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authorLorry Tar Creator <lorry-tar-importer@lorry>2017-06-27 06:07:23 +0000
committerLorry Tar Creator <lorry-tar-importer@lorry>2017-06-27 06:07:23 +0000
commit1bf1084f2b10c3b47fd1a588d85d21ed0eb41d0c (patch)
tree46dcd36c86e7fbc6e5df36deb463b33e9967a6f7 /Source/WebCore/html/canvas/WebGLVertexArrayObjectBase.cpp
parent32761a6cee1d0dee366b885b7b9c777e67885688 (diff)
downloadWebKitGtk-tarball-master.tar.gz
Diffstat (limited to 'Source/WebCore/html/canvas/WebGLVertexArrayObjectBase.cpp')
-rw-r--r--Source/WebCore/html/canvas/WebGLVertexArrayObjectBase.cpp107
1 files changed, 107 insertions, 0 deletions
diff --git a/Source/WebCore/html/canvas/WebGLVertexArrayObjectBase.cpp b/Source/WebCore/html/canvas/WebGLVertexArrayObjectBase.cpp
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+++ b/Source/WebCore/html/canvas/WebGLVertexArrayObjectBase.cpp
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+/*
+ * Copyright (C) 2015-2017 Apple Inc. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
+ * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#include "config.h"
+#include "WebGLVertexArrayObjectBase.h"
+
+#if ENABLE(WEBGL)
+
+#include "WebGLRenderingContextBase.h"
+
+namespace WebCore {
+
+WebGLVertexArrayObjectBase::WebGLVertexArrayObjectBase(WebGLRenderingContextBase& context, Type type)
+ : WebGLContextObject(context)
+ , m_type(type)
+{
+ m_vertexAttribState.resize(context.getMaxVertexAttribs());
+}
+
+void WebGLVertexArrayObjectBase::setElementArrayBuffer(WebGLBuffer* buffer)
+{
+ if (buffer)
+ buffer->onAttached();
+ if (m_boundElementArrayBuffer)
+ m_boundElementArrayBuffer->onDetached(context()->graphicsContext3D());
+ m_boundElementArrayBuffer = buffer;
+
+}
+
+void WebGLVertexArrayObjectBase::setVertexAttribState(GC3Duint index, GC3Dsizei bytesPerElement, GC3Dint size, GC3Denum type, GC3Dboolean normalized, GC3Dsizei stride, GC3Dintptr offset, WebGLBuffer& buffer)
+{
+ GC3Dsizei validatedStride = stride ? stride : bytesPerElement;
+
+ auto& state = m_vertexAttribState[index];
+
+ buffer.onAttached();
+ if (state.bufferBinding)
+ state.bufferBinding->onDetached(context()->graphicsContext3D());
+
+ state.bufferBinding = &buffer;
+ state.bytesPerElement = bytesPerElement;
+ state.size = size;
+ state.type = type;
+ state.normalized = normalized;
+ state.stride = validatedStride;
+ state.originalStride = stride;
+ state.offset = offset;
+}
+
+void WebGLVertexArrayObjectBase::unbindBuffer(WebGLBuffer& buffer)
+{
+ if (m_boundElementArrayBuffer == &buffer) {
+ m_boundElementArrayBuffer->onDetached(context()->graphicsContext3D());
+ m_boundElementArrayBuffer = nullptr;
+ }
+
+ for (size_t i = 0; i < m_vertexAttribState.size(); ++i) {
+ auto& state = m_vertexAttribState[i];
+ if (state.bufferBinding == &buffer) {
+ buffer.onDetached(context()->graphicsContext3D());
+
+ if (!i && !context()->isGLES2Compliant()) {
+ state.bufferBinding = context()->m_vertexAttrib0Buffer;
+ state.bufferBinding->onAttached();
+ state.bytesPerElement = 0;
+ state.size = 4;
+ state.type = GraphicsContext3D::FLOAT;
+ state.normalized = false;
+ state.stride = 16;
+ state.originalStride = 0;
+ state.offset = 0;
+ } else
+ state.bufferBinding = nullptr;
+ }
+ }
+}
+
+void WebGLVertexArrayObjectBase::setVertexAttribDivisor(GC3Duint index, GC3Duint divisor)
+{
+ m_vertexAttribState[index].divisor = divisor;
+}
+
+}
+
+#endif // ENABLE(WEBGL)