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// This may look like C, but it's really -*- C++ -*-
// $Id$
// ============================================================================
//
// = LIBRARY
// TAO
//
// = FILENAME
// default_server.h
//
// = AUTHOR
// Chris Cleeland
//
// ============================================================================
#ifndef TAO_DEFAULT_SERVER_FACTORY_H
# define TAO_DEFAULT_SERVER_FACTORY_H
#include "tao/corba.h"
#include "tao/ORB_Strategies_T.h"
class TAO_Default_Server_Creation_Strategy : public TAO_Server_Strategy_Factory::CREATION_STRATEGY
{
public:
TAO_Default_Server_Creation_Strategy (ACE_Thread_Manager * = 0);
// ctor
// = Factory method.
virtual int make_svc_handler (TAO_Server_Connection_Handler *&sh);
};
class TAO_Default_Server_Strategy_Factory : public TAO_Server_Strategy_Factory
{
// = TITLE
// This is the default strategy factory for CORBA servers. It
// allows developers to choose strategies via argument flags.
// This design gives substantial freedom for experimentation.
public:
// = Initialization and termination methods.
TAO_Default_Server_Strategy_Factory (void);
virtual ~TAO_Default_Server_Strategy_Factory (void);
virtual int open (void);
// Call <open> for our strategies.
// = Server-side ORB Strategy Factory Methods.
virtual CREATION_STRATEGY *creation_strategy (void);
// Return concrete creation strategy.
virtual CONCURRENCY_STRATEGY *concurrency_strategy (void);
virtual TAO_Object_Table_Impl *create_object_table (int user_id_policy);
// Return a new id-->object table. If <user_id_policy> is true, the
// request is being made for a POA with USER ID policy. Otherwise,
// the SYSTEM_ID policy is being used.
virtual ACE_Lock *create_poa_lock (void);
// Creates and returns a lock for POA based on the setting for
// <-ORBpoalock>. A setting of <thread> returns an
// <ACE_Lock_Adapter\<ACE_Thread_Mutex\>>; a setting of <null>
// returns an <ACE_Lock_Adapter\<ACE_NULL_Mutex\>>.
virtual ACE_Lock *create_poa_mgr_lock (void);
// Creates and returns a lock for a POA Manager based on the setting
// for <-ORBpoamgrlock>. A setting of <thread> returns an
// <ACE_Lock_Adapter\<ACE_Thread_Mutex\>>; a setting of <null>
// returns an <ACE_Lock_Adapter\<ACE_NULL_Mutex\>>.
virtual ACE_Lock *create_servant_lock (void);
// Creates and returns a lock for servants based on the setting of
// POA, and concurrency strategy as follows:
// 1. If concurrency policy is reactive and POA is TSS
// then return ACE_Null_Mutex via ACE_Lock_Adapter.
//
// 2. If concurrency policy is non-reactive then
// return ACE_Thread_Mutex ...
//
// 3. If the POA is global then, return
// ACE_Null_Mutex iff ORB_init count == 1,
// else if ORB_init count > 1 return
// ACE_Thread_Mutex.
virtual ACE_Lock *create_event_loop_lock (void);
// Creates and returns a lock for the event loop.
// If the ORB is single threaded or some form of ORB-per-thread then
// it is more efficient to use a Null_Mutex for the variables
// controlling the event loop (termination). Otherwise a
// Recursive_Thread_Mutex or Thread_Mutex may be required.
virtual ACE_Lock *create_collocation_table_lock (void);
// Creates and returns the lock for the global collocation table.
virtual ACE_Lock *create_cached_connector_lock (void);
// Creates and returns the lock for the global collocation table.
// = Service Configurator hooks.
virtual int init (int argc, char *argv[]);
// Initialize the ORB when it's linked dynamically.
virtual u_long object_table_size (void) const;
// Return the object table size
int parse_args (int argc, char *argv[]);
// Arguments are in the form of -ORBxxx. Valid arguments are:
// <-ORBconcurrency> <{which}>
// where <{which}> is one of <reactive> or <thread-per-connection>.
// <-ORBtablesize> <{num}>
// to set the table size
// <-ORBdemuxstrategy> <{which}>
// where <{which}> is one of <dynamic>, <linear>, or <active>
// <-ORBpoalock> <{which}>
// where <{which}> is one of <thread> or <null> (default <thread>)
// <-ORBpoamgrlock> <{which}>
// where <{which}> is one of <thread> or <null> (default <thread>)
// <-ORBeventlock> <{which}>
// where <{which}> is one of <thread> or <null> (default <null>)
protected:
void tokenize (char *flag_string);
// = Helpers for <create_object_table>
TAO_Object_Table_Impl *create_user_id_policy_object_table (void);
TAO_Object_Table_Impl *create_system_id_policy_object_table (void);
TAO_Object_Table_Impl *create_object_table_i (TAO_Demux_Strategy table_type);
u_long thread_flags_;
// Default thread flags passed to thr_create().
u_long object_table_size_;
// Default size of object lookup table.
TAO_Demux_Strategy object_lookup_strategy_for_user_id_policy_;
// The type of lookup/demultiplexing strategy being used for user id
// policy
TAO_Demux_Strategy object_lookup_strategy_for_system_id_policy_;
// The type of lookup/demultiplexing strategy being used for system
// id policy
enum Lock_Type
{
TAO_NULL_LOCK,
TAO_THREAD_LOCK
};
Lock_Type poa_lock_type_;
// The type of lock to be returned by <create_poa_lock()>.
Lock_Type poa_mgr_lock_type_;
// The type of lock to be returned by <create_poa_mgr_lock()>.
Lock_Type event_loop_lock_type_;
// The type of lock to be returned by <create_event_loop_lock()>.
Lock_Type collocation_table_lock_type_;
// Type of lock used by the collocation table.
Lock_Type cached_connector_lock_type_;
// Type of lock used by the cached connector.
// = Strategies Used.
TAO_Reactive_Strategy<TAO_Server_Connection_Handler> reactive_strategy_;
// A strategy for passively establishing connections which utilizes
// the Reactor.
ACE_Thread_Strategy<TAO_Server_Connection_Handler> threaded_strategy_;
// The threaded strategy used for passively establishing
// connections.
CREATION_STRATEGY *creation_strategy_;
// concrete creation strategy.
CONCURRENCY_STRATEGY *concurrency_strategy_;
// concrete concurrency strategy.
TAO_Default_Server_Creation_Strategy default_creation_strategy_;
// The default creation strategy for the server side connection
// handlers
#if 0
// Someday we'll need these!
ACCEPT_STRATEGY *accept_strategy_;
SCHEDULING_STRATEGY *scheduling_strategy_;
#endif /* 0 */
};
#if defined (__ACE_INLINE__)
# include "tao/default_server.i"
#endif /* __ACE_INLINE__ */
ACE_FACTORY_DECLARE (TAO, TAO_Default_Server_Strategy_Factory)
#endif /* TAO_DEFAULT_SERVER_FACTORY_H */
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