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/* -*- c++ -*- */
//=============================================================================
/**
* @file IO_Handler.h
*
* @author James Hu
*/
//=============================================================================
#ifndef JAWS_IO_HANDLER_H
#define JAWS_IO_HANDLER_H
#include "ace/Asynch_IO.h"
#if !defined (ACE_LACKS_PRAGMA_ONCE)
# pragma once
#endif /* ACE_LACKS_PRAGMA_ONCE */
#include "ace/Singleton.h"
#include "ace/Synch_Traits.h"
#include "ace/RW_Thread_Mutex.h"
#include "JAWS/Export.h"
class JAWS_IO;
class JAWS_Synch_IO;
class JAWS_Asynch_IO;
class JAWS_IO_Handler;
class JAWS_IO_Handler_Factory;
class JAWS_Data_Block;
class JAWS_Pipeline_Handler;
class JAWS_Waiter;
ACE_BEGIN_VERSIONED_NAMESPACE_DECL
class ACE_Message_Block;
ACE_END_VERSIONED_NAMESPACE_DECL
/**
* @class JAWS_Abstract_IO_Handler
*
* @brief This class defines the abstract interface for an I/O handler
* class in the context of Web-likes servers
*
*/
class JAWS_Export JAWS_Abstract_IO_Handler
{
public:
virtual ~JAWS_Abstract_IO_Handler (void);
virtual void task (JAWS_Pipeline_Handler *ph) = 0;
virtual JAWS_Pipeline_Handler *task (void) = 0;
virtual void message_block (JAWS_Data_Block *mb) = 0;
virtual JAWS_Data_Block *message_block (void) = 0;
/// This method is called by the IO class when new passive connection has
/// been established.
virtual void accept_complete (ACE_HANDLE handle) = 0;
/// This method is called by the IO class when new passive connection has
/// been established.
virtual void accept_error (void) = 0;
#if 0
/// This method is called by the IO class when new active connection has
/// been established.
virtual void connect_complete (ACE_Message_Block *) = 0;
/// This method is called by the IO class when new active connection has
/// been established.
virtual void connect_error (ACE_Message_Block *) = 0;
#endif
/// This method is called by the IO class when new client data shows
/// up.
virtual void read_complete (ACE_Message_Block *data) = 0;
/// This method is called by the IO class when there was an error in
/// reading new data from the client.
virtual void read_error (void) = 0;
/// This method is called by the IO class when the requested file has
/// been successfully transmitted to the client.
virtual void transmit_file_complete (void) = 0;
/// This method is called by the IO class when there was an error in
/// transmitting the requested file to the client.
virtual void transmit_file_error (int result) = 0;
/// This method is called by the IO class when the requested file has
/// been successfully received from the client.
virtual void receive_file_complete (void) = 0;
/// This method is called by the IO class when there was an error in
/// receiving the requested file from the client.
virtual void receive_file_error (int result) = 0;
/// This method is called by the IO class when there was an error in
/// writing data to the client.
virtual void write_error (void) = 0;
/// This method is called by the IO class when the confirmation
/// message has been delivered to the client.
virtual void confirmation_message_complete (void) = 0;
/// This method is called by the IO class when the error message has
/// been delivered to the client.
virtual void error_message_complete (void) = 0;
/// Returns the factory for this IO handler
virtual JAWS_IO_Handler_Factory *factory (void) = 0;
/// Returns the socket handle for this handler
virtual ACE_HANDLE handle (void) const = 0;
/// Cleans up the handler.
virtual void done (void) = 0;
/// Returns the status of the handler
virtual int status (void) = 0;
/// puts handler in an idle state
virtual void idle (void) = 0;
enum { IDLE = 0, IDLE_A = 1,
ACCEPT_OK = 2, ACCEPT_OK_A = 3,
ACCEPT_ERROR = 4, ACCEPT_ERROR_A = 5,
READ_OK = 6, READ_OK_A = 7,
READ_ERROR = 8, READ_ERROR_A = 9,
WRITE_OK = 10, WRITE_OK_A = 11,
WRITE_ERROR = 12, WRITE_ERROR_A = 13,
TRANSMIT_OK = 14, TRANSMIT_OK_A = 15,
TRANSMIT_ERROR = 16, TRANSMIT_ERROR_A = 17,
RECEIVE_OK = 18, RECEIVE_OK_A = 19,
/// The different states of the handler
RECEIVE_ERROR = 20, RECEIVE_ERROR_A = 21 };
};
#if defined (ACE_HAS_WIN32_OVERLAPPED_IO) || defined(ACE_HAS_AIO_CALLS)
// Forward reference.
class JAWS_Asynch_IO_Handler;
class JAWS_Export JAWS_Asynch_Handler : public ACE_Service_Handler
{
public:
JAWS_Asynch_Handler (void);
virtual ~JAWS_Asynch_Handler (void);
/// This method will be called when an asynchronous read completes on
/// a stream.
virtual void handle_read_stream (const ACE_Asynch_Read_Stream::Result
&result);
/// This method will be called when an asynchronous write completes
/// on a stream.
virtual void handle_write_stream (const ACE_Asynch_Write_Stream::Result
&result);
/// This method will be called when an asynchronous transmit file
/// completes.
virtual void handle_transmit_file (const ACE_Asynch_Transmit_File::Result
&result);
/// This method will be called when an asynchronous accept completes.
virtual void handle_accept (const ACE_Asynch_Accept::Result &result);
virtual void handler (JAWS_Asynch_IO_Handler *ioh);
virtual JAWS_Asynch_IO_Handler * handler (void);
virtual void dispatch_handler (void);
/// Call back entry point for ACE_Asynch_Acceptor
virtual void open (ACE_HANDLE h, ACE_Message_Block &mb);
/// Receives the ACT.
virtual void act (const void *act_ref);
//virtual ACE_HANDLE handle (void) const;
private:
JAWS_Asynch_IO_Handler *ioh_;
};
#endif /* defined(ACE_HAS_WIN32_OVERLAPPED_IO) || defined(ACE_HAS_AIO_CALLS) */
class JAWS_Export JAWS_IO_Handler : public JAWS_Abstract_IO_Handler
{
public:
JAWS_IO_Handler (JAWS_IO_Handler_Factory *factory);
virtual ~JAWS_IO_Handler (void);
// Inherited from JAWS_IO_Handler
virtual void accept_complete (ACE_HANDLE handle);
virtual void accept_error (void);
virtual void read_complete (ACE_Message_Block *data);
virtual void read_error (void);
virtual void transmit_file_complete (void);
virtual void transmit_file_error (int result);
virtual void receive_file_complete (void);
virtual void receive_file_error (int result);
virtual void write_error (void);
virtual void confirmation_message_complete (void);
virtual void error_message_complete (void);
virtual JAWS_IO_Handler_Factory *factory (void);
virtual ACE_HANDLE handle (void) const;
virtual void done (void);
virtual int status (void);
virtual void idle (void);
virtual void acquire (void);
virtual void lock (void);
virtual void release (void);
virtual void task (JAWS_Pipeline_Handler *ph);
virtual JAWS_Pipeline_Handler *task (void);
virtual void message_block (JAWS_Data_Block *mb);
virtual JAWS_Data_Block *message_block (void);
protected:
/// The state of the handler.
int status_;
/// This maintains the state of the request.
JAWS_Data_Block *mb_;
/// The socket handle returned from accept.
ACE_HANDLE handle_;
/// This is a reference to the next stage of the pipeline when the IO
/// request completes.
JAWS_Pipeline_Handler *task_;
/// The reference to the handler's factory.
JAWS_IO_Handler_Factory *factory_;
};
class JAWS_Export JAWS_IO_Handler_Factory
{
public:
/// Destructor
virtual ~JAWS_IO_Handler_Factory (void);
/// This creates a new JAWS_IO_Handler
virtual JAWS_IO_Handler *create_io_handler (void);
/// This deletes a JAWS_IO_Handler
virtual void destroy_io_handler (JAWS_IO_Handler *handler);
};
typedef JAWS_IO_Handler JAWS_Synch_IO_Handler;
typedef JAWS_IO_Handler_Factory JAWS_Synch_IO_Handler_Factory;
typedef ACE_Singleton<JAWS_Synch_IO_Handler_Factory, ACE_SYNCH_MUTEX>
JAWS_Synch_IO_Handler_Factory_Singleton;
#if defined(ACE_HAS_WIN32_OVERLAPPED_IO) || defined(ACE_HAS_AIO_CALLS)
class JAWS_Export JAWS_Asynch_IO_Handler_Factory : public JAWS_IO_Handler_Factory
{
public:
/// Destructor
virtual ~JAWS_Asynch_IO_Handler_Factory (void);
/// This creates a new JAWS_IO_Handler
virtual JAWS_IO_Handler *create_io_handler (void);
/// This deletes a JAWS_IO_Handler
virtual void destroy_io_handler (JAWS_IO_Handler *handler);
};
class JAWS_Export JAWS_Asynch_IO_Handler : public JAWS_IO_Handler
{
friend class JAWS_Asynch_Handler;
friend class JAWS_Asynch_IO_Handler_Factory;
friend class JAWS_Waiter;
// Provide implementations for the common functions.
public:
explicit JAWS_Asynch_IO_Handler (JAWS_Asynch_IO_Handler_Factory *factory);
virtual ~JAWS_Asynch_IO_Handler (void);
virtual ACE_Handler *handler (void);
virtual void acquire (void);
virtual void lock (void);
virtual void release (void);
protected:
JAWS_Asynch_Handler *handler_;
ACE_SYNCH_RW_MUTEX count_;
};
#else
typedef JAWS_IO_Handler JAWS_Asynch_IO_Handler;
typedef JAWS_IO_Handler_Factory JAWS_Asynch_IO_Handler_Factory;
#endif /* defined(ACE_HAS_WIN32_OVERLAPPED_IO) || defined(ACE_HAS_AIO_CALLS) */
typedef ACE_Singleton<JAWS_Asynch_IO_Handler_Factory, ACE_SYNCH_MUTEX>
JAWS_Asynch_IO_Handler_Factory_Singleton;
#endif /* JAWS_IO_HANDLER_H */
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