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authorLorry Tar Creator <lorry-tar-importer@lorry>2017-06-27 06:07:23 +0000
committerLorry Tar Creator <lorry-tar-importer@lorry>2017-06-27 06:07:23 +0000
commit1bf1084f2b10c3b47fd1a588d85d21ed0eb41d0c (patch)
tree46dcd36c86e7fbc6e5df36deb463b33e9967a6f7 /Source/ThirdParty/ANGLE/src/compiler/TranslatorGLSL.cpp
parent32761a6cee1d0dee366b885b7b9c777e67885688 (diff)
downloadWebKitGtk-tarball-master.tar.gz
Diffstat (limited to 'Source/ThirdParty/ANGLE/src/compiler/TranslatorGLSL.cpp')
-rw-r--r--Source/ThirdParty/ANGLE/src/compiler/TranslatorGLSL.cpp44
1 files changed, 0 insertions, 44 deletions
diff --git a/Source/ThirdParty/ANGLE/src/compiler/TranslatorGLSL.cpp b/Source/ThirdParty/ANGLE/src/compiler/TranslatorGLSL.cpp
deleted file mode 100644
index 7ca4341dc..000000000
--- a/Source/ThirdParty/ANGLE/src/compiler/TranslatorGLSL.cpp
+++ /dev/null
@@ -1,44 +0,0 @@
-//
-// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-#include "compiler/TranslatorGLSL.h"
-
-#include "compiler/OutputGLSL.h"
-#include "compiler/VersionGLSL.h"
-
-static void writeVersion(ShShaderType type, TIntermNode* root,
- TInfoSinkBase& sink) {
- TVersionGLSL versionGLSL(type);
- root->traverse(&versionGLSL);
- int version = versionGLSL.getVersion();
- // We need to write version directive only if it is greater than 110.
- // If there is no version directive in the shader, 110 is implied.
- if (version > 110) {
- sink << "#version " << version << "\n";
- }
-}
-
-TranslatorGLSL::TranslatorGLSL(ShShaderType type, ShShaderSpec spec)
- : TCompiler(type, spec) {
-}
-
-void TranslatorGLSL::translate(TIntermNode* root) {
- TInfoSinkBase& sink = getInfoSink().obj;
-
- // Write GLSL version.
- writeVersion(getShaderType(), root, sink);
-
- // Write emulated built-in functions if needed.
- getBuiltInFunctionEmulator().OutputEmulatedFunctionDefinition(
- sink, false);
-
- // Write array bounds clamping emulation if needed.
- getArrayBoundsClamper().OutputClampingFunctionDefinition(sink);
-
- // Write translated shader.
- TOutputGLSL outputGLSL(sink, getArrayIndexClampingStrategy(), getHashFunction(), getNameMap(), getSymbolTable());
- root->traverse(&outputGLSL);
-}