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// -*- C++ -*-
//=============================================================================
/**
* @file CSD_ThreadPool.h
*
* $Id$
*
* @author Tim Bradley <bradley_t@ociweb.com>
*/
//=============================================================================
#ifndef TAO_CSD_THREADPOOL_H
#define TAO_CSD_THREADPOOL_H
#include /**/ "ace/pre.h"
#include "tao/CSD_ThreadPool/CSD_TP_Export.h"
#include "tao/Versioned_Namespace.h"
#if !defined (ACE_LACKS_PRAGMA_ONCE)
# pragma once
#endif /* ACE_LACKS_PRAGMA_ONCE */
TAO_BEGIN_VERSIONED_NAMESPACE_DECL
/**
* @class TAO_CSD_ThreadPool
*
* @brief the static initializer for the CSD Thread Pool library
*
* The loader appears to be born of the CSD_TP_Factory, which is the
* real service object. This separation seems to be necesary to ensure
* the CSD_Framework gets loaded prior to initializing the TP Factory.
*
*/
class TAO_CSD_TP_Export TAO_CSD_ThreadPool
{
public:
/// Used to force the initialization of the ORB code.
static int init (void);
};
static int
TAO_Requires_CSD_Threadpool =
TAO_CSD_ThreadPool::init ();
TAO_END_VERSIONED_NAMESPACE_DECL
#include /**/ "ace/post.h"
#endif /* TAO_CSD_THREADPOOL_H */
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