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// Task.cpp
// $Id$
#define ACE_BUILD_DLL
#include "ace/Task.h"
#include "ace/Module.h"
#include "ace/Service_Config.h"
#if !defined (__ACE_INLINE__)
#include "ace/Task.i"
#endif /* __ACE_INLINE__ */
#if defined (ACE_TEMPLATES_REQUIRE_SPECIALIZATION)
#if (defined (ACE_HAS_THREADS) && defined (ACE_HAS_THREAD_SPECIFIC_STORAGE))
// For template specializations at end of this file.
#include "ace/Dynamic.h"
#endif /* ACE_HAS_THREADS && ACE_HAS_THREAD_SPECIFIC_STORAGE */
#endif /* ACE_TEMPLATES_REQUIRE_SPECIALIZATION */
#if defined (ACE_MT_SAFE) && (ACE_MT_SAFE != 0)
// Lock the creation of the Singleton.
ACE_Thread_Mutex ACE_Task_Exit::ace_task_lock_;
#endif /* defined (ACE_MT_SAFE) */
// NOTE: this preprocessor directive should match the one in
// ACE_Task_Base::svc_run () below. This prevents the two statics
// from being defined.
#if defined (ACE_HAS_THREAD_SPECIFIC_STORAGE) && ! defined (ACE_HAS_PTHREAD_SIGMASK)
ACE_Task_Exit *
ACE_Task_Exit::instance (void)
{
ACE_TRACE ("ACE_Task_Exit::instance");
// Determines if we were dynamically allocated.
static ACE_TSS_TYPE (ACE_Task_Exit) *instance_;
// Implement the Double Check pattern.
if (instance_ == 0)
{
ACE_MT (ACE_GUARD_RETURN (ACE_Thread_Mutex, ace_mon, ace_task_lock_, 0));
if (instance_ == 0)
ACE_NEW_RETURN (instance_, ACE_TSS_TYPE (ACE_Task_Exit), 0);
}
return ACE_TSS_GET (instance_, ACE_Task_Exit);
}
#endif /* ACE_HAS_THREAD_SPECIFIC_STORAGE && ! ACE_HAS_PTHREAD_SIGMASK */
// Grab hold of the Task * so that we can close() it in the
// destructor.
ACE_Task_Exit::ACE_Task_Exit (void)
: t_ (0),
status_ ((void *) -1)
{
ACE_TRACE ("ACE_Task_Exit::ACE_Task_Exit");
}
// Returns the pointer to the ACE_Task.
ACE_Task_Base *
ACE_Task_Exit::get_task (void)
{
ACE_TRACE ("ACE_Task_Exit::get_task");
return this->t_;
}
// Set the this pointer...
void
ACE_Task_Exit::set_task (ACE_Task_Base *t)
{
ACE_TRACE ("ACE_Task_Exit::set_task");
this->t_ = t;
if (t != 0)
this->tc_.insert (t->thr_mgr ());
}
// Set the thread exit status value.
void *
ACE_Task_Exit::status (void *s)
{
ACE_TRACE ("ACE_Task_Exit::status");
return this->status_ = s;
}
void *
ACE_Task_Exit::status (void)
{
ACE_TRACE ("ACE_Task_Exit::status");
return this->status_;
}
// When this object is destroyed the Task is automatically closed
// down!
ACE_Task_Exit::~ACE_Task_Exit (void)
{
ACE_TRACE ("ACE_Task_Exit::~ACE_Task_Exit");
if (this->t_ != 0)
{
// The thread count must be decremented first in case the
// close() hook does something crazy like "delete this".
this->t_->thr_count_dec ();
this->t_->close (u_long (this->status_));
}
}
ACE_ALLOC_HOOK_DEFINE(ACE_Task)
ACE_Task_Base::ACE_Task_Base (ACE_Thread_Manager *thr_man)
: thr_count_ (0),
thr_mgr_ (thr_man),
flags_ (0),
grp_id_ (0)
{
}
// Wait for all threads running in a task to exit.
int
ACE_Task_Base::wait (void)
{
ACE_TRACE ("ACE_Task_Base::wait");
// If we don't have a thread manager, we probably were never activated
if (this->thr_mgr () != 0)
return this->thr_mgr ()->wait_task (this);
else
return 0;
}
// Suspend a task.
int
ACE_Task_Base::suspend (void)
{
ACE_TRACE ("ACE_Task_Base::suspend");
ACE_MT (ACE_GUARD_RETURN (ACE_Thread_Mutex, ace_mon, this->lock_, -1));
if (this->thr_count_ > 0)
return this->thr_mgr_->suspend_task (this);
else
return 0;
}
// Resume a suspended task.
int
ACE_Task_Base::resume (void)
{
ACE_TRACE ("ACE_Task_Base::resume");
ACE_MT (ACE_GUARD_RETURN (ACE_Thread_Mutex, ace_mon, this->lock_, -1));
if (this->thr_count_ > 0)
return this->thr_mgr_->resume_task (this);
else
return 0;
}
int
ACE_Task_Base::activate (long flags,
int n_threads,
int force_active,
long priority,
int grp_id,
ACE_Task_Base *task)
{
ACE_TRACE ("ACE_Task_Base::activate");
#if defined (ACE_MT_SAFE) && (ACE_MT_SAFE != 0)
ACE_GUARD_RETURN (ACE_Thread_Mutex, ace_mon, this->lock_, -1);
// If the task passed in is zero, we will use <this>
if (task == 0)
task = this;
if (this->thr_count_ > 0 && force_active == 0)
return 1; // Already active.
else
this->thr_count_ += n_threads;
// Use the ACE_Thread_Manager singleton if we're running as an
// active object and the caller didn't supply us with a
// Thread_Manager.
if (this->thr_mgr_ == 0)
this->thr_mgr_ = ACE_Thread_Manager::instance ();
this->grp_id_ = this->thr_mgr_->spawn_n (n_threads,
ACE_THR_FUNC (&ACE_Task_Base::svc_run),
(void *) this,
flags,
priority,
grp_id,
task);
if (this->grp_id_ == -1)
return -1;
else
return 0;
#else
{
// Keep the compiler from complaining.
ACE_UNUSED_ARG (n_threads);
ACE_UNUSED_ARG (force_active);
ACE_UNUSED_ARG (priority);
ACE_UNUSED_ARG (grp_id);
ACE_UNUSED_ARG (task);
ACE_UNUSED_ARG (flags);
errno = EINVAL;
return -1;
}
#endif /* ACE_MT_SAFE */
}
// Note that this routine often does not return since the thread that
// is executing it will do an ACE_Thread::exit() first!
// The ACE_Task_Exit - ACE_Task_Base::svc_run () interaction works
// like this, with ACE_HAS_THREAD_SPECIFIC_STORAGE:
// o Every thread in an ACE task is run via
// ACE_Task_Base::svc_run ().
// o ACE_Task_Base::svc_run () retrieves the singleton
// ACE_Task_Exit instance from ACE_Task_Exit::instance ().
// The singleton gets created in thread specific storage
// in the first call to that function for an ACE_Task.
// The key point is that the instance is in thread specific
// storage.
// o The ACE_Task is destroyed, usually by the application
// following a call to Thread_Manager::wait (), which waits for
// all of the task's threads to finish. Alternatively, all of
// the threads can exit on their own.
// o If you follow this so far, now it gets really fun . . .
// When the thread specific storage (for the ACE_Task that
// is being destroyed) is cleaned up, the threads package is
// supposed to destroy any objects that are in thread specific
// storage. It has a list of 'em, and just walks down the
// list and destroys each one.
// o That's where the ACE_Task_Exit destructor gets called.
void *
ACE_Task_Base::svc_run (void *args)
{
ACE_TRACE ("ACE_Task_Base::svc_run");
ACE_Task_Base *t = (ACE_Task_Base *) args;
// NOTE: this preprocessor directive should match the one in
// above ACE_Task_Exit::instance ().
// With the Xavier Pthreads package, the exit_hook in TSS causes
// a seg fault. So, this works around that by creating exit_hook
// on the stack.
#if defined (ACE_HAS_THREAD_SPECIFIC_STORAGE) && ! defined (ACE_HAS_PTHREAD_SIGMASK)
// Obtain our thread-specific exit hook and make sure that it knows
// how to clean us up! Note that we never use this pointer directly
// (it's stored in thread-specific storage), so it's ok to
// dereference it here and only store it as a reference.
ACE_Task_Exit &exit_hook = *ACE_Task_Exit::instance ();
#else
// Without TSS, create an ACE_Task_Exit instance. When this
// function returns, its destructor will be called because the
// object goes out of scope. The drawback with this appraoch is
// that the destructor _won't_ get called if thr_exit () is called.
// So, threads shouldn't exit that way. Instead, they should
// return from svc ().
ACE_Task_Exit exit_hook;
#endif /* ACE_HAS_THREAD_SPECIFIC_STORAGE && ! ACE_HAS_PTHREAD_SIGMASK */
exit_hook.set_task (t);
// Call the Task's svc() method.
void *status = (void *) t->svc ();
return exit_hook.status (status);
/* NOTREACHED */
}
// Forward the call to close() so that existing applications don't
// break.
int
ACE_Task_Base::module_closed (void)
{
return this->close (1);
}
#if defined (ACE_TEMPLATES_REQUIRE_SPECIALIZATION)
#if (defined (ACE_HAS_THREADS) && defined (ACE_HAS_THREAD_SPECIFIC_STORAGE))
template class ACE_TSS<ACE_Task_Exit>;
// This doesn't necessarily belong here, but it's a convenient place for it.
template class ACE_TSS<ACE_Dynamic>;
#endif /* ACE_HAS_THREADS && ACE_HAS_THREAD_SPECIFIC_STORAGE */
#endif /* ACE_TEMPLATES_REQUIRE_SPECIALIZATION */
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