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-rw-r--r--Source/WebCore/platform/gamepad/linux/GamepadDeviceLinux.cpp99
-rw-r--r--Source/WebCore/platform/gamepad/linux/GamepadDeviceLinux.h73
2 files changed, 172 insertions, 0 deletions
diff --git a/Source/WebCore/platform/gamepad/linux/GamepadDeviceLinux.cpp b/Source/WebCore/platform/gamepad/linux/GamepadDeviceLinux.cpp
new file mode 100644
index 000000000..c51754d54
--- /dev/null
+++ b/Source/WebCore/platform/gamepad/linux/GamepadDeviceLinux.cpp
@@ -0,0 +1,99 @@
+/*
+ * Copyright (C) 2012 Zan Dobersek <zandobersek@gmail.com>
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ *
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND
+ * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ * ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE
+ * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
+ * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
+ * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
+ * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
+ * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
+ * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH
+ * DAMAGE.
+ */
+
+#include "config.h"
+#include "GamepadDeviceLinux.h"
+
+#if ENABLE(GAMEPAD_DEPRECATED)
+
+#include <fcntl.h>
+#include <sys/ioctl.h>
+#include <unistd.h>
+#include <wtf/text/CString.h>
+
+namespace WebCore {
+
+GamepadDeviceLinux::GamepadDeviceLinux(String deviceFile)
+ : m_fileDescriptor(-1)
+ , m_connected(false)
+ , m_lastTimestamp(0)
+{
+ // FIXME: Log errors when returning early.
+ m_fileDescriptor = open(deviceFile.utf8().data(), O_RDONLY | O_NONBLOCK);
+ if (m_fileDescriptor == -1)
+ return;
+
+ char deviceName[1024];
+ if (ioctl(m_fileDescriptor, JSIOCGNAME(sizeof(deviceName)), deviceName) < 0)
+ return;
+ m_deviceName = String(deviceName).simplifyWhiteSpace();
+
+ uint8_t numberOfAxes;
+ uint8_t numberOfButtons;
+ if (ioctl(m_fileDescriptor, JSIOCGAXES, &numberOfAxes) < 0 || ioctl(m_fileDescriptor, JSIOCGBUTTONS, &numberOfButtons) < 0)
+ return;
+ m_axes.fill(0.0, numberOfAxes);
+ m_buttons.fill(0.0, numberOfButtons);
+}
+
+GamepadDeviceLinux::~GamepadDeviceLinux()
+{
+ if (m_fileDescriptor != -1)
+ close(m_fileDescriptor);
+}
+
+void GamepadDeviceLinux::updateForEvent(struct js_event event)
+{
+ if (!(event.type & JS_EVENT_AXIS || event.type & JS_EVENT_BUTTON))
+ return;
+
+ // Mark the device as connected only if it is not yet connected, the event is not an initialization
+ // and the value is not 0 (indicating a genuine interaction with the device).
+ if (!m_connected && !(event.type & JS_EVENT_INIT) && event.value)
+ m_connected = true;
+
+ if (event.type & JS_EVENT_AXIS)
+ m_axes[event.number] = normalizeAxisValue(event.value);
+ else if (event.type & JS_EVENT_BUTTON)
+ m_buttons[event.number] = normalizeButtonValue(event.value);
+
+ m_lastTimestamp = event.time;
+}
+
+float GamepadDeviceLinux::normalizeAxisValue(short value)
+{
+ // Normalize from range [-32767, 32767] into range [-1.0, 1.0]
+ return value / 32767.0f;
+}
+
+float GamepadDeviceLinux::normalizeButtonValue(short value)
+{
+ // Normalize from range [0, 1] into range [0.0, 1.0]
+ return value / 1.0f;
+}
+
+} // namespace WebCore
+
+#endif // ENABLE(GAMEPAD_DEPRECATED)
diff --git a/Source/WebCore/platform/gamepad/linux/GamepadDeviceLinux.h b/Source/WebCore/platform/gamepad/linux/GamepadDeviceLinux.h
new file mode 100644
index 000000000..99c09b27f
--- /dev/null
+++ b/Source/WebCore/platform/gamepad/linux/GamepadDeviceLinux.h
@@ -0,0 +1,73 @@
+/*
+ * Copyright (C) 2012 Zan Dobersek <zandobersek@gmail.com>
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ *
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND
+ * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ * ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE
+ * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
+ * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
+ * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
+ * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
+ * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
+ * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH
+ * DAMAGE.
+ */
+
+#ifndef GamepadDeviceLinux_h
+#define GamepadDeviceLinux_h
+
+#if ENABLE(GAMEPAD_DEPRECATED)
+
+#include <linux/joystick.h>
+#include <wtf/Vector.h>
+#include <wtf/text/WTFString.h>
+
+namespace WebCore {
+
+class GamepadDeviceLinux {
+public:
+ bool connected() { return m_connected; };
+
+ String id() { return m_deviceName; }
+ unsigned long long timestamp() { return m_lastTimestamp; }
+
+ unsigned axesCount() { return m_axes.size(); }
+ float* axesData() { return m_axes.data(); }
+
+ unsigned buttonsCount() { return m_buttons.size(); }
+ float* buttonsData() { return m_buttons.data(); }
+
+protected:
+ GamepadDeviceLinux(String deviceFile);
+ ~GamepadDeviceLinux();
+
+ void updateForEvent(struct js_event);
+ int m_fileDescriptor;
+
+private:
+ float normalizeAxisValue(short value);
+ float normalizeButtonValue(short value);
+
+ bool m_connected;
+ String m_deviceName;
+ unsigned long long m_lastTimestamp;
+
+ Vector<float> m_axes;
+ Vector<float> m_buttons;
+};
+
+} // namespace WebCore
+
+#endif // ENABLE(GAMEPAD_DEPRECATED)
+
+#endif // GamepadDeviceLinux_h