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// Timer_Queue.cpp
// $Id$
#define ACE_BUILD_DLL
#include "ace/Timer_Queue.h"
ACE_ALLOC_HOOK_DEFINE(ACE_Timer_Node)
void
ACE_Timer_Node::dump (void) const
{
ACE_TRACE ("ACE_Timer_Node::dump");
}
ACE_Timer_Node::ACE_Timer_Node (ACE_Event_Handler *h,
const void *a,
const ACE_Time_Value &t,
const ACE_Time_Value &i,
ACE_Timer_Node *n,
int timer_id)
: handler_ (h),
arg_ (a),
timer_value_ (t),
interval_ (i),
next_ (n),
timer_id_ (timer_id)
{
ACE_TRACE ("ACE_Timer_Node::ACE_Timer_Node");
}
ACE_ALLOC_HOOK_DEFINE(ACE_Timer_Queue)
void
ACE_Timer_Queue::dump (void) const
{
ACE_TRACE ("ACE_Timer_Queue::dump");
}
// Create an empty queue.
ACE_Timer_Queue::ACE_Timer_Queue (void)
: head_ (0),
timer_id_ (0)
{
ACE_TRACE ("ACE_Timer_Queue::ACE_Timer_Queue");
}
// Checks if queue is empty.
int
ACE_Timer_Queue::is_empty (void) const
{
ACE_TRACE ("ACE_Timer_Queue::is_empty");
return this->head_ == 0;
}
// Returns earliest time in a non-empty queue.
const ACE_Time_Value &
ACE_Timer_Queue::earliest_time (void) const
{
ACE_TRACE ("ACE_Timer_Queue::earliest_time");
return this->head_->timer_value_;
}
// Remove all remaining items in the queue.
ACE_Timer_Queue::~ACE_Timer_Queue (void)
{
ACE_TRACE ("ACE_Timer_Queue::~ACE_Timer_Queue");
ACE_MT (ACE_GUARD (ACE_Recursive_Thread_Mutex, ace_mon, this->lock_));
ACE_Timer_Node *curr = this->head_;
while (curr != 0)
{
ACE_Timer_Node *next = curr->next_;
delete curr;
curr = next;
}
}
// Reschedule a periodic timer. This function must be called with the
// mutex lock held.
void
ACE_Timer_Queue::reschedule (ACE_Timer_Node *expired)
{
ACE_TRACE ("ACE_Timer_Queue::reschedule");
if (this->is_empty () || expired->timer_value_ < this->earliest_time ())
{
expired->next_ = this->head_;
this->head_ = expired;
}
else
{
ACE_Timer_Node *prev = this->head_;
ACE_Timer_Node *after = this->head_->next_;
// Locate the proper position in the queue.
while (after != 0
&& expired->timer_value_ > after->timer_value_)
{
prev = after;
after = after->next_;
}
expired->next_ = after;
prev->next_ = expired;
}
}
// Insert a new handler that expires at time future_time; if interval
// is > 0, the handler will be reinvoked periodically.
int
ACE_Timer_Queue::schedule (ACE_Event_Handler *handler,
const void *arg,
const ACE_Time_Value &future_time,
const ACE_Time_Value &interval)
{
ACE_TRACE ("ACE_Timer_Queue::schedule");
ACE_MT (ACE_GUARD_RETURN (ACE_Recursive_Thread_Mutex, ace_mon, this->lock_, -1));
// Increment the sequence number (it will wrap around).
this->timer_id_++;
if (this->is_empty () || future_time < this->earliest_time ())
{
// Place at the beginning of the list.
ACE_NEW_RETURN (this->head_,
ACE_Timer_Node (handler,
arg,
future_time,
interval,
this->head_,
this->timer_id_),
-1);
return this->head_ ? this->timer_id_ : -1;
}
else // Place in the middle of the list somewhere.
{
ACE_Timer_Node *prev = this->head_;
ACE_Timer_Node *after = this->head_->next_;
while (after != 0 && future_time > after->timer_value_)
{
prev = after;
after = after->next_;
}
ACE_NEW_RETURN (prev->next_,
ACE_Timer_Node (handler,
arg,
future_time,
interval,
after,
this->timer_id_),
-1);
return prev->next_ ? this->timer_id_ : -1;
}
}
// Locate and remove the single <ACE_Event_Handler> with a value of
// <timer_id> from the timer queue.
int
ACE_Timer_Queue::cancel (int timer_id, const void **arg)
{
ACE_TRACE ("ACE_Timer_Queue::cancel");
ACE_MT (ACE_GUARD_RETURN (ACE_Recursive_Thread_Mutex, ace_mon, this->lock_, -1));
ACE_Timer_Node *prev = 0;
ACE_Timer_Node *curr = 0;
// Try to locate the ACE_Timer_Node that matches the timer_id.
for (curr = this->head_;
curr != 0 && curr->timer_id_ != timer_id;
curr = curr->next_)
prev = curr;
if (curr != 0)
{
if (prev == 0)
this->head_ = curr->next_;
else
prev->next_ = curr->next_;
if (arg != 0)
*arg = curr->arg_;
delete curr;
return 0;
}
else
return -1;
}
// Locate and remove all values of <handler> from the timer queue.
int
ACE_Timer_Queue::cancel (ACE_Event_Handler *handler)
{
ACE_TRACE ("ACE_Timer_Queue::cancel");
ACE_MT (ACE_GUARD_RETURN (ACE_Recursive_Thread_Mutex, ace_mon, this->lock_, -1));
ACE_Timer_Node *prev = 0;
ACE_Timer_Node *curr = this->head_;
while (curr != 0)
{
if (curr->handler_ == handler)
{
if (prev == 0)
{
this->head_ = curr->next_;
delete curr;
curr = this->head_;
}
else
{
prev->next_ = curr->next_;
delete curr;
curr = prev->next_;
}
}
else
{
prev = curr;
curr = curr->next_;
}
}
return 0;
}
// Run the <handle_timeout> method for all Timers whose values are <=
// <cur_time>.
int
ACE_Timer_Queue::expire (const ACE_Time_Value &cur_time)
{
ACE_TRACE ("ACE_Timer_Queue::expire");
ACE_MT (ACE_GUARD_RETURN (ACE_Recursive_Thread_Mutex, ace_mon, this->lock_, -1));
for (;;)
{
if (this->is_empty () || this->earliest_time () > cur_time)
break; // There aren't any more timers eligible to expire.
ACE_Timer_Node *expired = this->head_;
ACE_Event_Handler *handler =
(ACE_Event_Handler *) expired->handler_;
const void *arg = expired->arg_;
int reclaim = 1;
int result;
this->head_ = this->head_->next_;
// Check whether this is an interval timer.
if (expired->interval_ > ACE_Time_Value::zero)
{
// Make sure that we skip past values that have already
// "expired".
do
expired->timer_value_ += expired->interval_;
while (expired->timer_value_ <= cur_time);
// Since this is an interval timer, we need to reschedule
// it.
this->reschedule (expired);
reclaim = 0;
}
// Perform the callback.
result = handler->handle_timeout (cur_time, arg);
if (result == -1)
this->cancel (handler);
if (reclaim)
delete expired;
}
return 0;
}
// Determines the maximum amount of time that the Reactor must wait
// before timing out. This is computed as the smaller of (1) the
// amount the caller requested when calling handle_events() and (2)
// the earliest time registered in the Timer Queue (if any). Must be
// called with locks held since it returns a pointer to a Time_Value
// object stored in the Timer_Queue object itself. If the lock isn't
// held we'll have reentrancy problems!)
ACE_Time_Value *
ACE_Timer_Queue::calculate_timeout (ACE_Time_Value *max_wait_time)
{
ACE_TRACE ("ACE_Timer_Queue::calculate_timeout");
ACE_MT (ACE_GUARD_RETURN (ACE_Recursive_Thread_Mutex, ace_mon, this->lock_, max_wait_time));
if (this->is_empty ())
// Nothing on the Timer_Queue, so use whatever the caller gave us.
return max_wait_time;
else
{
ACE_Time_Value cur_time = ACE_OS::gettimeofday ();
if (this->earliest_time () > cur_time)
{
// The earliest item on the Timer_Queue is still in the
// future. Therefore, use the smaller of (1) caller's wait
// time or (2) the delta time between now and the earliest
// time on the Timer_Queue.
this->timeout_ = this->earliest_time () - cur_time;
if (max_wait_time == 0 || *max_wait_time > timeout_)
return &this->timeout_;
else
return max_wait_time;
}
else
{
// The earliest item on the Timer_Queue is now in the past.
// Therefore, we've got to "poll" the Reactor, i.e., it must
// just check the descriptors and then dispatch timers, etc.
this->timeout_ = ACE_Time_Value::zero;
return &this->timeout_;
}
}
}
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