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// -*- C++ -*-

//=============================================================================
/**
 *  @file   Resource_Factory.h
 *
 *  @author Chris Cleeland
 *  @author Carlos O'Ryan
 */
//=============================================================================

#ifndef TAO_RESOURCE_FACTORY_H
#define TAO_RESOURCE_FACTORY_H

#include /**/ "ace/pre.h"

#include /**/ "tao/TAO_Export.h"

#if !defined (ACE_LACKS_PRAGMA_ONCE)
# pragma once
#endif /* ACE_LACKS_PRAGMA_ONCE */

#include /**/ "tao/Versioned_Namespace.h"
#include "tao/Basic_Types.h"

#include "ace/Auto_Ptr.h"
#include "ace/Service_Object.h"
#include "ace/Unbounded_Set.h"
#include "ace/SString.h"
#include "ace/CDR_Base.h"


ACE_BEGIN_VERSIONED_NAMESPACE_DECL
class ACE_Lock;
ACE_END_VERSIONED_NAMESPACE_DECL

TAO_BEGIN_VERSIONED_NAMESPACE_DECL

class TAO_Protocol_Factory;
class TAO_Acceptor_Registry;
class TAO_Connector_Registry;

class TAO_Flushing_Strategy;
class TAO_Connection_Purging_Strategy;
class TAO_LF_Strategy;
class TAO_Codeset_Manager;
class TAO_GIOP_Fragmentation_Strategy;
class TAO_Transport;

// ****************************************************************

class TAO_Export TAO_Protocol_Item
{
public:
  /// Creator method, the protocol name can only be set when the
  /// object is created.
  TAO_Protocol_Item (const ACE_CString &name);

  /// Destructor that deallocates the factory object if the
  /// Protocol_Item retains ownership.
  ~TAO_Protocol_Item ();

  /// Return a reference to the character representation of the protocol
  /// factories name.
  const ACE_CString &protocol_name ();

  /// Return a pointer to the protocol factory.
  TAO_Protocol_Factory *factory ();

  /// Set the factory pointer's value.
  void factory (TAO_Protocol_Factory *factory, int owner = 0);

private:
  TAO_Protocol_Item (const TAO_Protocol_Item&) = delete;
  void operator= (const TAO_Protocol_Item&) = delete;
  TAO_Protocol_Item (TAO_Protocol_Item&&) = delete;
  void operator= (TAO_Protocol_Item&&) = delete;

private:
  /// Protocol factory name.
  ACE_CString name_;

  /// Pointer to factory object.
  TAO_Protocol_Factory *factory_;

  /// Whether we own (and therefore have to delete) the factory object.
  int factory_owner_;
};

// typedefs for containers containing the list of loaded protocol
// factories.
typedef ACE_Unbounded_Set<TAO_Protocol_Item*>
        TAO_ProtocolFactorySet;

typedef ACE_Unbounded_Set_Iterator<TAO_Protocol_Item*>
        TAO_ProtocolFactorySetItor;

// ****************************************************************

/**
 * @class TAO_Resource_Factory
 *
 * @brief Factory which manufacturers resources for use by the ORB Core.
 *
 * This class is a factory/repository for critical ORB Core
 * resources.
 */
class TAO_Export TAO_Resource_Factory : public ACE_Service_Object
{
public:
  enum Purging_Strategy
  {
    /// Least Recently Used
    LRU,

    /// Least Frequently Used
    LFU,

    /// First In First Out
    FIFO,

    /// Dont use any strategy.
    NOOP
  };

  enum Resource_Usage
    {
      /// Use resources in an eager fashion
      TAO_EAGER,

      /// Use resources in a lazy manner
      TAO_LAZY
    };

  TAO_Resource_Factory ();
  virtual ~TAO_Resource_Factory ();

  // = Resource Retrieval

  /// @@ Backwards compatibility, return 1 if the ORB core should use
  ///    Locked_Data_Blocks
  virtual int use_locked_data_blocks () const;

  /// Return an ACE_Reactor to be utilized.
  virtual ACE_Reactor *get_reactor ();

  /// Reclaim reactor resources (e.g. deallocate, etc).
  virtual void reclaim_reactor (ACE_Reactor *reactor);

  /// Return a reference to the acceptor registry.
  virtual TAO_Acceptor_Registry *get_acceptor_registry ();

  /// Return a connector to be utilized.
  virtual TAO_Connector_Registry *get_connector_registry ();

  /// Return the Allocator's memory pool type
  virtual void use_local_memory_pool (bool);

  /// @name Access the input CDR allocators.
  //@{
  virtual ACE_Allocator* input_cdr_dblock_allocator ();
  virtual ACE_Allocator* input_cdr_buffer_allocator ();
  virtual ACE_Allocator* input_cdr_msgblock_allocator ();
  //@}

  // Return 1 when the input CDR allocator uses a lock else 0.
  virtual int input_cdr_allocator_type_locked ();

  /// @name Access the output CDR allocators.
  //@{
  virtual ACE_Allocator* output_cdr_dblock_allocator ();
  virtual ACE_Allocator* output_cdr_buffer_allocator ();
  virtual ACE_Allocator* output_cdr_msgblock_allocator ();
  //@}

  /// Access the AMH response handler allocator
  virtual ACE_Allocator* amh_response_handler_allocator ();

  /// Access the AMI response handler allocator
  virtual ACE_Allocator* ami_response_handler_allocator ();

  /**
   * The protocol factory list is implemented in this class since
   * a) it will be a global resource and
   * b) it is initialized at start up and then not altered.
   * Returns a container holding the list of loaded protocols.
   */
  virtual TAO_ProtocolFactorySet *get_protocol_factories ();

  /**
   * This method will loop through the protocol list and
   * using the protocol name field this method will
   * retrieve a pointer to the associated protocol factory
   * from the service configurator.  It is assumed
   * that only one thread will call this method at ORB initialization.
   * NON-THREAD-SAFE
   */
  virtual int init_protocol_factories ();

  /// Gets the codeset manager.
  virtual TAO_Codeset_Manager* codeset_manager ();

  /// This denotes the maximum number of connections that can be cached.
  virtual int cache_maximum () const;

  /// This denotes the amount of entries to remove from the connection
  /// cache.
  virtual int purge_percentage () const;

  /// Return the number of muxed connections that are allowed for a
  /// remote endpoint
  virtual int max_muxed_connections () const;

  virtual int get_parser_names (char **&names,
                                int &number_of_names);

  /// Creates the lock for the lock needed in the Cache Map
  /// @deprecated
  virtual ACE_Lock *create_cached_connection_lock ();

  /// Should the transport cache have a lock or not? Return 1 if the
  /// transport cache needs to be locked  else return 0
  virtual int locked_transport_cache ();

  /// Creates the flushing strategy.  The new instance is owned by the
  /// caller.
  virtual TAO_Flushing_Strategy *create_flushing_strategy () = 0;

  /// Creates the connection purging strategy.
  virtual TAO_Connection_Purging_Strategy *create_purging_strategy () = 0;

  /// Creates the leader followers strategy.  The new instance is owned by the
  /// caller.
  virtual TAO_LF_Strategy *create_lf_strategy () = 0;

  /// Outgoing fragment creation strategy.
  virtual TAO_GIOP_Fragmentation_Strategy*
    create_fragmentation_strategy (TAO_Transport * transport,
                                   CORBA::ULong max_message_size) const = 0;

  /// Disables the factory.  When a new factory is installed and used,
  /// this function should be called on the previously used (default)
  /// factory.  This should result in proper error reporting if the
  /// user attempts to set options on an unused factory.
  virtual void disable_factory () = 0;

  /// Return the resource usage strategy.
  virtual
  TAO_Resource_Factory::Resource_Usage
  resource_usage_strategy () const = 0;

  /// Return the value of the strategy that indicates whether
  /// the ORB should wait for the replies during shutdown or drop
  /// replies during shutdown.
  virtual bool drop_replies_during_shutdown () const = 0;

protected:
  /**
   * Loads the default protocols. This method is used so that the
   * advanced_resource.cpp can call the one in default_resource.cpp
   * without calling unnecessary functions.
   */
  virtual int load_default_protocols ();
};

TAO_END_VERSIONED_NAMESPACE_DECL

#include /**/ "ace/post.h"

#endif /* TAO_RESOURCE_FACTORY_H */