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authorLorry Tar Creator <lorry-tar-importer@lorry>2017-06-27 06:07:23 +0000
committerLorry Tar Creator <lorry-tar-importer@lorry>2017-06-27 06:07:23 +0000
commit1bf1084f2b10c3b47fd1a588d85d21ed0eb41d0c (patch)
tree46dcd36c86e7fbc6e5df36deb463b33e9967a6f7 /Source/ThirdParty/ANGLE/src/compiler/translator/BuiltInFunctionEmulator.h
parent32761a6cee1d0dee366b885b7b9c777e67885688 (diff)
downloadWebKitGtk-tarball-master.tar.gz
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+//
+// Copyright (c) 2011 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#ifndef COMPILER_TRANSLATOR_BUILTINFUNCTIONEMULATOR_H_
+#define COMPILER_TRANSLATOR_BUILTINFUNCTIONEMULATOR_H_
+
+#include "compiler/translator/InfoSink.h"
+#include "compiler/translator/IntermNode.h"
+
+//
+// This class decides which built-in functions need to be replaced with the
+// emulated ones.
+// It can be used to work around driver bugs or implement functions that are
+// not natively implemented on a specific platform.
+//
+class BuiltInFunctionEmulator
+{
+ public:
+ BuiltInFunctionEmulator();
+
+ void MarkBuiltInFunctionsForEmulation(TIntermNode *root);
+
+ void Cleanup();
+
+ // "name(" becomes "webgl_name_emu(".
+ static TString GetEmulatedFunctionName(const TString &name);
+
+ bool IsOutputEmpty() const;
+
+ // Output function emulation definition. This should be before any other
+ // shader source.
+ void OutputEmulatedFunctions(TInfoSinkBase &out) const;
+
+ // Add functions that need to be emulated.
+ void addEmulatedFunction(TOperator op, const TType *param, const char *emulatedFunctionDefinition);
+ void addEmulatedFunction(TOperator op, const TType *param1, const TType *param2,
+ const char *emulatedFunctionDefinition);
+ void addEmulatedFunction(TOperator op, const TType *param1, const TType *param2, const TType *param3,
+ const char *emulatedFunctionDefinition);
+
+ private:
+ class BuiltInFunctionEmulationMarker;
+
+ // Records that a function is called by the shader and might need to be
+ // emulated. If the function is not in mEmulatedFunctions, this becomes a
+ // no-op. Returns true if the function call needs to be replaced with an
+ // emulated one.
+ bool SetFunctionCalled(TOperator op, const TType &param);
+ bool SetFunctionCalled(TOperator op, const TType &param1, const TType &param2);
+ bool SetFunctionCalled(TOperator op, const TType &param1, const TType &param2, const TType &param3);
+
+ class FunctionId {
+ public:
+ FunctionId(TOperator op, const TType *param);
+ FunctionId(TOperator op, const TType *param1, const TType *param2);
+ FunctionId(TOperator op, const TType *param1, const TType *param2, const TType *param3);
+
+ bool operator==(const FunctionId &other) const;
+ bool operator<(const FunctionId &other) const;
+
+ FunctionId getCopy() const;
+ private:
+ TOperator mOp;
+
+ // The memory that these TType objects use is freed by PoolAllocator. The BuiltInFunctionEmulator's lifetime
+ // can extend until after the memory pool is freed, but that's not an issue since this class never destructs
+ // these objects.
+ const TType *mParam1;
+ const TType *mParam2;
+ const TType *mParam3;
+ };
+
+ bool SetFunctionCalled(const FunctionId &functionId);
+
+ // Map from function id to emulated function definition
+ std::map<FunctionId, std::string> mEmulatedFunctions;
+
+ // Called function ids
+ std::vector<FunctionId> mFunctions;
+};
+
+#endif // COMPILER_TRANSLATOR_BUILTINFUNCTIONEMULATOR_H_