diff options
Diffstat (limited to 'Source/JavaScriptCore/bytecode/Watchpoint.cpp')
-rw-r--r-- | Source/JavaScriptCore/bytecode/Watchpoint.cpp | 77 |
1 files changed, 67 insertions, 10 deletions
diff --git a/Source/JavaScriptCore/bytecode/Watchpoint.cpp b/Source/JavaScriptCore/bytecode/Watchpoint.cpp index f29c2141c..fbe952d03 100644 --- a/Source/JavaScriptCore/bytecode/Watchpoint.cpp +++ b/Source/JavaScriptCore/bytecode/Watchpoint.cpp @@ -1,5 +1,5 @@ /* - * Copyright (C) 2012, 2013 Apple Inc. All rights reserved. + * Copyright (C) 2012-2015 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions @@ -26,16 +26,33 @@ #include "config.h" #include "Watchpoint.h" -#include "LinkBuffer.h" +#include "HeapInlines.h" +#include "VM.h" #include <wtf/CompilationThread.h> -#include <wtf/PassRefPtr.h> namespace JSC { +void StringFireDetail::dump(PrintStream& out) const +{ + out.print(m_string); +} + Watchpoint::~Watchpoint() { - if (isOnList()) + if (isOnList()) { + // This will happen if we get destroyed before the set fires. That's totally a valid + // possibility. For example: + // + // CodeBlock has a Watchpoint on transition from structure S1. The transition never + // happens, but the CodeBlock gets destroyed because of GC. remove(); + } +} + +void Watchpoint::fire(const FireDetail& detail) +{ + RELEASE_ASSERT(!isOnList()); + fireInternal(detail); } WatchpointSet::WatchpointSet(WatchpointState state) @@ -65,20 +82,55 @@ void WatchpointSet::add(Watchpoint* watchpoint) m_state = IsWatched; } -void WatchpointSet::fireAllSlow() +void WatchpointSet::fireAllSlow(VM& vm, const FireDetail& detail) { ASSERT(state() == IsWatched); WTF::storeStoreFence(); - fireAllWatchpoints(); - m_state = IsInvalidated; + m_state = IsInvalidated; // Do this first. Needed for adaptive watchpoints. + fireAllWatchpoints(vm, detail); WTF::storeStoreFence(); } -void WatchpointSet::fireAllWatchpoints() +void WatchpointSet::fireAllSlow(VM& vm, const char* reason) { - while (!m_set.isEmpty()) - m_set.begin()->fire(); + fireAllSlow(vm, StringFireDetail(reason)); +} + +void WatchpointSet::fireAllWatchpoints(VM& vm, const FireDetail& detail) +{ + // In case there are any adaptive watchpoints, we need to make sure that they see that this + // watchpoint has been already invalidated. + RELEASE_ASSERT(hasBeenInvalidated()); + + // Firing a watchpoint may cause a GC to happen. This GC could destroy various + // Watchpoints themselves while they're in the process of firing. It's not safe + // for most Watchpoints to be destructed while they're in the middle of firing. + // This GC could also destroy us, and we're not in a safe state to be destroyed. + // The safest thing to do is to DeferGCForAWhile to prevent this GC from happening. + DeferGCForAWhile deferGC(vm.heap); + + while (!m_set.isEmpty()) { + Watchpoint* watchpoint = m_set.begin(); + ASSERT(watchpoint->isOnList()); + + // Removing the Watchpoint before firing it makes it possible to implement watchpoints + // that add themselves to a different set when they fire. This kind of "adaptive" + // watchpoint can be used to track some semantic property that is more fine-graiend than + // what the set can convey. For example, we might care if a singleton object ever has a + // property called "foo". We can watch for this by checking if its Structure has "foo" and + // then watching its transitions. But then the watchpoint fires if any property is added. + // So, before the watchpoint decides to invalidate any code, it can check if it is + // possible to add itself to the transition watchpoint set of the singleton object's new + // Structure. + watchpoint->remove(); + ASSERT(m_set.begin() != watchpoint); + ASSERT(!watchpoint->isOnList()); + + watchpoint->fire(detail); + // After we fire the watchpoint, the watchpoint pointer may be a dangling pointer. That's + // fine, because we have no use for the pointer anymore. + } } void InlineWatchpointSet::add(Watchpoint* watchpoint) @@ -86,6 +138,11 @@ void InlineWatchpointSet::add(Watchpoint* watchpoint) inflate()->add(watchpoint); } +void InlineWatchpointSet::fireAll(VM& vm, const char* reason) +{ + fireAll(vm, StringFireDetail(reason)); +} + WatchpointSet* InlineWatchpointSet::inflateSlow() { ASSERT(isThin()); |