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// This may look like C, but it's really -*- C++ -*-
// ============================================================================
//
// = LIBRARY
// TAO
//
// = FILENAME
// server_factory.h
//
// = AUTHOR
// Chris Cleeland
//
// = VERSION
// $Id$
// ============================================================================
#if !defined (TAO_SERVER_FACTORY_H)
# define TAO_SERVER_FACTORY_H
class TAO_Server_Strategy_Factory : public ACE_Service_Object
// = TITLE
// Base class for the server's abstract factory that manufactures
// various strategies of special utility to it. This simply
// serves as an interface to a subclass that REALLY gets
// specified and loaded by the Service Configurator.
{
public:
// = Initialization and termination methods.
TAO_Server_Strategy_Factory (void);
// Constructor.
virtual ~TAO_Server_Strategy_Factory(void);
// Destructor.
virtual int open (void);
// Call <open> on various strategies. This is not performed in
// <init> so that the other portions of the ORB have a chance to
// "settle" in their initialization since the streategies herein
// might need some of that information.
// = Server-side factory types.
typedef ACE_Creation_Strategy<TAO_Server_Connection_Handler>
CREATION_STRATEGY;
typedef ACE_Accept_Strategy<TAO_Server_Connection_Handler, ACE_SOCK_ACCEPTOR>
ACCEPT_STRATEGY;
typedef ACE_Concurrency_Strategy<TAO_Server_Connection_Handler>
CONCURRENCY_STRATEGY;
typedef ACE_Scheduling_Strategy<TAO_Server_Connection_Handler>
SCHEDULING_STRATEGY;
// = Factory methods for the server-side strategies.
virtual CREATION_STRATEGY *creation_strategy (void);
// Return concrete creation strategy.
virtual ACCEPT_STRATEGY *accept_strategy (void);
// Return concrete acceptor strategy.
virtual CONCURRENCY_STRATEGY *concurrency_strategy (void);
// Return the concurrency strategy used.
virtual SCHEDULING_STRATEGY *scheduling_strategy (void);
// Return the scheduling strategy used.
virtual TAO_Object_Table *create_object_table (void);
// Return a new key-->object table
};
#endif /* TAO_SERVER_FACTORY_H */
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