diff options
Diffstat (limited to 'Source/WebCore/platform/gamepad/deprecated')
-rw-r--r-- | Source/WebCore/platform/gamepad/deprecated/Gamepads.h | 41 |
1 files changed, 41 insertions, 0 deletions
diff --git a/Source/WebCore/platform/gamepad/deprecated/Gamepads.h b/Source/WebCore/platform/gamepad/deprecated/Gamepads.h new file mode 100644 index 000000000..4538cced8 --- /dev/null +++ b/Source/WebCore/platform/gamepad/deprecated/Gamepads.h @@ -0,0 +1,41 @@ +/* + * Copyright (C) 2011, Google Inc. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * + * 1. Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * 2. Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * + * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND + * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + * ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE + * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL + * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR + * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER + * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT + * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY + * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH + * DAMAGE. + */ + +#ifndef Gamepads_h +#define Gamepads_h + +#if ENABLE(GAMEPAD_DEPRECATED) + +namespace WebCore { + +class GamepadList; + +void sampleGamepads(GamepadList* into); + +} + +#endif // ENABLE(GAMEPAD_DEPRECATED) + +#endif // Gamepads_h |