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#define ACE_BUILD_SVC_DLL
#include "Event_Channel.h"
#include "Connection_Handler_Acceptor.h"
int
Connection_Handler_Acceptor::make_svc_handler (Connection_Handler *&ch)
{
ACE_ALLOCATOR_RETURN (ch,
this->connection_handler_factory_.make_connection_handler (this->connection_config_info_),
-1);
return 0;
}
int
Connection_Handler_Acceptor::accept_svc_handler (Connection_Handler *ch)
{
if (this->inherited::accept_svc_handler (ch) == -1)
return -1;
else
{
ch->connection_id (Options::instance ()->connection_id ());
ACE_INET_Addr remote_addr;
if (ch->peer ().get_remote_addr (remote_addr) == -1)
return -1;
// Set the remote address of our connected Peer.
ch->remote_addr (remote_addr);
// Set the Event_Channel pointer.
ch->event_channel (&this->event_channel_);
// Increment the connection ID by one.
Options::instance ()->connection_id ()++;
return 0;
}
}
Connection_Handler_Acceptor::Connection_Handler_Acceptor (Event_Channel &ec,
char connection_role)
: event_channel_ (ec)
{
this->connection_config_info_.connection_id_ = 0;
this->connection_config_info_.host_[0] = '\0';
this->connection_config_info_.remote_port_ = 0;
this->connection_config_info_.connection_role_ = connection_role;
this->connection_config_info_.max_retry_timeout_ = Options::instance ()->max_timeout ();
this->connection_config_info_.local_port_ = 0;
this->connection_config_info_.priority_ = 1;
}
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