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/* Simple file transfer example */
// $Id$
#include "ace/Thread_Manager.h"
#include "ace/TLI_Acceptor.h"
#if defined (ACE_HAS_THREADS) && defined (ACE_HAS_TLI)
ACE_Thread_Manager thr_mgr;
void *
read_file (void *fd)
{
ACE_Thread_Control tc (&thr_mgr);
ACE_TLI_Stream stream;
char buf[BUFSIZ];
int flags = 0;
int n;
stream.set_handle (int (fd));
ACE_OS::printf ("start (tid = %d, fd = %d)\n", ACE_OS::thr_self (), stream.get_handle ());
ACE_OS::fflush (stdout);
while ((n = stream.recv (buf, sizeof buf, &flags)) > 0)
continue;
ACE_OS::printf ("finish (tid = %d, fd = %d)\n", ACE_OS::thr_self (), stream.get_handle ());
if (stream.close () == -1)
ACE_OS::t_error ("stream.close error");
return 0;
}
int
main (int argc, char *argv[])
{
u_short port = argc > 1 ? ACE_OS::atoi (argv[1]) : ACE_DEFAULT_SERVER_PORT;
ACE_TLI_Acceptor server;
ACE_TLI_Stream new_stream;
/* Allow up to 100 simultaneous threads */
if (thr_mgr.open (100) == -1)
ACE_OS::perror ("thr_mgr.open"), ACE_OS::exit (1);
// Open the server and reuse the address if in use...
if (server.open (ACE_INET_Addr (port), 1) == -1)
ACE_OS::t_error ("server.open"), ACE_OS::exit (1);
/* Wait for a connection from a client. This is an example of a concurrent server */
for (int count = 1; ; count++)
{
ACE_OS::fprintf (stderr, "thread %d, blocking for accept #%d\n",
ACE_OS::thr_self (), count);
if (server.accept (new_stream) == -1)
ACE_OS::t_error ("server.accept error");
else if (thr_mgr.spawn (ACE_THR_FUNC (read_file),
(void *) new_stream.get_handle (),
THR_DETACHED | THR_BOUND) == -1)
ACE_OS::perror ("can't create worker thread\n");
}
return 0;
}
#else
#include <stdio.h>
int main (void)
{
ACE_ERROR_RETURN ((LM_ERROR, "your platform must support ACE_TLI\n"), 1);
}
#endif /* ACE_HAS_THREADS */
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