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// This	may look like C, but it's really -*- C++ -*-
//
// $Id$
//

ACE_INLINE
TAO_GIOP_Asynch_Invocation::TAO_GIOP_Asynch_Invocation (
    TAO_Stub *stub,
    const char *operation,
    CORBA::ULong opname_len,
    CORBA::Boolean argument_flag,
    TAO_ORB_Core *orb_core
  )
  : TAO_GIOP_Invocation	(stub,
			 operation,
			 opname_len,
			 argument_flag,
			 orb_core),
    rd_	(0)
{
}

// ********************************************************************

ACE_INLINE
TAO_GIOP_Twoway_Asynch_Invocation::TAO_GIOP_Twoway_Asynch_Invocation (
    TAO_Stub *stub,
    const char *operation,
    CORBA::ULong opname_len,
    CORBA::Boolean argument_flag,
    TAO_ORB_Core *orb_core,
    const TAO_Reply_Handler_Skeleton &reply_handler_skel,
    Messaging::ReplyHandler_ptr	reply_handler_ptr
  )
  : TAO_GIOP_Asynch_Invocation (stub,
				operation,
				opname_len,
				argument_flag,
				orb_core)
{
  // New reply dispatcher on the heap, because
  // we	will go	out of scope and hand over the
  // reply dispatcher to the ORB.
  // So	this->rd_ is 0,	because	we do not need to
  // hold a pointer to it.
  ACE_NEW (this->rd_,
	   TAO_Asynch_Reply_Dispatcher (reply_handler_skel,
					reply_handler_ptr));
}