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/* -*- c++ -*- */
// ============================================================================
//
// = LIBRARY
// TAO IDL
//
// = FILENAME
// be_codegen.h
//
// = DESCRIPTION
// The Code generator class
//
// = AUTHOR
// Aniruddha Gokhale
//
// ============================================================================
#if !defined (TAO_BE_CODEGEN_H)
#define TAO_BE_CODEGEN_H
#define NAMEBUFSIZE 1024
// maximum length of static buffers used to store names
class TAO_CodeGen
{
// = TITLE
// TAO_CodeGen
//
// = DESCRIPTION
// Holds global parameters for the Back End and generates the C++ mapping
//
public:
// define all the code generation states. The first letter C/S of the suffix stands
// for client/server-side and the second letter H/I/S stands for
// header/inline/impl file.
enum CG_STATE
{
// initial state
TAO_INITIAL,
// emitting code for root
TAO_ROOT_CH,
TAO_ROOT_CI,
TAO_ROOT_CS,
TAO_ROOT_SH,
TAO_ROOT_SI,
TAO_ROOT_SS,
// emitting code for the module
TAO_MODULE_CH,
TAO_MODULE_CI,
TAO_MODULE_CS,
TAO_MODULE_SH,
TAO_MODULE_SI,
TAO_MODULE_SS,
// emitting code for the interface
TAO_INTERFACE_CH,
TAO_INTERFACE_CI,
TAO_INTERFACE_CS,
TAO_INTERFACE_SH,
TAO_INTERFACE_SI,
TAO_INTERFACE_SS,
// emitting code for the constants
TAO_CONSTANT_CH,
TAO_CONSTANT_CI,
TAO_CONSTANT_CS,
TAO_CONSTANT_SH,
TAO_CONSTANT_SI,
TAO_CONSTANT_SS,
// emitting code for sequence base type
TAO_SEQUENCE_BASE_CH,
TAO_SEQUENCE_BASE_CI,
TAO_SEQUENCE_BASE_CS,
TAO_SEQUENCE_BASE_SH,
TAO_SEQUENCE_BASE_SI,
TAO_SEQUENCE_BASE_SS,
// emitting code for sequence body
TAO_SEQUENCE_BODY_CH,
TAO_SEQUENCE_BODY_CI,
TAO_SEQUENCE_BODY_CS,
TAO_SEQUENCE_BODY_SH,
TAO_SEQUENCE_BODY_SI,
TAO_SEQUENCE_BODY_SS,
// for special sequnce elements
TAO_SEQELEM_RETTYPE_CH,
TAO_SEQELEM_RETTYPE_CI,
TAO_SEQELEM_RETTYPE_CS,
// emitting code for the discriminant
TAO_UNION_DISCTYPEDEFN_CH,
TAO_UNION_DISCTYPEDEFN_CI,
TAO_UNION_DISCTYPEDEFN_CS,
TAO_UNION_DISCTYPEDEFN_SH,
TAO_UNION_DISCTYPEDEFN_SI,
TAO_UNION_DISCTYPEDEFN_SS,
// emitting code for the public members of the union
TAO_UNION_PUBLIC_CH,
TAO_UNION_PUBLIC_CI,
TAO_UNION_PUBLIC_CS,
TAO_UNION_PUBLIC_SH,
TAO_UNION_PUBLIC_SI,
TAO_UNION_PUBLIC_SS,
// emitting code for private members of the union
TAO_UNION_PRIVATE_CH,
TAO_UNION_PRIVATE_CI,
TAO_UNION_PRIVATE_CS,
TAO_UNION_PRIVATE_SH,
TAO_UNION_PRIVATE_SI,
TAO_UNION_PRIVATE_SS,
// emitting code for struct and its members
TAO_STRUCT_CH,
TAO_STRUCT_CI,
TAO_STRUCT_CS,
TAO_STRUCT_SH,
TAO_STRUCT_SI,
TAO_STRUCT_SS,
// emitting code for exceptions
TAO_EXCEPTION_CH,
TAO_EXCEPTION_CI,
TAO_EXCEPTION_CS,
TAO_EXCEPTION_SH,
TAO_EXCEPTION_SI,
TAO_EXCEPTION_SS,
// emitting code for enums
TAO_ENUM_CH,
TAO_ENUM_CI,
TAO_ENUM_CS,
TAO_ENUM_SH,
TAO_ENUM_SI,
TAO_ENUM_SS,
// emitting code for array defn
TAO_ARRAY_DEFN_CH,
TAO_ARRAY_DEFN_CI,
TAO_ARRAY_DEFN_CS,
TAO_ARRAY_DEFN_SH,
TAO_ARRAY_DEFN_SI,
TAO_ARRAY_DEFN_SS,
// emitting code for rest of the array decl
TAO_ARRAY_OTHER_CH,
TAO_ARRAY_OTHER_CI,
TAO_ARRAY_OTHER_CS,
TAO_ARRAY_OTHER_SH,
TAO_ARRAY_OTHER_SI,
TAO_ARRAY_OTHER_SS,
// emitting code for strings
TAO_STRING_CH,
TAO_STRING_CI,
TAO_STRING_CS,
TAO_STRING_SH,
TAO_STRING_SI,
TAO_STRING_SS,
// emitting code for an operation.
TAO_OPERATION_CH,
TAO_OPERATION_CI,
TAO_OPERATION_RETURN_TYPE_CS,
TAO_OPERATION_RETVAL_DECL_CS,
TAO_OPERATION_RETVAL_EXCEPTION_CS,
TAO_OPERATION_RETVAL_RETURN_CS,
TAO_OPERATION_SH,
TAO_OPERATION_SI,
TAO_OPERATION_RETVAL_DECL_SS,
TAO_OPERATION_RETVAL_ASSIGN_SS,
TAO_OPERATION_RESULT_SS,
// emitting code for arguments of an operation. No distinction between
// headers, inclines, stubs.
TAO_ARGUMENT_CH,
TAO_ARGUMENT_CI,
TAO_ARGUMENT_CS,
TAO_ARGUMENT_DOCALL_CS,
TAO_ARGUMENT_PRE_DOCALL_CS,
TAO_ARGUMENT_POST_DOCALL_CS,
TAO_ARGUMENT_SH,
TAO_ARGUMENT_SI,
TAO_ARGUMENT_SS,
TAO_ARGUMENT_VARDECL_SS,
TAO_ARGUMENT_UPCALL_SS,
TAO_ARGUMENT_PRE_UPCALL_SS,
TAO_ARGUMENT_POST_UPCALL_SS,
// emitting code for attributes
TAO_ATTRIBUTE_RETURN_TYPE_CH,
TAO_ATTRIBUTE_INPARAM_TYPE_CH,
TAO_ATTRIBUTE_RETURN_TYPE_CS,
TAO_ATTRIBUTE_RETVAL_DECL_CS,
TAO_ATTRIBUTE_RETVAL_EXCEPTION_CS,
TAO_ATTRIBUTE_RETVAL_RETURN_CS,
TAO_ATTRIBUTE_INPARAM_TYPE_CS,
TAO_ATTRIBUTE_PRE_DOCALL_CS,
TAO_ATTRIBUTE_DOCALL_CS,
TAO_ATTRIBUTE_POST_DOCALL_CS,
TAO_ATTRIBUTE_RETURN_TYPE_SH,
TAO_ATTRIBUTE_INPARAM_TYPE_SH,
TAO_ATTRIBUTE_RETVAL_DECL_SS,
TAO_ATTRIBUTE_RETVAL_ASSIGN_SS,
TAO_ATTRIBUTE_RESULT_SS,
TAO_ATTRIBUTE_INPARAM_TYPE_SS,
TAO_ATTRIBUTE_PRE_UPCALL_SS,
TAO_ATTRIBUTE_UPCALL_SS,
TAO_ATTRIBUTE_POST_UPCALL_SS,
// emitting code for typedefs
TAO_TYPEDEF_CH,
TAO_TYPEDEF_CI,
TAO_TYPEDEF_CS,
TAO_TYPEDEF_SH,
TAO_TYPEDEF_SI,
TAO_TYPEDEF_SS
};
TAO_CodeGen (void);
// Constructor
~TAO_CodeGen (void);
// destructor
be_state *make_state (void);
// factory method returning appropriate subclass of the be_state object
// based on the current code generation state
int gen_cplusplus_mapping (void);
// generate the C++ mapping for CORBA IDL
int client_header (const char *fname);
// set the client header stream
TAO_OutStream *client_header (void);
// get the client header stream
int client_stubs (const char *fname);
// set the client stub stream
TAO_OutStream *client_stubs (void);
// get the client stubs stream
int client_inline (const char *fname);
// set the client inline stream
TAO_OutStream *client_inline (void);
// get the client inline stream
int server_header (const char *fname);
// set the server header stream
TAO_OutStream *server_header (void);
// get the server header stream
int server_skeletons (const char *fname);
// set the server skeletons stream
TAO_OutStream *server_skeletons (void);
// get the server skeletons stream
int server_inline (const char *fname);
// set the server inline stream
TAO_OutStream *server_inline (void);
// get the server inline stream
void outstream (TAO_OutStream *os);
// set current out stream
TAO_OutStream *outstream (void);
// retrieve current out stream being used
int end_client_header (void);
// put a last #endif in the client header
int end_server_header (void);
// put a last #endif in the server header
void push (CG_STATE s);
// set the code generation state
void pop (void);
// out of the current state
void reset (void);
// reset the stack to 1
CG_STATE state (void);
// return the current state
void node (be_decl *n);
// pass info
be_decl *node (void);
// retrieve passed info
const char *upcase (const char *str);
// convert input string to all upcase
private:
TAO_OutStream *client_header_;
// client header stream
TAO_OutStream *client_stubs_;
// client stub file stream
TAO_OutStream *client_inline_;
// client side inline definitions
TAO_OutStream *server_header_;
// server header stream
TAO_OutStream *server_skeletons_;
// server skeleton stream
TAO_OutStream *server_inline_;
// server side inline file
TAO_OutStream *curr_os_;
// currently used out stream
CG_STATE *state_;
// code generation state stack
int top_;
// top of state stack
int size_;
// size of allocated stack
be_decl *node_;
// save current node in this
};
typedef ACE_Singleton<TAO_CodeGen, ACE_SYNCH_RECURSIVE_MUTEX> TAO_CODEGEN;
// Singleton instance of the BE code generator
#endif // if !defined
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