diff options
Diffstat (limited to 'Source/WebCore/html/canvas/WebGLVertexArrayObjectBase.cpp')
-rw-r--r-- | Source/WebCore/html/canvas/WebGLVertexArrayObjectBase.cpp | 107 |
1 files changed, 107 insertions, 0 deletions
diff --git a/Source/WebCore/html/canvas/WebGLVertexArrayObjectBase.cpp b/Source/WebCore/html/canvas/WebGLVertexArrayObjectBase.cpp new file mode 100644 index 000000000..58dfa3d73 --- /dev/null +++ b/Source/WebCore/html/canvas/WebGLVertexArrayObjectBase.cpp @@ -0,0 +1,107 @@ +/* + * Copyright (C) 2015-2017 Apple Inc. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions + * are met: + * 1. Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * 2. Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * + * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR + * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR + * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, + * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR + * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY + * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE + * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +#include "config.h" +#include "WebGLVertexArrayObjectBase.h" + +#if ENABLE(WEBGL) + +#include "WebGLRenderingContextBase.h" + +namespace WebCore { + +WebGLVertexArrayObjectBase::WebGLVertexArrayObjectBase(WebGLRenderingContextBase& context, Type type) + : WebGLContextObject(context) + , m_type(type) +{ + m_vertexAttribState.resize(context.getMaxVertexAttribs()); +} + +void WebGLVertexArrayObjectBase::setElementArrayBuffer(WebGLBuffer* buffer) +{ + if (buffer) + buffer->onAttached(); + if (m_boundElementArrayBuffer) + m_boundElementArrayBuffer->onDetached(context()->graphicsContext3D()); + m_boundElementArrayBuffer = buffer; + +} + +void WebGLVertexArrayObjectBase::setVertexAttribState(GC3Duint index, GC3Dsizei bytesPerElement, GC3Dint size, GC3Denum type, GC3Dboolean normalized, GC3Dsizei stride, GC3Dintptr offset, WebGLBuffer& buffer) +{ + GC3Dsizei validatedStride = stride ? stride : bytesPerElement; + + auto& state = m_vertexAttribState[index]; + + buffer.onAttached(); + if (state.bufferBinding) + state.bufferBinding->onDetached(context()->graphicsContext3D()); + + state.bufferBinding = &buffer; + state.bytesPerElement = bytesPerElement; + state.size = size; + state.type = type; + state.normalized = normalized; + state.stride = validatedStride; + state.originalStride = stride; + state.offset = offset; +} + +void WebGLVertexArrayObjectBase::unbindBuffer(WebGLBuffer& buffer) +{ + if (m_boundElementArrayBuffer == &buffer) { + m_boundElementArrayBuffer->onDetached(context()->graphicsContext3D()); + m_boundElementArrayBuffer = nullptr; + } + + for (size_t i = 0; i < m_vertexAttribState.size(); ++i) { + auto& state = m_vertexAttribState[i]; + if (state.bufferBinding == &buffer) { + buffer.onDetached(context()->graphicsContext3D()); + + if (!i && !context()->isGLES2Compliant()) { + state.bufferBinding = context()->m_vertexAttrib0Buffer; + state.bufferBinding->onAttached(); + state.bytesPerElement = 0; + state.size = 4; + state.type = GraphicsContext3D::FLOAT; + state.normalized = false; + state.stride = 16; + state.originalStride = 0; + state.offset = 0; + } else + state.bufferBinding = nullptr; + } + } +} + +void WebGLVertexArrayObjectBase::setVertexAttribDivisor(GC3Duint index, GC3Duint divisor) +{ + m_vertexAttribState[index].divisor = divisor; +} + +} + +#endif // ENABLE(WEBGL) |