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/* -*- C++ -*- */
// $Id$
// ============================================================================
//
// = LIBRARY
// ace
//
// = FILENAME
// Process_Manager.h
//
// = AUTHOR
// Doug Schmidt
//
// ============================================================================
#if !defined (ACE_PROCESS_MANAGER_H)
#define ACE_PROCESS_MANAGER_H
#include "ace/Synch.h"
#include "ace/Process.h"
class ACE_Export ACE_Process_Descriptor
// = Title
// Information for controlling groups of processs.
{
friend class ACE_Process_Manager;
private:
ACE_Process_Descriptor (void);
pid_t proc_id_;
// Unique process ID.
gid_t grp_id_;
// Unique group ID.
void dump (void) const;
// Dump the state of an object.
};
class ACE_Export ACE_Process_Manager
// = TITLE
// Manages a pool of processs.
//
// = DESCRIPTION
// This class allows operations on groups of processs atomically.
{
friend class ACE_Process_Control;
public:
enum
{
DEFAULT_SIZE = 100
};
// = Initialization and termination methods.
ACE_Process_Manager (size_t size = ACE_Process_Manager::DEFAULT_SIZE);
~ACE_Process_Manager (void);
int open (size_t size = DEFAULT_SIZE);
// Initialize the manager with room for SIZE processs.
int close (void);
// Release all resources.
pid_t spawn (ACE_Process_Options &options);
// Create a new process using ACE_Process::start (<options>).
// Returns: on success a unique group id that can be used to control
// other processs added to the same group. On failure, returns -1.
int spawn_n (size_t n, ACE_Process_Options &options);
// Create N new processs.
// Returns: on success a unique group id that can be used to control
// all of the processs in the same group. On failure, returns -1.
int wait (ACE_Time_Value *timeout = 0);
// Block until there are no more processs running or <timeout>
// expires. Returns 0 on success and -1 on failure.
int terminate (pid_t pid);
// Terminate a single process with id <pid>.
int remove (pid_t pid);
// Remove process <pid> from the table. This is typically called by
// a signal handler that has just reaped <SIGCHILD>.
int reap (pid_t pid = -1, int *stat_loc = 0, int options = WNOHANG);
// Reap a <SIGCHLD> by calling <ACE_OS::waitpid>.
void dump (void) const;
// Dump the state of an object.
ACE_ALLOC_HOOK_DECLARE;
// Declare the dynamic allocation hooks.
private:
int resize (size_t);
// Resize the pool of Process_Descriptors.
int find_proc (pid_t p_id);
// Locate the index of the table slot occupied by <p_id>. Returns
// -1 if <p_id> is not in the table doesn't contain <p_id>.
int insert_proc (pid_t p_id);
// Insert a process in the table (checks for duplicates).
// Omitting the process handle won't work on Win32...
int append_proc (pid_t p_id);
// Append a process in the table (adds at the end, growing the table
// if necessary).
ACE_Process_Descriptor *proc_table_;
// Vector that describes process state within the Process_Manager.
size_t max_table_size_;
// Maximum number of processs we can manage (should be dynamically
// allocated).
size_t current_count_;
// Current number of processs we are managing.
// = ACE_Thread_Mutex and condition variable for synchronizing termination.
#if defined (ACE_HAS_THREADS)
ACE_Thread_Mutex lock_;
ACE_Condition_Thread_Mutex zero_cond_;
#endif /* ACE_HAS_THREADS */
};
#if defined (__ACE_INLINE__)
#include "ace/Process_Manager.i"
#endif /* __ACE_INLINE__ */
#endif /* ACE_PROCESS_MANAGER_H */
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