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Diffstat (limited to 'Source/ThirdParty/ANGLE/src/compiler/translator/BuiltInFunctionEmulator.h')
-rw-r--r-- | Source/ThirdParty/ANGLE/src/compiler/translator/BuiltInFunctionEmulator.h | 85 |
1 files changed, 85 insertions, 0 deletions
diff --git a/Source/ThirdParty/ANGLE/src/compiler/translator/BuiltInFunctionEmulator.h b/Source/ThirdParty/ANGLE/src/compiler/translator/BuiltInFunctionEmulator.h new file mode 100644 index 000000000..6976edfd5 --- /dev/null +++ b/Source/ThirdParty/ANGLE/src/compiler/translator/BuiltInFunctionEmulator.h @@ -0,0 +1,85 @@ +// +// Copyright (c) 2011 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// + +#ifndef COMPILER_TRANSLATOR_BUILTINFUNCTIONEMULATOR_H_ +#define COMPILER_TRANSLATOR_BUILTINFUNCTIONEMULATOR_H_ + +#include "compiler/translator/InfoSink.h" +#include "compiler/translator/IntermNode.h" + +// +// This class decides which built-in functions need to be replaced with the +// emulated ones. +// It can be used to work around driver bugs or implement functions that are +// not natively implemented on a specific platform. +// +class BuiltInFunctionEmulator +{ + public: + BuiltInFunctionEmulator(); + + void MarkBuiltInFunctionsForEmulation(TIntermNode *root); + + void Cleanup(); + + // "name(" becomes "webgl_name_emu(". + static TString GetEmulatedFunctionName(const TString &name); + + bool IsOutputEmpty() const; + + // Output function emulation definition. This should be before any other + // shader source. + void OutputEmulatedFunctions(TInfoSinkBase &out) const; + + // Add functions that need to be emulated. + void addEmulatedFunction(TOperator op, const TType *param, const char *emulatedFunctionDefinition); + void addEmulatedFunction(TOperator op, const TType *param1, const TType *param2, + const char *emulatedFunctionDefinition); + void addEmulatedFunction(TOperator op, const TType *param1, const TType *param2, const TType *param3, + const char *emulatedFunctionDefinition); + + private: + class BuiltInFunctionEmulationMarker; + + // Records that a function is called by the shader and might need to be + // emulated. If the function is not in mEmulatedFunctions, this becomes a + // no-op. Returns true if the function call needs to be replaced with an + // emulated one. + bool SetFunctionCalled(TOperator op, const TType ¶m); + bool SetFunctionCalled(TOperator op, const TType ¶m1, const TType ¶m2); + bool SetFunctionCalled(TOperator op, const TType ¶m1, const TType ¶m2, const TType ¶m3); + + class FunctionId { + public: + FunctionId(TOperator op, const TType *param); + FunctionId(TOperator op, const TType *param1, const TType *param2); + FunctionId(TOperator op, const TType *param1, const TType *param2, const TType *param3); + + bool operator==(const FunctionId &other) const; + bool operator<(const FunctionId &other) const; + + FunctionId getCopy() const; + private: + TOperator mOp; + + // The memory that these TType objects use is freed by PoolAllocator. The BuiltInFunctionEmulator's lifetime + // can extend until after the memory pool is freed, but that's not an issue since this class never destructs + // these objects. + const TType *mParam1; + const TType *mParam2; + const TType *mParam3; + }; + + bool SetFunctionCalled(const FunctionId &functionId); + + // Map from function id to emulated function definition + std::map<FunctionId, std::string> mEmulatedFunctions; + + // Called function ids + std::vector<FunctionId> mFunctions; +}; + +#endif // COMPILER_TRANSLATOR_BUILTINFUNCTIONEMULATOR_H_ |