinsicHeight, intrinsicRatio); - // Intrinsic dimensions expressed as percentages must be resolved relative to the dimensions of the rectangle - // that establishes the coordinate system for the 'background-position' property. - - // FIXME: Remove unnecessary rounding when layout is off ints: webkit.org/b/63656 - if (intrinsicWidth.isPercent() && intrinsicHeight.isPercent() && intrinsicRatio.isEmpty()) { - // Resolve width/height percentages against positioningAreaSize, only if no intrinsic ratio is provided. - int resolvedWidth = static_cast<int>(round(positioningAreaSize.width() * intrinsicWidth.percent() / 100)); - int resolvedHeight = static_cast<int>(round(positioningAreaSize.height() * intrinsicHeight.percent() / 100)); - return IntSize(resolvedWidth, resolvedHeight); - } + ASSERT(!intrinsicWidth.isPercentOrCalculated()); + ASSERT(!intrinsicHeight.isPercentOrCalculated()); + + LayoutSize resolvedSize(intrinsicWidth.value(), intrinsicHeight.value()); + LayoutSize minimumSize(resolvedSize.width() > 0 ? 1 : 0, resolvedSize.height() > 0 ? 1 : 0); - IntSize resolvedSize(intrinsicWidth.isFixed() ? intrinsicWidth.value() : 0, intrinsicHeight.isFixed() ? intrinsicHeight.value() : 0); - IntSize minimumSize(resolvedSize.width() > 0 ? 1 : 0, resolvedSize.height() > 0 ? 1 : 0); if (shouldScaleOrNot == ScaleByEffectiveZoom) resolvedSize.scale(style().effectiveZoom()); resolvedSize.clampToMinimumSize(minimumSize); @@ -910,51 +931,48 @@ IntSize RenderBoxModelObject::calculateImageIntrinsicDimensions(StyleImage* imag // * and no intrinsic aspect ratio, then the missing dimension is assumed to be the size of the rectangle that // establishes the coordinate system for the 'background-position' property. if (resolvedSize.width() > 0 || resolvedSize.height() > 0) - return resolveAgainstIntrinsicWidthOrHeightAndRatio(positioningAreaSize, intrinsicRatio, resolvedSize.width(), resolvedSize.height()); + return resolveAgainstIntrinsicWidthOrHeightAndRatio(positioningAreaSize, LayoutSize(intrinsicRatio), resolvedSize.width(), resolvedSize.height()); // If the image has no intrinsic dimensions and has an intrinsic ratio the dimensions must be assumed to be the // largest dimensions at that ratio such that neither dimension exceeds the dimensions of the rectangle that // establishes the coordinate system for the 'background-position' property. if (!intrinsicRatio.isEmpty()) - return resolveAgainstIntrinsicRatio(positioningAreaSize, intrinsicRatio); + return resolveAgainstIntrinsicRatio(positioningAreaSize, LayoutSize(intrinsicRatio)); // If the image has no intrinsic ratio either, then the dimensions must be assumed to be the rectangle that // establishes the coordinate system for the 'background-position' property. return positioningAreaSize; } -static inline void applySubPixelHeuristicForTileSize(LayoutSize& tileSize, const IntSize& positioningAreaSize) +LayoutSize RenderBoxModelObject::calculateFillTileSize(const FillLayer& fillLayer, const LayoutSize& positioningAreaSize) const { - tileSize.setWidth(positioningAreaSize.width() - tileSize.width() <= 1 ? tileSize.width().ceil() : tileSize.width().floor()); - tileSize.setHeight(positioningAreaSize.height() - tileSize.height() <= 1 ? tileSize.height().ceil() : tileSize.height().floor()); -} + StyleImage* image = fillLayer.image(); + EFillSizeType type = fillLayer.size().type; -IntSize RenderBoxModelObject::calculateFillTileSize(const FillLayer* fillLayer, const IntSize& positioningAreaSize) const -{ - StyleImage* image = fillLayer->image(); - EFillSizeType type = fillLayer->size().type; + LayoutSize imageIntrinsicSize; + if (image) { + imageIntrinsicSize = calculateImageIntrinsicDimensions(image, positioningAreaSize, ScaleByEffectiveZoom); + imageIntrinsicSize.scale(1 / image->imageScaleFactor(), 1 / image->imageScaleFactor()); + } else + imageIntrinsicSize = positioningAreaSize; - IntSize imageIntrinsicSize = calculateImageIntrinsicDimensions(image, positioningAreaSize, ScaleByEffectiveZoom); - imageIntrinsicSize.scale(1 / image->imageScaleFactor(), 1 / image->imageScaleFactor()); switch (type) { case SizeLength: { LayoutSize tileSize = positioningAreaSize; - Length layerWidth = fillLayer->size().size.width(); - Length layerHeight = fillLayer->size().size.height(); + Length layerWidth = fillLayer.size().size.width; + Length layerHeight = fillLayer.size().size.height; if (layerWidth.isFixed()) tileSize.setWidth(layerWidth.value()); - else if (layerWidth.isPercent() || layerWidth.isViewportPercentage()) + else if (layerWidth.isPercentOrCalculated()) tileSize.setWidth(valueForLength(layerWidth, positioningAreaSize.width())); if (layerHeight.isFixed()) tileSize.setHeight(layerHeight.value()); - else if (layerHeight.isPercent() || layerHeight.isViewportPercentage()) + else if (layerHeight.isPercentOrCalculated()) tileSize.setHeight(valueForLength(layerHeight, positioningAreaSize.height())); - applySubPixelHeuristicForTileSize(tileSize, positioningAreaSize); - // If one of the values is auto we have to use the appropriate // scale to maintain our aspect ratio. if (layerWidth.isAuto() && !layerHeight.isAuto()) { @@ -967,9 +985,9 @@ IntSize RenderBoxModelObject::calculateFillTileSize(const FillLayer* fillLayer, // If both width and height are auto, use the image's intrinsic size. tileSize = imageIntrinsicSize; } - + tileSize.clampNegativeToZero(); - return flooredIntSize(tileSize); + return tileSize; } case SizeNone: { // If both values are ‘auto’ then the intrinsic width and/or height of the image should be used, if any. @@ -982,54 +1000,34 @@ IntSize RenderBoxModelObject::calculateFillTileSize(const FillLayer* fillLayer, FALLTHROUGH; case Contain: case Cover: { - float horizontalScaleFactor = imageIntrinsicSize.width() - ? static_cast<float>(positioningAreaSize.width()) / imageIntrinsicSize.width() : 1; - float verticalScaleFactor = imageIntrinsicSize.height() - ? static_cast<float>(positioningAreaSize.height()) / imageIntrinsicSize.height() : 1; + // Scale computation needs higher precision than what LayoutUnit can offer. + FloatSize localImageIntrinsicSize = imageIntrinsicSize; + FloatSize localPositioningAreaSize = positioningAreaSize; + + float horizontalScaleFactor = localImageIntrinsicSize.width() ? (localPositioningAreaSize.width() / localImageIntrinsicSize.width()) : 1; + float verticalScaleFactor = localImageIntrinsicSize.height() ? (localPositioningAreaSize.height() / localImageIntrinsicSize.height()) : 1; float scaleFactor = type == Contain ? std::min(horizontalScaleFactor, verticalScaleFactor) : std::max(horizontalScaleFactor, verticalScaleFactor); - return IntSize(std::max(1, static_cast<int>(imageIntrinsicSize.width() * scaleFactor)), std::max(1, static_cast<int>(imageIntrinsicSize.height() * scaleFactor))); + float deviceScaleFactor = document().deviceScaleFactor(); + return LayoutSize(std::max<LayoutUnit>(1 / deviceScaleFactor, localImageIntrinsicSize.width() * scaleFactor), + std::max<LayoutUnit>(1 / deviceScaleFactor, localImageIntrinsicSize.height() * scaleFactor)); } } ASSERT_NOT_REACHED(); - return IntSize(); -} - -void RenderBoxModelObject::BackgroundImageGeometry::setNoRepeatX(int xOffset) -{ - m_destRect.move(std::max(xOffset, 0), 0); - m_phase.setX(-std::min(xOffset, 0)); - m_destRect.setWidth(m_tileSize.width() + std::min(xOffset, 0)); -} -void RenderBoxModelObject::BackgroundImageGeometry::setNoRepeatY(int yOffset) -{ - m_destRect.move(0, std::max(yOffset, 0)); - m_phase.setY(-std::min(yOffset, 0)); - m_destRect.setHeight(m_tileSize.height() + std::min(yOffset, 0)); -} - -void RenderBoxModelObject::BackgroundImageGeometry::useFixedAttachment(const IntPoint& attachmentPoint) -{ - IntPoint alignedPoint = attachmentPoint; - m_phase.move(std::max(alignedPoint.x() - m_destRect.x(), 0), std::max(alignedPoint.y() - m_destRect.y(), 0)); -} - -void RenderBoxModelObject::BackgroundImageGeometry::clip(const IntRect& clipRect) -{ - m_destRect.intersect(clipRect); + return LayoutSize(); } -IntPoint RenderBoxModelObject::BackgroundImageGeometry::relativePhase() const +static void pixelSnapBackgroundImageGeometryForPainting(LayoutRect& destinationRect, LayoutSize& tileSize, LayoutSize& phase, LayoutSize& space, float scaleFactor) { - IntPoint phase = m_phase; - phase += m_destRect.location() - m_destOrigin; - return phase; + tileSize = LayoutSize(snapRectToDevicePixels(LayoutRect(destinationRect.location(), tileSize), scaleFactor).size()); + phase = LayoutSize(snapRectToDevicePixels(LayoutRect(destinationRect.location(), phase), scaleFactor).size()); + space = LayoutSize(snapRectToDevicePixels(LayoutRect(LayoutPoint(), space), scaleFactor).size()); + destinationRect = LayoutRect(snapRectToDevicePixels(destinationRect, scaleFactor)); } bool RenderBoxModelObject::fixedBackgroundPaintsInLocalCoordinates() const { -#if USE(ACCELERATED_COMPOSITING) - if (!isRoot()) + if (!isDocumentElementRenderer()) return false; if (view().frameView().paintBehavior() & PaintBehaviorFlattenCompositingLayers) @@ -1040,57 +1038,54 @@ bool RenderBoxModelObject::fixedBackgroundPaintsInLocalCoordinates() const return false; return rootLayer->backing()->backgroundLayerPaintsFixedRootBackground(); -#else - return false; -#endif } -static inline int getSpace(int areaSize, int tileSize) +static inline LayoutUnit getSpace(LayoutUnit areaSize, LayoutUnit tileSize) { int numberOfTiles = areaSize / tileSize; - int space = -1; + LayoutUnit space = -1; if (numberOfTiles > 1) - space = roundedLayoutUnit((float)(areaSize - numberOfTiles * tileSize) / (numberOfTiles - 1)); + space = (areaSize - numberOfTiles * tileSize) / (numberOfTiles - 1); return space; } -void RenderBoxModelObject::calculateBackgroundImageGeometry(const RenderLayerModelObject* paintContainer, const FillLayer* fillLayer, const LayoutRect& paintRect, - BackgroundImageGeometry& geometry, RenderElement* backgroundObject) const +static LayoutUnit resolveEdgeRelativeLength(const Length& length, Edge edge, LayoutUnit availableSpace, const LayoutSize& areaSize, const LayoutSize& tileSize) { - LayoutUnit left = 0; - LayoutUnit top = 0; - IntSize positioningAreaSize; - IntRect snappedPaintRect = pixelSnappedIntRect(paintRect); + LayoutUnit result = minimumValueForLength(length, availableSpace); - // Determine the background positioning area and set destRect to the background painting area. - // destRect will be adjusted later if the background is non-repeating. - // FIXME: transforms spec says that fixed backgrounds behave like scroll inside transforms. https://bugs.webkit.org/show_bug.cgi?id=15679 - bool fixedAttachment = fillLayer->attachment() == FixedBackgroundAttachment; + if (edge == Edge::Right) + return areaSize.width() - tileSize.width() - result; -#if ENABLE(FAST_MOBILE_SCROLLING) - if (view().frameView().canBlitOnScroll()) { - // As a side effect of an optimization to blit on scroll, we do not honor the CSS - // property "background-attachment: fixed" because it may result in rendering - // artifacts. Note, these artifacts only appear if we are blitting on scroll of - // a page that has fixed background images. - fixedAttachment = false; - } -#endif + if (edge == Edge::Bottom) + return areaSize.height() - tileSize.height() - result; - if (!fixedAttachment) { - geometry.setDestRect(snappedPaintRect); + return result; +} +BackgroundImageGeometry RenderBoxModelObject::calculateBackgroundImageGeometry(const RenderLayerModelObject* paintContainer, const FillLayer& fillLayer, const LayoutPoint& paintOffset, + const LayoutRect& borderBoxRect, RenderElement* backgroundObject) const +{ + LayoutUnit left = 0; + LayoutUnit top = 0; + LayoutSize positioningAreaSize; + // Determine the background positioning area and set destination rect to the background painting area. + // Destination rect will be adjusted later if the background is non-repeating. + // FIXME: transforms spec says that fixed backgrounds behave like scroll inside transforms. https://bugs.webkit.org/show_bug.cgi?id=15679 + LayoutRect destinationRect(borderBoxRect); + bool fixedAttachment = fillLayer.attachment() == FixedBackgroundAttachment; + float deviceScaleFactor = document().deviceScaleFactor(); + if (!fixedAttachment) { LayoutUnit right = 0; LayoutUnit bottom = 0; // Scroll and Local. - if (fillLayer->origin() != BorderFillBox) { + if (fillLayer.origin() != BorderFillBox) { left = borderLeft(); right = borderRight(); top = borderTop(); bottom = borderBottom(); - if (fillLayer->origin() == ContentFillBox) { + if (fillLayer.origin() == ContentFillBox) { left += paddingLeft(); right += paddingRight(); top += paddingTop(); @@ -1101,140 +1096,166 @@ void RenderBoxModelObject::calculateBackgroundImageGeometry(const RenderLayerMod // The background of the box generated by the root element covers the entire canvas including // its margins. Since those were added in already, we have to factor them out when computing // the background positioning area. - if (isRoot()) { - positioningAreaSize = pixelSnappedIntSize(toRenderBox(this)->size() - LayoutSize(left + right, top + bottom), toRenderBox(this)->location()); - if (view().frameView().hasExtendedBackground()) { - IntRect extendedBackgroundRect = view().frameView().extendedBackgroundRect(); + if (isDocumentElementRenderer()) { + positioningAreaSize = downcast<RenderBox>(*this).size() - LayoutSize(left + right, top + bottom); + positioningAreaSize = LayoutSize(snapSizeToDevicePixel(positioningAreaSize, LayoutPoint(), deviceScaleFactor)); + if (view().frameView().hasExtendedBackgroundRectForPainting()) { + LayoutRect extendedBackgroundRect = view().frameView().extendedBackgroundRectForPainting(); left += (marginLeft() - extendedBackgroundRect.x()); top += (marginTop() - extendedBackgroundRect.y()); } - } else - positioningAreaSize = pixelSnappedIntSize(paintRect.size() - LayoutSize(left + right, top + bottom), paintRect.location()); + } else { + positioningAreaSize = borderBoxRect.size() - LayoutSize(left + right, top + bottom); + positioningAreaSize = LayoutSize(snapRectToDevicePixels(LayoutRect(paintOffset, positioningAreaSize), deviceScaleFactor).size()); + } } else { - geometry.setHasNonLocalGeometry(); - - IntRect viewportRect = pixelSnappedIntRect(view().viewRect()); - if (fixedBackgroundPaintsInLocalCoordinates()) - viewportRect.setLocation(IntPoint()); - else - viewportRect.setLocation(IntPoint(view().frameView().scrollOffsetForFixedPosition())); + LayoutRect viewportRect; + float topContentInset = 0; + if (settings().fixedBackgroundsPaintRelativeToDocument()) + viewportRect = view().unscaledDocumentRect(); + else { + FrameView& frameView = view().frameView(); + bool useFixedLayout = frameView.useFixedLayout() && !frameView.fixedLayoutSize().isEmpty(); + + if (useFixedLayout) { + // Use the fixedLayoutSize() when useFixedLayout() because the rendering will scale + // down the frameView to to fit in the current viewport. + viewportRect.setSize(frameView.fixedLayoutSize()); + } else + viewportRect.setSize(frameView.sizeForVisibleContent()); + + if (fixedBackgroundPaintsInLocalCoordinates()) { + if (!useFixedLayout) { + // Shifting location up by topContentInset is needed for layout tests which expect + // layout to be shifted down when calling window.internals.setTopContentInset(). + topContentInset = frameView.topContentInset(ScrollView::TopContentInsetType::WebCoreOrPlatformContentInset); + viewportRect.setLocation(LayoutPoint(0, -topContentInset)); + } + } else if (useFixedLayout || frameView.frameScaleFactor() != 1) { + // scrollPositionForFixedPosition() is adjusted for page scale and it does not include + // topContentInset so do not add it to the calculation below. + viewportRect.setLocation(frameView.scrollPositionForFixedPosition()); + } else { + // documentScrollPositionRelativeToViewOrigin() includes -topContentInset in its height + // so we need to account for that in calculating the phase size + topContentInset = frameView.topContentInset(ScrollView::TopContentInsetType::WebCoreOrPlatformContentInset); + viewportRect.setLocation(frameView.documentScrollPositionRelativeToViewOrigin()); + } - if (paintContainer) { - IntPoint absoluteContainerOffset = roundedIntPoint(paintContainer->localToAbsolute(FloatPoint())); - viewportRect.moveBy(-absoluteContainerOffset); + top += topContentInset; } + + if (paintContainer) + viewportRect.moveBy(LayoutPoint(-paintContainer->localToAbsolute(FloatPoint()))); - geometry.setDestRect(pixelSnappedIntRect(viewportRect)); - positioningAreaSize = geometry.destRect().size(); + destinationRect = viewportRect; + positioningAreaSize = destinationRect.size(); + positioningAreaSize.setHeight(positioningAreaSize.height() - topContentInset); + positioningAreaSize = LayoutSize(snapRectToDevicePixels(LayoutRect(destinationRect.location(), positioningAreaSize), deviceScaleFactor).size()); } auto clientForBackgroundImage = backgroundObject ? backgroundObject : this; - IntSize fillTileSize = calculateFillTileSize(fillLayer, positioningAreaSize); - fillLayer->image()->setContainerSizeForRenderer(clientForBackgroundImage, fillTileSize, style().effectiveZoom()); - geometry.setTileSize(fillTileSize); - - EFillRepeat backgroundRepeatX = fillLayer->repeatX(); - EFillRepeat backgroundRepeatY = fillLayer->repeatY(); - int availableWidth = positioningAreaSize.width() - geometry.tileSize().width(); - int availableHeight = positioningAreaSize.height() - geometry.tileSize().height(); - - LayoutUnit computedXPosition = minimumValueForLength(fillLayer->xPosition(), availableWidth, true); - if (backgroundRepeatX == RoundFill && positioningAreaSize.width() > 0 && fillTileSize.width() > 0) { - long nrTiles = lroundf((float)positioningAreaSize.width() / fillTileSize.width()); - if (!nrTiles) - nrTiles = 1; + LayoutSize tileSize = calculateFillTileSize(fillLayer, positioningAreaSize); + if (StyleImage* layerImage = fillLayer.image()) + layerImage->setContainerSizeForRenderer(clientForBackgroundImage, tileSize, style().effectiveZoom()); + + EFillRepeat backgroundRepeatX = fillLayer.repeatX(); + EFillRepeat backgroundRepeatY = fillLayer.repeatY(); + LayoutUnit availableWidth = positioningAreaSize.width() - tileSize.width(); + LayoutUnit availableHeight = positioningAreaSize.height() - tileSize.height(); - if (fillLayer->size().size.height().isAuto() && backgroundRepeatY != RoundFill) - fillTileSize.setHeight(fillTileSize.height() * positioningAreaSize.width() / (nrTiles * fillTileSize.width())); + LayoutSize spaceSize; + LayoutSize phase; + LayoutSize noRepeat; + LayoutUnit computedXPosition = resolveEdgeRelativeLength(fillLayer.xPosition(), fillLayer.backgroundXOrigin(), availableWidth, positioningAreaSize, tileSize); + if (backgroundRepeatX == RoundFill && positioningAreaSize.width() > 0 && tileSize.width() > 0) { + int numTiles = std::max(1, roundToInt(positioningAreaSize.width() / tileSize.width())); + if (fillLayer.size().size.height.isAuto() && backgroundRepeatY != RoundFill) + tileSize.setHeight(tileSize.height() * positioningAreaSize.width() / (numTiles * tileSize.width())); - fillTileSize.setWidth(positioningAreaSize.width() / nrTiles); - geometry.setTileSize(fillTileSize); - geometry.setPhaseX(geometry.tileSize().width() ? geometry.tileSize().width() - roundToInt(computedXPosition + left) % geometry.tileSize().width() : 0); - geometry.setSpaceSize(FloatSize()); + tileSize.setWidth(positioningAreaSize.width() / numTiles); + phase.setWidth(tileSize.width() ? tileSize.width() - fmodf((computedXPosition + left), tileSize.width()) : 0); } - LayoutUnit computedYPosition = minimumValueForLength(fillLayer->yPosition(), availableHeight, true); - if (backgroundRepeatY == RoundFill && positioningAreaSize.height() > 0 && fillTileSize.height() > 0) { - long nrTiles = lroundf((float)positioningAreaSize.height() / fillTileSize.height()); - if (!nrTiles) - nrTiles = 1; - - if (fillLayer->size().size.width().isAuto() && backgroundRepeatX != RoundFill) - fillTileSize.setWidth(fillTileSize.width() * positioningAreaSize.height() / (nrTiles * fillTileSize.height())); + LayoutUnit computedYPosition = resolveEdgeRelativeLength(fillLayer.yPosition(), fillLayer.backgroundYOrigin(), availableHeight, positioningAreaSize, tileSize); + if (backgroundRepeatY == RoundFill && positioningAreaSize.height() > 0 && tileSize.height() > 0) { + int numTiles = std::max(1, roundToInt(positioningAreaSize.height() / tileSize.height())); + if (fillLayer.size().size.width.isAuto() && backgroundRepeatX != RoundFill) + tileSize.setWidth(tileSize.width() * positioningAreaSize.height() / (numTiles * tileSize.height())); - fillTileSize.setHeight(positioningAreaSize.height() / nrTiles); - geometry.setTileSize(fillTileSize); - geometry.setPhaseY(geometry.tileSize().height() ? geometry.tileSize().height() - roundToInt(computedYPosition + top) % geometry.tileSize().height() : 0); - geometry.setSpaceSize(FloatSize()); + tileSize.setHeight(positioningAreaSize.height() / numTiles); + phase.setHeight(tileSize.height() ? tileSize.height() - fmodf((computedYPosition + top), tileSize.height()) : 0); } if (backgroundRepeatX == RepeatFill) { - geometry.setPhaseX(geometry.tileSize().width() ? geometry.tileSize().width() - roundToInt(computedXPosition + left) % geometry.tileSize().width() : 0); - geometry.setSpaceSize(FloatSize(0, geometry.spaceSize().height())); - } else if (backgroundRepeatX == SpaceFill && fillTileSize.width() > 0) { - int space = getSpace(positioningAreaSize.width(), geometry.tileSize().width()); - int actualWidth = geometry.tileSize().width() + space; - + phase.setWidth(tileSize.width() ? tileSize.width() - fmodf(computedXPosition + left, tileSize.width()) : 0); + spaceSize.setWidth(0); + } else if (backgroundRepeatX == SpaceFill && tileSize.width() > 0) { + LayoutUnit space = getSpace(positioningAreaSize.width(), tileSize.width()); if (space >= 0) { - computedXPosition = minimumValueForLength(Length(), availableWidth, true); - geometry.setSpaceSize(FloatSize(space, 0)); - geometry.setPhaseX(actualWidth ? actualWidth - roundToInt(computedXPosition + left) % actualWidth : 0); + LayoutUnit actualWidth = tileSize.width() + space; + computedXPosition = minimumValueForLength(Length(), availableWidth); + spaceSize.setWidth(space); + spaceSize.setHeight(0); + phase.setWidth(actualWidth ? actualWidth - fmodf((computedXPosition + left), actualWidth) : 0); } else backgroundRepeatX = NoRepeatFill; } + if (backgroundRepeatX == NoRepeatFill) { - int xOffset = fillLayer->backgroundXOrigin() == RightEdge ? availableWidth - computedXPosition : computedXPosition; - geometry.setNoRepeatX(left + xOffset); - geometry.setSpaceSize(FloatSize(0, geometry.spaceSize().height())); + LayoutUnit xOffset = left + computedXPosition; + if (xOffset > 0) + destinationRect.move(xOffset, 0); + xOffset = std::min<LayoutUnit>(xOffset, 0); + phase.setWidth(-xOffset); + destinationRect.setWidth(tileSize.width() + xOffset); + spaceSize.setWidth(0); } if (backgroundRepeatY == RepeatFill) { - geometry.setPhaseY(geometry.tileSize().height() ? geometry.tileSize().height() - roundToInt(computedYPosition + top) % geometry.tileSize().height() : 0); - geometry.setSpaceSize(FloatSize(geometry.spaceSize().width(), 0)); - } else if (backgroundRepeatY == SpaceFill && fillTileSize.height() > 0) { - int space = getSpace(positioningAreaSize.height(), geometry.tileSize().height()); - int actualHeight = geometry.tileSize().height() + space; + phase.setHeight(tileSize.height() ? tileSize.height() - fmodf(computedYPosition + top, tileSize.height()) : 0); + spaceSize.setHeight(0); + } else if (backgroundRepeatY == SpaceFill && tileSize.height() > 0) { + LayoutUnit space = getSpace(positioningAreaSize.height(), tileSize.height()); if (space >= 0) { - computedYPosition = minimumValueForLength(Length(), availableHeight, true); - geometry.setSpaceSize(FloatSize(geometry.spaceSize().width(), space)); - geometry.setPhaseY(actualHeight ? actualHeight - roundToInt(computedYPosition + top) % actualHeight : 0); + LayoutUnit actualHeight = tileSize.height() + space; + computedYPosition = minimumValueForLength(Length(), availableHeight); + spaceSize.setHeight(space); + phase.setHeight(actualHeight ? actualHeight - fmodf((computedYPosition + top), actualHeight) : 0); } else backgroundRepeatY = NoRepeatFill; } if (backgroundRepeatY == NoRepeatFill) { - int yOffset = fillLayer->backgroundYOrigin() == BottomEdge ? availableHeight - computedYPosition : computedYPosition; - geometry.setNoRepeatY(top + yOffset); - geometry.setSpaceSize(FloatSize(geometry.spaceSize().width(), 0)); + LayoutUnit yOffset = top + computedYPosition; + if (yOffset > 0) + destinationRect.move(0, yOffset); + yOffset = std::min<LayoutUnit>(yOffset, 0); + phase.setHeight(-yOffset); + destinationRect.setHeight(tileSize.height() + yOffset); + spaceSize.setHeight(0); } - if (fixedAttachment) - geometry.useFixedAttachment(snappedPaintRect.location()); + if (fixedAttachment) { + LayoutPoint attachmentPoint = borderBoxRect.location(); + phase.expand(std::max<LayoutUnit>(attachmentPoint.x() - destinationRect.x(), 0), std::max<LayoutUnit>(attachmentPoint.y() - destinationRect.y(), 0)); + } - geometry.clip(snappedPaintRect); - geometry.setDestOrigin(geometry.destRect().location()); + destinationRect.intersect(borderBoxRect); + pixelSnapBackgroundImageGeometryForPainting(destinationRect, tileSize, phase, spaceSize, deviceScaleFactor); + return BackgroundImageGeometry(destinationRect, tileSize, phase, spaceSize, fixedAttachment); } -void RenderBoxModelObject::getGeometryForBackgroundImage(const RenderLayerModelObject* paintContainer, IntRect& destRect, IntPoint& phase, IntSize& tileSize) const +void RenderBoxModelObject::getGeometryForBackgroundImage(const RenderLayerModelObject* paintContainer, const LayoutPoint& paintOffset, FloatRect& destRect, FloatSize& phase, FloatSize& tileSize) const { - const FillLayer* backgroundLayer = style().backgroundLayers(); - BackgroundImageGeometry geometry; - calculateBackgroundImageGeometry(paintContainer, backgroundLayer, destRect, geometry); + LayoutRect paintRect(destRect); + auto geometry = calculateBackgroundImageGeometry(paintContainer, style().backgroundLayers(), paintOffset, paintRect); phase = geometry.phase(); tileSize = geometry.tileSize(); destRect = geometry.destRect(); } -static LayoutUnit computeBorderImageSide(Length borderSlice, LayoutUnit borderSide, LayoutUnit imageSide, LayoutUnit boxExtent, RenderView* renderView) -{ - if (borderSlice.isRelative()) - return borderSlice.value() * borderSide; - if (borderSlice.isAuto()) - return imageSide; - return valueForLength(borderSlice, boxExtent, renderView); -} - -bool RenderBoxModelObject::paintNinePieceImage(GraphicsContext* graphicsContext, const LayoutRect& rect, const RenderStyle* style, +bool RenderBoxModelObject::paintNinePieceImage(GraphicsContext& graphicsContext, const LayoutRect& rect, const RenderStyle& style, const NinePieceImage& ninePieceImage, CompositeOperator op) { StyleImage* styleImage = ninePieceImage.image(); @@ -1244,236 +1265,26 @@ bool RenderBoxModelObject::paintNinePieceImage(GraphicsContext* graphicsContext, if (!styleImage->isLoaded()) return true; // Never paint a nine-piece image incrementally, but don't paint the fallback borders either. - if (!styleImage->canRender(this, style->effectiveZoom())) + if (!styleImage->canRender(this, style.effectiveZoom())) return false; // FIXME: border-image is broken with full page zooming when tiling has to happen, since the tiling function // doesn't have any understanding of the zoom that is in effect on the tile. + float deviceScaleFactor = document().deviceScaleFactor(); + LayoutRect rectWithOutsets = rect; - rectWithOutsets.expand(style->imageOutsets(ninePieceImage)); - IntRect borderImageRect = pixelSnappedIntRect(rectWithOutsets); + rectWithOutsets.expand(style.imageOutsets(ninePieceImage)); + LayoutRect destination = LayoutRect(snapRectToDevicePixels(rectWithOutsets, deviceScaleFactor)); - IntSize imageSize = calculateImageIntrinsicDimensions(styleImage, borderImageRect.size(), DoNotScaleByEffectiveZoom); + LayoutSize source = calculateImageIntrinsicDimensions(styleImage, destination.size(), DoNotScaleByEffectiveZoom); // If both values are ‘auto’ then the intrinsic width and/or height of the image should be used, if any. - styleImage->setContainerSizeForRenderer(this, imageSize, style->effectiveZoom()); - - int imageWidth = imageSize.width(); - int imageHeight = imageSize.height(); - RenderView* renderView = &view(); - - float imageScaleFactor = styleImage->imageScaleFactor(); - int topSlice = std::min<int>(imageHeight, valueForLength(ninePieceImage.imageSlices().top(), imageHeight)) * imageScaleFactor; - int rightSlice = std::min<int>(imageWidth, valueForLength(ninePieceImage.imageSlices().right(), imageWidth)) * imageScaleFactor; - int bottomSlice = std::min<int>(imageHeight, valueForLength(ninePieceImage.imageSlices().bottom(), imageHeight)) * imageScaleFactor; - int leftSlice = std::min<int>(imageWidth, valueForLength(ninePieceImage.imageSlices().left(), imageWidth)) * imageScaleFactor; - - ENinePieceImageRule hRule = ninePieceImage.horizontalRule(); - ENinePieceImageRule vRule = ninePieceImage.verticalRule(); - - int topWidth = computeBorderImageSide(ninePieceImage.borderSlices().top(), style->borderTopWidth(), topSlice, borderImageRect.height(), renderView); - int rightWidth = computeBorderImageSide(ninePieceImage.borderSlices().right(), style->borderRightWidth(), rightSlice, borderImageRect.width(), renderView); - int bottomWidth = computeBorderImageSide(ninePieceImage.borderSlices().bottom(), style->borderBottomWidth(), bottomSlice, borderImageRect.height(), renderView); - int leftWidth = computeBorderImageSide(ninePieceImage.borderSlices().left(), style->borderLeftWidth(), leftSlice, borderImageRect.width(), renderView); - - // Reduce the widths if they're too large. - // The spec says: Given Lwidth as the width of the border image area, Lheight as its height, and Wside as the border image width - // offset for the side, let f = min(Lwidth/(Wleft+Wright), Lheight/(Wtop+Wbottom)). If f < 1, then all W are reduced by - // multiplying them by f. - int borderSideWidth = std::max(1, leftWidth + rightWidth); - int borderSideHeight = std::max(1, topWidth + bottomWidth); - float borderSideScaleFactor = std::min((float)borderImageRect.width() / borderSideWidth, (float)borderImageRect.height() / borderSideHeight); - if (borderSideScaleFactor < 1) { - topWidth *= borderSideScaleFactor; - rightWidth *= borderSideScaleFactor; - bottomWidth *= borderSideScaleFactor; - leftWidth *= borderSideScaleFactor; - } - - bool drawLeft = leftSlice > 0 && leftWidth > 0; - bool drawTop = topSlice > 0 && topWidth > 0; - bool drawRight = rightSlice > 0 && rightWidth > 0; - bool drawBottom = bottomSlice > 0 && bottomWidth > 0; - bool drawMiddle = ninePieceImage.fill() && (imageWidth - leftSlice - rightSlice) > 0 && (borderImageRect.width() - leftWidth - rightWidth) > 0 - && (imageHeight - topSlice - bottomSlice) > 0 && (borderImageRect.height() - topWidth - bottomWidth) > 0; - - RefPtr<Image> image = styleImage->image(this, imageSize); - ColorSpace colorSpace = style->colorSpace(); - - float destinationWidth = borderImageRect.width() - leftWidth - rightWidth; - float destinationHeight = borderImageRect.height() - topWidth - bottomWidth; - - float sourceWidth = imageWidth - leftSlice - rightSlice; - float sourceHeight = imageHeight - topSlice - bottomSlice; - - float leftSideScale = drawLeft ? (float)leftWidth / leftSlice : 1; - float rightSideScale = drawRight ? (float)rightWidth / rightSlice : 1; - float topSideScale = drawTop ? (float)topWidth / topSlice : 1; - float bottomSideScale = drawBottom ? (float)bottomWidth / bottomSlice : 1; - - if (drawLeft) { - // Paint the top and bottom left corners. - - // The top left corner rect is (tx, ty, leftWidth, topWidth) - // The rect to use from within the image is obtained from our slice, and is (0, 0, leftSlice, topSlice) - if (drawTop) - graphicsContext->drawImage(image.get(), colorSpace, IntRect(borderImageRect.location(), IntSize(leftWidth, topWidth)), - LayoutRect(0, 0, leftSlice, topSlice), op, ImageOrientationDescription()); - - // The bottom left corner rect is (tx, ty + h - bottomWidth, leftWidth, bottomWidth) - // The rect to use from within the image is (0, imageHeight - bottomSlice, leftSlice, botomSlice) - if (drawBottom) - graphicsContext->drawImage(image.get(), colorSpace, IntRect(borderImageRect.x(), borderImageRect.maxY() - bottomWidth, leftWidth, bottomWidth), - LayoutRect(0, imageHeight - bottomSlice, leftSlice, bottomSlice), op, ImageOrientationDescription()); - - // Paint the left edge. - // Have to scale and tile into the border rect. - if (sourceHeight > 0) - graphicsContext->drawTiledImage(image.get(), colorSpace, IntRect(borderImageRect.x(), borderImageRect.y() + topWidth, leftWidth, - destinationHeight), - IntRect(0, topSlice, leftSlice, sourceHeight), - FloatSize(leftSideScale, leftSideScale), Image::StretchTile, (Image::TileRule)vRule, op); - } - - if (drawRight) { - // Paint the top and bottom right corners - // The top right corner rect is (tx + w - rightWidth, ty, rightWidth, topWidth) - // The rect to use from within the image is obtained from our slice, and is (imageWidth - rightSlice, 0, rightSlice, topSlice) - if (drawTop) - graphicsContext->drawImage(image.get(), colorSpace, IntRect(borderImageRect.maxX() - rightWidth, borderImageRect.y(), rightWidth, topWidth), - LayoutRect(imageWidth - rightSlice, 0, rightSlice, topSlice), op, ImageOrientationDescription()); - - // The bottom right corner rect is (tx + w - rightWidth, ty + h - bottomWidth, rightWidth, bottomWidth) - // The rect to use from within the image is (imageWidth - rightSlice, imageHeight - bottomSlice, rightSlice, bottomSlice) - if (drawBottom) - graphicsContext->drawImage(image.get(), colorSpace, IntRect(borderImageRect.maxX() - rightWidth, borderImageRect.maxY() - bottomWidth, rightWidth, bottomWidth), - LayoutRect(imageWidth - rightSlice, imageHeight - bottomSlice, rightSlice, bottomSlice), op, ImageOrientationDescription()); - - // Paint the right edge. - if (sourceHeight > 0) - graphicsContext->drawTiledImage(image.get(), colorSpace, IntRect(borderImageRect.maxX() - rightWidth, borderImageRect.y() + topWidth, rightWidth, - destinationHeight), - IntRect(imageWidth - rightSlice, topSlice, rightSlice, sourceHeight), - FloatSize(rightSideScale, rightSideScale), - Image::StretchTile, (Image::TileRule)vRule, op); - } - - // Paint the top edge. - if (drawTop && sourceWidth > 0) - graphicsContext->drawTiledImage(image.get(), colorSpace, IntRect(borderImageRect.x() + leftWidth, borderImageRect.y(), destinationWidth, topWidth), - IntRect(leftSlice, 0, sourceWidth, topSlice), - FloatSize(topSideScale, topSideScale), (Image::TileRule)hRule, Image::StretchTile, op); - - // Paint the bottom edge. - if (drawBottom && sourceWidth > 0) - graphicsContext->drawTiledImage(image.get(), colorSpace, IntRect(borderImageRect.x() + leftWidth, borderImageRect.maxY() - bottomWidth, - destinationWidth, bottomWidth), - IntRect(leftSlice, imageHeight - bottomSlice, sourceWidth, bottomSlice), - FloatSize(bottomSideScale, bottomSideScale), - (Image::TileRule)hRule, Image::StretchTile, op); - - // Paint the middle. - if (drawMiddle) { - FloatSize middleScaleFactor(1, 1); - if (drawTop) - middleScaleFactor.setWidth(topSideScale); - else if (drawBottom) - middleScaleFactor.setWidth(bottomSideScale); - if (drawLeft) - middleScaleFactor.setHeight(leftSideScale); - else if (drawRight) - middleScaleFactor.setHeight(rightSideScale); - - // For "stretch" rules, just override the scale factor and replace. We only had to do this for the - // center tile, since sides don't even use the scale factor unless they have a rule other than "stretch". - // The middle however can have "stretch" specified in one axis but not the other, so we have to - // correct the scale here. - if (hRule == StretchImageRule) - middleScaleFactor.setWidth(destinationWidth / sourceWidth); - - if (vRule == StretchImageRule) - middleScaleFactor.setHeight(destinationHeight / sourceHeight); - - graphicsContext->drawTiledImage(image.get(), colorSpace, - IntRect(borderImageRect.x() + leftWidth, borderImageRect.y() + topWidth, destinationWidth, destinationHeight), - IntRect(leftSlice, topSlice, sourceWidth, sourceHeight), - middleScaleFactor, (Image::TileRule)hRule, (Image::TileRule)vRule, op); - } + styleImage->setContainerSizeForRenderer(this, source, style.effectiveZoom()); + ninePieceImage.paint(graphicsContext, this, style, destination, source, deviceScaleFactor, op); return true; } -class BorderEdge { -public: - BorderEdge(int edgeWidth, const Color& edgeColor, EBorderStyle edgeStyle, bool edgeIsTransparent, bool edgeIsPresent = true) - : width(edgeWidth) - , color(edgeColor) - , style(edgeStyle) - , isTransparent(edgeIsTransparent) - , isPresent(edgeIsPresent) - { - if (style == DOUBLE && edgeWidth < 3) - style = SOLID; - } - - BorderEdge() - : width(0) - , style(BHIDDEN) - , isTransparent(false) - , isPresent(false) - { - } - - bool hasVisibleColorAndStyle() const { return style > BHIDDEN && !isTransparent; } - bool shouldRender() const { return isPresent && width && hasVisibleColorAndStyle(); } - bool presentButInvisible() const { return usedWidth() && !hasVisibleColorAndStyle(); } - bool obscuresBackgroundEdge(float scale) const - { - if (!isPresent || isTransparent || (width * scale) < 2 || color.hasAlpha() || style == BHIDDEN) - return false; - - if (style == DOTTED || style == DASHED) - return false; - - if (style == DOUBLE) - return width >= 5 * scale; // The outer band needs to be >= 2px wide at unit scale. - - return true; - } - bool obscuresBackground() const - { - if (!isPresent || isTransparent || color.hasAlpha() || style == BHIDDEN) - return false; - - if (style == DOTTED || style == DASHED || style == DOUBLE) - return false; - - return true; - } - - int usedWidth() const { return isPresent ? width : 0; } - - void getDoubleBorderStripeWidths(int& outerWidth, int& innerWidth) const - { - int fullWidth = usedWidth(); - outerWidth = fullWidth / 3; - innerWidth = fullWidth * 2 / 3; - - // We need certain integer rounding results - if (fullWidth % 3 == 2) - outerWidth += 1; - - if (fullWidth % 3 == 1) - innerWidth += 1; - } - - int width; - Color color; - EBorderStyle style; - bool isTransparent; - bool isPresent; -}; - static bool allCornersClippedOut(const RoundedRect& border, const LayoutRect& clipRect) { LayoutRect boundingRect = border.rect(); @@ -1510,37 +1321,6 @@ static bool borderWillArcInnerEdge(const LayoutSize& firstRadius, const FloatSiz return !firstRadius.isZero() || !secondRadius.isZero(); } -enum BorderEdgeFlag { - TopBorderEdge = 1 << BSTop, - RightBorderEdge = 1 << BSRight, - BottomBorderEdge = 1 << BSBottom, - LeftBorderEdge = 1 << BSLeft, - AllBorderEdges = TopBorderEdge | BottomBorderEdge | LeftBorderEdge | RightBorderEdge -}; - -static inline BorderEdgeFlag edgeFlagForSide(BoxSide side) -{ - return static_cast<BorderEdgeFlag>(1 << side); -} - -static inline bool includesEdge(BorderEdgeFlags flags, BoxSide side) -{ - return flags & edgeFlagForSide(side); -} - -static inline bool includesAdjacentEdges(BorderEdgeFlags flags) -{ - return (flags & (TopBorderEdge | RightBorderEdge)) == (TopBorderEdge | RightBorderEdge) - || (flags & (RightBorderEdge | BottomBorderEdge)) == (RightBorderEdge | BottomBorderEdge) - || (flags & (BottomBorderEdge | LeftBorderEdge)) == (BottomBorderEdge | LeftBorderEdge) - || (flags & (LeftBorderEdge | TopBorderEdge)) == (LeftBorderEdge | TopBorderEdge); -} - -inline bool edgesShareColor(const BorderEdge& firstEdge, const BorderEdge& secondEdge) -{ - return firstEdge.color == secondEdge.color; -} - inline bool styleRequiresClipPolygon(EBorderStyle style) { return style == DOTTED || style == DASHED; // These are drawn with a stroke, so we have to clip to get corner miters. @@ -1584,13 +1364,13 @@ static inline bool colorsMatchAtCorner(BoxSide side, BoxSide adjacentSide, const if (!edgesShareColor(edges[side], edges[adjacentSide])) return false; - return !borderStyleHasUnmatchedColorsAtCorner(edges[side].style, side, adjacentSide); + return !borderStyleHasUnmatchedColorsAtCorner(edges[side].style(), side, adjacentSide); } static inline bool colorNeedsAntiAliasAtCorner(BoxSide side, BoxSide adjacentSide, const BorderEdge edges[]) { - if (!edges[side].color.hasAlpha()) + if (edges[side].color().isOpaque()) return false; if (edges[side].shouldRender() != edges[adjacentSide].shouldRender()) @@ -1599,7 +1379,7 @@ static inline bool colorNeedsAntiAliasAtCorner(BoxSide side, BoxSide adjacentSid if (!edgesShareColor(edges[side], edges[adjacentSide])) return true; - return borderStyleHasUnmatchedColorsAtCorner(edges[side].style, side, adjacentSide); + return borderStyleHasUnmatchedColorsAtCorner(edges[side].style(), side, adjacentSide); } // This assumes that we draw in order: top, bottom, left, right. @@ -1611,10 +1391,10 @@ static inline bool willBeOverdrawn(BoxSide side, BoxSide adjacentSide, const Bor if (edges[adjacentSide].presentButInvisible()) return false; - if (!edgesShareColor(edges[side], edges[adjacentSide]) && edges[adjacentSide].color.hasAlpha()) + if (!edgesShareColor(edges[side], edges[adjacentSide]) && !edges[adjacentSide].color().isOpaque()) return false; - if (!borderStyleFillsBorderArea(edges[adjacentSide].style)) + if (!borderStyleFillsBorderArea(edges[adjacentSide].style())) return false; return true; @@ -1643,7 +1423,7 @@ static inline bool borderStylesRequireMitre(BoxSide side, BoxSide adjacentSide, static bool joinRequiresMitre(BoxSide side, BoxSide adjacentSide, const BorderEdge edges[], bool allowOverdraw) { - if ((edges[side].isTransparent && edges[adjacentSide].isTransparent) || !edges[adjacentSide].isPresent) + if ((edges[side].isTransparent() && edges[adjacentSide].isTransparent()) || !edges[adjacentSide].isPresent()) return false; if (allowOverdraw && willBeOverdrawn(side, adjacentSide, edges)) @@ -1652,18 +1432,98 @@ static bool joinRequiresMitre(BoxSide side, BoxSide adjacentSide, const BorderEd if (!edgesShareColor(edges[side], edges[adjacentSide])) return true; - if (borderStylesRequireMitre(side, adjacentSide, edges[side].style, edges[adjacentSide].style)) + if (borderStylesRequireMitre(side, adjacentSide, edges[side].style(), edges[adjacentSide].style())) return true; return false; } -void RenderBoxModelObject::paintOneBorderSide(GraphicsContext* graphicsContext, const RenderStyle* style, const RoundedRect& outerBorder, const RoundedRect& innerBorder, - const IntRect& sideRect, BoxSide side, BoxSide adjacentSide1, BoxSide adjacentSide2, const BorderEdge edges[], const Path* path, +static RoundedRect calculateAdjustedInnerBorder(const RoundedRect&innerBorder, BoxSide side) +{ + // Expand the inner border as necessary to make it a rounded rect (i.e. radii contained within each edge). + // This function relies on the fact we only get radii not contained within each edge if one of the radii + // for an edge is zero, so we can shift the arc towards the zero radius corner. + RoundedRect::Radii newRadii = innerBorder.radii(); + LayoutRect newRect = innerBorder.rect(); + + float overshoot; + float maxRadii; + + switch (side) { + case BSTop: + overshoot = newRadii.topLeft().width() + newRadii.topRight().width() - newRect.width(); + if (overshoot > 0) { + ASSERT(!(newRadii.topLeft().width() && newRadii.topRight().width())); + newRect.setWidth(newRect.width() + overshoot); + if (!newRadii.topLeft().width()) + newRect.move(-overshoot, 0); + } + newRadii.setBottomLeft(IntSize(0, 0)); + newRadii.setBottomRight(IntSize(0, 0)); + maxRadii = std::max(newRadii.topLeft().height(), newRadii.topRight().height()); + if (maxRadii > newRect.height()) + newRect.setHeight(maxRadii); + break; + + case BSBottom: + overshoot = newRadii.bottomLeft().width() + newRadii.bottomRight().width() - newRect.width(); + if (overshoot > 0) { + ASSERT(!(newRadii.bottomLeft().width() && newRadii.bottomRight().width())); + newRect.setWidth(newRect.width() + overshoot); + if (!newRadii.bottomLeft().width()) + newRect.move(-overshoot, 0); + } + newRadii.setTopLeft(IntSize(0, 0)); + newRadii.setTopRight(IntSize(0, 0)); + maxRadii = std::max(newRadii.bottomLeft().height(), newRadii.bottomRight().height()); + if (maxRadii > newRect.height()) { + newRect.move(0, newRect.height() - maxRadii); + newRect.setHeight(maxRadii); + } + break; + + case BSLeft: + overshoot = newRadii.topLeft().height() + newRadii.bottomLeft().height() - newRect.height(); + if (overshoot > 0) { + ASSERT(!(newRadii.topLeft().height() && newRadii.bottomLeft().height())); + newRect.setHeight(newRect.height() + overshoot); + if (!newRadii.topLeft().height()) + newRect.move(0, -overshoot); + } + newRadii.setTopRight(IntSize(0, 0)); + newRadii.setBottomRight(IntSize(0, 0)); + maxRadii = std::max(newRadii.topLeft().width(), newRadii.bottomLeft().width()); + if (maxRadii > newRect.width()) + newRect.setWidth(maxRadii); + break; + + case BSRight: + overshoot = newRadii.topRight().height() + newRadii.bottomRight().height() - newRect.height(); + if (overshoot > 0) { + ASSERT(!(newRadii.topRight().height() && newRadii.bottomRight().height())); + newRect.setHeight(newRect.height() + overshoot); + if (!newRadii.topRight().height()) + newRect.move(0, -overshoot); + } + newRadii.setTopLeft(IntSize(0, 0)); + newRadii.setBottomLeft(IntSize(0, 0)); + maxRadii = std::max(newRadii.topRight().width(), newRadii.bottomRight().width()); + if (maxRadii > newRect.width()) { + newRect.move(newRect.width() - maxRadii, 0); + newRect.setWidth(maxRadii); + } + break; + } + + return RoundedRect(newRect, newRadii); +} + +void RenderBoxModelObject::paintOneBorderSide(GraphicsContext& graphicsContext, const RenderStyle& style, const RoundedRect& outerBorder, const RoundedRect& innerBorder, + const LayoutRect& sideRect, BoxSide side, BoxSide adjacentSide1, BoxSide adjacentSide2, const BorderEdge edges[], const Path* path, BackgroundBleedAvoidance bleedAvoidance, bool includeLogicalLeftEdge, bool includeLogicalRightEdge, bool antialias, const Color* overrideColor) { const BorderEdge& edgeToRender = edges[side]; - ASSERT(edgeToRender.width); + ASSERT(edgeToRender.widthForPainting()); const BorderEdge& adjacentEdge1 = edges[adjacentSide1]; const BorderEdge& adjacentEdge2 = edges[adjacentSide2]; @@ -1673,24 +1533,26 @@ void RenderBoxModelObject::paintOneBorderSide(GraphicsContext* graphicsContext, bool adjacentSide1StylesMatch = colorsMatchAtCorner(side, adjacentSide1, edges); bool adjacentSide2StylesMatch = colorsMatchAtCorner(side, adjacentSide2, edges); - const Color& colorToPaint = overrideColor ? *overrideColor : edgeToRender.color; + const Color& colorToPaint = overrideColor ? *overrideColor : edgeToRender.color(); if (path) { - GraphicsContextStateSaver stateSaver(*graphicsContext); - if (innerBorder.isRenderable()) - clipBorderSidePolygon(graphicsContext, outerBorder, innerBorder, side, adjacentSide1StylesMatch, adjacentSide2StylesMatch); - else - clipBorderSideForComplexInnerPath(graphicsContext, outerBorder, innerBorder, side, edges); - float thickness = std::max(std::max(edgeToRender.width, adjacentEdge1.width), adjacentEdge2.width); - drawBoxSideFromPath(graphicsContext, outerBorder.rect(), *path, edges, edgeToRender.width, thickness, side, style, - colorToPaint, edgeToRender.style, bleedAvoidance, includeLogicalLeftEdge, includeLogicalRightEdge); + GraphicsContextStateSaver stateSaver(graphicsContext); + + clipBorderSidePolygon(graphicsContext, outerBorder, innerBorder, side, adjacentSide1StylesMatch, adjacentSide2StylesMatch); + + if (!innerBorder.isRenderable()) + graphicsContext.clipOutRoundedRect(FloatRoundedRect(calculateAdjustedInnerBorder(innerBorder, side))); + + float thickness = std::max(std::max(edgeToRender.widthForPainting(), adjacentEdge1.widthForPainting()), adjacentEdge2.widthForPainting()); + drawBoxSideFromPath(graphicsContext, outerBorder.rect(), *path, edges, edgeToRender.widthForPainting(), thickness, side, style, + colorToPaint, edgeToRender.style(), bleedAvoidance, includeLogicalLeftEdge, includeLogicalRightEdge); } else { - bool clipForStyle = styleRequiresClipPolygon(edgeToRender.style) && (mitreAdjacentSide1 || mitreAdjacentSide2); + bool clipForStyle = styleRequiresClipPolygon(edgeToRender.style()) && (mitreAdjacentSide1 || mitreAdjacentSide2); bool clipAdjacentSide1 = colorNeedsAntiAliasAtCorner(side, adjacentSide1, edges) && mitreAdjacentSide1; bool clipAdjacentSide2 = colorNeedsAntiAliasAtCorner(side, adjacentSide2, edges) && mitreAdjacentSide2; bool shouldClip = clipForStyle || clipAdjacentSide1 || clipAdjacentSide2; - GraphicsContextStateSaver clipStateSaver(*graphicsContext, shouldClip); + GraphicsContextStateSaver clipStateSaver(graphicsContext, shouldClip); if (shouldClip) { bool aliasAdjacentSide1 = clipAdjacentSide1 || (clipForStyle && mitreAdjacentSide1); bool aliasAdjacentSide2 = clipAdjacentSide2 || (clipForStyle && mitreAdjacentSide2); @@ -1699,16 +1561,14 @@ void RenderBoxModelObject::paintOneBorderSide(GraphicsContext* graphicsContext, mitreAdjacentSide1 = false; mitreAdjacentSide2 = false; } - - drawLineForBoxSide(graphicsContext, sideRect.x(), sideRect.y(), sideRect.maxX(), sideRect.maxY(), side, colorToPaint, edgeToRender.style, - mitreAdjacentSide1 ? adjacentEdge1.width : 0, mitreAdjacentSide2 ? adjacentEdge2.width : 0, antialias); + drawLineForBoxSide(graphicsContext, sideRect, side, colorToPaint, edgeToRender.style(), mitreAdjacentSide1 ? adjacentEdge1.widthForPainting() : 0, mitreAdjacentSide2 ? adjacentEdge2.widthForPainting() : 0, antialias); } } -static IntRect calculateSideRect(const RoundedRect& outerBorder, const BorderEdge edges[], int side) +static LayoutRect calculateSideRect(const RoundedRect& outerBorder, const BorderEdge edges[], int side) { - IntRect sideRect = outerBorder.rect(); - int width = edges[side].width; + LayoutRect sideRect = outerBorder.rect(); + float width = edges[side].widthForPainting(); if (side == BSTop) sideRect.setHeight(width); @@ -1722,7 +1582,7 @@ static IntRect calculateSideRect(const RoundedRect& outerBorder, const BorderEdg return sideRect; } -void RenderBoxModelObject::paintBorderSides(GraphicsContext* graphicsContext, const RenderStyle* style, const RoundedRect& outerBorder, const RoundedRect& innerBorder, +void RenderBoxModelObject::paintBorderSides(GraphicsContext& graphicsContext, const RenderStyle& style, const RoundedRect& outerBorder, const RoundedRect& innerBorder, const IntPoint& innerBorderAdjustment, const BorderEdge edges[], BorderEdgeFlags edgeSet, BackgroundBleedAvoidance bleedAvoidance, bool includeLogicalLeftEdge, bool includeLogicalRightEdge, bool antialias, const Color* overrideColor) { @@ -1738,44 +1598,44 @@ void RenderBoxModelObject::paintBorderSides(GraphicsContext* graphicsContext, co // only depends on sideRect when painting solid borders. if (edges[BSTop].shouldRender() && includesEdge(edgeSet, BSTop)) { - IntRect sideRect = outerBorder.rect(); - sideRect.setHeight(edges[BSTop].width + innerBorderAdjustment.y()); + LayoutRect sideRect = outerBorder.rect(); + sideRect.setHeight(edges[BSTop].widthForPainting() + innerBorderAdjustment.y()); - bool usePath = renderRadii && (borderStyleHasInnerDetail(edges[BSTop].style) || borderWillArcInnerEdge(innerBorder.radii().topLeft(), innerBorder.radii().topRight())); - paintOneBorderSide(graphicsContext, style, outerBorder, innerBorder, sideRect, BSTop, BSLeft, BSRight, edges, usePath ? &roundedPath : 0, bleedAvoidance, includeLogicalLeftEdge, includeLogicalRightEdge, antialias, overrideColor); + bool usePath = renderRadii && (borderStyleHasInnerDetail(edges[BSTop].style()) || borderWillArcInnerEdge(innerBorder.radii().topLeft(), innerBorder.radii().topRight())); + paintOneBorderSide(graphicsContext, style, outerBorder, innerBorder, sideRect, BSTop, BSLeft, BSRight, edges, usePath ? &roundedPath : nullptr, bleedAvoidance, includeLogicalLeftEdge, includeLogicalRightEdge, antialias, overrideColor); } if (edges[BSBottom].shouldRender() && includesEdge(edgeSet, BSBottom)) { - IntRect sideRect = outerBorder.rect(); - sideRect.shiftYEdgeTo(sideRect.maxY() - edges[BSBottom].width - innerBorderAdjustment.y()); + LayoutRect sideRect = outerBorder.rect(); + sideRect.shiftYEdgeTo(sideRect.maxY() - edges[BSBottom].widthForPainting() - innerBorderAdjustment.y()); - bool usePath = renderRadii && (borderStyleHasInnerDetail(edges[BSBottom].style) || borderWillArcInnerEdge(innerBorder.radii().bottomLeft(), innerBorder.radii().bottomRight())); - paintOneBorderSide(graphicsContext, style, outerBorder, innerBorder, sideRect, BSBottom, BSLeft, BSRight, edges, usePath ? &roundedPath : 0, bleedAvoidance, includeLogicalLeftEdge, includeLogicalRightEdge, antialias, overrideColor); + bool usePath = renderRadii && (borderStyleHasInnerDetail(edges[BSBottom].style()) || borderWillArcInnerEdge(innerBorder.radii().bottomLeft(), innerBorder.radii().bottomRight())); + paintOneBorderSide(graphicsContext, style, outerBorder, innerBorder, sideRect, BSBottom, BSLeft, BSRight, edges, usePath ? &roundedPath : nullptr, bleedAvoidance, includeLogicalLeftEdge, includeLogicalRightEdge, antialias, overrideColor); } if (edges[BSLeft].shouldRender() && includesEdge(edgeSet, BSLeft)) { - IntRect sideRect = outerBorder.rect(); - sideRect.setWidth(edges[BSLeft].width + innerBorderAdjustment.x()); + LayoutRect sideRect = outerBorder.rect(); + sideRect.setWidth(edges[BSLeft].widthForPainting() + innerBorderAdjustment.x()); - bool usePath = renderRadii && (borderStyleHasInnerDetail(edges[BSLeft].style) || borderWillArcInnerEdge(innerBorder.radii().bottomLeft(), innerBorder.radii().topLeft())); - paintOneBorderSide(graphicsContext, style, outerBorder, innerBorder, sideRect, BSLeft, BSTop, BSBottom, edges, usePath ? &roundedPath : 0, bleedAvoidance, includeLogicalLeftEdge, includeLogicalRightEdge, antialias, overrideColor); + bool usePath = renderRadii && (borderStyleHasInnerDetail(edges[BSLeft].style()) || borderWillArcInnerEdge(innerBorder.radii().bottomLeft(), innerBorder.radii().topLeft())); + paintOneBorderSide(graphicsContext, style, outerBorder, innerBorder, sideRect, BSLeft, BSTop, BSBottom, edges, usePath ? &roundedPath : nullptr, bleedAvoidance, includeLogicalLeftEdge, includeLogicalRightEdge, antialias, overrideColor); } if (edges[BSRight].shouldRender() && includesEdge(edgeSet, BSRight)) { - IntRect sideRect = outerBorder.rect(); - sideRect.shiftXEdgeTo(sideRect.maxX() - edges[BSRight].width - innerBorderAdjustment.x()); + LayoutRect sideRect = outerBorder.rect(); + sideRect.shiftXEdgeTo(sideRect.maxX() - edges[BSRight].widthForPainting() - innerBorderAdjustment.x()); - bool usePath = renderRadii && (borderStyleHasInnerDetail(edges[BSRight].style) || borderWillArcInnerEdge(innerBorder.radii().bottomRight(), innerBorder.radii().topRight())); - paintOneBorderSide(graphicsContext, style, outerBorder, innerBorder, sideRect, BSRight, BSTop, BSBottom, edges, usePath ? &roundedPath : 0, bleedAvoidance, includeLogicalLeftEdge, includeLogicalRightEdge, antialias, overrideColor); + bool usePath = renderRadii && (borderStyleHasInnerDetail(edges[BSRight].style()) || borderWillArcInnerEdge(innerBorder.radii().bottomRight(), innerBorder.radii().topRight())); + paintOneBorderSide(graphicsContext, style, outerBorder, innerBorder, sideRect, BSRight, BSTop, BSBottom, edges, usePath ? &roundedPath : nullptr, bleedAvoidance, includeLogicalLeftEdge, includeLogicalRightEdge, antialias, overrideColor); } } -void RenderBoxModelObject::paintTranslucentBorderSides(GraphicsContext* graphicsContext, const RenderStyle* style, const RoundedRect& outerBorder, const RoundedRect& innerBorder, const IntPoint& innerBorderAdjustment, +void RenderBoxModelObject::paintTranslucentBorderSides(GraphicsContext& graphicsContext, const RenderStyle& style, const RoundedRect& outerBorder, const RoundedRect& innerBorder, const IntPoint& innerBorderAdjustment, const BorderEdge edges[], BorderEdgeFlags edgesToDraw, BackgroundBleedAvoidance bleedAvoidance, bool includeLogicalLeftEdge, bool includeLogicalRightEdge, bool antialias) { // willBeOverdrawn assumes that we draw in order: top, bottom, left, right. // This is different from BoxSide enum order. - static BoxSide paintOrder[] = { BSTop, BSBottom, BSLeft, BSRight }; + static const BoxSide paintOrder[] = { BSTop, BSBottom, BSLeft, BSRight }; while (edgesToDraw) { // Find undrawn edges sharing a color. @@ -1789,45 +1649,53 @@ void RenderBoxModelObject::paintTranslucentBorderSides(GraphicsContext* graphics bool includeEdge; if (!commonColorEdgeSet) { - commonColor = edges[currSide].color; + commonColor = edges[currSide].color(); includeEdge = true; } else - includeEdge = edges[currSide].color == commonColor; + includeEdge = edges[currSide].color() == commonColor; if (includeEdge) commonColorEdgeSet |= edgeFlagForSide(currSide); } - bool useTransparencyLayer = includesAdjacentEdges(commonColorEdgeSet) && commonColor.hasAlpha(); + bool useTransparencyLayer = includesAdjacentEdges(commonColorEdgeSet) && !commonColor.isOpaque(); if (useTransparencyLayer) { - graphicsContext->beginTransparencyLayer(static_cast<float>(commonColor.alpha()) / 255); - commonColor = Color(commonColor.red(), commonColor.green(), commonColor.blue()); + graphicsContext.beginTransparencyLayer(commonColor.alphaAsFloat()); + commonColor = commonColor.opaqueColor(); } paintBorderSides(graphicsContext, style, outerBorder, innerBorder, innerBorderAdjustment, edges, commonColorEdgeSet, bleedAvoidance, includeLogicalLeftEdge, includeLogicalRightEdge, antialias, &commonColor); if (useTransparencyLayer) - graphicsContext->endTransparencyLayer(); + graphicsContext.endTransparencyLayer(); edgesToDraw &= ~commonColorEdgeSet; } } -void RenderBoxModelObject::paintBorder(const PaintInfo& info, const LayoutRect& rect, const RenderStyle* style, +void RenderBoxModelObject::paintBorder(const PaintInfo& info, const LayoutRect& rect, const RenderStyle& style, BackgroundBleedAvoidance bleedAvoidance, bool includeLogicalLeftEdge, bool includeLogicalRightEdge) { - GraphicsContext* graphicsContext = info.context; - // border-image is not affected by border-radius. - if (paintNinePieceImage(graphicsContext, rect, style, style->borderImage())) + GraphicsContext& graphicsContext = info.context(); + + if (graphicsContext.paintingDisabled()) return; - if (graphicsContext->paintingDisabled()) + if (rect.isEmpty()) + return; + + // border-image is not affected by border-radius. + if (paintNinePieceImage(graphicsContext, rect, style, style.borderImage())) return; BorderEdge edges[4]; - getBorderEdgeInfo(edges, style, includeLogicalLeftEdge, includeLogicalRightEdge); - RoundedRect outerBorder = style->getRoundedBorderFor(rect, &view(), includeLogicalLeftEdge, includeLogicalRightEdge); - RoundedRect innerBorder = style->getRoundedInnerBorderFor(borderInnerRectAdjustedForBleedAvoidance(graphicsContext, rect, bleedAvoidance), includeLogicalLeftEdge, includeLogicalRightEdge); + BorderEdge::getBorderEdgeInfo(edges, style, document().deviceScaleFactor(), includeLogicalLeftEdge, includeLogicalRightEdge); + RoundedRect outerBorder = style.getRoundedBorderFor(rect, includeLogicalLeftEdge, includeLogicalRightEdge); + RoundedRect innerBorder = style.getRoundedInnerBorderFor(borderInnerRectAdjustedForBleedAvoidance(graphicsContext, rect, bleedAvoidance), includeLogicalLeftEdge, includeLogicalRightEdge); + + // If no borders intersects with the dirty area, we can skip the border painting. + if (innerBorder.contains(info.rect)) + return; bool haveAlphaColor = false; bool haveAllSolidEdges = true; @@ -1849,23 +1717,23 @@ void RenderBoxModelObject::paintBorder(const PaintInfo& info, const LayoutRect& continue; } - if (!currEdge.width) { + if (!currEdge.widthForPainting()) { --numEdgesVisible; continue; } if (firstVisibleEdge == -1) firstVisibleEdge = i; - else if (currEdge.color != edges[firstVisibleEdge].color) + else if (currEdge.color() != edges[firstVisibleEdge].color()) allEdgesShareColor = false; - if (currEdge.color.hasAlpha()) + if (!currEdge.color().isOpaque()) haveAlphaColor = true; - if (currEdge.style != SOLID) + if (currEdge.style() != SOLID) haveAllSolidEdges = false; - if (currEdge.style != DOUBLE) + if (currEdge.style() != DOUBLE) haveAllDoubleEdges = false; } @@ -1874,6 +1742,7 @@ void RenderBoxModelObject::paintBorder(const PaintInfo& info, const LayoutRect& if (haveAllSolidEdges && outerBorder.isRounded() && allCornersClippedOut(outerBorder, info.rect)) outerBorder.setRadii(RoundedRect::Radii()); + float deviceScaleFactor = document().deviceScaleFactor(); // isRenderable() check avoids issue described in https://bugs.webkit.org/show_bug.cgi?id=38787 if ((haveAllSolidEdges || haveAllDoubleEdges) && allEdgesShareColor && innerBorder.isRenderable()) { // Fast path for drawing all solid edges and all unrounded double edges @@ -1881,17 +1750,18 @@ void RenderBoxModelObject::paintBorder(const PaintInfo& info, const LayoutRect& && (haveAllSolidEdges || (!outerBorder.isRounded() && !innerBorder.isRounded()))) { Path path; - if (outerBorder.isRounded() && bleedAvoidance != BackgroundBleedUseTransparencyLayer) - path.addRoundedRect(outerBorder); + FloatRoundedRect pixelSnappedOuterBorder = outerBorder.pixelSnappedRoundedRectForPainting(deviceScaleFactor); + if (pixelSnappedOuterBorder.isRounded() && bleedAvoidance != BackgroundBleedUseTransparencyLayer) + path.addRoundedRect(pixelSnappedOuterBorder); else - path.addRect(outerBorder.rect()); + path.addRect(pixelSnappedOuterBorder.rect()); if (haveAllDoubleEdges) { - IntRect innerThirdRect = outerBorder.rect(); - IntRect outerThirdRect = outerBorder.rect(); + LayoutRect innerThirdRect = outerBorder.rect(); + LayoutRect outerThirdRect = outerBorder.rect(); for (int side = BSTop; side <= BSLeft; ++side) { - int outerWidth; - int innerWidth; + LayoutUnit outerWidth; + LayoutUnit innerWidth; edges[side].getDoubleBorderStripeWidths(outerWidth, innerWidth); if (side == BSTop) { @@ -1909,30 +1779,31 @@ void RenderBoxModelObject::paintBorder(const PaintInfo& info, const LayoutRect& } } - RoundedRect outerThird = outerBorder; - RoundedRect innerThird = innerBorder; - innerThird.setRect(innerThirdRect); - outerThird.setRect(outerThirdRect); + FloatRoundedRect pixelSnappedOuterThird = outerBorder.pixelSnappedRoundedRectForPainting(deviceScaleFactor); + pixelSnappedOuterThird.setRect(snapRectToDevicePixels(outerThirdRect, deviceScaleFactor)); - if (outerThird.isRounded() && bleedAvoidance != BackgroundBleedUseTransparencyLayer) - path.addRoundedRect(outerThird); + if (pixelSnappedOuterThird.isRounded() && bleedAvoidance != BackgroundBleedUseTransparencyLayer) + path.addRoundedRect(pixelSnappedOuterThird); else - path.addRect(outerThird.rect()); + path.addRect(pixelSnappedOuterThird.rect()); - if (innerThird.isRounded() && bleedAvoidance != BackgroundBleedUseTransparencyLayer) - path.addRoundedRect(innerThird); + FloatRoundedRect pixelSnappedInnerThird = innerBorder.pixelSnappedRoundedRectForPainting(deviceScaleFactor); + pixelSnappedInnerThird.setRect(snapRectToDevicePixels(innerThirdRect, deviceScaleFactor)); + if (pixelSnappedInnerThird.isRounded() && bleedAvoidance != BackgroundBleedUseTransparencyLayer) + path.addRoundedRect(pixelSnappedInnerThird); else - path.addRect(innerThird.rect()); + path.addRect(pixelSnappedInnerThird.rect()); } - if (innerBorder.isRounded()) - path.addRoundedRect(innerBorder); + FloatRoundedRect pixelSnappedInnerBorder = innerBorder.pixelSnappedRoundedRectForPainting(deviceScaleFactor); + if (pixelSnappedInnerBorder.isRounded()) + path.addRoundedRect(pixelSnappedInnerBorder); else - path.addRect(innerBorder.rect()); + path.addRect(pixelSnappedInnerBorder.rect()); - graphicsContext->setFillRule(RULE_EVENODD); - graphicsContext->setFillColor(edges[firstVisibleEdge].color, style->colorSpace()); - graphicsContext->fillPath(path); + graphicsContext.setFillRule(RULE_EVENODD); + graphicsContext.setFillColor(edges[firstVisibleEdge].color()); + graphicsContext.fillPath(path); return; } // Avoid creating transparent layers @@ -1942,33 +1813,33 @@ void RenderBoxModelObject::paintBorder(const PaintInfo& info, const LayoutRect& for (int i = BSTop; i <= BSLeft; ++i) { const BorderEdge& currEdge = edges[i]; if (currEdge.shouldRender()) { - IntRect sideRect = calculateSideRect(outerBorder, edges, i); + LayoutRect sideRect = calculateSideRect(outerBorder, edges, i); path.addRect(sideRect); } } - graphicsContext->setFillRule(RULE_NONZERO); - graphicsContext->setFillColor(edges[firstVisibleEdge].color, style->colorSpace()); - graphicsContext->fillPath(path); + graphicsContext.setFillRule(RULE_NONZERO); + graphicsContext.setFillColor(edges[firstVisibleEdge].color()); + graphicsContext.fillPath(path); return; } } bool clipToOuterBorder = outerBorder.isRounded(); - GraphicsContextStateSaver stateSaver(*graphicsContext, clipToOuterBorder); + GraphicsContextStateSaver stateSaver(graphicsContext, clipToOuterBorder); if (clipToOuterBorder) { // Clip to the inner and outer radii rects. if (bleedAvoidance != BackgroundBleedUseTransparencyLayer) - graphicsContext->clipRoundedRect(outerBorder); + graphicsContext.clipRoundedRect(outerBorder.pixelSnappedRoundedRectForPainting(deviceScaleFactor)); // isRenderable() check avoids issue described in https://bugs.webkit.org/show_bug.cgi?id=38787 // The inside will be clipped out later (in clipBorderSideForComplexInnerPath) if (innerBorder.isRenderable()) - graphicsContext->clipOutRoundedRect(innerBorder); + graphicsContext.clipOutRoundedRect(innerBorder.pixelSnappedRoundedRectForPainting(deviceScaleFactor)); } // If only one edge visible antialiasing doesn't create seams bool antialias = shouldAntialiasLines(graphicsContext) || numEdgesVisible == 1; - RoundedRect unadjustedInnerBorder = (bleedAvoidance == BackgroundBleedBackgroundOverBorder) ? style->getRoundedInnerBorderFor(rect, includeLogicalLeftEdge, includeLogicalRightEdge) : innerBorder; + RoundedRect unadjustedInnerBorder = (bleedAvoidance == BackgroundBleedBackgroundOverBorder) ? style.getRoundedInnerBorderFor(rect, includeLogicalLeftEdge, includeLogicalRightEdge) : innerBorder; IntPoint innerBorderAdjustment(innerBorder.rect().x() - unadjustedInnerBorder.rect().x(), innerBorder.rect().y() - unadjustedInnerBorder.rect().y()); if (haveAlphaColor) paintTranslucentBorderSides(graphicsContext, style, outerBorder, unadjustedInnerBorder, innerBorderAdjustment, edges, edgesToDraw, bleedAvoidance, includeLogicalLeftEdge, includeLogicalRightEdge, antialias); @@ -1976,9 +1847,9 @@ void RenderBoxModelObject::paintBorder(const PaintInfo& info, const LayoutRect& paintBorderSides(graphicsContext, style, outerBorder, unadjustedInnerBorder, innerBorderAdjustment, edges, edgesToDraw, bleedAvoidance, includeLogicalLeftEdge, includeLogicalRightEdge, antialias); } -void RenderBoxModelObject::drawBoxSideFromPath(GraphicsContext* graphicsContext, const LayoutRect& borderRect, const Path& borderPath, const BorderEdge edges[], - float thickness, float drawThickness, BoxSide side, const RenderStyle* style, - Color color, EBorderStyle borderStyle, BackgroundBleedAvoidance bleedAvoidance, bool includeLogicalLeftEdge, bool includeLogicalRightEdge) +void RenderBoxModelObject::drawBoxSideFromPath(GraphicsContext& graphicsContext, const LayoutRect& borderRect, const Path& borderPath, const BorderEdge edges[], + float thickness, float drawThickness, BoxSide side, const RenderStyle& style, Color color, EBorderStyle borderStyle, BackgroundBleedAvoidance bleedAvoidance, + bool includeLogicalLeftEdge, bool includeLogicalRightEdge) { if (thickness <= 0) return; @@ -1992,14 +1863,14 @@ void RenderBoxModelObject::drawBoxSideFromPath(GraphicsContext* graphicsContext, return; case DOTTED: case DASHED: { - graphicsContext->setStrokeColor(color, style->colorSpace()); + graphicsContext.setStrokeColor(color); // The stroke is doubled here because the provided path is the // outside edge of the border so half the stroke is clipped off. // The extra multiplier is so that the clipping mask can antialias // the edges to prevent jaggies. - graphicsContext->setStrokeThickness(drawThickness * 2 * 1.1f); - graphicsContext->setStrokeStyle(borderStyle == DASHED ? DashedStroke : DottedStroke); + graphicsContext.setStrokeThickness(drawThickness * 2 * 1.1f); + graphicsContext.setStrokeStyle(borderStyle == DASHED ? DashedStroke : DottedStroke); // If the number of dashes that fit in the path is odd and non-integral then we // will have an awkwardly-sized dash at the end of the path. To try to avoid that @@ -2022,47 +1893,47 @@ void RenderBoxModelObject::drawBoxSideFromPath(GraphicsContext* graphicsContext, DashArray lineDash; lineDash.append(dashLength); lineDash.append(gapLength); - graphicsContext->setLineDash(lineDash, dashLength); + graphicsContext.setLineDash(lineDash, dashLength); } // FIXME: stroking the border path causes issues with tight corners: // https://bugs.webkit.org/show_bug.cgi?id=58711 // Also, to get the best appearance we should stroke a path between the two borders. - graphicsContext->strokePath(borderPath); + graphicsContext.strokePath(borderPath); return; } case DOUBLE: { // Get the inner border rects for both the outer border line and the inner border line - int outerBorderTopWidth; - int innerBorderTopWidth; + LayoutUnit outerBorderTopWidth; + LayoutUnit innerBorderTopWidth; edges[BSTop].getDoubleBorderStripeWidths(outerBorderTopWidth, innerBorderTopWidth); - int outerBorderRightWidth; - int innerBorderRightWidth; + LayoutUnit outerBorderRightWidth; + LayoutUnit innerBorderRightWidth; edges[BSRight].getDoubleBorderStripeWidths(outerBorderRightWidth, innerBorderRightWidth); - int outerBorderBottomWidth; - int innerBorderBottomWidth; + LayoutUnit outerBorderBottomWidth; + LayoutUnit innerBorderBottomWidth; edges[BSBottom].getDoubleBorderStripeWidths(outerBorderBottomWidth, innerBorderBottomWidth); - int outerBorderLeftWidth; - int innerBorderLeftWidth; + LayoutUnit outerBorderLeftWidth; + LayoutUnit innerBorderLeftWidth; edges[BSLeft].getDoubleBorderStripeWidths(outerBorderLeftWidth, innerBorderLeftWidth); // Draw inner border line { - GraphicsContextStateSaver stateSaver(*graphicsContext); - RoundedRect innerClip = style->getRoundedInnerBorderFor(borderRect, + GraphicsContextStateSaver stateSaver(graphicsContext); + RoundedRect innerClip = style.getRoundedInnerBorderFor(borderRect, innerBorderTopWidth, innerBorderBottomWidth, innerBorderLeftWidth, innerBorderRightWidth, includeLogicalLeftEdge, includeLogicalRightEdge); - graphicsContext->clipRoundedRect(innerClip); + graphicsContext.clipRoundedRect(FloatRoundedRect(innerClip)); drawBoxSideFromPath(graphicsContext, borderRect, borderPath, edges, thickness, drawThickness, side, style, color, SOLID, bleedAvoidance, includeLogicalLeftEdge, includeLogicalRightEdge); } // Draw outer border line { - GraphicsContextStateSaver stateSaver(*graphicsContext); + GraphicsContextStateSaver stateSaver(graphicsContext); LayoutRect outerRect = borderRect; if (bleedAvoidance == BackgroundBleedUseTransparencyLayer) { outerRect.inflate(1); @@ -2072,10 +1943,10 @@ void RenderBoxModelObject::drawBoxSideFromPath(GraphicsContext* graphicsContext, ++outerBorderRightWidth; } - RoundedRect outerClip = style->getRoundedInnerBorderFor(outerRect, + RoundedRect outerClip = style.getRoundedInnerBorderFor(outerRect, outerBorderTopWidth, outerBorderBottomWidth, outerBorderLeftWidth, outerBorderRightWidth, includeLogicalLeftEdge, includeLogicalRightEdge); - graphicsContext->clipOutRoundedRect(outerClip); + graphicsContext.clipOutRoundedRect(FloatRoundedRect(outerClip)); drawBoxSideFromPath(graphicsContext, borderRect, borderPath, edges, thickness, drawThickness, side, style, color, SOLID, bleedAvoidance, includeLogicalLeftEdge, includeLogicalRightEdge); } return; @@ -2097,61 +1968,39 @@ void RenderBoxModelObject::drawBoxSideFromPath(GraphicsContext* graphicsContext, drawBoxSideFromPath(graphicsContext, borderRect, borderPath, edges, thickness, drawThickness, side, style, color, s1, bleedAvoidance, includeLogicalLeftEdge, includeLogicalRightEdge); // Paint inner only - GraphicsContextStateSaver stateSaver(*graphicsContext); - LayoutUnit topWidth = edges[BSTop].usedWidth() / 2; - LayoutUnit bottomWidth = edges[BSBottom].usedWidth() / 2; - LayoutUnit leftWidth = edges[BSLeft].usedWidth() / 2; - LayoutUnit rightWidth = edges[BSRight].usedWidth() / 2; + GraphicsContextStateSaver stateSaver(graphicsContext); + LayoutUnit topWidth = edges[BSTop].widthForPainting() / 2; + LayoutUnit bottomWidth = edges[BSBottom].widthForPainting() / 2; + LayoutUnit leftWidth = edges[BSLeft].widthForPainting() / 2; + LayoutUnit rightWidth = edges[BSRight].widthForPainting() / 2; - RoundedRect clipRect = style->getRoundedInnerBorderFor(borderRect, + RoundedRect clipRect = style.getRoundedInnerBorderFor(borderRect, topWidth, bottomWidth, leftWidth, rightWidth, includeLogicalLeftEdge, includeLogicalRightEdge); - graphicsContext->clipRoundedRect(clipRect); + graphicsContext.clipRoundedRect(FloatRoundedRect(clipRect)); drawBoxSideFromPath(graphicsContext, borderRect, borderPath, edges, thickness, drawThickness, side, style, color, s2, bleedAvoidance, includeLogicalLeftEdge, includeLogicalRightEdge); return; } case INSET: - if (side == BSTop || side == BSLeft) - color = color.dark(); - break; case OUTSET: - if (side == BSBottom || side == BSRight) - color = color.dark(); + calculateBorderStyleColor(borderStyle, side, color); break; default: break; } - graphicsContext->setStrokeStyle(NoStroke); - graphicsContext->setFillColor(color, style->colorSpace()); - graphicsContext->drawRect(pixelSnappedIntRect(borderRect)); -} - -static void findInnerVertex(const FloatPoint& outerCorner, const FloatPoint& innerCorner, const FloatPoint& centerPoint, FloatPoint& result) -{ - // If the line between outer and inner corner is towards the horizontal, intersect with a vertical line through the center, - // otherwise with a horizontal line through the center. The points that form this line are arbitrary (we use 0, 100). - // Note that if findIntersection fails, it will leave result untouched. - float diffInnerOuterX = fabs(innerCorner.x() - outerCorner.x()); - float diffInnerOuterY = fabs(innerCorner.y() - outerCorner.y()); - float diffCenterOuterX = fabs(centerPoint.x() - outerCorner.x()); - float diffCenterOuterY = fabs(centerPoint.y() - outerCorner.y()); - if (diffInnerOuterY * diffCenterOuterX < diffCenterOuterY * diffInnerOuterX) - findIntersection(outerCorner, innerCorner, FloatPoint(centerPoint.x(), 0), FloatPoint(centerPoint.x(), 100), result); - else - findIntersection(outerCorner, innerCorner, FloatPoint(0, centerPoint.y()), FloatPoint(100, centerPoint.y()), result); + graphicsContext.setStrokeStyle(NoStroke); + graphicsContext.setFillColor(color); + graphicsContext.drawRect(snapRectToDevicePixels(borderRect, document().deviceScaleFactor())); } -void RenderBoxModelObject::clipBorderSidePolygon(GraphicsContext* graphicsContext, const RoundedRect& outerBorder, const RoundedRect& innerBorder, +void RenderBoxModelObject::clipBorderSidePolygon(GraphicsContext& graphicsContext, const RoundedRect& outerBorder, const RoundedRect& innerBorder, BoxSide side, bool firstEdgeMatches, bool secondEdgeMatches) { - FloatPoint quad[4]; - - const LayoutRect& outerRect = outerBorder.rect(); - const LayoutRect& innerRect = innerBorder.rect(); - - FloatPoint centerPoint(innerRect.location().x() + static_cast<float>(innerRect.width()) / 2, innerRect.location().y() + static_cast<float>(innerRect.height()) / 2); + float deviceScaleFactor = document().deviceScaleFactor(); + const FloatRect& outerRect = snapRectToDevicePixels(outerBorder.rect(), deviceScaleFactor); + const FloatRect& innerRect = snapRectToDevicePixels(innerBorder.rect(), deviceScaleFactor); // For each side, create a quad that encompasses all parts of that side that may draw, // including areas inside the innerBorder. @@ -2167,233 +2016,102 @@ void RenderBoxModelObject::clipBorderSidePolygon(GraphicsContext* graphicsContex // 3 / \ 3 // 0----------------3 // + Vector<FloatPoint> quad; + quad.reserveInitialCapacity(4); switch (side) { case BSTop: - quad[0] = outerRect.minXMinYCorner(); - quad[1] = innerRect.minXMinYCorner(); - quad[2] = innerRect.maxXMinYCorner(); - quad[3] = outerRect.maxXMinYCorner(); + quad.uncheckedAppend(outerRect.minXMinYCorner()); + quad.uncheckedAppend(innerRect.minXMinYCorner()); + quad.uncheckedAppend(innerRect.maxXMinYCorner()); + quad.uncheckedAppend(outerRect.maxXMinYCorner()); if (!innerBorder.radii().topLeft().isZero()) - findInnerVertex(outerRect.minXMinYCorner(), innerRect.minXMinYCorner(), centerPoint, quad[1]); + findIntersection(outerRect.minXMinYCorner(), innerRect.minXMinYCorner(), innerRect.minXMaxYCorner(), innerRect.maxXMinYCorner(), quad[1]); if (!innerBorder.radii().topRight().isZero()) - findInnerVertex(outerRect.maxXMinYCorner(), innerRect.maxXMinYCorner(), centerPoint, quad[2]); + findIntersection(outerRect.maxXMinYCorner(), innerRect.maxXMinYCorner(), innerRect.minXMinYCorner(), innerRect.maxXMaxYCorner(), quad[2]); break; case BSLeft: - quad[0] = outerRect.minXMinYCorner(); - quad[1] = innerRect.minXMinYCorner(); - quad[2] = innerRect.minXMaxYCorner(); - quad[3] = outerRect.minXMaxYCorner(); + quad.uncheckedAppend(outerRect.minXMinYCorner()); + quad.uncheckedAppend(innerRect.minXMinYCorner()); + quad.uncheckedAppend(innerRect.minXMaxYCorner()); + quad.uncheckedAppend(outerRect.minXMaxYCorner()); if (!innerBorder.radii().topLeft().isZero()) - findInnerVertex(outerRect.minXMinYCorner(), innerRect.minXMinYCorner(), centerPoint, quad[1]); + findIntersection(outerRect.minXMinYCorner(), innerRect.minXMinYCorner(), innerRect.minXMaxYCorner(), innerRect.maxXMinYCorner(), quad[1]); if (!innerBorder.radii().bottomLeft().isZero()) - findInnerVertex(outerRect.minXMaxYCorner(), innerRect.minXMaxYCorner(), centerPoint, quad[2]); + findIntersection(outerRect.minXMaxYCorner(), innerRect.minXMaxYCorner(), innerRect.minXMinYCorner(), innerRect.maxXMaxYCorner(), quad[2]); break; case BSBottom: - quad[0] = outerRect.minXMaxYCorner(); - quad[1] = innerRect.minXMaxYCorner(); - quad[2] = innerRect.maxXMaxYCorner(); - quad[3] = outerRect.maxXMaxYCorner(); + quad.uncheckedAppend(outerRect.minXMaxYCorner()); + quad.uncheckedAppend(innerRect.minXMaxYCorner()); + quad.uncheckedAppend(innerRect.maxXMaxYCorner()); + quad.uncheckedAppend(outerRect.maxXMaxYCorner()); if (!innerBorder.radii().bottomLeft().isZero()) - findInnerVertex(outerRect.minXMaxYCorner(), innerRect.minXMaxYCorner(), centerPoint, quad[1]); + findIntersection(outerRect.minXMaxYCorner(), innerRect.minXMaxYCorner(), innerRect.minXMinYCorner(), innerRect.maxXMaxYCorner(), quad[1]); if (!innerBorder.radii().bottomRight().isZero()) - findInnerVertex(outerRect.maxXMaxYCorner(), innerRect.maxXMaxYCorner(), centerPoint, quad[2]); + findIntersection(outerRect.maxXMaxYCorner(), innerRect.maxXMaxYCorner(), innerRect.maxXMinYCorner(), innerRect.minXMaxYCorner(), quad[2]); break; case BSRight: - quad[0] = outerRect.maxXMinYCorner(); - quad[1] = innerRect.maxXMinYCorner(); - quad[2] = innerRect.maxXMaxYCorner(); - quad[3] = outerRect.maxXMaxYCorner(); + quad.uncheckedAppend(outerRect.maxXMinYCorner()); + quad.uncheckedAppend(innerRect.maxXMinYCorner()); + quad.uncheckedAppend(innerRect.maxXMaxYCorner()); + quad.uncheckedAppend(outerRect.maxXMaxYCorner()); if (!innerBorder.radii().topRight().isZero()) - findInnerVertex(outerRect.maxXMinYCorner(), innerRect.maxXMinYCorner(), centerPoint, quad[1]); + findIntersection(outerRect.maxXMinYCorner(), innerRect.maxXMinYCorner(), innerRect.minXMinYCorner(), innerRect.maxXMaxYCorner(), quad[1]); if (!innerBorder.radii().bottomRight().isZero()) - findInnerVertex(outerRect.maxXMaxYCorner(), innerRect.maxXMaxYCorner(), centerPoint, quad[2]); + findIntersection(outerRect.maxXMaxYCorner(), innerRect.maxXMaxYCorner(), innerRect.maxXMinYCorner(), innerRect.minXMaxYCorner(), quad[2]); break; } // If the border matches both of its adjacent sides, don't anti-alias the clip, and // if neither side matches, anti-alias the clip. if (firstEdgeMatches == secondEdgeMatches) { - graphicsContext->clipConvexPolygon(4, quad, !firstEdgeMatches); + bool wasAntialiased = graphicsContext.shouldAntialias(); + graphicsContext.setShouldAntialias(!firstEdgeMatches); + graphicsContext.clipPath(Path::polygonPathFromPoints(quad), RULE_NONZERO); + graphicsContext.setShouldAntialias(wasAntialiased); return; } // Square off the end which shouldn't be affected by antialiasing, and clip. - FloatPoint firstQuad[4]; - firstQuad[0] = quad[0]; - firstQuad[1] = quad[1]; - firstQuad[2] = side == BSTop || side == BSBottom ? FloatPoint(quad[3].x(), quad[2].y()) - : FloatPoint(quad[2].x(), quad[3].y()); - firstQuad[3] = quad[3]; - graphicsContext->clipConvexPolygon(4, firstQuad, !firstEdgeMatches); - - FloatPoint secondQuad[4]; - secondQuad[0] = quad[0]; - secondQuad[1] = side == BSTop || side == BSBottom ? FloatPoint(quad[0].x(), quad[1].y()) - : FloatPoint(quad[1].x(), quad[0].y()); - secondQuad[2] = quad[2]; - secondQuad[3] = quad[3]; + Vector<FloatPoint> firstQuad = { + quad[0], + quad[1], + quad[2], + side == BSTop || side == BSBottom ? FloatPoint(quad[3].x(), quad[2].y()) : FloatPoint(quad[2].x(), quad[3].y()), + quad[3] + }; + bool wasAntialiased = graphicsContext.shouldAntialias(); + graphicsContext.setShouldAntialias(!firstEdgeMatches); + graphicsContext.clipPath(Path::polygonPathFromPoints(firstQuad), RULE_NONZERO); + + Vector<FloatPoint> secondQuad = { + quad[0], + side == BSTop || side == BSBottom ? FloatPoint(quad[0].x(), quad[1].y()) : FloatPoint(quad[1].x(), quad[0].y()), + quad[1], + quad[2], + quad[3] + }; // Antialiasing affects the second side. - graphicsContext->clipConvexPolygon(4, secondQuad, !secondEdgeMatches); -} - -static IntRect calculateSideRectIncludingInner(const RoundedRect& outerBorder, const BorderEdge edges[], BoxSide side) -{ - IntRect sideRect = outerBorder.rect(); - int width; + graphicsContext.setShouldAntialias(!secondEdgeMatches); + graphicsContext.clipPath(Path::polygonPathFromPoints(secondQuad), RULE_NONZERO); - switch (side) { - case BSTop: - width = sideRect.height() - edges[BSBottom].width; - sideRect.setHeight(width); - break; - case BSBottom: - width = sideRect.height() - edges[BSTop].width; - sideRect.shiftYEdgeTo(sideRect.maxY() - width); - break; - case BSLeft: - width = sideRect.width() - edges[BSRight].width; - sideRect.setWidth(width); - break; - case BSRight: - width = sideRect.width() - edges[BSLeft].width; - sideRect.shiftXEdgeTo(sideRect.maxX() - width); - break; - } - - return sideRect; -} - -static RoundedRect calculateAdjustedInnerBorder(const RoundedRect&innerBorder, BoxSide side) -{ - // Expand the inner border as necessary to make it a rounded rect (i.e. radii contained within each edge). - // This function relies on the fact we only get radii not contained within each edge if one of the radii - // for an edge is zero, so we can shift the arc towards the zero radius corner. - RoundedRect::Radii newRadii = innerBorder.radii(); - IntRect newRect = innerBorder.rect(); - - float overshoot; - float maxRadii; - - switch (side) { - case BSTop: - overshoot = newRadii.topLeft().width() + newRadii.topRight().width() - newRect.width(); - if (overshoot > 0) { - ASSERT(!(newRadii.topLeft().width() && newRadii.topRight().width())); - newRect.setWidth(newRect.width() + overshoot); - if (!newRadii.topLeft().width()) - newRect.move(-overshoot, 0); - } - newRadii.setBottomLeft(IntSize(0, 0)); - newRadii.setBottomRight(IntSize(0, 0)); - maxRadii = std::max(newRadii.topLeft().height(), newRadii.topRight().height()); - if (maxRadii > newRect.height()) - newRect.setHeight(maxRadii); - break; - - case BSBottom: - overshoot = newRadii.bottomLeft().width() + newRadii.bottomRight().width() - newRect.width(); - if (overshoot > 0) { - ASSERT(!(newRadii.bottomLeft().width() && newRadii.bottomRight().width())); - newRect.setWidth(newRect.width() + overshoot); - if (!newRadii.bottomLeft().width()) - newRect.move(-overshoot, 0); - } - newRadii.setTopLeft(IntSize(0, 0)); - newRadii.setTopRight(IntSize(0, 0)); - maxRadii = std::max(newRadii.bottomLeft().height(), newRadii.bottomRight().height()); - if (maxRadii > newRect.height()) { - newRect.move(0, newRect.height() - maxRadii); - newRect.setHeight(maxRadii); - } - break; - - case BSLeft: - overshoot = newRadii.topLeft().height() + newRadii.bottomLeft().height() - newRect.height(); - if (overshoot > 0) { - ASSERT(!(newRadii.topLeft().height() && newRadii.bottomLeft().height())); - newRect.setHeight(newRect.height() + overshoot); - if (!newRadii.topLeft().height()) - newRect.move(0, -overshoot); - } - newRadii.setTopRight(IntSize(0, 0)); - newRadii.setBottomRight(IntSize(0, 0)); - maxRadii = std::max(newRadii.topLeft().width(), newRadii.bottomLeft().width()); - if (maxRadii > newRect.width()) - newRect.setWidth(maxRadii); - break; - - case BSRight: - overshoot = newRadii.topRight().height() + newRadii.bottomRight().height() - newRect.height(); - if (overshoot > 0) { - ASSERT(!(newRadii.topRight().height() && newRadii.bottomRight().height())); - newRect.setHeight(newRect.height() + overshoot); - if (!newRadii.topRight().height()) - newRect.move(0, -overshoot); - } - newRadii.setTopLeft(IntSize(0, 0)); - newRadii.setBottomLeft(IntSize(0, 0)); - maxRadii = std::max(newRadii.topRight().width(), newRadii.bottomRight().width()); - if (maxRadii > newRect.width()) { - newRect.move(newRect.width() - maxRadii, 0); - newRect.setWidth(maxRadii); - } - break; - } - - return RoundedRect(newRect, newRadii); -} - -void RenderBoxModelObject::clipBorderSideForComplexInnerPath(GraphicsContext* graphicsContext, const RoundedRect& outerBorder, const RoundedRect& innerBorder, - BoxSide side, const class BorderEdge edges[]) -{ - graphicsContext->clip(calculateSideRectIncludingInner(outerBorder, edges, side)); - graphicsContext->clipOutRoundedRect(calculateAdjustedInnerBorder(innerBorder, side)); -} - -void RenderBoxModelObject::getBorderEdgeInfo(BorderEdge edges[], const RenderStyle* style, bool includeLogicalLeftEdge, bool includeLogicalRightEdge) const -{ - bool horizontal = style->isHorizontalWritingMode(); - - edges[BSTop] = BorderEdge(style->borderTopWidth(), - style->visitedDependentColor(CSSPropertyBorderTopColor), - style->borderTopStyle(), - style->borderTopIsTransparent(), - horizontal || includeLogicalLeftEdge); - - edges[BSRight] = BorderEdge(style->borderRightWidth(), - style->visitedDependentColor(CSSPropertyBorderRightColor), - style->borderRightStyle(), - style->borderRightIsTransparent(), - !horizontal || includeLogicalRightEdge); - - edges[BSBottom] = BorderEdge(style->borderBottomWidth(), - style->visitedDependentColor(CSSPropertyBorderBottomColor), - style->borderBottomStyle(), - style->borderBottomIsTransparent(), - horizontal || includeLogicalRightEdge); - - edges[BSLeft] = BorderEdge(style->borderLeftWidth(), - style->visitedDependentColor(CSSPropertyBorderLeftColor), - style->borderLeftStyle(), - style->borderLeftIsTransparent(), - !horizontal || includeLogicalLeftEdge); + graphicsContext.setShouldAntialias(wasAntialiased); } bool RenderBoxModelObject::borderObscuresBackgroundEdge(const FloatSize& contextScale) const { BorderEdge edges[4]; - getBorderEdgeInfo(edges, &style()); + BorderEdge::getBorderEdgeInfo(edges, style(), document().deviceScaleFactor()); for (int i = BSTop; i <= BSLeft; ++i) { const BorderEdge& currEdge = edges[i]; @@ -2416,7 +2134,7 @@ bool RenderBoxModelObject::borderObscuresBackground() const return false; BorderEdge edges[4]; - getBorderEdgeInfo(edges, &style()); + BorderEdge::getBorderEdgeInfo(edges, style(), document().deviceScaleFactor()); for (int i = BSTop; i <= BSLeft; ++i) { const BorderEdge& currEdge = edges[i]; @@ -2427,7 +2145,7 @@ bool RenderBoxModelObject::borderObscuresBackground() const return true; } -bool RenderBoxModelObject::boxShadowShouldBeAppliedToBackground(BackgroundBleedAvoidance bleedAvoidance, InlineFlowBox* inlineFlowBox) const +bool RenderBoxModelObject::boxShadowShouldBeAppliedToBackground(const LayoutPoint&, BackgroundBleedAvoidance bleedAvoidance, InlineFlowBox* inlineFlowBox) const { if (bleedAvoidance != BackgroundBleedNone) return false; @@ -2452,11 +2170,11 @@ bool RenderBoxModelObject::boxShadowShouldBeAppliedToBackground(BackgroundBleedA return false; Color backgroundColor = style().visitedDependentColor(CSSPropertyBackgroundColor); - if (!backgroundColor.isValid() || backgroundColor.hasAlpha()) + if (!backgroundColor.isOpaque()) return false; - const FillLayer* lastBackgroundLayer = style().backgroundLayers(); - for (const FillLayer* next = lastBackgroundLayer->next(); next; next = lastBackgroundLayer->next()) + auto* lastBackgroundLayer = &style().backgroundLayers(); + while (auto* next = lastBackgroundLayer->next()) lastBackgroundLayer = next; if (lastBackgroundLayer->clip() != BorderFillBox) @@ -2474,39 +2192,41 @@ bool RenderBoxModelObject::boxShadowShouldBeAppliedToBackground(BackgroundBleedA return true; } -static inline IntRect areaCastingShadowInHole(const IntRect& holeRect, int shadowExtent, int shadowSpread, const IntSize& shadowOffset) +static inline LayoutRect areaCastingShadowInHole(const LayoutRect& holeRect, int shadowExtent, int shadowSpread, const IntSize& shadowOffset) { - IntRect bounds(holeRect); + LayoutRect bounds(holeRect); bounds.inflate(shadowExtent); if (shadowSpread < 0) bounds.inflate(-shadowSpread); - IntRect offsetBounds = bounds; + LayoutRect offsetBounds = bounds; offsetBounds.move(-shadowOffset); return unionRect(bounds, offsetBounds); } -void RenderBoxModelObject::paintBoxShadow(const PaintInfo& info, const LayoutRect& paintRect, const RenderStyle* s, ShadowStyle shadowStyle, bool includeLogicalLeftEdge, bool includeLogicalRightEdge) +void RenderBoxModelObject::paintBoxShadow(const PaintInfo& info, const LayoutRect& paintRect, const RenderStyle& style, ShadowStyle shadowStyle, bool includeLogicalLeftEdge, bool includeLogicalRightEdge) { // FIXME: Deal with border-image. Would be great to use border-image as a mask. - GraphicsContext* context = info.context; - if (context->paintingDisabled() || !s->boxShadow()) + GraphicsContext& context = info.context(); + if (context.paintingDisabled() || !style.boxShadow()) return; - RoundedRect border = (shadowStyle == Inset) - ? s->getRoundedInnerBorderFor(paintRect, includeLogicalLeftEdge, includeLogicalRightEdge) - : s->getRoundedBorderFor(paintRect, &view(), includeLogicalLeftEdge, includeLogicalRightEdge); + RoundedRect border = (shadowStyle == Inset) ? style.getRoundedInnerBorderFor(paintRect, includeLogicalLeftEdge, includeLogicalRightEdge) + : style.getRoundedBorderFor(paintRect, includeLogicalLeftEdge, includeLogicalRightEdge); - bool hasBorderRadius = s->hasBorderRadius(); - bool isHorizontal = s->isHorizontalWritingMode(); - - bool hasOpaqueBackground = s->visitedDependentColor(CSSPropertyBackgroundColor).isValid() && s->visitedDependentColor(CSSPropertyBackgroundColor).alpha() == 255; - for (const ShadowData* shadow = s->boxShadow(); shadow; shadow = shadow->next()) { + bool hasBorderRadius = style.hasBorderRadius(); + bool isHorizontal = style.isHorizontalWritingMode(); + float deviceScaleFactor = document().deviceScaleFactor(); + + bool hasOpaqueBackground = style.visitedDependentColor(CSSPropertyBackgroundColor).isOpaque(); + for (const ShadowData* shadow = style.boxShadow(); shadow; shadow = shadow->next()) { if (shadow->style() != shadowStyle) continue; + // FIXME: Add subpixel support for the shadow values. Soon after the shadow offset becomes fractional, + // all the early snappings here need to be pushed to the actual painting operations. IntSize shadowOffset(shadow->x(), shadow->y()); int shadowRadius = shadow->radius(); int shadowPaintingExtent = shadow->paintingExtent(); @@ -2523,50 +2243,48 @@ void RenderBoxModelObject::paintBoxShadow(const PaintInfo& info, const LayoutRec if (fillRect.isEmpty()) continue; - IntRect shadowRect(border.rect()); - shadowRect.inflate(shadowPaintingExtent + shadowSpread); - shadowRect.move(shadowOffset); + FloatRect pixelSnappedShadowRect = snapRectToDevicePixels(border.rect(), deviceScaleFactor); + pixelSnappedShadowRect.inflate(shadowPaintingExtent + shadowSpread); + pixelSnappedShadowRect.move(shadowOffset); - GraphicsContextStateSaver stateSaver(*context); - context->clip(shadowRect); + GraphicsContextStateSaver stateSaver(context); + context.clip(pixelSnappedShadowRect); // Move the fill just outside the clip, adding 1 pixel separation so that the fill does not // bleed in (due to antialiasing) if the context is transformed. - IntSize extraOffset(paintRect.pixelSnappedWidth() + std::max(0, shadowOffset.width()) + shadowPaintingExtent + 2 * shadowSpread + 1, 0); + IntSize extraOffset(roundToInt(paintRect.width()) + std::max(0, shadowOffset.width()) + shadowPaintingExtent + 2 * shadowSpread + 1, 0); shadowOffset -= extraOffset; fillRect.move(extraOffset); if (shadow->isWebkitBoxShadow()) - context->setLegacyShadow(shadowOffset, shadowRadius, shadowColor, s->colorSpace()); + context.setLegacyShadow(shadowOffset, shadowRadius, shadowColor); else - context->setShadow(shadowOffset, shadowRadius, shadowColor, s->colorSpace()); + context.setShadow(shadowOffset, shadowRadius, shadowColor); + FloatRoundedRect rectToClipOut = border.pixelSnappedRoundedRectForPainting(deviceScaleFactor); + FloatRoundedRect pixelSnappedFillRect = fillRect.pixelSnappedRoundedRectForPainting(deviceScaleFactor); if (hasBorderRadius) { - RoundedRect rectToClipOut = border; - // If the box is opaque, it is unnecessary to clip it out. However, doing so saves time // when painting the shadow. On the other hand, it introduces subpixel gaps along the // corners. Those are avoided by insetting the clipping path by one pixel. - if (hasOpaqueBackground) { - rectToClipOut.inflateWithRadii(-1); - } + if (hasOpaqueBackground) + rectToClipOut.inflateWithRadii(LayoutUnit::fromPixel(-1)); if (!rectToClipOut.isEmpty()) - context->clipOutRoundedRect(rectToClipOut); + context.clipOutRoundedRect(rectToClipOut); - RoundedRect influenceRect(shadowRect, border.radii()); + RoundedRect influenceRect(LayoutRect(pixelSnappedShadowRect), border.radii()); influenceRect.expandRadii(2 * shadowPaintingExtent + shadowSpread); + if (allCornersClippedOut(influenceRect, info.rect)) - context->fillRect(fillRect.rect(), Color::black, s->colorSpace()); + context.fillRect(pixelSnappedFillRect.rect(), Color::black); else { - fillRect.expandRadii(shadowSpread); - if (!fillRect.isRenderable()) - fillRect.adjustRadii(); - context->fillRoundedRect(fillRect, Color::black, s->colorSpace()); + pixelSnappedFillRect.expandRadii(shadowSpread); + if (!pixelSnappedFillRect.isRenderable()) + pixelSnappedFillRect.adjustRadii(); + context.fillRoundedRect(pixelSnappedFillRect, Color::black); } } else { - IntRect rectToClipOut = border.rect(); - // If the box is opaque, it is unnecessary to clip it out. However, doing so saves time // when painting the shadow. On the other hand, it introduces subpixel gaps along the // edges if they are not pixel-aligned. Those are avoided by insetting the clipping path @@ -2574,68 +2292,67 @@ void RenderBoxModelObject::paintBoxShadow(const PaintInfo& info, const LayoutRec if (hasOpaqueBackground) { // FIXME: The function to decide on the policy based on the transform should be a named function. // FIXME: It's not clear if this check is right. What about integral scale factors? - AffineTransform transform = context->getCTM(); + AffineTransform transform = context.getCTM(); if (transform.a() != 1 || (transform.d() != 1 && transform.d() != -1) || transform.b() || transform.c()) - rectToClipOut.inflate(-1); + rectToClipOut.inflate(LayoutUnit::fromPixel(-1).toFloat()); } if (!rectToClipOut.isEmpty()) - context->clipOut(rectToClipOut); - context->fillRect(fillRect.rect(), Color::black, s->colorSpace()); + context.clipOut(rectToClipOut.rect()); + context.fillRect(pixelSnappedFillRect.rect(), Color::black); } } else { // Inset shadow. - IntRect holeRect(border.rect()); - holeRect.inflate(-shadowSpread); + FloatRoundedRect pixelSnappedBorderRect = border.pixelSnappedRoundedRectForPainting(deviceScaleFactor); + FloatRect pixelSnappedHoleRect = pixelSnappedBorderRect.rect(); + pixelSnappedHoleRect.inflate(-shadowSpread); - if (holeRect.isEmpty()) { + if (pixelSnappedHoleRect.isEmpty()) { if (hasBorderRadius) - context->fillRoundedRect(border, shadowColor, s->colorSpace()); + context.fillRoundedRect(pixelSnappedBorderRect, shadowColor); else - context->fillRect(border.rect(), shadowColor, s->colorSpace()); + context.fillRect(pixelSnappedBorderRect.rect(), shadowColor); continue; } if (!includeLogicalLeftEdge) { if (isHorizontal) { - holeRect.move(-std::max(shadowOffset.width(), 0) - shadowPaintingExtent, 0); - holeRect.setWidth(holeRect.width() + std::max(shadowOffset.width(), 0) + shadowPaintingExtent); + pixelSnappedHoleRect.move(-std::max(shadowOffset.width(), 0) - shadowPaintingExtent, 0); + pixelSnappedHoleRect.setWidth(pixelSnappedHoleRect.width() + std::max(shadowOffset.width(), 0) + shadowPaintingExtent); } else { - holeRect.move(0, -std::max(shadowOffset.height(), 0) - shadowPaintingExtent); - holeRect.setHeight(holeRect.height() + std::max(shadowOffset.height(), 0) + shadowPaintingExtent); + pixelSnappedHoleRect.move(0, -std::max(shadowOffset.height(), 0) - shadowPaintingExtent); + pixelSnappedHoleRect.setHeight(pixelSnappedHoleRect.height() + std::max(shadowOffset.height(), 0) + shadowPaintingExtent); } } if (!includeLogicalRightEdge) { if (isHorizontal) - holeRect.setWidth(holeRect.width() - std::min(shadowOffset.width(), 0) + shadowPaintingExtent); + pixelSnappedHoleRect.setWidth(pixelSnappedHoleRect.width() - std::min(shadowOffset.width(), 0) + shadowPaintingExtent); else - holeRect.setHeight(holeRect.height() - std::min(shadowOffset.height(), 0) + shadowPaintingExtent); + pixelSnappedHoleRect.setHeight(pixelSnappedHoleRect.height() - std::min(shadowOffset.height(), 0) + shadowPaintingExtent); } Color fillColor(shadowColor.red(), shadowColor.green(), shadowColor.blue(), 255); - IntRect outerRect = areaCastingShadowInHole(border.rect(), shadowPaintingExtent, shadowSpread, shadowOffset); - RoundedRect roundedHole(holeRect, border.radii()); + FloatRect pixelSnappedOuterRect = snapRectToDevicePixels(areaCastingShadowInHole(LayoutRect(pixelSnappedBorderRect.rect()), shadowPaintingExtent, shadowSpread, shadowOffset), deviceScaleFactor); + FloatRoundedRect pixelSnappedRoundedHole = FloatRoundedRect(pixelSnappedHoleRect, pixelSnappedBorderRect.radii()); - GraphicsContextStateSaver stateSaver(*context); + GraphicsContextStateSaver stateSaver(context); if (hasBorderRadius) { - Path path; - path.addRoundedRect(border); - context->clip(path); - roundedHole.shrinkRadii(shadowSpread); + context.clipRoundedRect(pixelSnappedBorderRect); + pixelSnappedRoundedHole.shrinkRadii(shadowSpread); } else - context->clip(border.rect()); + context.clip(pixelSnappedBorderRect.rect()); - IntSize extraOffset(2 * paintRect.pixelSnappedWidth() + std::max(0, shadowOffset.width()) + shadowPaintingExtent - 2 * shadowSpread + 1, 0); - context->translate(extraOffset.width(), extraOffset.height()); + IntSize extraOffset(2 * roundToInt(paintRect.width()) + std::max(0, shadowOffset.width()) + shadowPaintingExtent - 2 * shadowSpread + 1, 0); + context.translate(extraOffset.width(), extraOffset.height()); shadowOffset -= extraOffset; if (shadow->isWebkitBoxShadow()) - context->setLegacyShadow(shadowOffset, shadowRadius, shadowColor, s->colorSpace()); + context.setLegacyShadow(shadowOffset, shadowRadius, shadowColor); else - context->setShadow(shadowOffset, shadowRadius, shadowColor, s->colorSpace()); + context.setShadow(shadowOffset, shadowRadius, shadowColor); - context->fillRectWithRoundedHole(outerRect, roundedHole, fillColor, s->colorSpace()); + context.fillRectWithRoundedHole(pixelSnappedOuterRect, pixelSnappedRoundedHole, fillColor); } } } @@ -2647,27 +2364,24 @@ LayoutUnit RenderBoxModelObject::containingBlockLogicalWidthForContent() const RenderBoxModelObject* RenderBoxModelObject::continuation() const { - if (!continuationMap) - return 0; - return continuationMap->get(this); + if (!hasContinuation()) + return nullptr; + return continuationMap().get(this); } void RenderBoxModelObject::setContinuation(RenderBoxModelObject* continuation) { - if (continuation) { - if (!continuationMap) - continuationMap = new ContinuationMap; - continuationMap->set(this, continuation); - } else { - if (continuationMap) - continuationMap->remove(this); - } + if (continuation) + continuationMap().set(this, continuation); + else if (hasContinuation()) + continuationMap().remove(this); + setHasContinuation(!!continuation); } RenderTextFragment* RenderBoxModelObject::firstLetterRemainingText() const { if (!firstLetterRemainingTextMap) - return 0; + return nullptr; return firstLetterRemainingTextMap->get(this); } @@ -2747,46 +2461,39 @@ LayoutRect RenderBoxModelObject::localCaretRectForEmptyElement(LayoutUnit width, return currentStyle.isHorizontalWritingMode() ? LayoutRect(x, y, caretWidth, height) : LayoutRect(y, x, height, caretWidth); } -bool RenderBoxModelObject::shouldAntialiasLines(GraphicsContext* context) +bool RenderBoxModelObject::shouldAntialiasLines(GraphicsContext& context) { // FIXME: We may want to not antialias when scaled by an integral value, // and we may want to antialias when translated by a non-integral value. - return !context->getCTM().isIdentityOrTranslationOrFlipped(); + return !context.getCTM().isIdentityOrTranslationOrFlipped(); } void RenderBoxModelObject::mapAbsoluteToLocalPoint(MapCoordinatesFlags mode, TransformState& transformState) const { - auto o = container(); - if (!o) + RenderElement* container = this->container(); + if (!container) return; - + + // FIXME: This code is wrong for named flow threads since it only works for content in the first region. + // We also don't want to run it for multicolumn flow threads, since we can use our knowledge of column + // geometry to actually get a better result. // The point inside a box that's inside a region has its coordinates relative to the region, // not the FlowThread that is its container in the RenderObject tree. - if (o->isRenderFlowThread() && isRenderBlock()) { - // FIXME (CSSREGIONS): switch to Box instead of Block when we'll have range information - // for boxes as well, not just for blocks. - RenderRegion* startRegion; - RenderRegion* endRegion; - toRenderFlowThread(o)->getRegionRangeForBox(toRenderBlock(this), startRegion, endRegion); - if (startRegion) - o = startRegion; + if (is<RenderBox>(*this) && container->isOutOfFlowRenderFlowThread()) { + RenderRegion* startRegion = nullptr; + RenderRegion* endRegion = nullptr; + if (downcast<RenderFlowThread>(*container).getRegionRangeForBox(downcast<RenderBox>(this), startRegion, endRegion)) + container = startRegion; } - o->mapAbsoluteToLocalPoint(mode, transformState); - - LayoutSize containerOffset = offsetFromContainer(o, LayoutPoint()); + container->mapAbsoluteToLocalPoint(mode, transformState); - if (!style().hasOutOfFlowPosition() && o->hasColumns()) { - RenderBlock* block = toRenderBlock(o); - LayoutPoint point(roundedLayoutPoint(transformState.mappedPoint())); - point -= containerOffset; - block->adjustForColumnRect(containerOffset, point); - } + LayoutSize containerOffset = offsetFromContainer(*container, LayoutPoint()); - bool preserve3D = mode & UseTransforms && (o->style().preserves3D() || style().preserves3D()); - if (mode & UseTransforms && shouldUseTransformFromContainer(o)) { + bool preserve3D = mode & UseTransforms && (container->style().preserves3D() || style().preserves3D()); + if (mode & UseTransforms && shouldUseTransformFromContainer(container)) { TransformationMatrix t; - getTransformFromContainer(o, containerOffset, t); + getTransformFromContainer(container, containerOffset, t); transformState.applyTransform(t, preserve3D ? TransformState::AccumulateTransform : TransformState::FlattenTransform); } else transformState.move(containerOffset.width(), containerOffset.height(), preserve3D ? TransformState::AccumulateTransform : TransformState::FlattenTransform); @@ -2794,9 +2501,12 @@ void RenderBoxModelObject::mapAbsoluteToLocalPoint(MapCoordinatesFlags mode, Tra void RenderBoxModelObject::moveChildTo(RenderBoxModelObject* toBoxModelObject, RenderObject* child, RenderObject* beforeChild, bool fullRemoveInsert) { +#if !ASSERT_DISABLED + SetForScope<bool> reparentingChild(m_reparentingChild, true); +#endif // We assume that callers have cleared their positioned objects list for child moves (!fullRemoveInsert) so the // positioned renderer maps don't become stale. It would be too slow to do the map lookup on each call. - ASSERT(!fullRemoveInsert || !isRenderBlock() || !toRenderBlock(this)->hasPositionedObjects()); + ASSERT(!fullRemoveInsert || !is<RenderBlock>(*this) || !downcast<RenderBlock>(*this).hasPositionedObjects()); ASSERT(this == child->parent()); ASSERT(!beforeChild || toBoxModelObject == beforeChild->parent()); @@ -2817,16 +2527,34 @@ void RenderBoxModelObject::moveChildrenTo(RenderBoxModelObject* toBoxModelObject // This condition is rarely hit since this function is usually called on // anonymous blocks which can no longer carry positioned objects (see r120761) // or when fullRemoveInsert is false. - if (fullRemoveInsert && isRenderBlock()) { - toRenderBlock(this)->removePositionedObjects(0); - if (isRenderBlockFlow()) - toRenderBlockFlow(this)->removeFloatingObjects(); + if (fullRemoveInsert && is<RenderBlock>(*this)) { + downcast<RenderBlock>(*this).removePositionedObjects(nullptr); + if (is<RenderBlockFlow>(*this)) + downcast<RenderBlockFlow>(*this).removeFloatingObjects(); } ASSERT(!beforeChild || toBoxModelObject == beforeChild->parent()); for (RenderObject* child = startChild; child && child != endChild; ) { // Save our next sibling as moveChildTo will clear it. RenderObject* nextSibling = child->nextSibling(); + + // FIXME: This logic here fails to detect the first letter in certain cases + // and skips a valid sibling renderer (see webkit.org/b/163737). + // Check to make sure we're not saving the firstLetter as the nextSibling. + // When the |child| object will be moved, its firstLetter will be recreated, + // so saving it now in nextSibling would leave us with a stale object. + if (is<RenderTextFragment>(*child) && is<RenderText>(nextSibling)) { + RenderObject* firstLetterObj = nullptr; + if (RenderBlock* block = downcast<RenderTextFragment>(*child).blockForAccompanyingFirstLetter()) { + RenderElement* firstLetterContainer = nullptr; + block->getFirstLetter(firstLetterObj, firstLetterContainer, child); + } + + // This is the first letter, skip it. + if (firstLetterObj == nextSibling) + nextSibling = nextSibling->nextSibling(); + } + moveChildTo(toBoxModelObject, child, beforeChild, fullRemoveInsert); child = nextSibling; } |