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// $Id$
#if !defined (TAO_DIAMOND_I_H)
#define TAO_DIAMOND_I_H
#include "DiamondS.h"
#if !defined (ACE_LACKS_PRAGMA_ONCE)
# pragma once
#endif /* ACE_LACKS_PRAGMA_ONCE */
class Diamond_Export Top_i : public POA_Diamond::Top
{
public:
Top_i (void);
~Top_i (void);
// Ctor and dtor.
virtual char* shape (void);
// Return the shape of this object (interface.)
};
class Diamond_Export Left_i : public POA_Diamond::Left
{
public:
Left_i (void);
~Left_i (void);
// Ctor, dtor.
virtual char * shape (void);
// Return the shape of this object (interface.)
virtual char * color (void);
// Return the color of this object (interface.)
};
class Diamond_Export Right_i : public POA_Diamond::Right
{
public:
Right_i (void);
~Right_i (void);
// Ctor, dtor.
virtual char * shape (void);
// Return the shape of this object (interface.)
virtual char * color (void);
// Return the color of this object (interface.)
virtual CORBA::Long width (void);
// Return the width of the stuff.
};
class Diamond_Export Buttom_i : public POA_Diamond::Buttom
{
public:
Buttom_i (void);
~Buttom_i (void);
// Ctor, dtor.
virtual char * shape (void);
// Return the shape of this object (interface.)
virtual char * color (void);
// Return the color of this object (interface.)
virtual CORBA::Long width (void);
// Return the width of the stuff.
virtual char * name (void);
// Return the name of the object.
};
#endif /* TAO_DIAMOND_I_H */
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