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// $Id$
// ============================================================================
//
// = LIBRARY
// TAO/orbsvcs/Concurrency_Service
//
// = FILENAME
// Concurrency_Utils.cpp
//
// = AUTHOR
// Torben Worm <tworm@cs.wustl.edu>
//
// ============================================================================
#include "ace/streams.h"
#include "orbsvcs/CosConcurrencyControlC.h"
#include "tao/corba.h"
#include "Concurrency_Utils.h"
// Default constructor
TAO_Concurrency_Server::TAO_Concurrency_Server (void)
{
}
// Constructor which takes an ORB and POA.
TAO_Concurrency_Server::TAO_Concurrency_Server (CORBA::ORB_var &orb,
PortableServer::POA_var &poa)
{
this->init (orb, poa);
}
// Function to initialize the concurrency server object under the
// passed orb and poa.
int
TAO_Concurrency_Server::init (CORBA::ORB_var &orb,
PortableServer::POA_var &poa)
{
TAO_TRY
{
// Get the naming context ptr to NameService.
TAO_CHECK_ENV;
PortableServer::ObjectId_var id =
PortableServer::string_to_ObjectId ("ConcurrencyService");
poa->activate_object_with_id (id.in (),
&lock_set_factory_,
TAO_TRY_ENV);
TAO_CHECK_ENV;
// Stringify the objref we'll be implementing, and print it to
// stdout. Someone will take that string and give it to a
// client. Then release the object.
CORBA::Object_var obj =
poa->id_to_reference (id.in (),
TAO_TRY_ENV);
TAO_CHECK_ENV;
CORBA::String_var str =
orb->object_to_string (obj.in (),
TAO_TRY_ENV);
TAO_CHECK_ENV;
ACE_DEBUG ((LM_DEBUG,
"listening as object <%s>\n",
str.in ()));
}
TAO_CATCHANY
{
TAO_TRY_ENV.print_exception ("Concurrency Service");
}
TAO_ENDTRY;
return 0;
}
// Get the lock set factory.
CC_LockSetFactory *
TAO_Concurrency_Server::GetLockSetFactory(void)
{
return &this->lock_set_factory_;
}
// Destructor.
TAO_Concurrency_Server::~TAO_Concurrency_Server (void)
{
}
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