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// $Id$

// ============================================================================
//
// = LIBRARY
//    tests
//
// = FILENAME
//    Framework_Component_DLL.cpp
//
// = DESCRIPTION
//   This is a simple server that can be loaded via the ACE
//   Service Configuration framework and uses the singleton that
//   also lives in this library.
//
// = AUTHOR
//    Don Hinton <dhinton@ieee.org>
//
// ============================================================================

#include "Framework_Component_DLL.h"
#include "ace/Service_Config.h"
#include "ace/Service_Object.h"
#include "ace/Framework_Component_T.h"

ACE_RCSID (tests,
           Framework_Component_DLL,
           "$Id$")

ACE_DLL_UNLOAD_POLICY (Framework_Component_DLL, ACE_DLL_UNLOAD_POLICY_LAZY)

Simple_Service::Simple_Service (void)
{
  FRAMEWORK_COMPONENT_DLL_TRACE ("Simple_Service::Simple_Service");
}

Simple_Service::~Simple_Service (void)
{
  FRAMEWORK_COMPONENT_DLL_TRACE ("Simple_Service::~Simple_Service");
}

const ACE_TCHAR *
Simple_Service::name (void)
{
  FRAMEWORK_COMPONENT_DLL_TRACE ("Simple_Service::dll_name");
  return ACE_TEXT ("Simple_Service");
}

/***************************************************************************/

template <int which>
class Server_T : public ACE_Service_Object
{
public:
  int init (int, ACE_TCHAR *[])
  {
    FRAMEWORK_COMPONENT_DLL_TRACE ("Server_T::init");

    // Initialize the singleton
    FWCT_DLL_Singleton_Adapter_T <Simple_Service> *ss = SS_SINGLETON::instance ();

    ACE_DEBUG ((LM_DEBUG,
                ACE_TEXT ("Server_T::init() dll_name: %s\n"),
                ss->dll_name ()));
    return 0;
  }

  int fini (void)
  {
    FRAMEWORK_COMPONENT_DLL_TRACE ("Server_T::fini");
    return 0;
  }
};

typedef Server_T <1> Server_1;
FRAMEWORK_COMPONENT_DLL_SINGLETON_DECLARATION(Server_T<1>;)
ACE_FACTORY_DEFINE (Framework_Component_DLL, Server_1)

typedef Server_T <2> Server_2;
FRAMEWORK_COMPONENT_DLL_SINGLETON_DECLARATION(Server_T<2>;)
ACE_FACTORY_DEFINE (Framework_Component_DLL, Server_2)