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authorLorry Tar Creator <lorry-tar-importer@lorry>2017-06-27 06:07:23 +0000
committerLorry Tar Creator <lorry-tar-importer@lorry>2017-06-27 06:07:23 +0000
commit1bf1084f2b10c3b47fd1a588d85d21ed0eb41d0c (patch)
tree46dcd36c86e7fbc6e5df36deb463b33e9967a6f7 /Source/JavaScriptCore/bytecode/Watchpoint.cpp
parent32761a6cee1d0dee366b885b7b9c777e67885688 (diff)
downloadWebKitGtk-tarball-master.tar.gz
Diffstat (limited to 'Source/JavaScriptCore/bytecode/Watchpoint.cpp')
-rw-r--r--Source/JavaScriptCore/bytecode/Watchpoint.cpp77
1 files changed, 67 insertions, 10 deletions
diff --git a/Source/JavaScriptCore/bytecode/Watchpoint.cpp b/Source/JavaScriptCore/bytecode/Watchpoint.cpp
index f29c2141c..fbe952d03 100644
--- a/Source/JavaScriptCore/bytecode/Watchpoint.cpp
+++ b/Source/JavaScriptCore/bytecode/Watchpoint.cpp
@@ -1,5 +1,5 @@
/*
- * Copyright (C) 2012, 2013 Apple Inc. All rights reserved.
+ * Copyright (C) 2012-2015 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
@@ -26,16 +26,33 @@
#include "config.h"
#include "Watchpoint.h"
-#include "LinkBuffer.h"
+#include "HeapInlines.h"
+#include "VM.h"
#include <wtf/CompilationThread.h>
-#include <wtf/PassRefPtr.h>
namespace JSC {
+void StringFireDetail::dump(PrintStream& out) const
+{
+ out.print(m_string);
+}
+
Watchpoint::~Watchpoint()
{
- if (isOnList())
+ if (isOnList()) {
+ // This will happen if we get destroyed before the set fires. That's totally a valid
+ // possibility. For example:
+ //
+ // CodeBlock has a Watchpoint on transition from structure S1. The transition never
+ // happens, but the CodeBlock gets destroyed because of GC.
remove();
+ }
+}
+
+void Watchpoint::fire(const FireDetail& detail)
+{
+ RELEASE_ASSERT(!isOnList());
+ fireInternal(detail);
}
WatchpointSet::WatchpointSet(WatchpointState state)
@@ -65,20 +82,55 @@ void WatchpointSet::add(Watchpoint* watchpoint)
m_state = IsWatched;
}
-void WatchpointSet::fireAllSlow()
+void WatchpointSet::fireAllSlow(VM& vm, const FireDetail& detail)
{
ASSERT(state() == IsWatched);
WTF::storeStoreFence();
- fireAllWatchpoints();
- m_state = IsInvalidated;
+ m_state = IsInvalidated; // Do this first. Needed for adaptive watchpoints.
+ fireAllWatchpoints(vm, detail);
WTF::storeStoreFence();
}
-void WatchpointSet::fireAllWatchpoints()
+void WatchpointSet::fireAllSlow(VM& vm, const char* reason)
{
- while (!m_set.isEmpty())
- m_set.begin()->fire();
+ fireAllSlow(vm, StringFireDetail(reason));
+}
+
+void WatchpointSet::fireAllWatchpoints(VM& vm, const FireDetail& detail)
+{
+ // In case there are any adaptive watchpoints, we need to make sure that they see that this
+ // watchpoint has been already invalidated.
+ RELEASE_ASSERT(hasBeenInvalidated());
+
+ // Firing a watchpoint may cause a GC to happen. This GC could destroy various
+ // Watchpoints themselves while they're in the process of firing. It's not safe
+ // for most Watchpoints to be destructed while they're in the middle of firing.
+ // This GC could also destroy us, and we're not in a safe state to be destroyed.
+ // The safest thing to do is to DeferGCForAWhile to prevent this GC from happening.
+ DeferGCForAWhile deferGC(vm.heap);
+
+ while (!m_set.isEmpty()) {
+ Watchpoint* watchpoint = m_set.begin();
+ ASSERT(watchpoint->isOnList());
+
+ // Removing the Watchpoint before firing it makes it possible to implement watchpoints
+ // that add themselves to a different set when they fire. This kind of "adaptive"
+ // watchpoint can be used to track some semantic property that is more fine-graiend than
+ // what the set can convey. For example, we might care if a singleton object ever has a
+ // property called "foo". We can watch for this by checking if its Structure has "foo" and
+ // then watching its transitions. But then the watchpoint fires if any property is added.
+ // So, before the watchpoint decides to invalidate any code, it can check if it is
+ // possible to add itself to the transition watchpoint set of the singleton object's new
+ // Structure.
+ watchpoint->remove();
+ ASSERT(m_set.begin() != watchpoint);
+ ASSERT(!watchpoint->isOnList());
+
+ watchpoint->fire(detail);
+ // After we fire the watchpoint, the watchpoint pointer may be a dangling pointer. That's
+ // fine, because we have no use for the pointer anymore.
+ }
}
void InlineWatchpointSet::add(Watchpoint* watchpoint)
@@ -86,6 +138,11 @@ void InlineWatchpointSet::add(Watchpoint* watchpoint)
inflate()->add(watchpoint);
}
+void InlineWatchpointSet::fireAll(VM& vm, const char* reason)
+{
+ fireAll(vm, StringFireDetail(reason));
+}
+
WatchpointSet* InlineWatchpointSet::inflateSlow()
{
ASSERT(isThin());