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// $Id$
#include <tao/CodecFactory/CodecFactory.h>
#include <ace/OS_NS_string.h>
#include <iostream>
#include "Messenger_i.h"
// Implementation skeleton constructor
Messenger_i::Messenger_i (void)
{
}
// Implementation skeleton destructor
Messenger_i::~Messenger_i (void)
{
}
void Messenger_i::send_message (const CORBA::OctetSeq & user_name)
{
try
{
int argc = 1;
char **argv = new char *[argc];
argv[0] = new char[ACE_OS::strlen ("MessengerServer")];
strcpy (argv[0], "MessengerServer");
CORBA::ORB_var orb = CORBA::ORB_init (argc, argv);
// Obtain a reference to the CodecFactory.
CORBA::Object_var obj =
orb->resolve_initial_references ("CodecFactory");
IOP::CodecFactory_var codec_factory;
if(CORBA::is_nil(obj.in()))
{
std::cerr << "Error: codec_factory" << std::endl;
ACE_OS::exit(1);
}
else
{
codec_factory = IOP::CodecFactory::_narrow (obj.in ());
std::cout << "Server got codec factory" << std::endl;
}
// Set up a structure that contains information necessary to
// create a GIOP 1.2 CDR encapsulation Codec.
IOP::Encoding encoding;
encoding.format = IOP::ENCODING_CDR_ENCAPS;
encoding.major_version = 1;
encoding.minor_version = 2;
// Obtain the CDR encapsulation Codec.
IOP::Codec_var codec =
codec_factory->create_codec (encoding);
CORBA::Any uid_as_any;
uid_as_any = *(codec->decode(user_name));
CORBA::Long uid;
uid_as_any >>= uid;
std::cout << "UID: " << uid << std::endl;
}
catch(...)
{
std::cerr << "exception received" << std::endl;
ACE_OS::exit(1);
}
}
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